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Posts
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Joined
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2 weeks is plenty long enough. I'm not in favor of an extension.
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The very first I ever created was Crimson Dynamo, on my brother's account way back when. Only played him to level 5 though. When I bought my own copy I made Demobot (Energy Blast/Energy Manipulation Blaster) pretty early on. He wound up being my first 50.
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Get a support toon, or even a quasi-support toon (like a Fort) to 50.
6 years of playing and I still don't have a support toon. I must mend my ways. -
Yeah, I had the same issue. Drove me NUTS. I tried all sorts of workarounds but nothing fixed it. Thankfully, nVidia came to the rescue of my sanity and I've had no issues since.
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I originally bought Going Rogue through NCSoft's online store. Will these two codes conflict, seeing how they're both digital purchases?
UPDATE: I answered my own question in the affirmative. If you purchased the complete collection through NCSoft's online store, DO NOT BUY IT AGAIN THROUGH STEAM. I feel like such an idiot. It's only $10, but still... >_<
UPDATE 2: Valve decided to be really awesome and they gave me $10 "in-store credit" (via the Steam Wallet). -
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To RDLV, for being pretty much the most awesome people on the server.
To everyone who shows up for Hami raids, leaders and otherwise, and pulling it off week after week.
To my brother, who got me into this game in the first place yet is no longer among us (not dead, just no longer playing).
To Castle, our outgoing powers guy. Best of luck to you man. -
"Reasonable price" is a highly subjective term. Say a recipe is selling for 200 million influence. For some people, this sum is far greater than all the influence on all their characters combined, but for me this represents a little over a hundredth of a percent of my total liquid assets.
As for the OP's brilliant plan, it doesn't work in practice. There are always lowball bids, either from bargain hunters or flippers. The guy who posts a recipe for 10 inf will lose millions, if not tens of millions, and if you find someone in-game willing to do so on a regular basis, let them know I've got a bridge in Independence Port I'd like to sell to them. -
My only beef with real numbers is trying to read them. It seems like for the past few issues, the power attribute list jumps around like a frog in a skillet. It expands and contracts at random, combining some set bonuses and then splitting them up, making it difficult to discern individual bonuses.
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I didn't get to stay long, but I got to see some of Ashcraft's Riktified Christmas songs/stories. Well worth the frantic clicking trying to get in-zone.
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So, in short you're butthurt that every fight isn't the tired old tank-'n-spank that your Tank is in no danger of dying from? Ok then.
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I have recently released the name 'Rouge Angle of Satin' into the wild.
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At a glance it looks like you went overboard with the defense bonuses. 45% is the what you should aim for, and the good news is you surpassed it. If you're worried about -def debuffs, the build doesn't have enough defense debuff resistance to properly mitigate them. Melt Armor for Scrappers is awful so I got rid of it. I shuffled some slots around so you'll maintain the softcap but have better global recharge for more Lightning Rod/Shield Charge goodness. Based on your set choices I'm guessing purples aren't in your budget so I took that into account.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(9)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(25)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-%Dam(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(34), Numna-Regen/Rcvry+(48)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(43)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(46)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(25), Zephyr-Travel/EndRdx(48)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(31), Aegis-EndRdx/Rchg(43)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
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Set Bonus Totals:- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 9.875% Defense(Smashing)
- 9.875% Defense(Lethal)
- 12.38% Defense(Fire)
- 12.38% Defense(Cold)
- 14.88% Defense(Energy)
- 14.88% Defense(Negative)
- 3% Defense(Psionic)
- 16.75% Defense(Melee)
- 18.31% Defense(Ranged)
- 17.06% Defense(AoE)
- 4.05% Max End
- 6% Enhancement(Heal)
- 77.5% Enhancement(RechargeTime)
- 43% Enhancement(Accuracy)
- 10% FlySpeed
- 200.79 HP (15%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 6.6%
- 7% (0.117 End/sec) Recovery
- 42% (2.348 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 15% RunSpeed
- 4.5% XPDebtProtection
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I no longer trust gleemail with storing valuables, but I've had money stored on the market for about a year. I haven't had any issues yet with it and I don't expect to until they remove level 51+ recipes.