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Posts
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Joined
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Quote:I think it's a godsend. I wish it was at ALL markets. The amount of griefing I've had to put with...especially in Cap. Suppressing powers doesn't turn off the graphical effects, the entire point of the No Powers zone is to kill those.Okay, is there some way to implement power suppression so that it's actually JUST suppressing powers NOT SWITCHING THEM OFF?
Sorry! I'm getting mightily annoyed at hitting the trading house (or another suppression site) then coming out and having to waste time turning all my toggles back on again. -
For some reason there is no Day Job in the Praetorian Market(well, patroller).
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I too, was looking froward to MM for MM.
I believe the reason it was left out has to do with Weapon customization. Characters can only have 2 custom weapons. Because Mastermind can take a bow with any primary, that's already the two weapon limit. This caused issues when player wanted the Mace in Mastery customizable too. I think Munitions was left out to avoid the inevitable customization problem that would arise. -
I really want to fight Bosses as Bosses, not Lieutenants.
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They added an option to hide this annoying warning in Options. It doesn't do anything.
This 'USEFUL' warning pops up everytime I sell at the vendor(or post at the market). -
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I think SPiNE and Coming Storm just summed up why.
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Practiced Brawler/Active Defense: No animation. (Still pause for animation time.)
Let them be like Combat Jumping, and not cause redraw!
(Since it's natural to pair Sword with Shield, Active Defense is particularly annoying!)
Followup thought:
Add Weapons to the animation of Practiced Brawler/Active Defense. Let us choose between which weapon version so we can match it to the weapon powerset. No more redraw! (hopefully such a thing could work) -
Integration/Tough: Got to lose the tarzan thing; it lost it's shine a long time ago. The 'girding' animation that Rage uses would be a great alternative.
Medicine Pool/Devices/Traps/Munitions Mastery: Magic. Based. Animations. Being overtly Tech hinders their use in Non-tech themed builds. (Even Robotics; MM Primaries are notorious for being 'Origin-locked')
Unstoppable/Rage: Both could use /em Growl, Howl, or even MoG's animation.
(Alteratively, Rage could use tarzan...*sigh*)
Practiced Brawler: /em Crack or some variant for those MA trying to make more of a brawler type toon.
Willpower/Invulnerability/(Super Reflexes): "Null-animations" Imagine a stern, resolute character that doesn't even blink in the face of adversity. Why must they make funky motions and break eye contact to power up? I don't mean nothing, a version of /em idle2 to show something. (Come to think of it, this could work for almost any toggle power)
Fly/Teleport: It would be fantastic if the flyposes could be baked into Fly. Teleport needs to have a few options. I think Nightcrawler when it comes to porting; who sort of scrunches when he ports so as not to have a lose limb appear in an object. I've never liked the the 'Invinicble' stance we have now.
The costume change emotes inspire possible teleporting: Spin, Prestochango, Cast, Ninja Pellet, Backflip; heck, even Evillaugh(with accompanying flames).
Hasten: Elude, Whirlwind, faster em warmup, or even vibration. Hasten is taken by much of the player base; it needs variety badly.
Super Speed: Speeders never run upright in comics; they lean forward, sometime over 45 degrees. It would be awesome(as Speed should), if the character leaned into the run. -
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Quote:Blaster APP's aren't that bad. That said, My MM's all use PPP, and shall continue to do so.Ah I wish I'd waited a few more minutes. I found it at ParagonWiki.
http://paragonwiki.com/wiki/APP_Proliferation
That's too bad. I was hoping for something controller-ish like Shiver. Freakin' Ice Blast.
"Omega Quadrant? Lame!"
Well maybe this thread can become a discussion on how best to use the Blaster (*spit*) APPs. How do you plan to use them?
Lewis -
Quote:All,
I saw that the NDA was lifted and that Masterminds will be getting Blaster Patrons. Ugh, that's awful (mostly).
Still, I cant help but think there are some awkward redundancies in which you could take the same power twice. For example, a /Storm MM could take Snow Storm from both Storm Summoning and Cold Mastery. A /FF MM could take PFF, Repulsion Bomb, and Repulsion Field from both FF and Force Mastery.
Are they just going to leave those redundant or are they swapping in other powers?
Thanks,
Lewis
Oh, they swapped out anything that was redundant.
This is where they last stood:
Chill Mastery
1) Ice Blast
2) Flash Freeze
3) Hoarfrost
4) Frozen Armor
5) Hibernate
Charge Mastery
1) Static Discharge
2) Electric Shackles
3) Thunder Strike
4) Surge of Power
5) Em Pulse
Heat Mastery
1) Bonfire
2) Fireblast
3) Fireball
4) Char
5) Rise of the Phoenix
Field Mastery
1) Temp Invulnerability
2) Power Blast
3) Energy Torrent
4) Explosive Blast
5) Force of Nature
I have no idea why the left armors out of 'Charge' and 'Heat' -
Quote:They're worse that the Arsonist. In test, one or both would die after their first fight.Gremlins might be the worst pet in game...that would depend on what constitutes a "pet"...any fight they start you will have to finish and if they split up and go one on one thats two fights you will have to finish
As a dom we designed to do damage & control just dont plan on your controls doing damage either so plan accordingly!
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Global server is back up. Store and slots are back. Thankfully got my email with attachments back this time.
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Quote:I edited seconds after the post. It's possible you quoted in that window.The other part to your message did not exist when I quoted you... the time stamp shows you edited your post one minute after I posted my reply.
Don't try to make me a bad guy when you edited your post after I quoted your post fully.
Ashes to ashes,
Pheonyx
That said, you were snarky. Stop it. -
The global servers are all down, again. The Store, our extra slots, In-game market, Architect, EMAILS AND ATTACHMENTS (Many, many expletives deleted).