Death_Badger

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  1. Swapping out 2 of the LOTG for 2 BOTZ (from Combat Jumping) in your current build puts you over the soft cap in everything
  2. There's no real reason to slot for just ranged def at the levels you are. On my current build I am at 48.32% ranged def, 43.10% melee and 39.89% aoe def, but I'm only 48 and not finished slotting yet, and thats with no 2nd maneuvers or weave.

    Confuse and Telekinetic blast are two of the best powers available imo, and aura of confusion is pointless if you intend to stay at range as much as possible.

    Flight and hover are overslotted, and you should make one of those a full set of BOTZ.

    Lots of other things wrongs with the build but thats down to your philosophy in making the build. By cranking up one stat you are basically creating a watered down weakened version of what a fortunata could be.
  3. Quote:
    Originally Posted by Talen Lee View Post
    What makes you say that?

    Would you say Banes are better than Stalkers?

    Would you say Banes are better than Stalkers when they have say, 2-3 seconds at best to engage a spawn before the rest of the team?

    What about when both get neither?
    Why are you comparing banes to stalkers? They are completely different ATs.

    Banes have excellent melee damage output, some ranged attacks for variety, team buffs, debuffs, the only conclusion i can some to with the comparison is that stalkers need a buff.

    Banes are not in need of a buff. Most of the suggestions here wouldn't be buffs, they would cause the bane to encroach on crab spider territory (ranged/aoe). I think the distinctions between the different VEAT styles are quite clear and would prefer them to remain that way.
  4. Just interested in what people want to see proliferated. As a scrapper fan would love to see War Mace, Battle Axe, Stone Melee, Super Strength and Energy Melee proliferated.

    There must be other sets out there that people want on different ATs, lets see your thoughts!
  5. I can't understand the nagativity towards this change. It makes levelling up more interesting as no 'forced' power picks and you won't have to rest as much. No extra slots are needed, just need to utilise the slots you have to maximum effectiveness.

    For me a lot more of my alts will take things like recall friend, invisibility, assault which all work fine without slotting.
  6. Quote:
    Originally Posted by OneWhoBinds View Post

    I just hope that some of the early Paragon City and Rouge Isles content gets reworked to compensate for this change. Barring the Vahzilok - who I've always found a challenge, and they've already been made worse with the Diseased variations - most of the early content will probably be too easy now
    Thats what difficulty sliders are for, or do your lowbies find +4/x8 too easy?
  7. Quote:
    Originally Posted by EvilGeko View Post
    Blue side pushes new players to the Hollows, the Midnighter Arc, and Faultline which makes the ride to 20 solo or teams extremely easy and enjoyable. This lunacy that Blue side is so "stale" is a constant surprise to me.
    Plus 3 task forces, safeguard missions and the associated perks of early jet packs etc.
  8. I find heroes fight a lot more Devouring Earth in the 30s which are a right royal pain, especially for defensive toons. Croatoa mobs also seem a bit tougher than most other stuff around the same level.

    A lot of difficulty/perceived difficulty comes from the powersets you play (For instance I've yet to find longbow particularly difficult on any of the heroes I've used that have faced them). I think rather than being easier/harder Heroes offers more choice in what you face (unless you level simply via newspaper missions).
  9. I find altitis isn't such a bad thing nowadays, I tend to, rather than focus on one alt, run tips missions on an alt, then another, etc. Certainly helps getting them geared up.
  10. Quote:
    Originally Posted by OmnipotentMerlin View Post
    Um dude redside is harder then blue. Period. There were lots of things done with the development of City of Villians that were improvements. Things like redside is streamlined. There was also the fact that MMs were made which made it so they needed to increase the difficulty to compensate for them. You don't have burn patches blue side. You don't have the amount of debuff that redside has. Also redside the ATs throw more damage out so everything needs to be more beefy to survive. Blue side it is quite easy to blow through lvls up to 30 without dieing that can't be said for redside. Also a lot of work has been done on hero's "Hazard zones" to make them not as hard. Hollows is a joke now. It wasn't every really hard just had to play smart. Now it is almost impossible to die.

    Each side has fundamental differences just like Pretoria does to the old zones. Villians was designed around the fact that there are no set roles for there ATs, you want to know something Masterminds are supposed to be the tanks redside not bruisers. Heroes was designed around that each toon had a certain role to do. But you want to be honest Pretoria is the hardest. It was designed around the fact that both sides would be doing it. And that you would be soloing it. Each release to a game increases the challenge level because if you make the next addon to a game easier then people won't play it.
    Surely, as seems to be the contention here, if the redside ATs were superior to Blueside then everyone would find Praetoria more difficult on blueside ATs. That is not my experience, so therefore your argument must be false.
  11. An electric brute called Mu Cow made me chuckle
  12. check out this http://boards.cityofheroes.com/showp...4&postcount=16 katana build, obviously not a great deal of difference in the 2 primaries so fairly interchangeable
  13. So a softcapped VEAT with team buffs, decent aoe damage, mez protection , around 50% of resistance to most damage types, 6 pets and unique costume parts isn't epic enough?
  14. Personally I would make a Warmace or Battle Axe/Shield Brute out of Shaffakoom. Crowd Control is worthy of the sound effect shaffakoom.
  15. I don't have a vastly expensive build on my Crab but have been farming +0/x8 quite easily since he hit 50.

    A buffer from your second account would probably slow you down as bosses would turn up as bosses rather than lieutenants.
  16. Quote:
    Originally Posted by Panzerwaffen View Post
    You couldn't solve this entire issue simply by opening a second bank account in the same country that you live in? This seems like it would be a fairly easy way to solve the problem.
    Why should he?

    Obviously the security systems in place are at fault, people shouldn't have to jump through hoops so that they can spend money on a product.
  17. Death_Badger

    Invul ponderings

    I'm currently levelling a EM/Inv brute. hitting 28 was like flicking a switch going from squishy to awesome. It's amazing that one power can make so much difference but invincibility certainly does.

    It also doesn't help the amount of exotic damage floating around in the teens/early 20s, spectral demons and spectral demon lords just ate me up.
  18. Death_Badger

    2 ?s

    2 accounts, 50+ alts, used second build on two (a widow and a bane) in order to see how the other half lived.

    Might actually use the second build if it was more like WoW, in that it could be changed on the fly and had no cooldown.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    Aion? Though "better" is still to be seen, long term (and US/EU as opposed to Asia,) they most certainly are PVP focused. Much of what you do is in the Abyss, and post-20, there's only one zone that's free from rifters coming out to do missions and hunt.
    If Aion is doing so much better than CoH why have they recently had huge server cuts? (from 13 US servers to 4).
  20. Quote:
    Originally Posted by Arbiter_Shade View Post
    Off the top of my head I can not name a single MMO that has not had PvP in some form released in the past year but I can name a few that had a focus on it and guess what? They are doing better than this game.
    I'm curious. Which are the recently released games that are doing better that have a pvp focus?
  21. being softcapped to everything isn't the be all end all. I found that striking a balance between defense and offense is the best compromise. As a for instance , you get virtually nothing from those Detonation sets other than a little defense, whereas positrons blast give you much nicer bonuses.

    This is my build. I am quite happy killing on x8 missions without my pets, but the pets speed things up.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Longfang
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Suppression
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance/Recharge
    Level 12: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (17) Positron's Blast - Damage/Endurance
    • (19) Positron's Blast - Damage/Recharge
    • (19) Positron's Blast - Damage/Range
    • (21) Positron's Blast - Accuracy/Damage/Endurance
    • (21) Positron's Blast - Chance of Damage(Energy)
    Level 14: Health
    • (A) Miracle - +Recovery
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Aim
    • (A) Adjusted Targeting - Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (25) Endurance Modification IO
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance
    • (27) Aegis - Resistance/Endurance/Recharge
    • (27) Aegis - Resistance/Recharge
    • (29) Aegis - Psionic/Status Resistance
    Level 26: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 28: Serum
    • (A) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal
    • (33) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Frag Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Recharge
    Level 35: Summon Spiderlings
    • (A) Call to Arms - Accuracy/Recharge
    • (39) Call to Arms - Accuracy/Damage
    • (39) Call to Arms - Damage/Endurance
    • (40) Call to Arms - Accuracy/Damage/Recharge
    • (40) Call to Arms - Endurance/Damage/Recharge
    • (40) Call to Arms - Defense Bonus Aura for Pets
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Damage/Endurance
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 41: Web Envelope
    • (A) Gravitational Anchor - Chance for Hold
    • (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (45) Gravitational Anchor - Accuracy/Recharge
    • (45) Gravitational Anchor - Immobilize/Endurance
    • (45) Gravitational Anchor - Immobilize/Recharge
    Level 44: Disruptor Blast
    • (A) Javelin Volley - Accuracy/Endurance/Recharge
    • (46) Javelin Volley - Accuracy/Damage/End/Rech
    • (46) Javelin Volley - Damage/Endurance/Recharge
    • (46) Javelin Volley - Damage/Recharge
    Level 47: Summon Blaster
    • (A) Soulbound Allegiance - Chance for Build Up
    • (48) Soulbound Allegiance - Damage/Recharge
    • (48) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (48) Soulbound Allegiance - Accuracy/Recharge
    • (50) Soulbound Allegiance - Damage/Endurance
    Level 49: Hasten
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 5% Defense
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 10.2% Defense(Fire)
    • 10.2% Defense(Cold)
    • 16.4% Defense(Energy)
    • 16.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 17.7% Defense(Ranged)
    • 12.7% Defense(AoE)
    • 4% Enhancement(Heal)
    • 74% Enhancement(Accuracy)
    • 68.8% Enhancement(RechargeTime)
    • 7.5% Enhancement(Range) (in PvP)
    • 18% FlySpeed
    • 92.4 HP (8.62%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • MezResist(Confused) 7.5%
    • MezResist(Held) 11.9%
    • MezResist(Immobilize) 7.5%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 9.7%
    • 22.5% (0.39 End/sec) Recovery
    • 56% (3 HP/sec) Regeneration
    • 11.9% Resistance(Smashing)
    • 11.9% Resistance(Lethal)
    • 18.5% Resistance(Fire)
    • 18.5% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 16.3% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 23% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Thunderstrike
    (Channelgun)
    • 2% (0.04 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Steadfast Protection
    (Crab Spider Armor Upgrade)
    • 3% Defense(All)
    Thunderstrike
    (Longfang)
    • 2% (0.04 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Combat Training: Defensive)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Suppression)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Venom Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Aegis
    (Fortification)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Gaussian's Synchronized Fire-Control
    (Tactical Training: Leadership)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Doctored Wounds
    (Serum)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Frag Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Call to Arms
    (Summon Spiderlings)
    • 2.5% (0.04 End/sec) Recovery
    • 16.1 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    • 1.89% Resistance(Smashing,Lethal)
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 5% Defense
    Expedient Reinforcement
    (Call Reinforcements)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.54 HP/sec) Regeneration
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 10% Resistance(All)
    Gravitational Anchor
    (Web Envelope)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Javelin Volley
    (Disruptor Blast)
    • 2% (0.04 End/sec) Recovery, 7.5% Enhancement(Range) (in PvP)
    • 10% (0.54 HP/sec) RegenerationStatus Resistance 5% (in PvP)
    • 2.5% DamageBuff(All)3.13% Defense(Energy,Negative) (in PvP), 1.56% Defense(Ranged) (in PvP)
    Soulbound Allegiance
    (Summon Blaster)
    • 16% (0.86 HP/sec) Regeneration
    • 32.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • MezResist(Held) 4.4%



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  22. I took a break from the game as well, only recently returning. Super sidekicking/exemplaring is absolutely the best thing to happen to the game. It's an amazing system that i'm sure other games will pinch (makes the teaming options in Champions Online look even more pathetic)

    And OP, how exactly are you going to play all of those games you could have bought if you can't even run ultra mode on CoH?
  23. The end game in most MMOs is rainding, the vast majority of people that raid do it for loot, so that they can show off/improve their character/grind loot faster next time.

    In CoH the traditional endgame is changed somewhat in that you don't need to 'raid' to get loot. However there are many paths to getting good loot within CoH. I personally would consider TFs as alternatives to raids. In fact, I prefer them.
  24. Quote:
    Originally Posted by Wuff View Post
    i can't enter Safemode at the beginning of the starting thing, because my keyboard activates later (something in the BIOS O.รด).

    Changed it, activated Keyboard, entered Save Mode, cleaned all remeining Driver things but nothing changes.

    Updating Drivers without wiping out the remeining things with Driver Cleaner: Same result.

    Alway the same errors...i can't play CoH beacuse my GTS250 does not support several things.

    First version i tried with, was the 257, newer version ist the 258...the latest driver for win xp pro. May the os is the problem and CoX only works with the GTS250 in DirectX10 mode?

    i wouldn't care about it, but i get my Rogue-Expansion 3 Days ago and the support by NCsoft...well there isn't a support^^

    Now it looks as i had payed money for nothing because CoX thinks, my GTS250 sucks and nothing works to get it work
    He doesn't mean start your pc in safe mode, try starting CoH in safe mode
  25. Quote:
    Originally Posted by Obsidius View Post
    Wow, it's been out for a whole week. Those of you who aren't in the know should play faster
    or you should have played the beta to death so you can patronize people with your 'insider knowledge'