Derangedpolygot

Caption Champ 3/19/10
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  1. Derangedpolygot

    Email

    Quote:
    Originally Posted by SwellGuy View Post
    That could be tested by simply sending 1 inf but I still stand by the "I'd hate to lose a purple in email limbo" concern.
    I understand that the lost emails occured when various non-letters were entered in the body of the email (i.e. & $ or ")
    That is fixed now, but if you do send a purple, make sure it's to an active account, and do not type any of the problem symbols.
  2. Derangedpolygot

    Email

    Quote:
    Originally Posted by _dest_ View Post
    Can you email a purple to an inactive account, and then when its active again it'll be there?
    I suspect it would bounce if sent to an inactive account.
  3. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I think at this point Castle should just throw in the towel and just make OSA automatically light (i.e. rather than summoning the oil slick pseudopet and the targetable pseudopet it should summon the oil slick pseudo pet and the flames pseudopet). it's a neat mechanic but it's so buggy I'm not sure it's worth the development effort to try and fix it.
    More or less why it's never been fixed.
  4. Quote:
    Originally Posted by Jade_Dragon View Post
    We haven't gotten any details yet, but it's almost 95% certain that Going Rogue will have new rewards for level 50s. Whether it's the "Incarnate" system or whatever they choose to call it.

    Honestly, if they'd introduced Incarnates from the beginning, as some sort of "Epic AT" that allows you to progress your 50s beyond 50, and the other Epic ATs were unlocked through some special mission or something, I'm sure no one would have batted an eye. It would even make more sense that way.
    It's been said the "first level" of incarnate will be available in i18(Going Rogue), the rest will not come until i19: Incarnate. (although, this will not be a raise in level cap)
  5. Quote:
    Originally Posted by Andferne View Post
    To my knowledge nothing effects its recharge. =(
    Correct.
    Willpower: Strength of Will is like this too. However, their recharge is 5 min(Strength of Will) and 6 min(One with the Shield). Versus the 16 min 40 sec of Unstoppable, Power Surge or Elude; even with 100% recharge, their recharge time only gets as low as 8 min 20 sec. It almost as if SoW and OwtS are already fully enhanced for recharge(as tier 9's go).
  6. Quote:
    Originally Posted by TheXor View Post
    Can it be done? When teaming with a Fire/Kin, it ignites pretty easily. However, my blazing arrow and taser (tech origin) will not do it, although I've read that both attacks should ignite the slick. I've been teaming with a Fire/SD/Blaze tonight and he couldn't ignite the thing either after multiple attempts.

    Anyone else had the same problems?
    Apparently the tileset can have an effect on whether the slick will ignite. It shouldn't, but somehow it does.

    It's a buggy, buggy thing. Oil slick is unique in that it's a pseudo pet that players can target, and damage with Fire or Energy. Then, it's replced by another pseudo pet of flames. I suppose it's possible that The first pet just gets replaced with the same first pet sometimes.
  7. Quote:
    Originally Posted by nightowl317 View Post
    This sums it up pretty nicely
    Indeed it does.
  8. Quote:
    Originally Posted by Jade_Dragon View Post

    Also, shouldn't that be Chef, not Cook?
    Well, as we know, Chef went crazy.
  9. Quote:
    Originally Posted by Andferne View Post
    With Stamina, Physical Perfection, and Dark Consumption I never have End problems on my Scrapper. Rare times I get touched by End sappers I always have Conserve Power which usually just sits there.
    Yeah, I use it less since they added Physical Perfection. Still, I had to use it the other day fighting Carnies *mutters obscenities*, and Conserve Power was still recharging.
  10. Derangedpolygot

    Concept Builds

    Quote:
    Originally Posted by Andferne View Post
    I think Willpower would work better for him than Super Reflexes.
    I dunno, Bats is very Ninja...
  11. Quote:
    Originally Posted by Transcendent_One View Post
    First off, let me say that I understand there is a tie in between the lvl 20 for epic AT's and the GR expansion this summer.
    However if the goal is to attract NEW blood to the game, the last thing I would think we want is to have a group of people who haven't even learned the intricacies of the first 5 AT's as well as the game play.

    So far over the past few weeks I have run into many epic AT low levels, and/or PL'd lvl 30/40+'s who have NO idea how to play their character, or how to team well. They alienate themselves due to not having any idea how to play. (not to mention giving epic AT's a bad name)

    TOO BAD that this system was placed, and too bad it can't be retro acted upon to go back to 50. GEEZ where is the 1st lvl 50 reward now????
    Well, it now means new players are less likely to get themselves powerleveled to try out EAT's (which are shiny and denied to them, and hey, they want to try them)

    I had a friend playing CoV and got bored fast of the standard AT's. He'd get as far as--oddly enough--level 20. Then he'd move on to another AT.
    What he really wanted to try was my shiny VEAT Crab Spider I was teaming with him with. When he found out he had to have a level 50 to play it, he quit. He's a busy guy and doesn't play often enough to have a 50. If the EAT's unlocked at 20, he just might have stuck around longer.

    Yes, it takes the shiny off what we earned by getting to 50. We still did it. More stuff is coming up in i19 for level 50's. Positron's endgame Incarnate system. There's your level 50 reward.
    Don't want to wait for it? Heck, that's one of the reasons EAT's unlock at 20 now; for those that don't want to wait.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Keep in mind that mitigation like defense and resistance aren't additive, they're multiplicative.

    Once you've hit the softcap, the only way to increase survivability beyond that is to add resistance.
    Indeed.
    While I did take it; I didn't slot it(I put Imperivum Armor +3% resist in it). It's not as stong as many tier 9 'panic buttons', but it has a soft crash; it won't drop your toggles.

    Edit: funny thing, I usually use it as a Endurance boost.
  13. Quote:
    Originally Posted by Karthol View Post
    --------->Is this a known issue that has a fix in-the-works?<---------
    Yup.
  14. Try this page. Scroll down a bit to Sandolphan's post for some Demon binds.
  15. Quote:
    Originally Posted by Mega_Jamie View Post
    its actually a woman standing relatively near the entrance. that stumped me for a bit too.
    I had to petition a GM. He stated the mission was bugged and couldn't be completed as is. There was no woman near the entrance. There were three teller behind the counter, but not one you can interact with.
  16. Quote:
    Originally Posted by Barbie_Ink View Post
    Next you're going to deny you're the reincarnation of Buddha, too.
    Most folks would.

    Werner's good people.
  17. The devs talked about it before, not just Dark Miasma, but everything the Controller can get. The original Power Proliferation idea was give everything to everyone that was possible. THEN they figured out the amount of work to do that. So we get it in drips and drabs. We are due for more Proliferation, but with Going Rogue being on the front burner, it will take awhile.

    I think the particular trick is that a Dark Control set would probably be expected to go with Dark Miasma. Designing new sets take even longer than Proliferating them. As we're getting 4 new sets in GR; "Dark Control" is a ways off and so is Dark Miasma.
  18. I'd only recommend taking Executioner's Shot sooner.

    Not a bad build. You might not even need the Miracle unique.
  19. Slot IO's based on the powers' main strengths. Health should only have Heal enhancement--End/Rech?--just going to limit it's potential(The Miracle is unique is perfectly good there). True Grit is a better home for your Steadfast Unique; Stick to Defense in Deflection(as you wish to reach soft cap, Resistance is a lesser concern).

    Cut back on the Frankenslotting--most of the +defense set bonuses are granted from complete 5-6 slotted sets(Mako's Bite & Red Fortune for Ranged; Touch of Death & Obliteration for Melee; Scirrocco's Dervish for AoE). Crushing Impact may lack +def, but I'd recommend it instead of Bruising Blow and Smashing Haymaker.

    Defense from power pools is quite low for scrappers. Lose the defense IO's in Hover and get Blessing of the Zephyr. Despite it's recent reduction in numbers, it's a bigger boost than what you can get from directly enhancing Hover's defense. Put BotZ in Fly too. (Understandable if you cannot get the Knockback piece of BotZ, 2 parts of the set will still grants you +Ranged)

    Focused Accuracy and Against All Odds should probably have 2 end reducers each(maybe even 3 for FA, it's an End hog). It might be worth your while to choose Conserve Power before FA; Shield can drain a lot of endurance.

    Build Up is an awesome opportunity to slot a full Gaussian's set(+2.5% def to all positional).

    Whirling Sword could use some love. If nothing else, it's a great place for Obliteration(and +3.75 Melee for the full set) I'd also recommend Obliteration for Shield Charge.

    There's my two cents. (and probably some pocket fluff)
  20. Derangedpolygot

    Energy Aura?

    Quote:
    Originally Posted by warden_de_dios View Post
    Are there any Toxic attacks in the game that aren't also lethat? Poison arrows and darts, spines I can't think of any toxic damage that wouldn't get stopped (potentially) by lethal defense.

    Do the Vahz vomit toxic damage on you, are any of the spits the Snakes or Coralox use toxic?
    I believe so. I know Arachnoids do.
  21. Derangedpolygot

    Energy Aura?

    Positional is superior to Typed for one other reason: there is no such thing as Toxic Defense.

    You need position defense to defend vs Toxic.
  22. Another open slot on the server.

    Well, also the reasons OP has. Particularly if there is a connection to the toon. I have deleted to reroll a character. If there is no connect and it's just no fun to play, it goes away.
    If I've put a lot of time and/or IO's into the character it tend to linger even if the connection is lost.
  23. Quote:
    Originally Posted by theOcho View Post
    What about the chance to cause damage?

    From levels 1 to 20 the enhancement provides a chance to cause a small amount of additional damage. After level 20 this chance will no longer occur.

    Thanks,
    There was an inferred additional ability under Syndicate Techniques. Was it the proc damage or something else? If it is 'something else'. does it also lock out after 20?