Delbert

Recruit
  • Posts

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  1. [ QUOTE ]
    5. The massive AOE Alpha Strikes will be addressed shortly after Tankers get their due.

    [/ QUOTE ]

    Could you elucidate a little please Statesman? Massive damage is like, all we got. I see you mention Tankers in the same breath, are you going to improve the way a Tanker without provoke holds agro? AOE alpha strikes are more risky than most give them credit for, and Tankers without provoke aren't so great at keeping mobs' attention away from me. Also, the massively damaging level 32 blasts aren't so overpowered with their long recharge times in my opinion.

    Any news on Super Reflexes? And if so, can we please have something a little more imaginative than a +resist kludge?
  2. [ QUOTE ]
    Super Reflexes is also the only secondary set where it *doesent* make sense to have a self heal. I mean... It's Super Reflexes. How does a guy who can move fast enough to dodge bullets manage to use that to heal himself?

    [/ QUOTE ]

    Hear hear! Super-Reflexes is for people who don't want to get hit. Resistance and healing is for dumb palookas.

    I'd like to see an endurance-shield type power - where hits that do manage to beat your defense are dodged at the last moment, expending a proportionate amount of endurance instead of health to represent the superhuman effort of getting out of the way in time.

    Either that, or have the Super-Reflex powers augment the Scrapper's offense: killing mobs before your +def luck runs out. If a character has the speed and skill to dodge supersonic projectiles, imagine what they could do with something sharp?

    Ah well.