-
Posts
3400 -
Joined
-
Quote:There's a ton of factors you're overlooking here. It's not as simple as "spammer sends email to uninterested person who now has it blocked so nothing changes." There are a lot of ways that the email block will cut down on their business.I don't think so. There's no profit for them in working around the "interest blocks", because someone who turns their spam filter on isn't going to give them money in the first place so there's no loss to them either way.
First, ignoring stuff isn't the same as blocking. There are a lot of people who will be universally blocking email. That means that no matter what the situation or outcome, they won't see the details. There IS a certain portion of the playerbase, whether we want to admit it or not, who just need the right motivation. Say a player is frustrated that their friends keep getting purple drops. They save up some money and try to buy something. They get outbid and don't get it. In annoyance they go to buy something else and overbid by accidentally hitting an extra 0 and lose all their money. After a scream and yell they look at that red "email" button and notice that influence prices are pretty cheap right now.
With a total block, that will never happen. It works the same way with email spam outside of the game. You try to set up a full block so you don't get any spam at all. The thing is, eventually something might slip through that catches your attention. Some people are gullible and might believe that they really won a contest, or realize they actually do need ch3@p m3d5 n0w. If you're totally blocked, there's never temptation and never an "impulse buy." If there's no product, there's no purchase. However, if you occasionally glance at the thing, temptation may eventually overtake you. The spammers don't want it blocked. They want to keep sending spam to people who don't want it in the hopes that one day they will break down. Then they've got you.
Secondly, having to deal with spam is free advertising for them. Doesn't matter to them if you want it or not. You have to deal with it. You have to delete emails and spend part of your day messing with it. Inevitably, what happens after that? You complain about it. Maybe just to your friends, but maybe in broadcast or on the forums. You complain that the email spam has gotten out of control. Someone comments that people must be stupid enough to keep buying because they're still in business. You may have just made a sale for them, because of all the people hearing you complain about it, someone may just try it out. Even bad publicity is good publicity.
Thirdly, there are people who will block email on principle and not because they've had any issues in the past. This cuts down the spammers' potential audience. There may be people who WOULD have bought things if they had seen the rates or how "easy" the spammers claim it to be. But when this is introduced, it never happens. It's a pre-emptive anti-spam ability that may influence what you would have done otherwise. Maybe if you heard from a friend, "use this to prevent all spam dealing with medication in your email inbox," you'd jump on the idea. But if they hadn't offered that, you might have bought the stuff. There are new players who will join the game who block email as soon as possible, preventing the influence of the spammers from ever touching them, even though it may have lead to a sale.
Believe me. The spammers want to hit everyone. Not just the people who seem to want their service. -
I would definitely use it to double the duration of Demonic when I fight Rommy, the Honoree, and the final battle in the LRSF, among other things.
-
Mastermind - Traps - Trip Mine
This power is set to take Targeted AoE Damage sets, when it should be taking PBAoE Damage sets like the Blaster and Corruptor versions. -
Quote:The whole point of the SSK is to make teaming and leveling easier for regular players. So we can all access the content of which you speak without as much hassle.You indirectly proven me right: nothing in this issue is news, as you say.It allready exist.
Oops, one major point you made: we can broaden the team range...
And can have black imps on top...
Sorry, but this is just my opinion, and i still believe its not a serious new Issue. -
Quote:1) Unbalanced how? If you're talking about classes, it's up to the team leader to make that balance. If they can't do it when i16 hits, they can't do it now. With MORE people to pick from, if anything it'll be MORE balanced. I don't have to pick people just in the 30-32 range. I can reasonably pick people at any level. That doesn't mean I'm FORCED to bring along level 1s and make the experience awful for everyone. It means I can take someone who's 25, or 35, and not have to settle for what's available in my range. If I need a Controller, I can broaden my range, instead of having to wait for one to log on.This is not the worst of things to come.
1/ Teams will be totally unbalanced,
2/ The SSK'ing system will bring PL all over the place, in every mission, every zone, every streethunt team.
3/the broadcast will soon be filled with "lvl 1 is LFT", even in Talos,PI...
4/it will be time consuming for team leaders, the lobies will still die 1st, and numerously, this will slow everyone's pace.
5/It wont remove farming, as in : 'farming for purps, drops, badges,and lvls'.
So yeah, nice idea, PL all over, not just in Atlas anymore.
I don't like I16, i want content, i get none.
2) How? At worst people will just be SKed to -1 the leader. We can already do this.
3) This already happens, so nothing will be changing. Level 1s will still go try to get easy levels in PI, and be ignored. Meanwhile, the rest of us will enjoy the ease and freedom of a larger pool to pick up teammates from.
4) How will this make it take LONGER? I will much more easily be able to form a team out of the classes I need. And again, I'm not FORCED to bring people that are so low that they can't help. If the team leader is running a 40ish team and invites level 5s, that's their fault, not the system. It will only slow teams down if they're poorly-built, which is the LEADER'S fault.
5) Nothing will ever remove farming. But nobody ever claimed the SSK would eliminate farming. -
Rogue Entertainment's 17th Weekly Redside Costume Contest
Slightly less people than usual for this time. I blame the i16 beta! But either way we had a decent turnout. It was good doing this again since I've had a crummy week and been sick.
Prizes:
1st: 10m
2nd: 5m
3rd: 2.5m
Runner-ups: 1m
Female runner-ups:
Smoldering Sin
Lady Harlequin
Third place:
Hawk Owl
Second place:
Ghost Lilith
First place:
Dread Fae
Male runner-ups:
Project-Trinity
Orchestrion
Third place:
Axemancer
Second place:
Doctor Awkward
First place:
Malog
Not bad this week. No sponsors again but we're good on money for a while. Hopefully I'll be able to do next week. Might have some things come up between now and then, so we'll see. Next week will probably be Sunday at 10:00 PM CST. -
Minor correction:
11 servers. 12 characters each. That's 132 character slots.
Though realistically unless you want to spread yourself thin, you'll want to stick to one or two servers. If you solo it may not be as big a deal to spread out, but I tend to group with friends so I stick to Virtue. I have about 26 characters there. -
Not to mention all the things that happen when the level cap is raised (new zones, new content, new powers, new ways to improve character, new missions/TFs) can be added WITHOUT raising the level cap.
-
Quote:One of the few things I do like about GW. Though on the other hand I do see how it might serve to invalidate healing more if nobody needs to be healed outside of combat. Heals are already downplayed enough that might stop people from shouting "NEED HEALER," but then again people would do that no matter what since other games have taught them otherwise. Oh well, I'm indifferent on this proposed change.Agreed. Guild Wars' system is pretty good. Once you're out of combat, both health and mana/energy regen start to regen and the rate of regen increases over time (so it's logarithmic). Essentially, it's "rest" without requiring the player to hit a button. The system just requires that the player not be on anything's aggro list and bam, super-regen kicks in. It's really, really nice.
During combat, normal mana/energy management gameplay exists. -
Quote:Still curious why the +5% recharge boost from Enforced Morale caps at +25% and interferes with people who have +5% bonuses.This is not quite correct. The law of fives applies to set bonuses with the same name, not the same numeric value (ex: "Huge Improved Recharge Bonus" vs. "Luck of the Gambler Recharge Bonus")
The power will seem to only apply up to +25%, whether or not they have +5% recharge bonuses. Meaning if someone has 4x +5% recharge set bonuses, only one Enforced Morale will boost their recharge. If they already have five, EM won't boost their recharge at all. If however they have none, you can stack 5 EMs. -
Quote:It's funny you call that cookie-cutter because I don't slot my powers like that, and I don't know anyone who does. Even if it were true, how is that worse than 1x ACC, 5x DMG?Right, instead of 6 slotting stuff for recharge or damage, we're stuck with cookie cutter slotting of 3 damage, 1 acc, 1 rech, 1 end redux for attacks and so on. A LOT more variety!
Plus if you aren't using SOs, there's frankenslotting, and slotting for sets. And the sets people shoot for will vary, and the bonuses offered by those sets will vary.
Quote:Build your scrapper for damage, or build him for /regen +recharge, again lots of variety.
+DMG
+ACC
+RECH
+DEF
+regen
+recov
+HP
+end
Or a mixture of those things. My Widow is slotted for +DEF, +DMG, +RECH. That's not counting all her procs and globals, of which she has many. And she's not loaded up on purples; she has ONE purple, which is a proc.
I guarantee you, if you asked 30 people how they would build a character, even if you provided the powers for them, none of them would be the same. There's no "cookie-cutter" build for IOs. -
Post jousting!
Quote:The replacement for Conserve Power still sort of does what the original did. It still grants an endurance discount. Using that as an example, they're far more likely to replace a time bomb power with a teleport bomb power than to replace it with a self-defense power.I generally don't like very slow recharging powers (though crashless semi-nukes defenitely aren't bad). I know devs don't like to replace powers, but EA Brutes will get a replacement for Conserve Power, so it's definitely not unpresidented. Perhaps a new power called Flashbang (mag 3 stun, 8 rad, very short duration with a long recharge) would be a better fit?
Quote:Agreed. Needless micro-management is simply annoying. I don't see why the duration couldn't be increased to match that of Black Servant for instance (240s).
Quote:Total Focus is a tier 9. Blasters have only damage going for them, replacing one extremely malplaced power (which, to be frank, reveals the original devs really didn't know their own game very well at all) for a useful and appropriate one is a good thing imo.
I've never been a fan of Conserve Power. It's super useful when up, useless when down. I had it for a while on my first Blaster and got rid of it soon after. Sure while it was up I had unlimited endurance, but when it was down I struggled. I'd rather have a midway. Half effect for half recharge would be nice. -
Quote:Damage yes, interrupt no. Ideally a snipe should be something you use as an opener. A snipe with such a short interrupt that you can use it in combat isn't a snipe. I would dramatically increase the damage of snipes, but not mess with interrupt. Something that's actually WORTH using from far away as an opener would be good. Right now, I can get more mileage out of opening with Total Focus.If I was a dictator in charge of Blasters, I'd do something like this:
* Fix all Snipe powers. Reduce interruption to 1s as mentioned and increase damage.
Quote:* Fix all Nukes that cause endurance crash. Make them something in between the new VEAT nukes and the old Blaster nukes; slightly less damage, no end crash - but no end recovery for 15s.
Quote:* Fix the Blaster version of Frozen Aura. Make it similar to the Tanker version with Blaster scale damage.
Quote:* Fix Time Bomb to make it more useful. A self only Blaster scale Force Field Generator would be fantabulous.
Quote:* Give Gun Drone Heavy Burst. Rebalance recharge as needed.
* Give Voltanic Sentinel Lightning Bolt. Rebalance recharge as needed.
* Increase damage of Short Circuit.
Quote:* Shuffle powers in /Mental Manipulation. Make Telekinetic Thrust tier 1 and give the Defender Subdue (all damage up front, 6s rech) instead of Subdual (slow DoT, 4s rech).
Quote:* Increase damage of Psychic Shockwave. A Tanker Foot Stomp have almost the same damage.
Quote:* Remake Total Focus to a mag 4 stun. It is quite inferior to Knockout Blow or Seismic Smash as is.
Quote:* Remove Blazing Aura from /Fire Manipulation. Replace with Greater Fire Sword.
Quote:* Remove Build Up from /Fire Manipulation. Replace with Fiery Embrace.
Quote:* Remove Conserve Energy from /Energy Manipulation. Replace with Energy Absorbtion w/o defense or the new Energize power (proposed for EA) w/o heal.
Quote:* Reduce animation of Energy Burst.
* Reduce animation of Shout.
Probably wouldn't hurt. Although the way inherents work with epics is kind of hit and miss. I'd like it if inherents worked with all epics on all ATs. -
-
At least, you could do that, but the level 41 autopower Couch Potato is mandatory and prevents you from using all your other powers.
-
Quote:Yeah, sorry, was working off memory. Now that I think about it, it may be the jackets WITH sleeves. Although you can still make your jackets WITH sleeves not have sleeves... for some reason.It took me ages to find what you were talking about since there's no "vests without sleeves" option... Now I see that you're right, it's available on about half of the top options (It's not on either Sleeveless Robes or Sleeveless Jackets, which is what I thought you meant).
Of course, since it's literally just the fuzz it doesn't actually attach to anything and looks pretty daft. So we need them to add something that it'll actually match before that can be a real option. -
All corruptor (or Controller, Defender, MM) seems like one of those things that would just work. Once you get enough +RES, +DEF, and heals/debuffs going, your allies aren't going to die to much.
-
I keep hearing this, but I don't remember where it originated. Was this confirmed somewhere? It seems like, if true, Blaze Mastery would be vastly superior to all other Scrapper epic options.
-
Quote:You are incorrect, sir. Most of us enjoy progression. It's been said many times in this thread, however, that it's entirely possible to have progression without raising the level cap.Ok.. So people like having their characters finished. They're finally ready, and that's it.
I see, I see. I on the other hand enjoy progressing more.
And, as I said, raising the cap 5 levels in 5 years isn't that excessive to me.
Consider that CoH is a game where most people have a lot of characters. If the devs add something new, like new enhancements or alternate powers you can take (in epics), people who are already level 50 can opt to work toward these new goals while doing new content if they choose. If however you raise the level cap, all level 50 characters on the entire server are invalidated, and would be forced to level up to the new level cap to continue to do new content. You kill the grab-and-go ability to do things like the new Task Force. If you want to do it on all your characters (and some of us have more than 25 characters), you have to first gain another X levels. That sort of "progression" is nothing more than a time sink.
Quote:Maybe there could be another way to "advance" the characters, if raising the cap is a taboo.
As I mentioned above, the key is that these things do improve your character, but are optional. If the devs introduce a new zone that's for level 50s and has new content, everyone who already has a level 50 can go. Whether or not they have IOs, HOs, or accolades. A "regular" level 50 is still a valid character. If you instead raise the level cap and make a new zone that's for level 60s, you're requiring extra, pointless effort by everyone who has ever gotten their characters to 50.
Quote:I'm not sure how those rumoured "universal enhancement slots" would work. Would you have to grind for a certain recipe to get them? Would it be even more insanely rare than getting those purple recipes (I've got three lvl50 chars and haven't got a single purple drop yet).
We don't know how universal enhancement slots will work, if we even get them. They may well be something easy to earn, or story-driven. What we do know is that they'll be optional to play new content, unlike adding levels.
Lots of speculation on what they could do. I would guess they'd add to your base stats. Many characters can already be made extremely powerful through IOs, though, so it's hard to say how far they'd take it. -
Quote:I can do you one better. Confuse takes away experience if used poorly. All status effects that slow or prevent enemy attacks hinder Fury gain and make pets in defensive mode stop attacking. Let's be realistic though:It's not the only status effect that can be detrimental. Immobilizes can ruin a teams ability to position mobs. Disorients can scatter mobs by triggering panic AI. Sleeps and Fears and Holds can all do the same as Immobs. It's about timing, mostly.
Quote:KB is also not only workable by negating it. You can AIM it. Not always easy or possible, but it frequently is doable without much time or effort. You can use your knockback as a very effective tool, both to position mobs for additional aoes, and to keep them off their feet and not attacking.
When I play my Blaster, I can attempt to aim or position enemies, but it doesn't matter. If there's a wall or I make sure to shoot them all in one direction, that sounds good on paper. But only 40%-60% of the enemies I hit will actually be knocked back. That means half go in the direction I want, and half don't. Instant scatter, no matter how good my aim or positioning is. A second volley will only make matters worse. I can more or less get around this issue by quickly throwing my attacks in rapid succession to knock back as many foes as possible at once, but I find that doing this is only struggling against the secondary effects of my own powers.
I have a Rad Corruptor. A Peacebringer. Archery, Assault Rifle, and Traps. I find myself almost always avoiding the AoE knockbacks, because even if you do as you say and aim the powers, or try to position them, scatter is inevitable. Doing so in an outdoor scenario is even worse, as there's no practical limit to the knockback range in a single battle. PBAoE knockback is even worse, because you have to either sit on the outskirts of a group and probably miss many of the foes, or scatter them in all directions.
I've played scores of characters, with all the status effects and scenarios you've mentioned. While true immobilize can be a problem if you use it blindly, in my experience, even used intelligently I feel like I'm holding the team back if I use AoE knockbacks. I've never been on a team and quietly hoped that someone would somehow prevent me from being able to stun or hold enemies because it's just such an annoyance. Even in tight areas with nearby walls, knockback causes scatter just because of the simple fact that around half of the enemies won't get knocked back, and are thus now farther apart than they were before.
Additionally, the major advantage to knockback which is to prevent enemies (including mez-resistant bosses) from attacking for a short period, would still work if it was knockdown instead of knockback. As for positioning enemies and rounding them up, we have powers that are much better at doing so, which have a 100% success rate rather than a 40%-60% success rate. It's like chaining Will Domination to keep an enemy asleep. It theoretically works on paper, but the instant it fails you're going to slap yourself in the forehead and wonder why the power is just designed to not cooperate with itself.
Reliable knockback AoEs with 100% success rate? Good. Unreliable AoEs that do completely-manageable knockdown? Good. Completely unreliable and random AoEs with (high) mag knockback, especially in PBAoEs? Very very bad. It's even crazier to think that the AoEs (especially PBAoEs) scatter enemies so that they can't be hit by further AoEs. Possibly the most self-defeating power concept ever.
Of course, the above is just one person's opinion. Your mileage may vary. -
Quote:Elec has 1.5 AoEs, I suppose. One real one (cone), and one PBAoE that doesn't really do much damage.Dom secondaries are frequently kinda AoE light. Also, the scatter on Thunderstrike can be completely mitigated with area -kb available in most primaries.
Elec: 1 cone, 1/2 a PBAoE
Energy: 1 PBAoE
Fire: 1 cone, 1 PBAoE
Ice: 1 cone, 1 PBAoE
Psi: 1 cone, 1 PBAoE
Thorn: 2 cones, 1 PBAoE
Earth: 1 targeted AoE, 1 PBAoE
Really, Elec lags behind everything but Energy. With the powers proposed for Earth Assault, it will be the only Dom secondary with a targeted AoE. And it should be pretty nice.
I suppose I'm not a fan of knockback. It's the only status effect that can actually be detrimental, and the only real way to get by is to negate it entirely. If the only way I can use TS is to make sure enemies don't get knocked back first, that defeats the purpose of the secondary effect entirely. I feel that way when I play my Energy Blaster. I feel as though I may have well just gone Fire, because I try to party with Controllers who can negate my knockback, at which point I'm not even contributing anything but damage. -
Quote:Yup. Was about to post that. Full paragraph:Because he's quoting another article:
It can be found here, and IS rather ambiguous, to my mind. That said, it sounds pretty clearly to me like they mean there's another pool being added to all sets, and, because that would be very, very cool, I'm hoping that's the case...but all the same, I wouldn't entirely bank on it, either.
Quote:Issue 16 will also improve on the Epic Power Pools. Each archetype is getting an additional power set in their epic power pool, and each power set is getting an additional power so that there will be five powers from which to choose. Using the scrapper as an example: Blaze Mastery was a power set added to the Epic Power Pool which will include the powers Ring of Fire, Char, Fire Blast, Melt Armor, and Fireball. In addition the Body Mastery power set had the power Physical Perfection added for a total of five powers. -
You can sort of do that. If you use vests without sleeves, the bolero fuzz is one of the shoulder options available.
-
-
Quote:My recollection of the reason is that there's a rule about not having more than one moving option on the body. You aren't supposed to have two capes, or capes and wings. It generates too much traffic on the servers to process all the movements of all the people doing it, and while it's not an issue if it's occasional, if everyone was doing it and there was, say, a costume contest, mothership raid, or hami raid, everything would run really slow and start punting people.I'm not positive, but I seem to remember hearing that the bolero/wings combo actually causes problems within the game/database/whatever- it's not just 'clipping'. Could be wrong, of course, but that's the way I remember it going down.
One reason why we'll probably never get flowing hair, unless it locks you out of capes and wings too.