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Posts
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Joined
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Other than it being a standard "building block" building at a similar angle to the old Cryptic logo, not really. Am I missing something?
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As far as I know, they still get them, but the sender gets told they're on hide or not online. I have friends I have /tell conversations with all the time while they're on hide.
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A neighboring county to me is famous for its pig farms. You could go there next time you're missing that odor.
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Because you dared to actually make friends with people and be part of a community instead of consistently depending on teaming with random strangers?
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I'm iffy on Calvin Scott, myself. I think the major call for it is merely because of its absence (that's not to say the same doesn't apply to CoP). I never got to play it, but I can imagine it's probably even moldier and dustier than the signature series TFs. The rose-colored glasses and "never got to play it" build-up would likely lead to expectations not being met.
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Jack Emmert = Statesman, the "creator" of both CoH and Champions.
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This is aimed at me, for posting in this thread when I knew better. -
You are aware that Emmert originally wanted a Nemesis system here, too, and typically didn't find a way to make it work, aren't you?
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Yes, but that only matters if you're going out of your way to be as efficient as possible with your money. You'll still get a boatload of inf in a game where inf isn't at all hard to come by.
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Quote:Same here (Yahoo's are plenty good enough for me). I've never seen a phishing scam yet that didn't send off a hundred alarms in my head. To even follow a link from an email like that would be far more foolish than posting one's email. If in doubt, go directly to the source. It'll always turn up they sent you nothing, because no companies work like this.
TonyV goes with savvy:
Hey now, I post my e-mail address publicly. Google's spam filters are second-to-none, and I'm pretty wise when it comes to avoiding scams like these. -
Quote:I seriously don't see how that would be of some big importance at all. I mean, sure, there's an advantage to knowing it's an open instance if you want to team for Isolator (something a newbie wouldn't know anything about unless they'd been doing some study), but other than that, the tutorial might as well be a private instance. Otherwise, it'd only be a curiosity. "Oh, other people can be in this tutorial too? OK."
Frosticus confuses me:
Imagine running the tutorial and not knowing it was an open instance rather than a private one. And that's just the beginning of it all. -
I think it's a matter of determining the playstyle of the team. There's a rather large faction in the game that thinks anything not done at the fastest speed possible is a waste of their time. There's a smaller, but still large faction that doesn't care how fast you go and even some that prefer slower to faster. It's only a personal observation, but the second group seems to be a lot better at communicating and adapting with each other while the first group seems to just assume that their playstyle is everyone's (always exceptions, of course). When you mix the two types together, it takes a lot of communication to get everyone on the same page, and often it just turns out they shouldn't be playing with each other.
So, as others have mentioned, it's pretty much the team leader's job to say "stick together" or "hurry hurry hurry" and up to the players do decide if they want to be on that team under those conditions (or, if they won't, and still stay on the team, risk getting kicked). I've quit a lot of teams after one mission (politely, of course) just because the rushrushrush method is quite often less fun for me. -
Quote:All Ouroborous missions are in the TF mode, so no. Otherwise, the easy advice would have just been grab a good debuffer and some extra people and pile on.
Mikka hits the stopping point:
I don't even remember how the Ourb taskforces work... can you add people to the team? -
I'd say there are a lot of players like you, Frosty, but there's also a lot of us for whom what character we're playing is as important as what we're doing. It's a slightly different experience for me dependent on the character doing anything in this game, and not strictly because of powersets. There's lots of both of "us" in the game. One of the things I like about the game...the population is so diverse in their playstyles because they can be.
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We want you to be able to. We really do.
I'm sure that's no consolation, though. -
I assumed it was supposed to come off "sneakily creeping along", but, yeah, it definitely doesn't.
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While true, this just had me cracking up...
Quote:**snorts**graystar_blaster defines "chutzpah":
but it sounds like your trollin anyways so im not gonna go into it to deep. -
Quote:So far I've seen nothing to indicate that it's "random patrol mobs not mission mobs".
CaptainAmazing jumps the gun a little:
I just want to make sure I am understanding this right from what I caab read so far.
In order to take my level fifty mm to blue side I need to gens away until a random patrol mon not mission mobs drop a tip based on random roll.
Quote:Then I must do those randomly given missions until I get another random roll that may give me a morality check then my "meter" will tilt to good slowly as I grind away hoping to get a random chance at a random chance of tipping my scale (I assume kits a huge kinda long meter if I recall someone somewhere saying) similar to what was called hologrinding in another game ? -
Quote:No, what I was saying is that's what I mistook it as...that the devs had suddenly changed something to a Unique, but was pointing out that I was mistaken after getting the explanation.
Schismatrix got caught up in my bad wording:
Eh? It was always declared unique if you're referring to the chance for build up proc. Nothing even slightly sudden about it. Even when it was finally fixed to work correctly there was a fair bit of advance warning. -
Quote:It's not about how it's run to me. It's that it has "Dramafest over something meaningless" as its Inherent.
Mr. DJ mistakes me:
should check out animesuki.com, their rep system is ran better point-wise and the people with higher rep don't have a huge effect on someone else with lower rep. -
I've seen David mention that he's looking into leaving legacy parts whenever possible (wildly paraphrased) when I asked him about a possible deshiny version of Metallic. So the mindset's there.
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**raises eyebrow**
[sarcasm]Nice ending to the article, too.[/sarcasm]
"And here's a video to remind you that we're talking about geeks so they're more to be laughed at."
Sheesh. I know this isn't a big issue to the world at large, but that was a touch over the top. -
Quote:But...they're stupid reasons. I think drops in general are "more fun", especially now that we can pass them around through e-mail. It sort of feels "lame" to me to walk up and buy stuff store-wise now that we have a market. Heck, I buy SOs from the market when I can.
DrMike2000 will regret it:
Why exactly are you against fixed price items, Decorum? I'm curious to hear your reasons.
Quote:The risk of lowering the drop rate is that supply may suddenly drop below demand. At that point, the prices will rocket as players start competing for the items with their inf, and some people who currently enjoy well-stocked utility belts in exchange for periodic refill sessions at the market and crafting tables will be unable to do so.
Quote:Kind of like costume drops but in reverse. They were rare and sold for massive amounts, then they became common and worthless.
Quote:I'm not sure if access to stun grenades and med packs and the like should become exclusive to the rich. It wouldn't affect me, since I am rich, but the principal doesn't sit well with me, I think because like you pointed out earlier, they're good concept-enablers.