Defenestrator

Renowned
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  1. It's already being worked on on the Test Server.
  2. [ QUOTE ]
    [ QUOTE ]
    Any skill that renders our healer unable to do anything for 15 seconds so one character can get some pimp end regen doesn't seem like it would helpful even like 2% of the time.

    [/ QUOTE ]

    Malta sappers.

    But I don't know if that's more or less than 2% post 32.

    [/ QUOTE ]

    Or Carnies. Nasty endurance drain when they get defeated. I've seen my toggles drop more than once from this.
  3. I'd go with Dark Melee / Regen, like you suggested. If you're into character I'd ignore Siphon Life and Touch of Fear (most people do, anyway). Pick up Boxing and (if you dare) Flurry or Air Superiority. I guess Midnight Grasp would have to be a decision you'd need to make, but it's a pretty nice power to have.
  4. [ QUOTE ]
    Pardon my ignorance but what holy day is this?

    [/ QUOTE ]

    It's the first day of Festivus.

    (And now...for the feats of strength!)
  5. Defenestrator

    Tanker Update

    [ QUOTE ]
    I wonder how the timer for extra damage is going to be calculated, though. If it's a cooldown timer between hits on enemies, I can see Tankers exhibiting druggie-like behavior, flitting from scrub minion to minion so they can get their one-shot "hit" and keep their damage high.

    [/ QUOTE ]

    But in a practical sense, as a game mechanic, that works. With each hit causing an AOE provoke you should be able to switch targets around and keep things pretty well glued to you. My tanker never took provoke so I'm used to jumping around and acquiring new targets.
  6. Defenestrator

    Tanker Update

    This is why COH has the best Dev team of all the other MMO's. Brilliant solution in theory though, in theory, Communism worked.

    Looking forward to testing this out.