Desi_Nova

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  1. As usual Alt list/ Probable with a blaster since the sign ups looked rather controller heavy
  2. Quote:
    Originally Posted by BackAlleyBrawler View Post
    *wonders which one of us is Picard, and which one is Riker*
    Well, since Posi is higher on the chain of command than you are, I'd say he's Picard.
  3. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Chief weapon: Fear
    Addendum: Surprise
    Chief Weapons: Fear, Surprise
    Addendum: Ruthless Efficiency
    Chief Weapons: Fear, Surprise, Ruthless Efficiency
    Addendum: Fanatical Devotion: Hro'Dotz
    Chief Weapons: Fear, Surprise, Ruthless Efficiency, Fanatical Devotion: Hro'Dtohz
    Addendum: Rikti Battle Armor
    Chief Weapons: Fear, Surprise, Ruthless Efficiency, Fanatical Devotion: Hro'Dtohz, Rikti Battle Armor
    Rikti Invasion: No one Expects
  4. the main reason most people pick sands of mu over ghost slaying axe is that the axe only does extra damage against a limited number of enemies specifically Banished Pantheon, CoT Spectral Demons and Ghosts. and the Sands work similar to the power Shadow maul from the dark melee set.
  5. you know me, Alt list, Prefer to bring my crab (I need Inf and Merits to finish slotting IO sets) but can bring MM, Tank, Scrapper, Blaster, Controller, Blaster
  6. Desi_Nova

    The time is now

    Quote:
    Originally Posted by _Cai_ View Post
    I see your pepsi ad, and I raise you A Van Halen
  7. Quote:
    Originally Posted by Gaderath View Post
    Congratulations you two! So... instead of throwing rice, will there be space stations and cookies?
    How about Space Station shaped Cookies?


    /em drool
  8. Desi Nova's radiation/Electric Guide.

    First off I want to let people know this is primarily a guide to Radiation blasters with a focus on Ranged damage, since I don't have much of an experience with the "blapper" style I won't cover it.

    Slotting Recomendations are based on SO's/Generic IO's since there's many tactics for Slotting sets and/or Hamis.


    Radiation Blast.

    1. Nutrino Bolt
    Offical Description: A very quick, but low damage attack. Neutrino Bolt can reduce the target's Defense. Damage: Minor, Recharge: Very Fast

    Level Available: 1
    Damage: 62.6
    Activation: 1
    Recharge: 4
    End Cost: 5.2
    Acc: 75
    Range: 80
    Effect: Single Target
    Damge Types: Ranged Energy
    Special: gives a 7% Defense debuff to target for 3 sec

    Personal Opinion: While it is weaker of the 2 First Level powers, I still like to take this at some point because it, Like X-Ray beam is also usable when held, Stunned, Sleeping thanks to Defiance 2.0

    Slotting: 2Acc, 3 Damage, 1 Defense Debuff

    2. X-Ray Beam
    Offical Description: You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's Defense. Damage: Moderate, Recharge: Fast

    Level Available: 1
    Damage: 102.6
    Activation: 1.67 Sec
    Recharge: 8 Sec
    End Cost: 8.53
    Acc: 82.5
    Range: 80 ft
    Effect: Single Target
    Damge Types: Ranged Energy
    Special: gives a 14% Defense Debuff for 3 Sec

    Personal Opinion: take this first, this has better Damage, thoush slower recharge than neutrino bolt, also thanks to Defiance 2.0, You can still use this attack while held, sleeping or stunned.

    Slotting: 2 Accuracy, 3 Damage, 1 Defense Debuff or Recharge

    3. Irradiate

    Official Description: You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense. Damage: Moderate(DoT), Recharge: Slow

    Level Available: 2
    Damage: 62.6
    Activation: 1.07
    Recharge: 20 Sec
    End Cost: 18.51
    Acc: 82.5
    Range: N/A
    Effect: 20' PbAOE
    Damge Types: AOE/Energy
    Special: 21% Defense Debuff for 10 Sec

    Personal Opinion: Since this is a PbAOE I really don't care for it, though it's probably not a bad idea to take this just as an "Oh Crap" enemies are too close power.

    Slotting: 2 Acc, 3 Dam, 1 Def Debuff

    4. Electron Haze
    Offical Description: A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. Damage: Moderate, Recharge: Slow

    Level Available: 6
    Damage: 84.5
    Activation: 2.37
    Recharge: 16
    End Cost: 15.18
    Acc: 82.5
    Range: 40'
    Effect: 30 Degree Cone
    Damge Types: AOE Energy
    Special: 14% Defense debuff for 8Sec, 25% of mag 1.66 KB

    Personal Opinion: it's an OK cone attack, I still suggest taking it

    Slotting: 2 Accuracy, 3 Damage, 1 Range

    5. Aim
    Offical Description: Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Recharge: Long

    Level Available: 8
    Damage: n/a
    Activation: 1.17sec
    Recharge: 90 Sec
    End Cost: 5.2
    Acc: n/a
    Range: Self
    Effect: Self Buff
    Damge Types: n/a
    Special: Gives yourself a 37.5% to Hit and a 62.5% Damage Boost for 10 Sec

    Personal Opinion: Take it, it's a self buff for accuracy and defense.

    Slotting: at minimum 3 Recharge, if you can spare the slots up to 3 To Hit Buff

    6. Proton Volley
    Offical Description: Hurls a volley of alpha particles over an extremely long range. Proton Volley can bypass some of a target's defenses and reduce the target's Defense. This is a sniper attack, and is best fired from a distance as it can be interrupted. Damage: Superior, Recharge: Slow

    Level Available: 12
    Damage: 175.2
    Activation: 4.33
    Recharge: 12
    End Cost: 14.35
    Acc: 90
    Range: 150 ft
    Effect: Single Target
    Damge Types: Ranged Energy
    Special: -21% Defense Debuff for 12 Sec

    Personal Opinion: This is your Snipe power, Good for pulling or taking out someone you really don't want to deal with from outside of the normal Aggro Range.

    Slotting: 2 Accuracy, 3 Damage, 1 Recharge

    7. Cosmic Burst
    Offical Description: Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense. Damage: Extreme, Recharge: Slow

    Level Available: 18
    Damage: 132.6
    Activation: 2.07
    Recharge: 10
    End Cost: 10.4
    Acc: 75
    Range: 40
    Effect: Single Target
    Damge Types: Ranged Energy
    Special: Mag 3 Stun for 7.49 Sec, -21% Defense Debuff for 12 Sec

    Personal Opinion: This is your 3rd single target blast, and Like most it has a shorter range

    Slotting: 2 Accuracy, 3 Damage, 1 Range

    8. Neutron Bomb
    Offical Description: This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense. Damage: Moderate, Recharge: Slow

    Level Available: 26
    Damage: 56.3
    Activation: 1.67
    Recharge: 16
    End Cost: 15.18
    Acc: 82.5
    Range: 80 Foot
    Effect: 16 foot Radius Target AOE
    Damge Types: AOE Energy
    Special: -14% Defense debuff for 16 sec

    Personal Opinion: I targeted AOE attack, I like to open with this after Firing Aim and Buildup.

    Slotting: 2 Accuracy, 3 Damage, 1 Defense Debuff

    9. Atomic Blast
    Offical Description: This attack taps most of your stored energy to deal a devastating Atomic Blast. Any foes left standing will have their Defense greatly reduced and may be left helplessly chocking on toxic vapors. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long

    Level Available: 32
    Damage: 305
    Activation: 2.93
    Recharge: 6:00
    End Cost: 20.8
    Acc: 105
    Range: PbAOE
    Effect: 25 Foot Radius
    Damge Types: AOe Energy
    Special: 3.00 Mag Hold on target, -28% Defense Debuff for 20 Sec, Drains all of your end

    Personal Opinion: This is your "nuke" good for taking out large groups of enemies, I like to have a couple of blues on hand to pop after I use this to get back in the fight quicker

    Slotting: 3 Recharge, 3 Damage


    Electricity Manpulation

    1. Electric Fence
    Offical Description: This attack taps most of your stored energy to deal a devastating Atomic Blast. Any foes left standing will have their Defense greatly reduced and may be left helplessly chocking on toxic vapors. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long

    Level Available: 1 (you have no choice)
    Damage: 62.6
    Activation: 1.17
    Recharge: 4
    End Cost: 7.8
    Acc: 75
    Range: 50 foot
    Effect: Single target
    Damge Types: Ranged Energy
    Special: mag 3 Immobilize for 12 Sec.

    Personal Opinion: you have no choice but to take it. it's an OK ST immobilize.

    Slotting: I only have 1 Immobilize in the Default slot
    might want to consider 2 acc, 2 Immob, 2 Rech

    2. Charged Brawl
    Offical Description: Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them. Damage: Moderate, Recharge: Fast

    Level Available: 2
    Damage: 109
    Activation: 0.83
    Recharge: 10
    End Cost: 10.2
    Acc: 75
    Range: melee
    Effect: Melee
    Damge Types: Smashing/Energy
    Special: Mag 3 Sleep 11.9 Sec

    Personal Opinion: I did not take sine I wasn't looking for Melee attacks.

    Slotting: Didn't take/2 accuracy, 3 Damage, 1 Rech/End Reduce/Sleep

    3. Lightning Field
    Offical Description: While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT), Recharge: Slow

    Level Available: 4
    Damage: 9.45
    Activation: 2.03
    Recharge: 10
    End Cost: .78/sec
    Acc: 75
    Range: PbAoe
    Effect: PbAOE Toggle
    Damge Types: Energy
    Special:

    Personal Opinion: Another one Ididn't take, A PbAoe Toggle

    Slotting: 2Accuracy, 3 damage

    4. Havoc punch
    Offical Description: The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can may knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them. Damage: Moderate, Recharge: Moderate

    Level Available: 10
    Damage: 144.6
    Activation: 1.5
    Recharge: 14
    End Cost: 13.5
    Acc: 75
    Range: melee
    Effect: Melee
    Damge Types: Smashing energy
    Special: Mag 3 sleep for 17.9 sec

    Personal Opinion: Melee Attack, Didn't take

    Slotting: 2 accuracy, 3 damage

    5. Build up
    Offical Description: Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. Recharge: Long

    Level Available: 16
    Damage: N/A
    Activation: 1.17
    Recharge: 90
    End Cost: 5.2
    Acc: n/a
    Range: self
    Effect: Self Buff
    Damge Types: Buff
    Special: Self Buff 15% to hit and 100% damage for 10 sec

    Personal Opinion: For a ranged blaster, Take This. don's ask why, but take it as soon as you can

    Slotting: 3 Recharge

    6. Lightning clap
    Offical Description: You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow

    Level Available: 20
    Damage: n/a
    Activation: 1.23
    Recharge: 30
    End Cost: 13
    Acc: 75
    Range: pbaoe
    Effect: pboae
    Damge Types: Pbaoe Status debuff
    Special: Mag 2 Stun for 9.54 Sec in a 15' radius

    Personal Opinion: Melee Attack, Didn't take

    Slotting: 2 accuracy, nost sure what else

    7. Thunder Strike
    Offical Description: A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. Damage: High, Recharge: Slow

    Level Available: 28
    Damage: 165.7
    Activation: 3.3
    Recharge: 20
    End Cost: 18.5
    Acc: 75
    Range: melee
    Effect:
    Damge Types: Smashing, Energy
    Special: Mag 3 Stun for 5.96 Sec

    Personal Opinion: Melee Attack, Didn't take

    Slotting: 2 Accuracy, 3 Damage

    8. Power Sink
    Offical Description: Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. Recharge: Long

    Level Available: 35
    Damage:
    Activation: 2.2
    Recharge: 60
    End Cost: 13
    Acc:
    Range: 12 Sec
    Effect: drain End, End Buff
    Damge Types:
    Special: Drains Endurance from Enemies, transfers to you

    Personal Opinion: I personally didn't take it but the Idea is intriguing. however, with a ranged combat style, Enemies shouldn't get close enough for this to be useful.

    Slotting: 3 Recharge, 3 Endurance Mod

    9. Shocking Grasp
    Offical Description: Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you. Damage: High(DoT), Recharge: Slow

    Level Available: 38
    Damage: 100.1
    Activation: 1
    Recharge: 7
    End Cost: 18.2
    Acc: 75
    Range: Melee
    Effect: ST Melee
    Damge Types: Energy
    Special: Mag 3 Hold for 9.54 sec

    Personal Opinion: Melee Attack, Didn't take

    Slotting: 2 Accuracy, 3 Damage


    Power Pools:

    Fighting boxing and Kick are Melee Attacks, Tough and weave are ones that could be useful

    Fitness Pool: I usually take 3 out of the 4, Swift or Hurdle, Health and The precious, coveted stamina. usually I take these at 16,18,20

    Flight: I usually take hover and then fly when it unlocks at 14.

    Concealment: I usually don't take this, Stealth might be useful, Grant invisibility could be something to consider later on for teams, Invisibility is another self stealth and Phase shift has "oh crap" escape potential.

    Leadership: you can take these if you want.

    Leaping: Combat Jumping and Super Jump are Pre-travel and travel power, Jump kick. Never touched, Acrobatics, gives you Knockback protection if you want it.

    Presence: why would you take a taunt on a Squishy. you get enough aggro as it is

    Medicine: Nice to have, hope to never need, Aid self can give you the equivalent of a small green insp every 20 S with just a heal So in the default slot and with 3 Heal will give you a little bit more than a Medium green

    Speed: hasten is well hasten, it's nice to have, and Takes special IO set slotting to make perma (I remember back before I6 when you could slot 6 Recharge SO's and have Perma hasten. Now Get off of my lawn!) and Super Speed can help in stealth too. though some zones it is a real bear to get around with (I'm thinking of you Shadow shard)

    Teleport: Recal friend will make you popular on team, TP foe can be used for Pulling, TP while it's Costly in endurance and tricky to navigate is is a viable travel power, Team Teleport is not useful. I wish it would work like the vet Assemble Team or the Temp power from the Safeguard mission.

    Ancilary pools: They all have advantages.
  9. Well I've played a Fire/Devices up to 50 (it was my first 50, 2nd char I ever made) I really enjoy playing it, though I did go with a few variations on the "standard" build by Skipping Smoke grenade, Trip mine and Gun drone, taking Time bomb instead.

    Also I currently have a L37 Radiation/Electric though the only things I've taken from the secondary so far is the mandatory first tier and Build up (in hindsight I should have taken energy secondary instead)

    Both are very soloable and yet Team Friendly.
  10. IMO as far as SO/Generic IO I would go 2/2/2 Acc/Hold/Rech. if you're looking for Sets, I would suggest going with either Lockdown Full set, or 5 Ghost Widow Embrace (including Proc) and the Lockdown Proc. Unless you're Frankenslotting
  11. Desi_Nova

    The time is now

    Quote:
    Originally Posted by ZARTAIN View Post
    are you sure it's not a NEMESIS PLOT!
  12. Quote:
    Originally Posted by Bionic_Flea View Post
    Allow me to introduce . . . JEFFY!
    I can has one with Frickin' lasers strapped to the forehead?
  13. Frankly my personal opinion on why we don't have as many animal parts as some people want is simply because Jay and the rest of the costume design team haven't found a way to make the pieces look as good as they think they should. Would you rather have pieces that "look crappy" just to have them or would you rather wait and have them look "good". Even though I really don't have much desire for animal parts I would rather have pieces that look good in game with as few clipping issues as possible.


    PS I apologize for making a coherent, rational point on the forums.
  14. Alt list me Probably Mr. Gilmore-Thug/Poison MM or Cassandra LaViuda-Crab
  15. Quote:
    Originally Posted by Part_Troll View Post
    PERIODS DO NOT BELONG IN MOST CHARACTER NAMES.
    what if the first part of the name is Mr. like for example Mr. Gilmore which is my Thug Poison MM
  16. Quote:
    Originally Posted by TonyV View Post
    I disagree, I think it should be milked for all it's worth.
    why does the phrase cows With Guns come to mind
  17. Quote:
    Originally Posted by Bionic_Flea View Post
    Con.
    And.... Survey Says!


    Thread over in 6 posts
  18. Quote:
    Originally Posted by PumBumbler View Post
    It's all a big plot to consolidate all the people onto Freemdom.
    are you sure it wasn't A Nemesis plot? or even an Eminence front?


    P.S. Was seeing TSO when Justice imploded, so I had an alibi
  19. you do not need to have two Installations like you do for the test server, but you do need 2 accounts.
  20. I can't even put myself on the alt list for this one, since I have some Xmas shopping/plans to go See Trans Siberian Orchestra that day
  21. Ingredients:
    1 cup of water
    1 tsp baking soda
    1 cup of sugar
    1 tsp salt
    1 cup of brown sugar
    Lemon juice
    4 large eggs
    Nuts
    1 bottle Rum
    2 cups of dried fruit

    Instructions:
    Sample the Rum to check quality.
    Take a large bowl, check the Rum again.
    To be sure it is of the highest quality, pour one
    level cup and drink.
    Repeat

    Turn on the electric mixer.
    Beat one cup of butter in a large fluffy bowl.
    Add one teaspoon of sugar.
    Beat again.

    At this point it's best to make sure the Rum is still OK.

    Try another cup .... just in case
    Turn off the mixerer.

    Break 2 leggs and add to the bowl and chuck in the cup of dried fruit.

    Pick fruit off floor.
    Mix on the turner.

    If the fried druit gets stuck in the beaterers pry it loose with a
    drewscriver.
    Sample the Rum to check for tonsisticity.
    Next, sift two cups of salt. Or something. Who giveshz a ****.

    Check the Rum.
    Now shift the lemon juice and strain your nuts.
    Add one table.
    Add a spoon of sugar, or somefink. Whatever you can find.

    Greash the oven.
    Turn the cake tin 360 degrees and try not to fall over.
    Don't forget to beat off the turner.

    Finally, throw the bowl through the window, finish the Rum and
    kick the cat.

    CHERRY MISTMAS!
  22. Quote:
    Originally Posted by Peep33 View Post
    So I tell Scimi "look at your thread!" and he says "aww" but he doesn't post a thank you to everyone?
    That's it!

    *prepares the Scimi-whacker*
    Vids or it doesn't count