Dispari

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  1. [ QUOTE ]
    It's nice that you've laid things out, and that you've got a system that works well, but, respectfully, you missed Squid's point. He's saying that without specific powersets, or temp powers, or both, the LRSF is too hard to be accomplished by the average group. While you might have mitigated the difficulty of the SF itself, you're still using several specific combos to do it.

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    I'd like to respectfully disagree with that. My post is neatly laying out how me and my friends usually do it. We usually rely on VEATs as the primary means of mitigation, because most of us have VEATs.

    We don't require VEATs. The soft-capped DEF helps a lot though. We don't have to have VEATs. FF MMs, Cold Corrs, or Traps users would also toss in good DEF for people to share. On top of that we also usually have +RES, heals, and other various buffs/debuffs to go with it.

    No, it doesn't require specific combos to beat. It just requires enough team support that you can withstand fighting lots of AVs. The easiest ways to get around that are +DEF and +RES. Now, if by "LRSF requires specific combos to beat" you mean "Why do I have to take support character? Why won't my team of 8 stalkers beat it?" then sure, it requires a specific combo to beat. I guess.

    Anyone can do the LRSF as long as you're willing to put together a team that's capable of handling it. That requires good +DEF, +RES, heals, buffs, or debuffs that will pull a team through. It doesn't matter what that support is, but I favor VEATs personally.

    I can't think of a SINGLE "specific powerset, or temp power" that's required for the LRSF. Various things help, and some more than others. But no, you aren't going to beat it just by forming a ragtag team of random people without taking steps to make sure you have enough support.

    The only thing that's "required" for the LRSF is "sufficient support for the party considering you'll be fighting lots of hard AVs."
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    It is far from easy on a PuG. Only attempt with a PuG if everyone is willing to do a Shivan run and a nuke run beforehand, as needed. You may have a prayer of sucess with plenty of temp powers.

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    And this is precisely why I haven't bothered with the LRSF since it was introduced.

    It is broken. It is horribly designed.

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    I hardly think that the self-proclaimed hardest challenge in the game should be easy with a PUG, nor do I think that constitutes brokenness or horrible design.

    If you want easy with a PUG, play the other 99% of the game. Leave the TFs to people who actually want something close to a challenge.
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    You know, I've completed the LRSF multiple times on the highest difficulty without a single nuke or Dominator.

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    Then please explain how. I would love to know.

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    Sure thing.

    First of all the team makeup is usually at least 2 VEATs. Often 3. I always take my Widow. Past that we get Corruptors, Brutes, and anything else we can fill up with. Past 2 VEATs everyone is soft-capped, so it's good to seek out debuffs, +RES, and heals, and good Brutes who can take hits. It's good to have enough buffs, debuffs, and heals going.

    A random PUG isn't going to handle this sort of thing if you don't have enough support for the team. One Corruptor and nothing else isn't going to cut it. If you're just throwing together a random team of people, it's not going to work.

    MISSION 1:
    This is my favorite. Me and often one other person form the bomb team. The rest of the people (6 or 7) go to complete other objectives while I bounce into towers and find glowies. Usually we finish around the same time and meet up to take down Crimson, Ballistae first.

    MISSION 2:
    This one is rather simple. We bounce to the titan and take it down, which doesn't take too long. After that it's simply working to the end. Clear all enemies before taking down the AV. Make sure someone competent gets the gun.

    MISSION 3:
    Future Phalanx is easy. It's pretty simple to get 2 at a time, but I've done 4 at a time before. Basically just focus on the squishier ones first. This mission doesn't take long.

    MISSION 4:
    Fun mission. It's a straight sweep up to the group. There, the kill order is: Malaise, Swan, Luminary, Mynx, Valkyrie. Valkyrie only has to be killed once, but after she rezzes I break away from the group and stealth up to find the glowie. After that, we either regroup to re-kill Valkyrie or ignore her and go to Liberty. She's not too hard to kill.

    MISSION 5:
    This is really short but it's against a ton of AVs. Basically everyone buffs up and summons pets. We don't always have a lot of pets, but there's usually 1-2 Shivans summoned. We rarely have nukes. Temp powers are good. After that we usually try to pull but if it doesn't work we don't fret. On several occasions we've fought the entire group at once. It's important to obey the kill order though: Numina, Sister Psyche, Synapse (he autohits), Positron (debuffs), Manticore, Citadel, BABs, States.

    Never done the final battle without at least one death, but deaths don't discourage me. I throw around Vengeance and we pop rezzes when people fall. If the team wipes, it's okay as long as something dies. I've only had one total team wipe against the Phalanx though.

    Anything beyond the baseline helps, meaning Shivans, Vanguard Heavies, nukes, temp powers, inspirations, and whatever. I always pop Demonic going in because the first few kills are the roughest. But I've definitely done it on max diff without nukes without bothering to pull, with no Doms.
  4. You know, I've completed the LRSF multiple times on the highest difficulty without a single nuke or Dominator.
  5. Dispari's 6th Weekly Redside Costume Contest

    We had a good turnout today. Here's everyone who came.

    This week's CC was sponsored by the Coalition of Destruction. My eternal helper was here again today; @The Godchild (White Usagi) helped judge. This week was a little rushed but we got it together. No joke costumes today, but a lot of names I can't type or pronounce. Prizes were the same as usual.

    PRIZES:
    First: 10m (one male, one female)
    Second: 5m
    Third: 2.5m
    Runner up: 1m (two of each)

    Female runner ups:
    Agent Clarke
    Poison Thorn.

    Third place:
    Anunkhsis

    Second place:
    Penny-Dreadful

    First place:
    Grinning Guillotine

    Male runner ups:
    Colonel Bad
    Miyagido

    Third place:
    Optimum Overload

    Second place:
    Kythrr'axx

    First place:
    Tyranny Vanguard

    Right now I'm primed for next week. I believe we'll shoot for Saturday at 11:00 PM CST. Same place. We got 60m in donations today which covers 1.5 future CCs, so it was a good run. And as always, if you'd like to donate as an individual or on behalf of a VG in order to get publicity and recruit, contact me here or in-game at @Dispari. Next week's CC will be sponsored by Obsidian.
  6. [ QUOTE ]
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    Purist - Definition: A CoX player who gets all secondary and primary powers, along with two powers from a travel pool and four APP/PPP's.

    I just have a thing for a full set. Is this bad idea? Both in general, and on an Elec/Dev/MM blaster?

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    Okay, so you've created your own definition of the word. I don't care for the use of word 'purist' as it sounds like it's making some sort of claim regarding the quality/usefulness/effectiveness of the build. This is simply one viable option among many.

    You can build the character however you want. There is a huge number of possible combinations that work. Personally, I have yet to find a combination of primary and secondary where I feel that every single power is better than the options available from the power pools. Having said that, build how you like. I have characters without the Fitness pool; I have characters without travel powers.

    As a comment on that particular combination, devices has some real big END drain powers and blasters in general really benefit from the Fitness pool. I don't think that combination with those restrictions is going to be a lot of fun. I've never played that combo, but I have an elec/elec and fire/dev blasters.

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    I'm pretty much with you. I'd never take all 9 powers from a primary or secondary, because I never feel like all 9 powers apply to the theme of a particular character. Not to mention that in some sets, there are powers that are flat out redundant, just have variations to suit different tastes (super invis versus group invis for example).

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    I don't usually take all the powers in a set, but I can think of a few instances where I have. For example, Shield Defense.
  7. But they have a much higher base damage (1.125 vs 0.75) and crits. The difference between Brutes and Scrappers at their damage caps is pretty small, though Brutes usually pull a little ahead. But it's going to take more than one FS to keep a Brute at his damage cap, so I don't rely on that.
  8. Dispari

    CO

    Wow. I just watched a video of it for the first time. It seems really unprofessional. The animations just aren't fluid at all.
  9. [ QUOTE ]
    I had a real problem with a cyberstalker in the game who would keep creating throw-away trial accounts just to keep hounding me in-game and avoid my global ignore list.

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    I actually had a similar experience in another game so I know exactly where you're coming from. It resulted from a friendship breaking and the person stalked me for a long time to insult and try to belittle me for a few months after, which did result in me quitting the game for a while.
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    I don't like some of his replacements, but that's probably because I've become accustomed to some of the "incorrect" icons that the replacements just don't feel right.

    The EF/RI fix is pretty nice, though, even if I did get used to the wrong versions with them, too.

    [/ QUOTE ]Of course, one of the cool things about his icon fix is you can delete what you do not want.

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    I know, but I would end up deleting all of them except the RI/EF fix, so I don't bother with it at all.

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    Oh? Many of the changes are for the better. They display the powers as more accurate representations of what the powers actually do. There's still quite a few that are confusing and could be better, but that'd probably require new images entirely. There's a lot of inconsistency, like when a power has special attributes. For example, Crane Kick has the knockback so the icon shows that for some reason.

    I can't imagine what kind of icon Knockout Blow SHOULD have. It's the highest damage in the set so you'd think it'd have the large burst icon. But it also has 100% hold and 100% knockup. It has the knockup icon, but that's not really the primary function of the power. If it were up to me it'd have the high damage starburst but that doesn't properly communicate the function of the power, so I don't know. It'd have to be something that shows all three of those things.
  11. [ QUOTE ]
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    It is hilarious to see people who think they are any different than the animals we see. Doesn't mean you aren't special, just means you aren't special for THAT reason.

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    I find it equally hilarious you think you're the same as a piece of furred flesh that does not communicate, does not build or create, and does not have an immortal soul. I find those traits to be rather special.

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    Psst, plenty of animals communicate and build/create, including the ants mentioned earlier -- they do both.
  12. Just a quick note, CC is being postponed until tomorrow. So:

    CC tomorrow at 9:00 PM CST, on steps of university in Cap.
  13. [ QUOTE ]
    It ain't normal; never will be. Just another fetish, less creepy than some and more creepy than others.

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    It's actually quite common even outside of the world of humans. It's not like we invented it, or are unique. And to say it's not natural is a stretch. Normal? Hard to say. What's normal, really?
  14. Dispari

    CO

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    Get a total of 7 powers, 7. No more, no less

    Enjoy


    JJ

    [/ QUOTE ]

    and that's different from the 8 powers in guild wars, or the 10 here (yeah yeah, you have 10 trays, but I doubt anyone uses them all...I use 3 at most, and even they aren't filled)

    People just want to find one little thing and complain about it, no matter how silly it is.

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    Only 10? Are you mental? We get 26 (i think?), not counting temps, vet rewards and accolades.

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    And Macros. By the time my toons are 35-38 my main 3 trays are full and I have 3 trays off to the side holding the lesser used stuff.

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    I've started using 4 trays on all my characters. Tray 4 holds my 5 teleport powers, SD, and my tarot cards. Trays 1-3 are full of regular powers.

    10 powers... pfft. My new level 12 Brute already has 18 powers on her trays.
  15. The coming storm is just the little rainstorm that's going to happen, because we've had a 5-year drought in Paragon City and the Rogue Isles so far. Meteorologists and psychics have prophesized about it for years.
  16. [ QUOTE ]
    yay new faces! I dare to say that at least half of the faces we have currently are... less than stellar. I have about 3 or 4 faces for each gender that I like and use.

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    I tend to use...

    Face 10.
    Face 10.
    Face 10.
    Face 10...
    Face... 10 I think.
    And Face 10.
  17. [ QUOTE ]
    Why is it a bad idea to have origin based power pools available? Besides you wanting to be able to have everything?

    I've said it once and i'll say it again, by your logic I shouldn't be limited to only choosing blast powers for my blaster. Whats the difference between my Blaster not being able to take Katana Melee and your tech guy not being able to use Mutant origin powers? Personally I don't see a difference and I don't see why anyone would be opposed to this.

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    You're confusing options that NOBODY can have with options that only SOME people can have.

    You want your MM to have fire blast or your Blaster to have katana. Well, NOBODY can have that right now. You aren't missing out on anything that anyone can have because no Blaster has katana. The proposed idea here is to have powers that are restricted to origins. That's not the same thing as powers that nobody of a certain AT can have.

    This would be like making it so only Natural Blasters can have katana. Now, some Blasters can have it. But YOU can't. Not unless you make a new Blaster with the Natural origin. And ONLY with the Natural origin. You can't make a tech, magic, mutant, or science themed Blaster with a katana.

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    Fact of the matter is Origins need to have a point because at the moment they don't.

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    Why do they need to have a point? They're just a roleplaying mechanic, a way to personalize our characters, and a nod to comic books. Do titles need to have a point? Do badges? Do costume parts?
  18. Dispari

    Later 700 club!

    Could be worse. I was just about to be inducted into the 400 club (only recently started badging) and now I'm being set back.
  19. Dispari

    CO

    [ QUOTE ]
    some people like pepsi some people like coke. Some do not like either.

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    Dr Pepper please.
  20. Haha -- that's adorable. Thank you!

    Edit: Oh and thanks for making it the perfect size for VV. It's up there now.
  21. [ QUOTE ]
    When shall the next contest be held?

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    I answered that already too.

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    Next week's CC is for now planned for 9:00 PM CST on Saturday the 23rd. If plans change I'll announce them here.

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  22. I'll toss my characters onto the pile. =)

    First character: Tomatre
    The monkeygirl. Tomatre is a normal-looking girl except for her monkey tail. She wears lots of different outfits as long as they're fancy and interesting (and sometimes overly gaudy). She's always playful and flirtatious and is always looking to have fun, which can sometimes get her into trouble. You can learn more on her VV page. There are a lot more pictures and info there.

    Second character: Victoria Noir
    Classy French Widow. Vicky's a short woman with a classy attitude. She has a thick French accent and sometimes mixes/confuses words. In public, tends to be overly formal and polite, usually overdressing or offering fancy bows and other such things. Doesn't change the fact that she's an effective assassin! Check VV to see more.