Death_Conqueror

Legend
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  1. [ QUOTE ]
    And to make this game related.... I think fighting in one of the pools on the floating islands in the shard would be hot.

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    You do realize those are pools and waterfalls of blood, right?
  2. [ QUOTE ]
    Actually DC there is a 7th (4th epic) influence badge. I think its for 4billion earned.

    Ok not really, but man I love screwing with badgeheads.

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    You do know the top badge for getting AE tickets while at the ticket cap is/(was) only 1,000, right? not 10,000?
  3. [ QUOTE ]
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    Planning on taking that Friday off as well. If the DC Money Train is running I might try to lvl up some toons.

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    I'm not here to PL you, that's just an unfortunate side effect.

    Thinking of starting the 'Smash & Dash for the Cash' around 3 eastern on that Friday. Will put as many hours in as I can.

    All hail Borea.

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    Do you still need that badge? I figure you would have got it by now.

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    2 billion does not come easily, especially when you're not exempt to 46 facing 52s, farming the old family, or, in general, on a team a lot of the time. I'm just a hair (7.6 million) over 1.5 billion earned.

    And, even if I did have Leader on DC, I'd... start doing the exact same thing on my brute. He needs 2 billion too, ya know.
  4. [ QUOTE ]
    Planning on taking that Friday off as well. If the DC Money Train is running I might try to lvl up some toons.

    [/ QUOTE ]

    I'm not here to PL you, that's just an unfortunate side effect.

    Thinking of starting the 'Smash & Dash for the Cash' around 3 eastern on that Friday. Will put as many hours in as I can.

    All hail Borea.
  5. If it already wasn't brought up:

    In the patch notes, under "AE badges that will remain", the badge "Virtual Victor" is listed twice: once near the top of that list, and again at the bottom of the list.
  6. Cutting it close, I know, but put me down for the 3rd respec and virgil, then Lady Grey through Lord Recluse.
  7. Death_Conqueror

    Movies!

    Public Enemies, Ice Age 3, Harry Potter 6, Inglourious Basterds, GI Joe, and Sherlock Holmes sound interesting to me, so I'll probably pay attention when they come out on cable next yet. Little iffy on the Time Traveller's Wife, based on the little synopsis off of IMDB.

    As for 'oh god no'... Alvin/Chipmunks 2, Saw 6.. A Christmas Carol with Jim Carrey? Well that can't be good...

    The only one I'd really kind of like to see in a theater maybe is 2012. There were a few pics that looked kind of cool.
  8. [ QUOTE ]
    I don't think Team DC was that bad with splitting last night. I wasn't even dying that much, and I was -2 to -3 the whole night!

    I will say this, though: the rumors of DC's team sniping skills have been greatly exaggerated.

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    We had maybe a total of 17 or 18 whole folks show up last night. Not like I had a lot of opportunities to snipe folks. At least we didn't have any problems with people being forced to wait for a spot on a team or something. I think the only time we may have had a problem, a spt opened up within 4-5 minutes anyway, so eh.
  9. [ QUOTE ]
    GP, gladiators pretty much work exactly like MM pets. I don't think you can feed them skittle or anything. Basically, you control the gladiators, that's it. None of your powers work and you can't attack the player's themselves. Only the Gladiators get attacked or can attack, but Gladiators will buff each other.

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    Unfortunately, and I'm not sure what MP could do to prevent this from happening at her event, you actually can feed gladiators skittles. Now, if anything, it may be limited to the Mastermind AT, since they're used to handing insps to pets. The bug itself is being squashed in i15, but that's not going to be live in time for the event.

    i15 patch note: Masterminds can no longer inspire Gladiator pets.

    As for the rest of the AT's, I thought we could, but it's been a long time since I tried it.
  10. [ QUOTE ]
    Unless I'm remembering this incorrectly, nothing regarding bases could be accessed without the purchase of CoV. A lot of player whom had no interest in playing a villain purchased CoV solely for access to bases. I also recall telling folks, just base it, only to find you they could not because they never purchased CoV. This remained the case until the split from Cryptic Studios was officially announced.

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    That's correct. You couldn't get inside a base without CoV. I was referring more towards the blue portals themselves in the non-hazard zones, like Atlas, Talos, etc. Even if you didn't have CoV, you still saw the blue portal under the statue in Atlas, which simply said "Buy CoV to access me!" if you clicked on it.
  11. [ QUOTE ]
    I don't know why anyone would think i16 would be ROGUE. Issues are do not cost extra and have to be given to subscribers so the game is updated for all. Expansions are what you have to pay for if you want that additional content. So, issues are essential and expansions are optional, if I am not mistaken

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    Except, at least in the only previous example for this game, even if one did not purchase CoV, everyone's game was updated, like an issue, when i6, "Along Came a Spider (CoV launch)" came about; even if you didn't buy CoV, your game had to be updated to include:

    <ul type="square">[*]SG portals in all non-hazard zones[*] SG beacons for the explores in a zone[*] the PvP zone doors and PvP zones themselves[*] the stupid "Hey there, newbie. Why don't you go trek across 4 zones to talk to the doorman to this pvp zone before I let you fight crime?"[/list]
    Based on that, I would think it wouldn't be completely out of range to assume that Rogue was i16. Well.. that and the whole e-mail link thing.
  12. I have to drive over to Iowa City today, so depending on how long I'm over there, may be back in time for Iso's, late, or may not make it at all. I just don't know.
  13. I know a couple of folks made it to 35 tonight, but not sure if level range is split at 34/35 or not.

    Also, as the hamster has decreed:

    1st respec, Thursday, 9pm east.

    Those below level 34 are highly encouraged to attend.
  14. [ QUOTE ]
    What level will we need to be?

    Edit: I'm still new so I don't have one, but I'm curious to why there are no Night Widows allowed.

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    Simply put, they're overpowered times infinity.

    The Night Widow glads behave exactly like their actual NPC counterparts in any arachnos mission. They've got smoke grenade, and they are damn sure not afraid to use it. Since there is a distinct lack of perception in the available gladiators, a person with NWs on their team has a very large advantage over a person without NWs on the team.

    For example, you mention you don't have one. Say I, who does have them, met you in gladiator battle. I charge in with my Night Widows, they all use smoke grenades, you can't see squat. Your glads get killed one at a time, and your glads can't defend themselves b/c they can't see. You lose, I win. Not exactly the funnest 5 minute glad battle ever.
  15. Death_Conqueror

    Friday TFs

    That TF only reinforced to me the need to spend the respecs and get DC more defense-friendly. Wouldn't hurt to pick up the passive resist to energy/neg. energy, since that seems to be what killed me ten frelling times...
  16. Good run, target level's 32 or so, I believe.

    Also, as Hamster mentioned: Renault SF before next session, lvl range 25-30 for xp. He mentioned running it on Tuesday.

    Those who are not at least 31 are...'strongly encouraged' to join the Renault to catch up.
  17. [ QUOTE ]
    #1 The tells are NOT random i look and see if someone would not like to be bothered I.E in search window them being marked not to bother


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    Um... no?, unless you have a different definition of "marked not to bother". One would think that either the flag of "you are not looking for a group", or [u]already being on a team[u] would equate to "marked not to bother".

    Alas, it doesn't.
  18. [ QUOTE ]
    We officially suck at Hamidon raids. Who says they aren't worth the time for the merits?

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    Very impressive. I couldn't imagine finding 50 people with rigs that could handle 150 nukes going off in close proximity at, roughly, the same time.
  19. [u]Just Another Night on the Job[u]

    *BUZZ*

    It’s another beautiful day in paradise.

    It always is. It’s never rained here, never snowed; closest we ever got to weather was four years ago when the lake froze over. Folks complain all the time, “Why won’t it rain?” Sure, sometimes it’s explained away; “Oh, Nem’s probably screwing with his weather control again”. But none of that matters now. The only thing that matters is getting to work and getting folks set up.

    I wonder where we’ll work tonight. I could stand another night at the bar; everybody seems to have a bit more fun there.

    Every night, work is always somewhere else. We never know why, they just assign us to a different spot. One night, we could be working in an office building; the next, the largest cave you could imagine, right alongside the dinosaur bones. We’ve probably worked a dozen, maybe fifteen spots in the past four months. “Anywhere and everywhere”, that’s been our motto at times. I’ve had the distinct pleasure of telling Ms. Liberty to take a break; of telling Positron to go get a donut; even telling Coyote to “just get some sleep”.

    Let’s see… over/under on workers tonight, maybe ten, twelve? It is a work night, but not a Thursday night, that ought to go in our favor.

    It’s always a different amount of folks that come to work. Either they’re too busy, or they’re caught up in something, or they’re just not around. Heaven forbid some television special is on when the job calls: “You coming tonight?” “Nah, Battlestar’s on”. It is, however, their loss; they miss out on the work, they miss out on the reward, such that it is.

    We never get paid enough for this job.

    Sure, we have our own little group of regulars: the young and the old…er; the divorced and the married; the sportsmen and the nerds. And for the most part, every night we’re all here, ready to pull the long hours for the reward, however pathetic it is. Over time, we’ve bonded, I think. Seeing each other every night, there has to be some form of camaraderie formed. The usual questions are asked, “How are you doing”, “what’s the word”, or “do anything interesting today (apart from the usual heroics, of course)”. There’s always the funny story or tale, something I think we all appreciate to break up the monotony of it all, yet we never say so.

    Oh good, first to set up the gear.

    When the company first started up, I was just a rookie, as were we all to this type of work. Over time, we all got better at it; faster, more efficient. We became more motivated as time went on; sure, we had our ups and downs, our high points and low points, but the job was always there. About six months after we started, our initial lead retired; she said she had reached the goal she was shooting for. When she left, she gave two of us, one other and me, a list: it was simply a list of names and numbers. “These are the folks that have ever worked here. Give them a shout; see if they feel like doing a little work each night”. The list has grown and evolved over time, yet the core has always been the same.

    Well, here goes nothing.

    “Come on folks, you know what time it is. Transports are prepped and ready to leave, just head down to a pick-up station to join in on the wor..uh, fun.”

    There are those that can’t believe it’s that time already, those that always struggle to make it on time, and those who make it early, then stand there quietly and stoically like Hamlet’s father’s ghost, waiting for another shift. Everyone who trickles in gets a “hey”, “hi hi”, or “evening”, as if we were a group of folks, just hanging out in a bar.

    “Decent crowd tonight?”

    “Not sure, really. We’ll see. Doubt we’ll need the third transport though. Blasted Rikti are delaying folks again. One would think they’d stop trying to build that portal sooner or later.”

    It probably took us eight months before we realized we could manage more than two transports a night; I must have had “stupid” written on my forehead that day. I can remember when one of the workers, someone who had a lot of contacts in our transport company, simply said, “Why don’t we set up a third transport?” The resulting blank, stupid looks back probably made him think he just said something in a foreign language.

    “All right, folks. We ready to ship out? Be sure to fasten your seatbelts and leave your trays in an upright and locked position for the duration.”

    And the monkey flips the switch.

    “WAIT!!!!”

    “We forget someone? Everybody still here?”

    “Just kidding. ”

    “…”

    I’m going to kick his rear from here to Faathim next time he does that.

    Transportation’s always been a tricky thing; you never know if someone’s going to get stalled somewhere, or re-routed accidently. For a while we were having a devil of a time just getting everyone to the job site in one piece. The main problem was that, since we didn’t know where we were going each night (only the transport drivers knew that, for some odd reason), we all had to stick together. If somebody was left behind, we all had to go back for him. An annoyance, to be sure, but it built some more camaraderie between us; we were willing to go back, pick up someone, and all work together.

    And the winner is…

    “Oh, goodie; more road work in Skyway. Alright, folks; sooner we set this equipment in place, sooner we can get to work.”

    Setting up the equipment is not so much science and technology as it is almost an art form. Sure, simply push this stuff here, that stuff there, flip the switch, and you’re good to go, but yet; getting your equipment exactly where you want it to be on the first try, it’s… it takes awhile to master fully. Having open space above you, like tonight, immensely helps; getting the tools into position in the bar, the caves, or the office is just a headache at times.

    “Looks good, looks stable. Next bet for the night: who’s going to vanish first?”

    The company who originally sold us the equipment had failed to mention that, for some odd reason, it would mysteriously stop within the first ten minutes of use. If this happened, either that person would be done for the night, or it would require a full recalibration on the part of everyone. After some time, the company came out with a software patch to prevent that little defect from occurring. It had become engrained, however, in our minds to always be watchful in the first ten minutes of the night, making sure that everyone was okay.

    After those ten minutes, the equipment became self-sufficient, and individuals were able to move on to different tasks that they had to take care of. On an odd occasion the equipment would fail at a time later than the first ten minutes. Since everyone was taking care of other tasks or had gone to take a nap, the individual who lost their equipment was unfortunately unable to continue work for the night. It became an interesting little fact to collect each night, when a person lost the ability to work; anyone who was still around would call out, with a name and a time, so that everyone else knew what had happened.

    “12:30am, lost two, not sure who. At five over here.”

    “Don’t you ever go to bed?!”

    “No?”

    “He’s a badge-bot, he doesn’t need sleep.”

    Heh. Badge-bot. May have to use that somewhere. A good suggestion from a good guy. They’re all good folks, especially when they put up with me night after night. They’ve done good work, they’re dedicated to their goals, and we’ve all come to rely on each other if times are tough. It’s been fun working with all of them, even if most of us agree this is the most time consuming, painful, agonizing, and annoying thing we’ve ever done. I admit, I’ll miss it when I’m done; miss seeing the folks, catching up on the good and bad times, miss the bar… but, nowhere near done yet. Joy.

    “2am, still at five here, looks like the other work site has six. Night, folks.”


    Epilogue:
    For approximately seventeen months ending with the arrival of Shields in the city, 50 individuals embarked on a singular event. These individuals spent a few, some, most, or all of their nights away from the possibility of ‘saving the day’ to work, individually and together as part of a team, on something that did not give them any advantages in battle, benefits to the market, or physical boosts to their powers. They merely worked to obtain a harmless, simplistic medal for their chests. For this, they all have reserved rooms at the Paragon City Institute for the Mentally Insane. More importantly, they have earned my eternal gratitude and respect.
  20. Death_Conqueror

    Issue 15 today!

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    WOOT! First crash in I15 test! LOL

    Tech/KK

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    Second Crash! Trying to enter midnighter club both times!

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    I'm up to 3 crashes, all related to the midnighter club. Something appears to be wrong with that zone.
  21. Zager and Evans - In the year 2525

    Probably not the heavy dose of 'doom' you may be looking for, bud I think it could be considered a 'light doom'. YMMV
  22. I, for one, welcome the total and complete destruction of MA badges. I'm sad we're losing some great badge names.

    For those of us who will say that we wasted our time: yes, we did. You are very much correct, we wasted our time. On an MMO. Doing silly things for pixels that don't affect our characters in any way, shape, or form. If we had known of these changes at the start, I would have still wasted my time. Doing something else, yes. But I still would have wasted my time.

    Now I can trully focus on some of my other characters again, or get back to Borea runs on DC. Happy days are here again.
  23. [ QUOTE ]
    Some of you guys are waaaay too uptight.


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    *looks around*

    You DO realize you're talking to Victory folks, right?

    You know, it's been awhile since we had a new slogan for the server; we've got "Victory: we're better than Virtue!", and "Victory: the red-headed step-server".. something along the lines of "Victory: srns bsns"?
  24. [ QUOTE ]
    City of Heroes Going Rogue will introduce a new alignment system that helps players explore the shades of gray that lie between good and evil. For the first time, hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Isles™ and villain archetypes to experience Paragon City™. Clearly marked missions, in addition to behaviors and decisions made by the player, will move a hero's or villain's moral compass, which could eventually change the hero's or villain's alignment. Going Rogue will also introduce two primary new fictional characters representative of this alignment shift in the game's lore: Maelstrom, a pistol-wielding hero gone rogue, and Desdemona, a demon-summoning villain who has been redeemed.

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    Paragraph from the press release I believe Des is talking about, emphasis mine. Yes, the new guy wields a pistol. Where it says he has two pistols is beyond me. Now, is it kind of safe to guess dual pistols, based on what posi mentioned during the 5 year anniversary day? Sure. But it has not been directly stated to us as of yet.