Dispari

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  1. The 95% hit rate goes back to DnD. Roll a 20 sided die, and you have a 5% chance of critical failure and 5% chance of critical success. Thus, 5% to hit no matter what, and 5% to dodge no matter what.

    As for going over 95%, my Widow has 101% ToHit before considering accuracy. She also gets +23% from Build Up. She can still get deflected against certain enemies, and it boils my blood when she does!
  2. Quote:
    Originally Posted by Kierthos View Post
    Regardless, I can't see it being "Welcome to level 1 Praetoria."
    What would they call the tutorial? We already have Breakout and Outbreak. Outout? Breakbreak? Boutoreak?
  3. I've done every sort of MM possible, and I can give some input toward a few things.

    Attacks: The attacks can be useful. My Thug/Traps has them, while my Necro/Dark does not. I find that Dark has enough stuff to do that you don't need to supplement in any attacks. Mostly I use the attacks to pick on bosses while everything else is getting killed.

    Leadership: Leadership is good, but I find that it's never really necessary. I only take it when there's nothing else I need/want to take. For instance, on my Thug/Trap, I skipped a good number of powers, and didn't have anything else to take, so I picked up Assault and Tactics. On my Necro/Dark, I had too many other useful powers to take so I didn't bother with it.
  4. Quote:
    Originally Posted by Energizing_Ion View Post
    3. More free character slots
    I'm hoping for this too, but also expecting that it'll happen. The last expansion gave us more slots. Though, to be fair, it also gave new archetypes and a whole new world. But this new expansion will have a new world, and we don't know about archetypes. All I know is I'm full at the moment with around 25 characters and already plan to make at least two new characters when GR hits. Probably more if there's more than just Dual Pistols and Demon Summoning waiting for us.

    I think GR would be a good time to up to 48 slots per server, and give everyone who buys it about 4 (give or take) free slots to experience the new stuff with. Would rake in some dough for all the people who would start buying past the current 36 limit.

    Quote:
    5. A power like the Ouro portal that has the ability to go to all zones that you are able to get to (with the same time recharge (5 mins))...or just make Ouro portals allow access to all zones....
    Travel is already getting a lot easier, with jetpacks and all the ways to get to other zones. Some zones are still irritating to get to though, especially blueside. I also hate having to memorize what zones each method (Pocket D, Cim, Oro) goes to. Would be nice to offer more universal travel options.

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    6. A WW/BM merchant/computer item that you can put in your SG's base

    7. Trainer & difficulty changing NPCs that you can place in your SG's base
    And a tailor. Maybe like a computer you can use to access Icon's online store!

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    9. The ability to send yourself (or a toon) IOs, recipes, enhancements, salvage and/or the ability to store them in an SG bin of some sort so that you can get to it without having to wait for people to transfer back and forth
    A mail system like WoW has would be very nice and convenient. It wouldn't allow us to do anything we can't already do, just with fewer steps.

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    10. More costume pieces
    This one probably goes without saying since I doubt they'd launch an expansion without new stuff. However, I do have high expectations for both the quality and quantity of new parts considering how quiet Jay's been lately, and since they hired another artist girl.

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    11. Hero/Villain market merge
    I feel as though it may be a must-have once we can switch sides at will. What would happen to all your stuff on the market otherwise? But I agree it's about time they were joined.

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    12. Having the devs go back in all of the old CoH content and having all of the contacts give their phone number out after the 1st completed mission (or at least after the 2nd or 3rd mission)....even TF/Trial contacts.
    Especially those damn patron contacts!! It would also be nice to revisit some older content and cut down on some of the mindless hunts and zone-switching. Redside did its best to avoid all the "hunt 75 x in another zone, then come back here and be sent to another zone" stuff. And newer content is less annoying. It makes old content too bothersome to play.

    I'd like to add this to the list:

    Some uniformity and balance between hero/villain accolades. Especially since the recent tweak, redside accolades are a lot easier to earn. Hero ones are very time-consuming and grindy. I've never earned Task Force Commander (because it requires you to do half a dozen full Task Forces) or Eye of the Magus (because of illusionist decoys). I've only earned Portal Jockey (because of all the AV fights) and Geas of the Kind Ones (...all the requirements really) once.

    Whereas I have no trouble getting any of the HP/end accolades on all villains (although Marshall takes more work, but at least it's only 1/2 a TF instead of a full one or SIX of them). Magus is easy to get, and even Force of Nature wasn't that hard, although it did require a day's worth of grinding out mayhems. Still nothing compared to some of the hero accolades.

    And if when we side switch, we have to re-earn those accolades on the side we're on? My widow is not going to be very happy at all.
  5. 100%. None of those questions were hard.
  6. Quote:
    Originally Posted by Robo_Knight View Post
    That offends me too. :P
    As long as it's impossible not to, I won't try to put for the effort to avoid it!
  7. Quote:
    Originally Posted by Robo_Knight View Post
    Look, anything and everything will offend someone at some point. There is nothing you can do that will not offend some one in some way or some how.

    Heck, you worrying about offending everyone around you is offending me right now.

    What will you do to accommodate me?
    Wish you happy holidays and let you be on your way.
  8. I'm looking for jetpacks/sheaths/back options. I'd also take that as part of the natural pack if that is soonish. They recently fixed an issue with power jetpacks on models which previously seemed like an issue for getting costume back options. I'm hoping that's an indication. Or maybe it's just wishful thinking.
  9. Quote:
    Originally Posted by hedgehog_NA View Post
    Are those IO'd to the gill squishies? probably.
    Is that any different than the 8-man soloist melees you mentioned?
  10. I have an Ice/Cold Controller if you aren't set on redside. All of her powers are long recharges and quick activations, so after a couple quick tosses, she hops into melee range and debuffs with AA. She doesn't have a lot of powers she has to use to be effective. After patches drop and Snow Storm goes up, she benefits the team by sitting close to enemies in melee while they slip and fall. Even if she did have a lot of powers to use (at higher levels she'll get some attacks to spam), she's going to be getting Heat Loss which is a crazy endurance buff power, and another excuse for her to be in melee.

    Most of her job is to keep shields up, so since she doesn't have a lot to do after patches go down, I sit in melee range rebuffing allies so that I have something to do and shields never drop. With 2x DEF and 1x DEF/END in the two shields, she never runs out of endurance, and this is currently with +91% in Stamina, with AA and Arctic Fog running, BEFORE Heat Loss. You should have no endurance issues if you do Ice/Cold. And the combination of AA+Jack+Sleet+SS along with other misc debuffs will keep enemies slowed to the floor and with severe recharge problems.
  11. Quote:
    Originally Posted by hedgehog_NA View Post
    I am beginning to think melee toons shouldn't be able to solo those mobs. IO's have made them too powerful and they need to be taken down a few notches. They are the reason we hear "the game is too easy". when in reality it is easy for certain toons in certain circumstances.
    I'd be down for a melee/IO nerf, right after they change the fact that team-oriented ATs with non-passive status protection are capable of soloing larger spawns more quickly than any melee AT, and capable of soloing AVs and GMs much more easily.

    Something's getting lost in the equation here if people are saying melee ATs are too good because a select few with awesome builds can do things like face x8 spawns, when squishy ATs, who some people in this thread say are too difficult to play solo, can do that and much more.
  12. Quote:
    Originally Posted by Robo_Knight View Post
    Heh, it's thoughts like that are why this country is going down the crapper. Everyone is worried about offending others when it doesn't even offend them.

    Heck, I'm 1/4th Irish and I don't mind when people dress up in green on St. Patrick's Day. Heck, it's thoughts like this that are ruining Christmas. It's Merry Christmas, not, Happy Holidays.
    What makes you so sure it doesn't offend other people? Just because it doesn't offend you? Neither the badge, my above comment, your quip about Saint Patrick's Day, or the Christmas thing offend me, but that doesn't mean I can't put myself in someone else's shoes and see that something could upset someone.

    It's easy to kick back and say "Why's everyone so sensitive? Just do stuff my way and we won't have any problems." You show a prime example of insensitivity in your post. You celebrate Christmas, so think everyone else should too. What about other people who aren't celebrating it, but you're trying to forcefully exclude them by not even acknowledging their beliefs? You're annoyed enough that people say "happy holidays" instead of "merry Christmas," so how do you think they feel when you show up and not just ignore their beliefs, but shove yours in their face? And what about "happy holidays" is exclusive to your beliefs that you'd be offended by the usage of it?

    It's thoughts like THAT that are ruining this "country" (though I wonder which country of which you speak since no doubt the people in this thread are from different ones). An egocentric view of the world around you, wherein as long as YOU are happy, satisfied, and content, everyone else should be too. As soon as your beliefs or world view are challenged, something must be done about it.
  13. Quote:
    Originally Posted by Futurias View Post
    I seriously doubt that if the Developers added +4 Mag protection in some of the least wanted sets that they wouldn't become some of the most highly desired sets for the squishies.

    Please, do keep screaming that the sky is green and the moon is made of cheese. It's rather humorous.
    I'm inbetween you two. I doubt that they'd be ignored OR super-highly-desired.

    Knockback IOs right now are a good baseline. But stuns and holds are pretty rare by comparison. An IO that gives you protection to stuns which you'll really only face, well... at high levels, against Malta basically, wouldn't be stupidly high in demand. It would be about average, I'd expect.

    Some people would buy them, some people would ignore them like they do with knockback IOs. Depends on the person's level of want. But would they become mandatory/omgrare/gottahaveit? Very doubtful.
  14. Quote:
    Originally Posted by Astroburn View Post
    Well how about we remove that 100 years from history books too? Don't want to offend anyone..
    This is a pretty wild thing to say. Nobody's trying to deny history. But there's an ocean of difference between a history book and throwing something like that into a game, which is just for fun. There's no reason for it to be used, and plenty of healthy alternatives. There's a difference between trying to burn history books and saying "Hey the 5th Column should have concentration camps. That'd be fun, right?"

    Quote:
    if you think that is bad taste, you must live in a constant state of disgust, because there are plenty of worse things out there.
    It doesn't offend me, but I can see how it might offend others. Can you not see that? Are you that insensitive that you don't CARE that it might offend other people?
  15. Dispari

    Round 3 P.P.

    Quote:
    Originally Posted by Muon_Neutrino View Post
    Erm, because pain domination is a buff/debuff set, and dominators don't get buff/debuff sets? Frankly, I think the naming of pain dom was a mistake, because it naturally inspires this sort of question, when it's a set that has no business being on that AT.
    Based on your reply, one of us has a broken sarcasm detector.
  16. Just posting to say I love the item pack. The inaccurate/wrong icons have always bugged me and I like seeing them more unified and consistent. I also like the new tarot icon.

    I have to say though, the one thing that really makes this stand out is that Fallout is a picture of someone's crotch exploding. I mean, what can beat that?
  17. Quote:
    Originally Posted by MrQuizzles View Post
    They can use breakfrees. Breakfrees are not exclusive to squishy ATs.
    You're trying to condense the "use a breakfree" into being the only argument against not having mez protection for squishies.

    Breakfrees are meant for occasional use for when your character occasionally gets mezzed and needs a hand. All ranged ATs have advantages and abilities that allow them to deal with mez before it happens. Melees do not. However, inevitably something will miss, you get unlucky, there's a guy you didn't see. That's when you use a breakfree.

    If melees didn't have mez protection, they'd have to have a breakfree available all the time, every single time they jumped into a group with any mezzers. They would have to have a breakfree for every single spawn of enemies. Because melee units can't do anything until they've closed into melee range. Even if they have a mez or debuff, it's going to be touch-range.

    If you're actually playing a ranged character and are needing a breakfree all the time, you're just simply not playing your character very well. There are dozens of ways for ranged characters to prevent or lessen the effects of problem units before the enemy is even aware of their presence. If you choose to ignore those options, that's nobody's fault but your own. That, or you're fighting a very mez-heavy group (such as Malta) that is just not a good fit for your AT. Believe it or not, there are some groups that aren't made for every AT to solo. Carnies can be a severe headache for melees, for instance.
  18. Quote:
    Originally Posted by Stormfront_NA View Post
    Hi...

    While i would love for more ways to effectively bring up resistances, the problem would be that "support" class ATs could benefit from those powers and thus become less dependent on the Melee in groups, and heavens forbid not need a melee at all. Just imagine the balance implications if a Blaster could achieve 50% resistance? or even more scary imagine a Controller with 50% resistance?

    Hugs

    Stormy
    Blasters and Controllers can already achieve 45% DEF, which is far more mitigation than 50% RES. My Blaster has almost 30% DEF without any rare or expensive sets, and that's more mitigation than 50% RES. Even if those squishies could CAP their resistance at 75%, that's less mitigation than 45% DEF offers.

    What's more, you can just add ranged defense and have mitigation against almost every attack in the game. Because no melee attacks can hit you if you stay at range, and AoE attacks are pretty rare by comparison. To get the same effect with RES, you'd have to add resistance to smash, lethal, fire, cold, energy, negative, toxic, and psi. Granted, you could just do S/L and cover most of your bases.

    And with a careful implementation of the set bonuses, you'd be able to prevent getting 45% DEF as well as 50% RES. Right now you can't get much more than about 5% RES to something if you try, and it takes some pretty strange set bonuses to get certain things like S/L.
  19. Quote:
    Originally Posted by MrQuizzles View Post
    Mostly, though, I just wish that enemies had been made "difficult" through other means. That's really all I want.
    Like what? Like enemies with autohit -RES and -DEF powers, powers that do -regen, stacking high mag mez, enemies who highly resist your damage type, PBAoE -ToHit powers, fleeing enemies, enemies who stay at range, enemies who sap endurance?

    Because those are all "difficulties" that NPCs can and do have, which are more painful to melees than ranged units who have ways to avoid, prevent, or lessen their effects.
  20. Quote:
    Originally Posted by Futurias View Post
    I could also continue to beat my forehead against at wall because that's the only way that some people can knock. That doesn't mean that should be the preferred way. :/
    That's an absolutely terrible analogy. But if you hate it so much, you should be doing something else. No point in forcing yourself to do something that isn't fun.

    If you want a ranged character who can deal with mez no problem at least most of the time (if not all the time), may I suggest:

    1) Forcefield Defender
    2) Forcefield Mastermind
    3) Forcefield Controller
    4) Traps Defender
    5) Traps Mastermind
    6) Traps Corruptor
    7) Sonic Defender
    8) Sonic Controller
    9) Sonic Corruptor
    10) Peacebringer
    11) Warshade
    12) Crab Spider
    13) Fortunata
    14) Any good Defender who has heavy debuffs
    15) Any good MM who can stand behind good pets
    16) Any good Controller who can not only mez enemies but debuff them
    17) Any good Corruptor who has heavy debuffs
    18) Any good Dominator who can not only mez enemies but has Domination protection
    19) Any good Blaster of any kind
    20) Another game
  21. Quote:
    Originally Posted by Futurias View Post
    Yes, because "Learn to play my way" is such an effective manner of discourse. :/
    Um, huh? You're saying that the game is hard and/or annoying and certain enemies are a pain to deal with, but when people suggest methods for dealing with them you complain that you shouldn't have to "play their way," and instead we should change how mez works. Are you really so unwilling to alter your tactics that you think we should change how stuff works just so you can keep playing "your way?"
  22. Dispari

    Round 3 P.P.

    Quote:
    Originally Posted by EnigmaBlack View Post
    A Controller with Dark will be hands down more powerful than any other Controller combination.
    This I very much doubt. I don't see Dark Controllers replacing Rad or Kin for farming or overall debuff potential. Or popularity, outside of the initial "new stuff" phase that all proliferation causes.

    Quote:
    I can't imagine a Dark Controller ever getting hit, and even if he does his heal is much more powerful than Rad's (Storm's is non existent).
    Do Rad Controllers ever really worry about getting hit? They can debuff ToHit as much as -40% with one power, plus have -20% damage and can debuff recharge and regen too. And they can debuff DEF and RES just as well. And that's just in a secondary. They still have a whole primary to lock down and mez enemies so that they don't get attacked.

    Quote:
    Dark also has more -To Hit than Storm or Rad as well as more control, and that's before factoring in the fluffie.
    The thing is, Controllers don't need that stuff. And it certainly wouldn't overpower them. Giving Controllers more control is like giving Tanks more taunt powers. Once you hit a point, there's no reason to have more.

    So Dark has a ton of -ToHit, and an AoE fear, a single target hold, and an AoE stun. You really think that'll make it the only Controller secondary people will play...?

    Want to know the most popular Controller combination? Fire/Kin. Guess how many ToHit debuffs, fears, holds, and stuns Kin has. Zero. Want to know how many AoE mez powers it takes to lock down a group of foes? One. A Fire Controller doesn't need extra mezzes. Neither does an Earth, Plant, or Mind Controller.

    Dark is a good set, and there are nice uses for all of its powers. A Controller could cycle the powers to mez more than one group, or to stack over mag 3 when necessary. But Dark isn't the most popular set for Defenders, Corruptors, or Masterminds, so why would it automatically be the only set Controllers would ever play?

    Quote:
    If Controllers do end up getting Dark Miasma, I for one will be retiring my Rad troller in lieu of a Fire/Dark.
    That's a valid decision. Dark would still be a powerful secondary. But you'd be losing out on DEF and recharge debuffs for the team. As well as recharge, recovery, and damage buffs for the team. Each set has things others don't. If you favor the things Dark offers, more power to you. I like Dark. I have a level 47 Necro/Dark MM. If it came to Controllers I'd probably do something with it too. But I enjoy my Ice/Cold Controller. It does things Dark can never do. And so does Rad. The opposite is also true, though.
  23. Dispari

    Round 3 P.P.

    Quote:
    Originally Posted by EnigmaBlack View Post
    Which is all fine and good, I also understand Kali's point. But where and when does it end? And will the lines become so blurred that the entire AT system will be outdated?
    It's impossible for that to happen because no amount of proliferation will make a Scrapper and Tank so similar that either of the ATs should not exist, much less make Scrappers anything like Controllers.
  24. Dispari

    Round 3 P.P.

    Quote:
    Originally Posted by EnigmaBlack View Post
    That's my opinion. I'd like to see AT purity in sets
    In my humble opinion, AT "purity" died when Brutes and Tanks got Dual Blades.

    Quote:
    Dark Miasma staying with Defenders.
    There are already 3 ATs with Dark Miasma. What exact reason is there for Controllers not having it, when all the other support classes do?

    Quote:
    Every AT except scrappers may have access to SOME individual energy melee powers, but not every AT has the energy melee set. If both tankers and scrappers each had the same power sets, the only reason I could think to chose a tanker over a scrapper is individual play style.

    You port everything over then what's the reason for having ATs besides inherent power and caps?
    There's a big difference between Scrappers and Tanks other than "play style." Besides, Scrappers started off with Dark Melee/Dark Armor, but all four melee ATs have it now. Is that to say nobody but Scrappers should be playing them? Because I could find a lot of happy Dark Melee Brutes you'd have to argue with first.

    Quote:
    Like I said before, I'd rather see proliferation stop altogether and a focus be turned to the other things I mentioned.

    Anyone that knows me knows how bad I wanted SS and Energy for scrappers, but now that scrappers have been given Elec and Fire, I'd like to see some things stay with the original ATs. You have your opinion, I have mines. If they port them over I'll be one of the first to play energy melee, but I'd rather not have it at this point in the game. I'd much rather have something new.
    Energy Melee on a Scrapper would be something new. The way the set plays out is different for each AT that has it. There's a lot of stuff I still want proliferated.

    I'm still against Super Strength being given to Scrappers because I always thought of Scrappers/Stalkers as "skilled, agile" while Brutes/Tanks were "brute force, power." That is to say it doesn't fit MY concept of a Scrapper, so I wouldn't make one. But ever since Brutes got DB and Claws, and Scrappers have Elec Melee now, the lines are more blurred. I'd rather let people make the decisions on what their character should be than have it be an arbitrary and forced decision by devs.
  25. Dispari

    Round 3 P.P.

    Quote:
    Originally Posted by DarkGob View Post
    The entire reason Pain Domination exists is because Empathy was considered to be conceptually impossible for out-of-the-box villains. The devs have said as much. Now, you have a hero who goes rogue, that's another story. (I wish I could use a comic book analogy here, but Empathy as it functions in-game is one of those powersets that is rarely seen in comic books.)

    A majority of Pain Domination is mirrored in Empathy. Empathy has the RAs and a very minor effect differences between the shared powers, but that's really the only difference. I seriously would not count on Empathy ever being proliferated.
    I know the devs' reasons for it, whether I agree or disagree. Much as I agree and disagree with some of their proliferation decisions. The list was just to note what all COULD be ported. I wasn't advocating an empathy port so much as saying it's still possible.

    The two sets have enough significant differences that they can coexist on the same AT, however. They're really no more identical than Thermal is to Empathy or Pain Domination.