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Posts
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Joined
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Oh, I've got one.
You don't want a useless hero. No matter what, you want to actually be able to add to the team, that's for sure.
But you want to be annoying. Funny annoying, but annoying.
You want to get people's attention. You want to be the center stage actor, regardless of efficiency.
You want to see a teamwipe, not because your character sucks, but because everyone on the team fell out of their chairs laughing at your character.
What all that says to me is that you want an energy/energy blaster. Thanks to power customization, you can have each attack as a different color. Melee, ranged, whatever... no two attacks look alike. Further than that, you want to click macros, not powers. Your macros will activate powers and shout the names of your attacks like they do in DBZ.
"Red energy blast!"
"Bright green punch!"
"I wave my hand and you fall down!"
"Twirling hands like Elton John smash!"
"Short range powerful attack that happens to be pink and yellow!"
"Rapid firing blue and green blast that doesn't really have a good name... attack!"
For further hilarity, slot for knockback. Knockback is mitigation, so you'll stay alive... a while. -
Quote:*boggle*Which would make a good solo/farm char for a casual player and what type of build?
Did you just mention farming and causal play in the same sentence?
If you want to be able to solo, I'd suggest making a villain. As a general rule, villains solo better. Since you like ranged and controllers, I would second the suggestion of a dominator.
My personal favorite is mastermind, but that's definitely not the playstyle for everybody. If you have any questions about the AT, feel free to ask me. -
Hey, thanks.
Good to know I'm not crazy by skipping that power. It just feels weird to have more secondary powers picked at level 6 than primary powers...
Anyway, I'm sure I'll be back sooner or later with even more questions. -
Most likely talking about one of the "trinity" style games. I love how our game doesn't have pigeonholed ATs.
Oh, who am I kidding, it's WoW. -
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Roll any stalker or a petless "concept" mastermind.
Oh wait... blueside... Make a /regen stalker, skip all the attacks except the taunt, take both taunts from the presence pool, and try to tank. -
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My plan is to log onto Freedom early before it grays out and then sit my character down in the SG base so he won't auto log out while I go play chess, just to take up a Freedumb spot all weekend long! Muahahahahahahaha!
Nah, I'll be on virtue redside getting my lesser played alts to level 27 to slot up with lvl 30 common IOs. -
Title says most of it.
I've finally decided on a dominator concept I can run with, so I'm making my first real attempt at a dominator and need a bit of advice from someone who knows what they're doing.
I know as a controller, stone cages is pretty much the tool to set up containment. But since dominators don't need silly containment to do damage, would it make sense to skip stone cages? I plan on making good use of earthquake, which would be negated by the cages.
Are there any synergies with earth/ice I may not be aware of? Will it be able to pull off perma dom without hasten? -
If you're going to go through the trouble of registering on the forums just to complain about downtime, at least read the announcements section to see the reason for it.
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Hey, I could be wrong here, but I'm pretty sure that with two thugs/anything, the leadership from one character's enforcers don't stack onto the other character's.
I also thought that not even the Mastermind benefited from enforcer leadership...
Bot shields at least hit the mastermind. -
Quote:I agree, it is. The message via forums has been sent.(Looks up to the clouds in the sky...)
Ok, Dechs, it's time to tell your scrapper friend what's what.
It showed the links provided here about Masterminds soloing GMs, and then I said, "I'm pretty sure that NO controller can match a scrapper for DPS, but this guy took down a GM." and gave him the link to the controller/kraken thing.
I wrapped it up with: "Burden of proof's on you now, show me a scrapper that can solo a GM without popping a shivan or HVAS."
Thanks everyone! -
Bots/Traps. Discussion over.
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Well, I was going to stay out of this, but since my name got dropped...
You've got me pretty much on the mark. My bots are softcapped to everything, and the MM himself is softcapped to ranged/AoE with 35% to melee. My strategy is generally jump head first into the spawn (obviously set for x8, and I've gone up to +2s), soak alpha and let the bots open up. Drop proctrops and other traps to taste. Generally, I don't have to do that much.Quote:but a key strategy he uses is to def-cap the whole group so that the bot/henchmen are rarely hit, either in BG mode or otherwise. From what I've read in his posts, he prefers the taunt/BG style of play whereby the bots/henchmen as well as the MM will take little damage while delivering a lot more upon the enemy.
In ugly fights, I put provoke on auto before jumping in. In particularly ugly fights, I open up with seekers.
With regards to the concentrate fire thing: 95% of the time my bots are in full bodyguard mode, but I do have a macro that makes the protector bots and the assbot attack and leaves the drones out. Bodyguard is still in effect, but reduced from 75% effective resist to only 60%. Combined with the softcap to ranged/AoE and the caltrops at my feet to keep things out of melee, I still don't take much damage. Throw in triage beacon for icing to the cake. I don't end up using this much, but the times I need it... It's really worth it.
I'm not going to say this is the only way to do things. I'm not even going to claim it's a good way. I'm just saying that "This is what I've done, and it's gotten me this far."
P.S. Thanks for the name-drop. It made me feel special.
EDIT TO ADD:
I've recently started doing this same strategy with a necro/thermal MM. It's only level 12, so the character has yet to feel ... well... like my bots/traps. Regardless, it seems to play similarly enough. I soak alpha then heal myself and the zombies/GK. I expect the strategy to be completely different in the later levels though. I imagine this character as more of a "team player."
EDIT AGAIN TO ADD:
So as not to /threadjack and in an attempt to provide something actually useful to the thread: I know a little trick to get your pets back into bodyguard mode immediately without the 10 second delay of the defensive follow command. I have "g" bound to "petcomall defensive goto" Pressing "g" and then clicking at my feet brings all the robots back to me, even if they were in attack/aggressive mode, but there's no delay before they start firing again. -
Quote:Very helpful, yes. Are there more?
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Screenshots and a log of the combat channel should be enough.
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Sadly, you're going through the exact same thing I did with my bot/ff.
I rerolled the SAME character on a different server as a bots/traps and had immensely greater amounts of fun. I still have the softcap on all my bots (and myself), but I have all the -res, -def, -regen, -tohit, -dmg, -perception, -spd, and +regen that traps offers.
What does FF have that traps doesn't? Defense above the softcap is essentially debuff resistance. Also, force bubble is bloody amazing against melee oriented enemies *looking at vanguard.* Force bolt is good control, although traps is better controlling. Detention field is a great way to deal with sappers or annoying bosses. And it has a panic button (PFF).
Repair is a good heal. I'm surprised how many people don't like it. Sure it's on a long timer, but with softcapped bots, how often to you need to heal in the first place? -
You have bots/ff, I'm assuming. My first redside character was bot/ff, and I never found it to be tedious. Personally, I like being invincible.
Put two defense IOs into prot bots. Frankenslot acc/damage and heal to suit. Pick up maneuvers. Turn on dispersion bubble. Your bots are now softcapped, and you don't need to apply single target shields. I could be off on my numbers, but it's really close. At the most, you'll need to get the +5% defense unique IO, which isn't too hard to come by since you can get it at any level.
At this point, you're reduced to being a FF defender. Not as bad, but personally, I just shield the overeager teammates that get too much aggro and can't figure out how to stay in a dispersion bubble. Sometimes I don't even shield them, just to teach them to stay in the bubble if they want to be alive. After all, you are a mastermind, and teammates are bonus pets. You can't help it if the AI is a bit wonky.
Another suggestion is to use force bubble to keep all the enemies at range and only apply the ranged/aoe force field, cutting your time in half. -
Quote:I'm kinda with this. I still want /rad and /cold domination on my MM though. Each AT should have at least one primary and secondary that is unique to that alignment (red/blue), if not completely unique.I honestly think some sets should not be ported over, for example Dark Miasma should stay with defenders but I know I'm in the minority on that. I've always wanted Super Strength and Energy Melee for Scrappers but in the interests of AT "purity" I'm rethinking my selfishness and starting to think they shouldn't be ported over. In fact I really think Power Set proliferation should stop altogether and a focus should be set on:
New Powersets
New AT's (What ever happened to Incarnate etc)
A revamped and USEFUL defender inherent (not holding my breath)
Just my .02 -
*Disclaimer: The following is biased, and is a very general outlook.*
I'd rather be on a team of villains than a team of heroes.
The difference between blueside and redside is the amount of inherent independence on the redside.
Brutes are the red scrappers. They can solo damn near anything because of the pairing of survivability with damage.
Corruptors have all the tools of a defender for massive buffs/debuffs, but with damage that rivals a blaster. Survivability + damage = solo artist.
Dominators are controllers with damage. Again, the hard control allows them to survive while they pummel things with assault powers.
Masterminds are a team unto themselves, and bloody effective ones. The good ones view teammates as bonus pets that don't listen.
The point I'm making here is this: A blue team moves as one, but a red team moves in eight directions at once. Which one clears things faster is up for debate. On a closed office map, probably blueside. In an open outdoor map, most likely red.
You're right that villains tend to have negative synergy. That's because they're in general built to work on their own. But really, the negative synergy is only in a few limited cases, namely brutes and doms. Corruptors pair well with anything. Masterminds, played right, pair well with anything. If you want dominators on your team, avoid brutes. If you want a brute on your team, don't get dominators or another brute. Competition splits fury. They don't like that.
I haven't mentioned stalkers yet. Oops. Even a good stalker won't slow a team down, though. He should be the first one in the spawn with a target already marked. When the brute or dom or MM opens up the fight, he should start the assassination strike. After that, scrap it out. -
Ack! That's why I was afraid of posting an actual number there. I'm not sure what number he said, but it did seem outrageous. I wasn't going to argue that.
Regardless, if my "friend" is to be proven wrong, I need video proof. I know you've done it! -
I don't know what to tell you, then. I'm at work, so I can't test this now.
I wasn't trying to be condescending, I apologize if that's how it came across. The only reason I brought it up was the reply to MechaCrash. He asked if bosses were turned on and you only said "I saw bosses in CoT missions."
When I get home tonight, provided I remember, I'll test this.
