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Posts
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Anything that requires nukes to beat needs a revisit(I'ma lookin' at you, LRSF!)
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GAH!!! What happened to Death Goggles!? It's got pieces missing from it! OR possibly, clipping badly on the Head of the Huge body type. What gives?
EDIT: Looks like most of the Science Pack Goggles have their tops missing... -
We really could use some greater variety in Targeted AoE. They're all recharge-poor save for the PVP set.
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Foul Well-Known-Enemy! Your machinations will bare you no fruit!
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Psi damage is the standard weakness of most armor sets. Fire is not stranger to this.
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Quote:Point? None that i know off.I see a lot of posts here about Farming, Farming Builds and Farming Techniques. Some great builds and great advice is in those threads.
My question is, aside from personal enjoyment derived from a particular play style - which is personal to each player and beyond judgement as such - what is the point of farming? I hear a lot of people talking about farming for Influence, which seems like a slow and painful way to earn Influence compared to the market.
Is it for purples? I have yet to see any drop on my characters, though I have only two level 50s, so I don't have a tonne of range there.
Well, I suppose it's to gain reward without experiencing the game itself, so....see prior sentence. -
Quote:Not sure exactly why; no, we can't.Would it not be possible to have both options?
Like have a drop down for the "default" granite armor full model swap and another for the "overlay still see your toon" version?
That seems to be the best option imo -
Emotes do not work in 'combat mode'. Shield toggles place the character in 'combat mode' as long as they are on.
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Quote:[expletive deleted]!?Given that Zombies are soooo 2008 dahling I assume we are going to have sudden, random and never unexplained Sparkle Vampire attacks this year?
[expletive deleted] [expletive deleted] [expletive deleted]
[expletive deleted] of [expletive deleted]! -
Quote:A BIT!?Will of the Earth
Evil, evil object.
Basically, it has a chance of spawning enemies based on the number of enemies hit by an auto-hit pulse. Difficulty settings don't much matter, since they are spawned via the powers system rather than the standard spawn system.
There are tactics you can use to minimize its effects, and, due to the nature of it's powers, Masterminds, Dominators and Controllers are at a bit of a disadvantage.
I die less in Hami Raids. -
Quote:Any more slots would be great, but they're unlikely to happen at lower level (or even 48 & 50). I figure one or two at high level could help the "more slots!" camp as well as make our last powers more worthwhile.While an extra slot or so at 50 to allow 6 slotting the lvl 49 power would be nice, I'd really like to see a couple extra slots come along a bit lower.
I was thinking that if you got 3 slots at levels 23 and 27 (instead of just 2) that would benefit every AT across the board for the additional slots "needed" for 3 new Inherent powers. -
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Quote:i19 will not be just the Alpha Slot. Originally, the Alpha was going to be released alone, as a taste of things to come.from what it sounds like, i19 will be the equivalent to i15 in terms of size. we get the alpha slot and a task force and thats it. then they'll add more incarnate stuff over the course of the issues, meaning 1 or 2 levels with each new issue. so the entire thing will probably be done in 2012. maybe.
also note that these dates and expected times are entirely speculation and community guessing meaning that the devs haven't said anything concrete(except that the incarnate stuff will be over multiple issues) but the times for when these issues come out and what/how much incarnate stuff will be in them may and probably will change.
The Alpha Slot and Apex TF is all they have announced so far; they have not made the full announcement yet. -
I have never placed procs in Poison Trap. Unless I place a Trap at the enemies feet , it doesn't fire 80% of the time. It's proximity trigger only works if it directly walked over.
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I'm guessing you're talking Traps: Poison Trap, and not Poison: Poison Trap.