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Posts
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Joined
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I'm wondering if you misunderstood something, because the only way to change them is in Boss Encounters and that's only that one particular one, not all of that type. You CAN use Lts and Minions as the Boss Encounter, but again, that's only that one.
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It doesn't annoy me because you have an opposing point of view, it annoys me because most of your "reasoning" is inane, beginning with the fact that you consider Freedom to be the whole game. The MA didn't do what you say it did to the game, it did it to Freedom server, which already had these problems to begin with. All it did was move it around a little. Your bitter overreaction made you quit the game, nothing else.
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"that it exposed I13 type of broadcast spam we had in Peregrine to the new comers in Atlas Park."
And another feature of the PI farming culture introduced to other zones: "Need a couple of fillers, please."
Again, congrats on bringing the very worst of the farming culture to every freaking zone, Miller. Was it worth the short-term bounce in subs you'll get for the long-term destruction of the game as a whole???
You should cut your losses now and trash the MA. It's already having a deliterious effect on the community.
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I can't wait until your account time is up. You quit, why do you keep coming back to complain? -
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I didn't realize that, thanks. But does that mean if you chose the Corruptor version, they'd get Scourge?
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No. As above, there's only one version of each powerset. -
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If you pick any blast powerset the mobs get Defiance. Technically, it should give them Defiance if you picked a Blast set under Blaster, but not if you picked it under Corruptor or Defender.
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Not really. Those designations are meaningless in the MA. They're only grouped like that for easy finding. But for each powerset, there is only one version. For example, the Invulnerability you find under Tank, Brute and Scrapper are all identical. -
Well...you can't have ALL the cookies.
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I ran the Chillions one at level 2 or 3 on a blaster. It was easy (just as, or even easier, than the Origin mission arcs). I did have it on Heroic, but turning up the difficulty for lowbies is kind of silly. Were you playiing it on a defender? I'm not sure how bad that might have made it...
EDIT: Oh, wait, I always forget. I have both Sands of Mu and the Nemi Staff from my Vet Rewards. Could very easily be easing my personal pain a lot! -
I get you. And it's just me taking any opportunity I can to call griefers [censored].
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Heh, now my only problem with this list is that before I get halfway through it, I won't be a lowbie any more.
Kidding! Good stuff, folks! Keep 'em comin'! -
I disagree, and stand firmly on my original statement. Regardless of "incentive" anyone who's rating things on other than the arc itself is an [censored]. Is that judgmental? Yup, and I don't care.
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An SG mate of mine has someone copy almost identically everything in his mission, including coming very close to the exact title (which was dumb, as that's how he found it). Like cockroaches, if I'm seeing one, there's likely more out there.
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Part of the problem, IMHO, is the prime real estate of the first page of search results. If you're #1 on the 2nd page, there's an incentive to rating-grief someone on the first page so you get bumped forward.
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This is incentive only if you're an [censored]. -
There is...and there isn't. Mathematically it's very tough to get into the Hall of Fame and STAY there, especially when there seems to be some people out there who've made it their life's work to make sure they don't stay there. I know for sure one has made it, and then gets voted out, and then gets voted back in, and then out, ad nauseum.
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I'm more behind Twoflower. Too much confusion will ensue if it's not a well-known "official" acronym. Only a small portion of the player-base even comes to the forums, where such a thing most likely would be legitimized.
EDIT: Gah. Forgot to hit the right button. This is in reply to Twoflower. I hadn't read the rest of the thread yet. -
You just confused me. Carrion Creepers are neither invisible nor invincible.
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I am actually finding it a little odd that no new Dev's choices have been awarded, I can't imagine that they are too busy to do it as I would assume (always dangerous!) that most of the arcs being played by devs will happen on their free time as opposed to devs sitting in work playing arcs rather than doing 'real' work.
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I would assume that they AREN'T doing it on their free time. Who does things for work when they're not getting paid? -
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I think the important thing is to warn the player in the mission description and Contact text to the best extent that won't spoil the story as to the calibre of opposition they will have.
If the mission description says, "EB at end is tough for my Level 50 Invuln/Str with purple IOs", that info will attract some people who are after that sort of challenge, while warning away others that want to avoid that sort of thing.
Since some people probably skip or ignore mission descriptions, you also want the Contact to say at some point prior to the EB showing up, "This guy is tough! You might want to bring some friends, unless you're even tougher than I heard." or even "Only <author insert> has been able to battle this guy toe to toe, but he's super strong and can't be hurt" (that second example is annoying, but informative).
Everyone wins, because the arc doesn't get one-starred by people encountering content they don't like.
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Minor complaint on my part (aimed at "can you fix this with a future update"). I really want my mission descriptions to be more like a movie trailer or "back of the book blurb", something to peak interest. I find 300 characters to be too small if I also have to use it like a keyword sampler or difficulty disclaimer. I'd really like a separate section for that or an increase in the description size (preferably the former, as that would be more efficient. -
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I do wish you could tell the level and challenge level that the person played the arc at when you get the review, it would help a bit with perspective.
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I do agree, but currently? I ask them (and I've been including level, AT and difficulty setting in my own feedback to others). -
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EBs already scale back to Bosses on difficulty 1.
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Keep in mind this is only in "Boss Encounters". It doesn't seem to apply to EBs used in other types of encounters. -
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Something I've been pondering lately.
My test character is admittedly a pretty powerful one -- a Mercs/Traps MM, kitted out with various pet aura procs, designed to provoke-tankermind murder an EB. A Boss dies in nothing flat with this character. So, when designing arcs, I've largely been using EBs for finale characters and other major milestone fights, figuring strong soloers like me and teams would enjoy that more than someone you pave over like a Freakshow tank.
But what about everyone else? Midtier soloers or folks who just want to enjoy the story? An EB is a roadblock for them, especially one which has an armor secondary.
So, what I've been pondering is knocking them down a peg. Take all the EBs in, as an example, my Best of the Rest of What's Left / Reality TV arc (there are three of them) and bonking them back to being Bosses, so that anyone can run the mission and have fun. Less fun for teams, but more fun for solos.
What do you think? Is it worth trading in a challenge for a lower challenge so more folks can enjoy the arc? Or should things be left as-is and have folks rely on adjusting mission difficulty to auto-lower them?
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You did what I did. I'd rather everyone have a shot at it and it be a little too easy for some, rather than have it not be fun at all for the "lesser" ATs, etc.
Or if your idea is to make a challenging arc, be sure to say so in the description and be ready for that level 20 def to not play your arc. -
It only works if the mission is level restricted. Do you know if you were doing one of those? It's not an auto-sk/lk to the leader, it's an auto-sk/lk to the level of the mission restrictions.
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You really can't, yet. It's all tied into the functionality of Notoriety. I've seen many things suggested on the boards, almost always followed by a post of "no, that didn't work".
And is it bad that my first thought after reading the title was "Put them on a diet?" -
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oh, come come. nothing?
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Most creative types aren't going to want to dump their half-formed/unfinished/unrealized ideas out into the public eye like this, especially since there's been some plagiarism going around.