Defcon_Kid

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  1. I ran Citadel in Defiant last night, at the end I was awarded 30 Merits and no selection window (recipes and/or enhacenments list, I mean) showed up. Then I went to a Merit Vendor and bought a Random Task Force recipe, which was a new IO set one, I can't remember its name.
  2. /em wave! what an outstanding video, as usual!
  3. Defcon_Kid

    laggy trollers

    Thx Kinenetical, I'll give it a try.
  4. Defcon_Kid

    laggy trollers

    probably but weird, isn't it? I'm able to play hours and hours without any lag issue, but can't stand more than a few minutes playing this toon before having major lag. It's a pity, I'm enjoying this toon a lot (from lvl 18 to lvl 33 only last November and yesterday).
  5. 28th April, according to what Posi said in that interview.
  6. Defcon_Kid

    laggy trollers

    I'm enjoying an earth/kinetic controller, who atm is lvl 31; the fact is I enjoy playing with him WHEN I really know what I'm doing, because I'm getting LOTS of lag every couple of minutes, buffing teammates that they are no longer there, or attacking enemies that died long before. I've noticed this HUGE lag only with this toon, as I've also played several task fores both Defiant and Union and I'm not suffering this lagtastic experience. Is it a problem of this specific archtype, or is ir something related to Defiant server? I cannot understand the problem, because those tfs have also been played in Defiant with zero lag problems.
  7. Defcon_Kid

    Gratz to me.

    grats Tommy, well done!
  8. I had been told that running Katie Hannon tf should trigger zombies invasion, but I did it last night and nothing special happened after the team leader called the contact... I stayed online for half an hour more, selling and buying at Wentworth's but as I said, nothing happened.

    EDIT: it happened in Defiant.
  9. gah... too late... never mind, next time; I was in fact playing my own MoSTF, but in Union (xD)... it was a total failure because of the tanker... he kindly didn't say that his build was for PVP until the very end, when he noticed he couldn't taunt the AVs... because he didn't have Taunt at all!

    Hope yours worked better than mine!
  10. aye, thx for arranging it again Sarg, we failed last week but it was just a matter of time, this time it was smooth as silk.
  11. [ QUOTE ]
    Not quite either of those options, I think; at the moment you've got a big pot of prestige (and an empty base!) as a result of selling existing items at I12 prices.

    When I13's out, you'll be able to re-buy kit at lower I13 prices to get everything back plus some prestige left over.

    Alternatively you can buy back now, at the same price as you sold, and get back to how things were before. Then (following today's refund announcement) you'll get the price difference give to you automatically when I13 goes live. This will put you in exactly the same position as if you'd held off rebuying until I13 was out.

    [/ QUOTE ]

    Thx for reply Standoff, then I think we will leave the matter as it is, as I'm talking about 3 differente bases (Heroes Defiant, Heroes Union and Villains Defiant SGs), it wouldn't be worth wasting more time re-building them now and waiting for that refund, instead of, as we just sold everything, wait til Issue 13's release for buying everything.
  12. Got a lil (possibly stupid) question, as I got lost track about all the discussion concerning "refunding vs. selling". My base designer already sold most of our base elements, apart from Basic Telepads, which I guess it means we have earned quite some prestige NOW... so... this Automatic refund will affect us somehow? or, as we just sold everything (almost), and we will be able to buy and put plot, storages, decorative elements, etc, in a lower prices than the actual ones, we won't get any refund at all?
  13. [ QUOTE ]
    Good article, that Wiki one.

    Did anyone actually think I13 was coming out before Thanksgiving? Really?

    [/ QUOTE ]

    I've lost a bet, as I thought it would be released on the 25th of November
  14. Defcon_Kid

    Server Merges?

    GR has repeated to satiety (almost "ad nauseam") that there are NO plans on merging servers, so this discussion thread should be locked because its triviality and redundancy.
  15. Defcon_Kid

    I14 ideas?

    [ QUOTE ]
    [ QUOTE ]
    Atlas Park, Galaxy City and central Steel Canyon map revamps: (lose 50% of the warehouse filler in the starting zones) Opera house, War Memorial (to RL deceased players).

    New zones: (Spacestation/Moonbase Armstrong/Underwater Coralax kingdom)

    Improved avatars: (GG don't even think about it! ) - I'm talking about refined meshes and more diverse faces the quality of Mirror Spirit.

    Graphical improvements: (which have been alluded to now) via their team of programmers.

    Issue13 PvP Improvements: Keep at it, keep taking on-board player's constructive critisism until it is fixed.

    Historical mission via Ouroboros: I still want to see Whitesands before the Rikti practised their parallel parking, Eastgate before the Hollowing, and The Moraine being launched from Independance Port.

    Two more powersets available for Heroes and Villains. (Personal favourites would be Bo-Staff and Sand or Water control).


    Any of the above in addition to what is already planned would make me deliriously happy.

    [/ QUOTE ]

    All the above plus:

    A serious review for Cloak of Fear
    Dark Blasters
    Elec Scrappers
    Non Leather Trenchcoats
    The Merit System revamped (or removed for good)
    The customized chat colours bug fixed
    The character screen order shuffle bug fixed
    The chat in active tab changing when zoning bug fixed (no, it's not fixed now)
    A serious review for Cloak of Fear
    A serious and challenging co-op TF the likes of STF or LRSF.

    [/ QUOTE ]

    Well, we all know that this won't happen in I14, but what about I15? lets add some ideas for I15... All the above plus:

    - Dual Pistols Blasters.
    - more Strike Forces pleaaassssssssse!
    - Task Forces revamp: heroside ones are usually longer, more repetitive and boring than villainside ones.
  16. Maybe that's something to be used as a parameter when Architect arrives.
  17. Defcon_Kid

    screenshots

    already solved, just changed the assignment of the wheel, and now I can rotate the image as usual.
  18. Defcon_Kid

    screenshots

    yep. I' watching now the assignment each button has even the wheel... what should I pick for it?
  19. Defcon_Kid

    screenshots

    I've recently bought a brand new Logitech Cordless keypad+mouse pack, my problem is now I can't rotate the view for screenshots as before, believe me, I've tried; my mouse has 2 buttons and a wheel, left button does not work, right one works for directing my running or flying movement, and when I click on the wheel, screen freezes and nothing special happens, however it was pressing it in my old mouse when I rotated my toons for screenshots... any ideas/suggestions on a new way to do it?
  20. I guess you've already read what Posi has said about this:

    <<Bases:

    We’ve made some changes to the way players deal with bases. Overall things got a lot less expensive, Prestige-wise, in bases. This means that smaller SGs should be able to accomplish more with their bases now. If your SG wants to take advantage of the new, lower, prices, you’re going to have to do a little work in selling the older items, and buying the new, lower priced items. It’s an unfortunate artifact of the way the base system was designed that we can’t just refund your SG the difference straight away. We’ve also eliminated the need for Base Salvage. Now everything in bases can be built with Invention Salvage. You will even be able to convert all that extra Base Salvage into Invention Salvage to help get rid of the extraneous items your SG has probably accumulated. This change will help smaller SGs build cooler stuff faster, as well as give large SGs a benefit for all their hard work so far. Don’t worry, the storage containers in bases will now be able to hold a small amount of Invention Salvage as well now.>>

    or the Patch Notes already posted by Palladium:

    <<Bases

    • All Supergroup Base room prices and Prestige costs have been rebalanced.
    • Removed all base salvage from base item recipes. Base Salvage should only be needed in recipes that convert base salvage to invention salvage.
    • Base raiding is currently being redesigned, and will be in that state for some time. For the duration, all base raiding, including instant raids, will be disabled.
    • Added Teleporter Beacon for Pocket D.
    • Added SG badge to access Pocket D beacon.
    • Robo-Surgery can be attached to the Basic Reclaimator
    • Sprit Signal can be attached to Resurrection Rings
    • Base Salvage racks can now hold a limited amount of invention salvage.

    Removed all raiding related restrictions on placing items in a base. Specifically, items may now intersect and or completely block door to door paths or door to item paths.
    • This change will allow much greater freedom in placing objects in your base.
    • When raids are enabled again, players will be able to choose whether their base will abide by the new raiding-related restrictions.>>
  21. [ QUOTE ]
    [ QUOTE ]
    gah... I was looking for news about Open Beta, which I though it would happen right after Halloween Event finished last Sunday... and I was told last night it will be run until Wednesday... guess no news of O.B. will be released this week then (sigh).

    [/ QUOTE ]

    hmmmmm

    [/ QUOTE ]

    Hm?? Has your "hmmmm" any meaning we as players must know?
  22. gah... I was looking for news about Open Beta, which I though it would happen right after Halloween Event finished last Sunday... and I was told last night it will be run until Wednesday... guess no news of O.B. will be released this week then (sigh).