Derangedpolygot

Caption Champ 3/19/10
  • Posts

    1374
  • Joined

  1. Quote:
    Originally Posted by Quinz View Post
    Okay, thanks for that information. I was about to twitch and frown greatly if you had to ALWAYS buy them. But still, NOW my question changes to: Are Alignment Merits worth it to BUY?
    Depends on what you're looking to get with them.

    Luck of the Gambler Def/Global recharge sells for 100mill-200mill. 200 merits, or 100 merits + 40 mill to buy.

    Blessing of the Zephyr KB Protection & Call to Arms +Def are very expensive on the market, and cost 240 and 265 merits respectively. MUCH easier to get with Alignment merits.
  2. Quote:
    Originally Posted by NekoNeko View Post
    Every time I hear someone say a /regen already has enough regen and recovery I laugh so hard I start crying.
    Considering it only take a plasma bolt to make your Regen 0%...YEP...
  3. Quote:
    Originally Posted by Ethical View Post
    How does it work? Only once every time the power is activated? Is it worth putting in Rain of Fire? Thoughts? Opinions?
    Only once, yes. I use still a full Positron's Blast set in it; extra damage is extra damage.
  4. Quote:
    Originally Posted by Caulderone View Post
    I agree. Two powers won't hurt versus rolling them up.

    However, if they want to roll them up together and make them take Universal Travel sets again, I won't complain. This would avoid the passive Stealth issues of the individual travel IOs, because the Universal sets don't have stealths. All while still letting you enhance both aspects.


    edit: Oh yeah! Slottable, available at 1 or 2.

    http://boards.cityofheroes.com/showt...54#post3178754
    Holy Carp! O_o
  5. Quote:
    Originally Posted by Radmind View Post
    Hmmm.. too many possibilities.. but lets hope we can still slot stamina. Couple that with the Alpha slots.. NICE!
    I think we will be able to. They'll likely unlock like Hover does for Peacebringers; at a set level and with a slot(Swift/Hurdle at 6th, Health at 14, Stamina at 20).
  6. This was on my Top Ten of 'never gonna happen'. (Granted, so was market merge, but this was higher on the list.)

    What's next? ED and GDN get repealed?(the top two on the list)
  7. Quote:
    Originally Posted by jshmoe View Post
    Something I have always been curious about with these two sets are the difference between them and the rest of the sets when it comes to KB protection.

    I'm more curious as to why these two sets are like this. Is it a thematic choice? Is there a back story that I'm missing? Old game mechanics?

    I've always wondered and since my next project will be a claws/DA, it sparked even more curiosity.
    Both were very different beasts originally:

    Dark Armors could only be on one at a time(the same held for Stone Armors). It was one of two armor sets that granted Psi resistance. As every armor set had some kind of weakness(usually Psi), Dark lost KB.

    Fire Armor was a 'offensive' defense set. It didn't even have any mez protection originally! It's why the mez protection is spread out, there was no mez armor in the set; it was tacked on later. The same is true of Toxic Resistance(originally, there was none in any set), and it was smattered about in weird places in all sets.
  8. Quote:
    Originally Posted by Castle View Post
    That is, if what I think is being announced is still being announced and has not been replaced by an announcement of an announcement to be announced at a later date.
    Ow....my brain....
  9. Quote:
    Originally Posted by Chaos Creator View Post
    I believe there is one in Studio 55
    Remember to set "Lounge" in your map options(Yes, Lounge.) It's in Imperial City.
  10. Quote:
    Originally Posted by Live_Wyre View Post
    So it's possible to kill yourself with burn?
    Play with fire...
  11. Quote:
    Originally Posted by Chromium_Man View Post
    1. How does slotting Sleep Enhance in Static Field work? Does it increase the number of ticks or increase how long each tick makes the enemy sleep for? Does the patch itself stay out a fixed amount of time regardless of slotting?

    2. Jolting Chain takes three types of IO sets: Ranged Damage, KB, and End Mod. The damage is non-existent and it's my understanding that KB enhance make the KD (which is good) into KB (which is bad). Has anyone tried slotting this for End Mod? It has a base drain of 10 End. It seems that with slotting (maybe an Efficacy Adaptor set), you could get some pretty good drainage out of this power in addition to the very helpful KD.

    3. Am I missing something about Synaptic Overload? I know some people love confuse powers but I can't stand them. I know you don't lose a lot of XP for the confused mobs, but it's enough that I find it annoying. This is really my first experience with an AoE Confuse: are confuse powers supposed to be a situational powers or a "Throw it whenever it's up" powers?

    Thanks!
    1) They increase the sleep duration per tick. The patch itself has a set duration.

    2) Jolting Chain has damage, just very minor. Slotting for KB will change KD to KB if the magnitude becomes 1 or greater. Slotting for EndMod is a fantastic Idea. I think I'll do that plus Devastation: Chance for Hold.

    3) Confusion is wonderful for 'defense'. Enemies spend time not attacking you. You'll lose Xp if you let them defeat each other; not so much if you take them down before they do too much damage to each other.
    Synaptic Overload tends to be a more reliable means of mass-mezzing than Paralyzing Blast:

    Paralyzing Blast

    Acc .80

    End Cost 15.60

    Recharge 4 Minutes

    Mez duration 10 sec

    End Drain -7.00%

    Synaptic Overload

    Acc 1.00

    End Cost 8.53

    Recharge 1 Minute

    Mez duration 15 sec

    End Drain -10.00%


    I'll probably skip Paralyzing Blast altogether. (I would have liked to make a proper chart, but I'm tired and the editor keeps killing my spacing)
  12. Quote:
    Originally Posted by JayboH View Post
    Thank you. Does that work only for the character you log in? If not, does it only work for all heroes/villains and not both? etc.
    Only the character you have logged in.
  13. All versions of Burn were changed
  14. Quote:
    Originally Posted by Unit_Prime View Post
    Personally I like the new crystal armour optional look so would like a version for granite however it was done.

    Since the current granite swaps your model for the DE boulder, could the crystal armour swap you to a DE Geode model? And I guess it could swap to one of those lava things in Hollows for Lava look armour?
    Neat Idea. Wouldn't be able to alter the colors, though.

    I'd still prefer BAB's Neo-Granite
  15. No SO's for sale in Praetoria at present(short of the market).
  16. I have noticed longer chains of misses. Strikebreaker may be bugged.
  17. Quote:
    Originally Posted by Goblin_Queen View Post
    I've not followed the subject, if it's even been brought up before, but have there been any requests or Dev comments on maybe one day customizing the actual Domination visual effect? I know they plan to let us customize power pools, patron powers, etc. and would love to be able to change the rainbow sparkle effect of Domination buildup and activation. At the very least change the colors. At the very best change the theme - fire, elec, etc. similar to Aim variations.
    Oh, I would so want this to come to pass.
  18. Quote:
    Originally Posted by Forbin_Project View Post
    Is he new? This is the first I've heard of him.
    Newer.

    Originally you had to go to Nerva to respec. At some point after Veteran Respecs became available, they put another respec guy in a lower level zone.
  19. Derangedpolygot

    Hand Clap

    Quote:
    Originally Posted by Novella View Post
    Has it ever been explained why certain AV/Heroes version of Hand Clap does damage while the players version does not?.

    I think Super Strength would be a lot more fun and not so single target only if Hand Clap was made to do some damage (even if it was on the level of Whirling Hands).

    Thoughts?
    It needs something to be worth taking: Low accuracy, mag 2 stun, and Knockback(seldom if ever desired).
  20. Quote:
    Originally Posted by Catastrophe View Post
    ... what's the "Eco." mean?? I can't figure that one out.
    He explained it(kinda), and I still have no idea.
  21. It appears they found a way to replace missions already in the queue for GR. My Praetorian missions have all been changed to the new updated arcs, even though I was mid-arc.
    They never meant for the un-timed mission to stick around--I mean, they changed it for a reason. Once the tech was implemented, the timer counted down until mission failed.
  22. Quote:
    Originally Posted by Rajani Isa View Post
    What the Dump meant was even things abandond (Market Teleport Inspiration, for example) can be found in market searches. He is saying they might be a discarded concept by the developers.
    I should have read the thread more thoroughly. I missed Dumple's post.
  23. They exist in the code, but I think they may be meant for i19: Incarnates. (Come to think of it, they might only drop for incarnated characters.)
  24. Quote:
    Originally Posted by White Hot Flash View Post
    I see this excuse come up every time this topic comes up, and I have to wonder: Even on the higher pop servers, how often does a Numina actually get interrupted? I really think it's way less than people make it out to be.
    It's only ever happened to me that one time. It's my example of worst case Defeat X. I can happen, it did happen, and wouldn't might seeing them get cleaned up. Some are OK, but still too prevalent Heroside.
  25. Quote:
    Originally Posted by stark_NA View Post

    I can't help but note that there's almost no Kill X missions in CoV and none at all (that I've found so far) in Praetoria, so it doesn't seem very far fetched to me!
    Because they were and are so unpopular. However, it's never be popular with the players to have content removed either. There is a lot of content Heroside. All would have to be revisited and replaced, and would take a staggering amount of time to do; time often spent instead making new content rather than replacing content.

    Don't get me wrong, I would indeed like the Defeat X to go away. They are just tedious, and outright maddening when a Rikti Raid chases the particular group out of zone(Happened to me during a Numina's tf. Needed just 2 more Warriors in Talos when the Rikti came; no Warriors for 30 minutes! Stopped us dead)