DeviantLogic

Apprentice
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  1. I'd had the idea myself to allow for lower levels as well, but I'd thought there might be more resistance to that, so I only included the 'tamer' suggestion. Sure showed me. Obviously it's not a new idea, but I'm glad to see I was thinking along such well-approved lines. I'd personally be all for a free level selection from 10-50.
  2. So, I've long found myself somewhat frustrated with the market, specifically the scarcity of any number of given recipes at levels I can actually use them. Tied to this is the frustration of getting recipes at levels I can't really use them, and being unable even to foist them off for more than a pittance of monetary repense.

    But what to do about it, besides put up bids and hope for the best?

    My idea is to change the way recipes work entirely. Instead of recipes dropping at the same level as your hero, whenever a recipe drops, it's simply the recipe, no level. When you actually go to CREATE the enhancement, the level of the enhancement is set to either equal to your level, or possibly allow the level to be chosen within a range(+/- 3 levels). This would, I THINK, help to solve the scarcity, and sometimes complete lack, of certain recipes on the market, and make it a lot easier to get kitted out with IO's.

    Now, I'm not sure if this is a good idea or not, so I'd love some other opinions and thoughts on things I might have missed.
  3. While for the most part I don't see why having power pools earlier would matter, at least for certain powersets I can understand the attraction of having pools opened earlier IMMENSELY. Jab comes to find as a good first option, as both boxing and air sup are better options, being as good or better than the attack and leading in to other powers that are often desired. On my ice/storm controller, at level 4 I had to decide between snow storm, o2 boost, and frostbite, none of which are particularly appealing on that build for various reasons.

    I also don't really see why it would matter NOT allowing access to pools earlier. New players might have some issues, true, but that could be dealt with fairly handily by implementing konshu's warning idea, and it would allow experienced players HUGE amounts of increased flexibility in builds by not 'forcing' primary/secondary picks that may not be desired simply due to the level at which powers become available.

    Maybe solve the problem of true newbs having problems with it by rolling it into one of the earlier vet badges(6/12 months?). The people who still have no idea how to build will still gimp themselves, but given that would happen anyway, and the REAL problem with them is playing ability and not build style, who cares?
  4. DeviantLogic

    Hardware check

    So I'm about to buy a laptop, and I'd LIKE for it to be able to run CoH at least decently well. Figured I'd doublecheck the specs here before I shelled out the cash though.

    The one I'm looking at is a Gateway NV5211u.

    The two bits I'm mostly concerned about are the processo(AMD Athlon™ 64 X2 QL-65 Dual-Core Processor (2.1GHz, 667MHz FSB, 1MB L2 Cache)) and the graphics card(Chassis with ATI Radeon® HD 3200 Graphics with up to 1919MB of HyperMemory™ supporting Shader Model 4.0 and Microsoft® DirectX® 10 with AMD M780G Chipset8). I'm pretty sure it should be capable of running the game, but I got burned on the LAST laptop I bought that was SUPPOSED to be able to run it, so this time I'd like to make sure with people who know a bit more about computers than I do. Thanks for the help!
  5. I'm gonna second Fire/Rad as very functional. It's a little endurance hungry, but very versatile and rather powerful, even at lower levels. Sparing use of the rad toggles keeps endurance from dropping too fast while drastically increasing your safety(they're also great if you do get around to teaming), and hot feet/fire cages/char swapped around locks down small solo mobs and gets them dead fairly quick.
  6. Actually, for your Energy Affinity idea(I like that, btw) you might want to lower the resistance number a little and make it to all damage types, except maybe psionic. That would add another layer of protection to damage, albeit small, and would then stack with the passives, making THOSE more desirable/useful in turn.
  7. Only thing I can think of to say to that...


    roflcopter