Dechs Kaison

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  1. Bots/Traps. It bloody well is a team. Tank? Bodyguard mode, check. Buffs? FFG and Leadership, check. Debuffs? Acid mortar and poison trap, check. Damage? Laser light show FTMFW.

    Who cares what the team makeup is when you can solo everything?
  2. Quote:
    Originally Posted by Polypro Ninja View Post
    1 final question, not that anyone has to, but... To see what I'd be heading for/setting a goal for, would someone mind creating a quick build for me on Mids and showing me what ALL THE INFO from this thread would look like in the end?
    No. No one can do that. Because your PB will not look like anyone else's. That's half of what these guys are saying.
  3. I use it all the time. RP plot missions and the like where the team is actually concerned about the clues and such.
  4. Dechs Kaison

    Missable Powers

    MM personal attacks.

    A few months ago: the entire stalker AT.
  5. The size of your character will have an effect on the size of the animation, but not the area of its effect. Also, you can't get any closer to a small character than you can get to a large one.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    So you'd nerf one of the most popular ATs in the game rather than see Tankers be improved?
    No, I'd like to balance brutes better, considering I've seen no evidence that tankers are in need of improvement.
  7. I think letting brutes cap resist at 85% like EATs would be a step in the right direction.
  8. Quote:
    Originally Posted by JayboH View Post
    Right, because Mercenaries are as amazing as bots/thugs/demons.
    That still doesn't mean that MMs as a whole need help. You'll be hard pressed to find anyone who thinks mercs and ninjas are doing well compared to their cousins.
  9. Dechs Kaison

    Katana/DA

    I've got two DA builds posted on my blog. Both are featured in my +4/x8 videos. Neither are Katana, but the builds might give you a few ideas. I've got a DA guide, too.
  10. Quote:
    Originally Posted by Mad Grim View Post
    If their damage modifier was raised to that of a brute, they would still have nowhere near brute damage due to lacking Fury, which makes up more than half their damage a good deal of the time.
    The Tanker damage modifier is already higher than a Brute.
  11. Quote:
    Originally Posted by Johnny_Butane View Post
    Presumably, if you wish to "help" an AT, making it more attractive so people want to play it goes in hand with that.
    I must not have been clear. I have yet to see evidence that either of the following are true:

    1. Tanks are out of balance and need help.
    2. Tanks are not popular.
  12. Quote:
    Originally Posted by Johnny_Butane View Post
    Furthermore, if you're trying to increase Tanker popularity with the masses, making the toughest AT even tougher isn't going to do it. If they're not playing Tankers now, it's because being tough isn't enough of a selling point to them, especially at the cost of so much damage.
    Maybe I missed it, but who is trying to increase Tanker popularity, and why?
  13. Quote:
    Originally Posted by Fireheart View Post
    I agree, Kheldians and Illusion Controllers benefit immensely from Hasten... Why should they have to?

    I'll agree, also, that part of what makes Kheldians more effective is the buffs and other effects they have in Human form and carry over to Nova and Dwarf... Why should they 'have to' use a Pool Power, in order to be effective?

    One more attack in each form would allow the forms to be a little more self-contained. Granted, not as awesome as a true 'Dancing Tri-Form', but still effective.

    Really, instead of calling me a nut, why don't you Consider what you could do, if you did not 'have to' take Hasten??

    Be Well!
    Fireheart
    It has nothing to do with "have to." There's nothing that says you must take Hasten. But the simple mechanics of the AT want for recharge, and Hasten is the best place to get some.

    Let's assume that you really do "have to" take it. Even if that were true, I'd still want it. Because I want Eclipse up more often. I want Unchain Essence up more often. I want Lightform, Solar Flare, Photon Seekers, Extract Essence, Stygian Circle, Heals... everything.

    It's not quite like the analogy THB presented. You may not have to press the gas pedal to the floor if you are in a race. But why would you not want to?

    It's a tool that's available and you'd only "have to" be a nut not to take and use that tool.
  14. Quote:
    Originally Posted by dougnukem View Post
    So basically another laziness suggestion. This seems to be a huge trend lately. Why not offer up ways to buy accolades too?
    Good question. I don't see why not.

    And it's not lazy. Some people don't have all the time that you our even I might. They spend their time working and earning cash instead. If they want to better fund the game's development, I say we let them. In the end, we all enjoy the game more.
  15. It's just spending cash instead of time. They already have the alignment change token, so why not a"two-for" that doesn't actually change alignments but gives you PPP access?

    Seems reasonable to me. I wouldn't buy one, but I see no reason not to sell it.
  16. Quote:
    Originally Posted by dougnukem View Post
    Why?
    Curious as to your reasoning for this suggestion.
    Because the OP doesn't want to spend all the time to switch sides from hero to villain and back to hero just to get scorpion shield.
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Faster form shifts are coming, I suspect very soon. Once that happens your complaints will be moot since you'll be able to switch forms fluently to take advantage of quick recharging powers, not that I'm personally taking them too seriously anyways since you're deliberately performing to a low standard by not taking Hasten. Skipping Hasten on a Kheldian is like opting to not put gas in your car and expecting it to run fine.
    A harsh as these words are, I agree with every bit of them. Kheldians benefit from recharge more than almost everyone else (illusion controllers are the possible exception).

    If you are going to shoot yourself in the foot, you really can't complain if you don't have a band-aid big enough.
  18. Quote:
    Originally Posted by Johnny_Butane View Post
    If they're all getting nukes and Interface procs, their damage dealing relative to each other is staying pretty much the same.
    This is incorrect. Interface and Judgement deal the same damage for everybody. In fact, for Tanks, they deal more thanks to bruising.

    If you have a Brute doing 200 DPS and a tank doing 150 DPS and increase both by the same number (Let's say 50), you actually bring them closer together. They're still 50 DPS apart, but 50 DPS is smaller compared to 250 than when compared to 200.

    Quote:
    Originally Posted by Johnny_Butane View Post
    If two ATs are faceplanting to the same thing, does it really matter once has 10% more HP than the other? Conversely, if both are shrugging off the damage to the same thing, does it matter that one has twice the HP?
    Conversely, if two ATs are defeating things in three attacks, does it matter that the Brute spent a ton of damage on overkill? Because that's how a lot of missions play out.

    To the vast majority of players and missions, Tanks survive better than Brutes and Brutes deal more damage. You have yet to prove that this survivability edge is as trivial as you mention. I have high end Tanks and Brutes. I notice the survivability difference.
  19. Quote:
    Originally Posted by Johnny_Butane View Post
    Tankers mitigate damage better than Brutes.

    But, especially with IOs and Incarnate powers, Brutes can mitigate damage so well that it doesn't really matter that they mitigate it worse than Tankers. Surviving consistently means you are mitigating enough damage; as much as you need to. Having more than that is largely pointless in that situation.

    If melee ATs have their survivability balanced against the damage they deal, then it becomes a bit unfair when you allow all of them to be safer relative to the enemies in the game (like with level shifts, Destiny buffs and Hybrid Melee) yet maintain the same damage differences relative to each other.

    It becomes most unfair to the AT balanced on the far survival end of the spectrum that gives up damage in order to do things like stand up to hazard sized spawns when ATs with better damage than them can cap their Defense with IOs, grab Destiny buffs and Hybrid Melee and then beat those hazard spawns while retaining superior damage.


    .
    Brutes deal more damage than Tanks.

    But, especially with IOs and Incarnate powers, Tanks can deal damage so well that it doesn't really matter that they do it worse than Brutes. Defeating things consistently means you are dealing enough damage; as much as you need to. Having more than that is largely pointless in that situation.

    If melee ATs have their damage balanced against their survival, then it becomes a bit unfair when you allow all of them to throw nukes and have equal DoT procs on all their attacks (like with level shifts, Judgement and Interface Powers and Hybrid Melee) yet maintain the damage mitigation differences relative to each other.

    It becomes most unfair to the AT balanced on the far damage dealing end of the spectrum that gives up survival in order to do things like deal a few more points of damage that likely get wasted on overkill, grab Judgement and Reactive Interface and then beat those hazard spawns while retaining superior survivability.


    [Silly period]
  20. Quote:
    Originally Posted by Arcanaville View Post
    The assertion that Brutes hold aggro as well as Tankers is also weak.
    I'm not sure I agree with this.

    Damage is a part of the threat formula, and everything else is equal when it comes to Tanks and Brutes. Against a single target, I'm pretty sure a Brute will get the aggro every time as long as the powersets are equal. Bruising would push it back in Tank favor, but I think the technical caster for that power is the target, not the tank.

    Against an actual crowd, though, Gauntlet is far better for keeping all the aggro. That's why I don't disagree. I'm just not sure I agree.
  21. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I don't have Mids up right now but I'm pretty sure that at least during the duration of Hasten Warshades can build a seamless attack chain in Dwarf form on basic IO's/SO's fairly easily. Not as sure about Peacebringers.
    I think you are forgetting that Black Dwarf gets one more attack than its pixie counterpart.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    It should never get boring and shouldn't be an issue while leveling because most builds will not have a fluent attack chain throughout their level up journey anyways and the additional access to form powers for Kheldians actually gives them more of an advantage in that department. Also if you're getting "bored" just switch forms, that's the beauty of a tri form build. Shrug.
    This is why I stress the MFing State of Mind in my guide. It's not exactly intuitive to think about having access to all your attacks all the time. Yes, the Dwarf and Nova attacks have 2 extra seconds attached to the first one in a chain, but they're always available.
  22. Quote:
    Originally Posted by dugfromthearth View Post
    Probably because it isn't an argument. To make it an argument

    1. Brutes hold aggro as well as tankers
    2. Brutes do more damage than tankers
    3. Brutes are only worse than tankers at mitigating damage
    4. With IO sets capping a brute's defense they mitigate damage as well as tankers or at least as well as tankers do for practical purposes.
    5. Therefore when Brutes use IO sets they make tankers redundant and inferior.
    The highlighted is a false premise, or at the very least, a premise that cites no evidence to support it.

    Therefore the conclusion is not supported by the argument being made.

    Also, I'd like to note that your third premise is worded in such a way as to bring about a conclusion. That is to say, it uses the "begging the question" logical fallacy. It should be worded "Tankers mitigate damage better than Brutes."
  23. Quote:
    Originally Posted by Prof_Backfire View Post
    One time I ran into my character's apparent counterpart in WW. I was in white and blue, he was red and black, I wore a cape, he wore a trench coat, I was Broadsword, he was Katana, but we had about the same face and hairdo and general style. It was very bizarre.
    I believe the term for that is your "praetorian alternate."