Dispari

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  1. Quote:
    Originally Posted by Rajani Isa View Post
    Because if it was intended, it probably would of been mentioned.
    I could also see how not giving the inspirations could POSSIBLY be intended (although I see no reason for it), but I see no reason to not notify players that they've leveled up with an audiovisual ding.
  2. If Scrappers are broken, what does that make Brutes?
  3. Broadsword does more damage, katana is faster. That's about it. Pick your poison.
  4. Dispari

    DPO? What's DPO?

    Clearly DPO stands for "dumb posts only."
  5. Looks good to me.

    Looks like several bugfixes and tweaks which are all good. Looks like TA got fixed, and Earth Assault too.

    The change to Brute claws was inevitable. Should still be a powerful set though.

    No complaints here!
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    DPA of this attack in a chain = 117.797
    DPC = 91.871
    You forgot that its new DPE is now infinity. Pretty overpowered if you ask me!
  7. Quote:
    Originally Posted by Main_Battle_Tank View Post
    Hmmm, accidental Self-destruct ... Once in a blue moon, but still fun.
    Best use of Self Destruct is to put it on auto. That way, not only do you get a hilarious surprise upon loading a character, but every hour or so you get an unignorable wakeup call that will usually come when you're in the middle of something.

    Note that it doesn't work if you have no sense of humor.
  8. Dispari

    DPO? What's DPO?

    Quote:
    Originally Posted by DJKyo View Post
    Don't Poke Orangutans
    Words to live by.
  9. Quote:
    Originally Posted by American_Valor View Post
    Yea thats what I figured. So its not really the old way now is it. The old way would have been sidekicking like we used to. Cause thats the old way.
    It's impossible for the old way of exemplaring to be sidekicking like we used to have. Because exemplaring is not sidekicking. All that was said was that we would be able to choose the old way of exemplaring.

    An option exists to exemplar the old way. Which is to not get exp, but get double influence instead. This is the old exemplar. Just as advertised.
  10. In my eye, "epic" badges are accolades.

    A badge that takes a long time to earn doesn't have to be repetitive. An "epic" badge should require multiple events. Not one event that just takes a ridiculously long time. For instance, compare:

    Epic Badge 1:
    Kill 500 Council
    Kill 500 Lost or Rikti
    Kill 500 Freakshow
    Kill 100 bosses (any type)
    Kill 10 arch-villains (any type)
    Complete 100 missions

    Epic Badge 2:
    Kill 10,000 bosses (any type)

    The first one has variety and allows you to do different things. You could even work on one requirement while doing others (fight freakshows, bosses, and do missions at the same time). The second one would get tiring and is just tons and tons of the exact same thing. There's no variety and eventually people would just resort to farming something in a specific place. It's really just bad design.
  11. /e flip while flying does a new "in-air" flip rather than the old one where you stood on nothing. Also ends with a new idle pose.
  12. With the new PP, I easily managed to put together a build that has 760% regen and +18% HP. I also shot for some other bonuses though so it has +19% damage and some other things. Global recharge is only around 40%. But that's without any purples, LotGs, or much real investment time.

    You might not be able to get to the old perma-IH levels, but once you have perma-Dull Pain and really high +regen bonuses along with the norm, plus high recharge bonuses, regen is quite durable.
  13. Rogue Entertainment's 19th Weekly Redside Costume Contest

    We had a decent showing today I think. Not as many as usually show on Sundays though. It was a pretty good show this time, since I had a hard time picking between the male winners. There was a female contestant that showed up but left early, which was a shame because I wanted her to win.

    Prizes:
    1st: 10m
    2nd: 5m
    3rd: 2.5m
    Runner-ups: 1m

    Female runner-ups
    :
    Deadlay
    Yukie Bikouchi

    Third place:
    Magmelt

    Second place:
    Koisaya

    First place:
    Jail'Bait

    Male runner-ups:
    Windborne Lightning
    Blood-Walker

    Third place:
    Rikti Riktardo

    Second place:
    Nex Amiculum

    First place:
    Keilre

    We got about 27,000,000 in donations this week and will be sponsored by Ebonheart Enclave as well as our usual Rogue Entertainment. And by Perfidus, who is silly. Next CC is Sunday at 11:00. Saturdays just don't seem to have as many people for some reason. Also a side-effect I noticed of the SSK is I can't see their levels without going to info. Oh well!

    Oh and PsychoDad: Since I didn't catch you in-game, go ahead and send me a PM and we'll work out a time okay?
  14. Dispari

    Issue17

    Quote:
    Originally Posted by St_Angelius View Post
    If you were in a super secret closed beta, you aren't now as you just broke the NDA of all closed betas
    Actually, that's the beauty of the super-secret i17 double-closed beta. It's not an NDA but rather a MDA. It's a Minor Disclosure Agreement. I'm allowed to make exactly two posts discussing the details of i17. But since I had to explain that, I can't tell you about the new CTF maps now!
  15. Quote:
    Originally Posted by Kheldarn View Post
    *high fives*

    Glaxay City forever! Back Alley Brawler > Ms. Liberty. After all, HE isn't responsible for the creation of the baby eating Longbow. Plus, no LOLSewers teams!

    Ah! I <3 Galaxy City!
    Galaxy City sounds great! How do I get there from Mercy so people don't killsteal me while I'm street-sweeping to 4 before I begin arcs?
  16. Dispari

    Issue17

    Quote:
    Originally Posted by Prof_Backfire View Post
    Mind you, we have no idea at all what I17 will entail beyond that, so it's all baseless speculation and lies for a while.
    I'm actually in the super-secret i17 double-closed beta and I can give you some details about what's coming in i17.

    i17 will be preparing for the new Going Rogue setting, and as such will be introducing 5 new classes. One of them was hinted at in a previous interview, the Spy. Here are the new classes and a brief overview:

    Spy: Assault/Defense. Similar to Stalkers, but have Assault as a primary so that they can fight at range or in melee. They have some elemental choices but also do martial arts and things. Their hybrid assault sets tend to have things like pistols and knives. They also have an assassin ability which is a backstab.

    Soldier: Ranged/Defense. These are sort of like Blasters in a way. They're high damage dealers on the grayside, but also come with some self-defense options. One of their available sets is a rocket launcher which can critical hit.

    Engineer: Summon/Ranged. Similar to MMs, but a lot of the engineer pets are stationary so you have to be careful how to use them. You do have some ranged attacks to fall back on but your primary use is making sure you have pets going. They can however build teleporters to make sure people can get in and out of combat easily.

    Medic: Buff/Buff. Since the devs have noticed how popular "healers" are and how often people ask for them, they went for a pure support class that can make sure people get all the healing they need. As such grayside only has one support class, but it's very useful. They can do things like heal people and even make them invincible for a short time.

    The other one they're working on is still in progress but they're thinking it'll be a tank-based class that has ranged attacks.
  17. I was about to post about this. Getting the same error. I have about 80 gigs free and permissions are fine (and have never changed, and I get on test all the time).
  18. Quote:
    Originally Posted by Tokyo View Post
    No, you aren't mistaken. You are just a bit more insightful than others.

    You think PLing was a problem during AE? heh, wait till i16.

    With that said I am waiting in antica.....pation! for I16.
    There are a lot more factors to AE farming than just the auto-SK. In fact, the auto-SK will be alleviating some of the problems with farming. Previously if you handled the SKing right, you could have people who were getting exp from +7 enemies. With the new auto-SK, the most they'll be able to get will be +5 enemies.

    There are dozens of other factors too, like the ease of not having to travel anywhere and the ability to tailor groups to your specifications, instead of doing preset farms that may not be suited to your character(s). But the biggest draw and the one that's disappearing with i16 is the ability to make all-lieutenant and all-boss farms.

    The combination of the one-rank removal and the SSK will probably see a lot of people returning to the normal game. I for one will probably cruise back to normal content since it'll be easier to form teams, and I can finally make use of my patrol exp again.
  19. Quote:
    Originally Posted by Bill Z Bubba View Post
    But you seem to want human form balanced against VEATs while leaving the forms out of the balance equation. You can't do that.
    I'm not doing that exactly. More to the point, I want humans to be buffed up because they fall way, way behind VEATs. I don't expect them to be on-par with VEATs even before you consider the forms. But I do want them to be brought up a notch because they're so far behind in basically everything there is to be behind in.

    Just giving them mez protection would probably be enough for me to consider playing one again.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    Dispari, did you just completely ignore the nova and dwarf forms for that analysis?

    Looks like you ignored WS fluffies and eclipse as well. And stygian circle as well.
    No. The Nova and Dwarf forms are more self-contained states that are fairly well-balanced as far as I'm concerned. They have specific attributes and limited powers, and are pretty easy to balance because of that. They have attributes such as high damage or high resistance + mez protection that makes them well-rounded. I don't feel that the Nova or Dwarf forms particularly need a buff, but I also wouldn't say no to it either. I'm more concerned with human forms.

    While the Nova form plays somewhat like a Blaster and Dwarf is more suited to Tank, the human form seems to be designed somewhat close to a Scrapper (with ranged attacks for flavor -- no worse than Fortunata or Crab), with the main failing being that they don't have any status protection.

    They also pay far more for their armor powers, for no apparent reason. All of the VEATs, which also have status protection, pay half or less for full protection. Many of the VEATs also have meaningful passive powers. The biggest comparison is:

    Fortification: +15% RES S/L, 25% RES F/C/E/N/T, +8.3 mag to hold/stun/sleep/immobilize, 0.21 end

    Thermal Shield: +22.5% RES F/C, 0.26 end

    Something seems really off there to me. HEAT toggles are designed for two protections at once, for a high cost of 0.26, while Crabs can get 3x the protection, plus status, for less cost. And it's not just crabs. As I mentioned, all of the VEATs can get all of their defensive protection for less endurance, and have status protection.

    They also save heavily on slots, while HEATs are spending a ton of slots (and power picks) to outfit their human form since they need to worry about 5 or more defensive powers, not to mention still worry about outfitting the forms you mentioned, while VEATs can be done with defensive powers in about 2 or 3 powers in most cases. And generally speaking, one of those is usually passive.

    And as far as the WS powers mentioned, I do feel PBs need more of a tweak than WSes. But both of them could use a small push since they're nowhere near as player or team friendly as VEATs. Khelds may be "respectable" or quite doable where they are, but they're not very popular and haven't been for a very long time. There are a lot of minor things that could be adjusted to make them a little more playable.

    And this is off-topic, but as long as I'm on the subject, Dominator Build Up should be doing at least +80% (if not +100%, but that probably won't happen) considering they do the highest base damage on redside now, and exceed Tanks, Brutes, VEATs, and Stalkers who all get +80%. They also exceed HEATs who get +72%. They even slightly exceed Blasters in melee. BU for Dominators currently is a silly +68%. Their Aim should be +50% to match what Forts have, up from current +42.5%. And Fiery Embrace should be +100%. It seems their numbers are more in-line with their previous damage scales.
  21. All the "learn to play" aside, it still baffles me that Kheldians fall behind VEATs so much in... just about everything.

    Self buffs do less for Khelds. CJ for instance does +1.875% DEF on Khelds, +2.5% on VEATs. Tough is 11.25% for Khelds and +15% for VEATs. Peacebringer BU is is +72% DMG/18% ToHit while Widow/Bane is +80%/20%.

    Team buffs are less on Khelds. Assault for instance does +13.5% for Khelds, +15% on VEATs. Actually, outside of that, HEATs have a severe lack of team buffs, while VEATs are force multipliers that can bring quite large bonuses to a team.

    HEATs can get around 35% resistance to most damage types except psi and toxic for 0.78 end/sec. Compared to 16% S/L RES + 12% F/C/N/E/T + 15% psi + 21% DEF + 20% HP for 0.42 end/sec (Bane), 35% DEF for 0.53 end/sec (Widow/Fort with ML refreshing when it drops), or 33% S/L RES + 39% F/C/N/E/T RES + 15% DEF for 0.42 end/sec (Crab). Gets a bit more complicated when you add heals and stuff of course. But the biggest difference is that HEATs get no status protection in human form, while VEATs all do. Crabs scaling up to Tank level with 14.4, and Widows/Forts having all-encompassing protection. In fact, it's worth noting that one Crab power gives about the same resistance as all of the toggles Khelds run, plus status protection, for less than half the endurance.

    Lots of little things I'd probably tweak with Khelds, starting with the things I mentioned. Tweak BU to be 80%/20% and the other self/team buff powers to be even. And give status protection, even if just the basics and not exotic confuse/fear, to the armor toggles. That's the big one, considering HEATs pay 0.78 end/sec for about 35% RES, while Crabs pay 0.21 for about 35% RES and mag 8 status protection.
  22. Rogue Entertainment's 18th Weekly Redside Costume Contest

    A decent mix of people this time around. Less than usual, but I think it's due to Aion, CO, and i16 being on the verge of release.

    Prizes:
    1st: 10m
    2nd: 5m
    3rd: 2.5m
    Runner-ups: 1m

    Male runner-ups
    :
    L'esperance
    Glacier Leech

    Third place:
    Whiskey Zulu

    Second place:
    Doctor Pytheas - Level 9!

    First place:
    Prof. Incinerator

    Female runner-ups:
    Nytelyte
    Ada Lovelace

    Third place:
    HK Mamba

    Second place:
    Sa'Rosha

    First place:
    Sintech

    No sponsors this week. Next CC will be Saturday at 11:00. And for those of you observant enough to notice we missed last week, just a mix of beta status in this and some other games along with forgetfulness.
  23. Quote:
    Originally Posted by Bill Z Bubba View Post
    For soloing? Scrapper. The extra mitigation provided by the tank doesn't come close to the extra damage from being a scrapper.
    To be more specific, I'd say the extra mitigation will almost never benefit you in solo play because almost everything should be survivable with Scrapper level defenses. The extra damage however will always be useful.
  24. I have an Archery/Electric Blaster just because they're two sets I haven't done. I don't really like her very much. Her sets don't flow, they cause redraw, and neither one really has any bonuses that can hold weight by themselves. I never use her melee because it just scatters, and I don't need the endurance drain. She doesn't have spectacular AoE (at least not compared to Archery/anything else) or single target damage. She's not a mez machine or highly durable.

    I would've liked Archery/Energy more since it would've given me better ST and at least Boost Range so I can hover and snipe better. Archery/Elec just doesn't flow at all.