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Posts
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I have a invul/energy tanker already lvl 50 and I wanted to do a little pvp with him and i was wondering if there are any builds out there for this kinda of toon. I already understand that energy isnt the most favorite when it comes to tanker pvp because of long animations and the nerf to ET but I still want to give it a shot seeing how as I want to switch from PvE for a while and im tired of seeing the same toons in pvp. I kind of want a build that i can use when soloing in a Zone pvp area (I find taunt bots to be not that fun lol)
Thank you all in advance -
I try to open city of heroes and it goes to the updater screen (like normal) BUT it starts to update and stops at the Verifying Imaemaining time is over 90000 and it never goes down
how can i fix this problem or do i just wait it out?
Thank you in advance! -
and this is the build for those who dont have mids (this is before i took the recharge advice) *FIRST BUILD*
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (A) Lethargic Repose - Accuracy/Recharge
- (3) Lethargic Repose - Accuracy/Sleep/Recharge
- (46) Lethargic Repose - Endurance/Sleep
- (46) Lethargic Repose - Accuracy/Sleep
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal
- (17) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Recharge
- (A) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal
- (27) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Defense Buff IO
- (9) Defense Buff IO
- (9) Kismet - Accuracy +6%
- (11) Endurance Reduction IO
- (A) Accuracy IO
- (A) Defense Buff IO
- (13) Defense Buff IO
- (13) Defense Buff IO
- (15) Unbounded Leap - +Stealth
- (A) Unbounded Leap - Endurance
- (A) Run Speed IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (19) Expedient Reinforcement - Damage/Endurance
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge
- (21) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Heal
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Endurance Modification IO
- (39) Performance Shifter - Chance for +End
- (A) Steadfast Protection - Resistance/+Def 3%
- (27) Gladiator's Armor - TP Protection +3% Def (All)
- (39) Endurance Reduction IO
- (A) Endurance Modification IO
- (29) Endurance Modification IO
- (29) Endurance Modification IO
- (34) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Defense Buff IO
- (31) Defense Buff IO
- (31) Defense Buff IO
- (31) Endurance Reduction IO
- (48) Luck of the Gambler - Recharge Speed
- (A) Sovereign Right - Accuracy/Damage
- (33) Sovereign Right - Damage/Endurance
- (33) Sovereign Right - Accuracy/Endurance
- (33) Sovereign Right - Accuracy/Damage/Endurance
- (34) Sovereign Right - Accuracy
- (34) Sovereign Right - Resistance Bonus
- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal
- (36) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Recharge
- (37) Recharge Reduction IO
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (48) Healing IO
- (A) Kinetic Crash - Damage/Knockback
- (42) Kinetic Crash - Accuracy/Knockback
- (42) Kinetic Crash - Recharge/Knockback
- (42) Kinetic Crash - Recharge/Endurance
- (43) Kinetic Crash - Damage/Endurance/Knockback
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 9.438% Defense(Smashing)
- 9.438% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 7.875% Defense(Energy)
- 7.875% Defense(Negative)
- 6% Defense(Psionic)
- 10.06% Defense(Melee)
- 6.938% Defense(Ranged)
- 6% Defense(AoE)
- 53.75% Enhancement(RechargeTime)
- 4% Enhancement(Sleep)
- 20% Enhancement(Heal)
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 5.25%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 5.25%
- MezResist(Terrorized) 13.5%
- 2% (0.033 End/sec) Recovery
- 6% (0.255 HP/sec) Regeneration
- 12.5% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.3% Resistance(Fire)
- 16.3% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 3% RunSpeed
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Thanks but one quick question on the build. Since im lacking AoE i was thinking of changing the epic to soul mastery (when i switch sides) and using dark consumption dark obliteration and soul drain for my AoE attacks would that be a good choice or should i switch to fire mastery
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i mean ill still team up every now and then but mainly i play alone because team work doesnt work well these days
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Ok thx and can you all take a look at my build please? I tried to make it somewhat of a blaster type controller with holds plus damage
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I have been trying to make a solo build with a illusion/emp troller but i have a ard time when it comes to AOE damage. I dont really care about my health because i have regeneration and soft cap defense and which im still confused on how i got lol but i want to be able to solo not necessarily farm but be able to take out a good size mob alot for some influence or some drops. As for the team aspect of my roll i feel comfortable about my survival for healing the team but im still kind of shakky on how i do healing ..tell me what you think please and Thanks. When my toon goes rogue ill remember to end you fast
lol jk
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hmm thats weird because one time i remember fighting a bane spider aon my blaster who had tactics and everyone know and then i would try to attack him and it kept saying target is hard to see or something like that
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Hello my fellow COH pvpers I have a build for a illusion/empathy controller to solo in RV or maybe even arena...I know soloing with a controller isnt the best idea lol but I like to make builds not commonly used and yet useful in the long run.
I got my invis to as high as can get it. One question i have is if my invis is over 1900 feet with i ever be seen even if attacking??? Let me know what you guys think
thx in advance
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