Death_Badger

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  1. Its down to playstyles really. If you want to concentrate on your primary then empathy allows you to do that as you just fire off your buffs and you are ready. TA/Kin/Rad require you to use your secondary much more actively.

    However my point is that empathy is not a secondary to avoid.
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Ill or Fire primary

    Kin, Rad, TA, Storm or Sonic secondary

    Avoid: Empathy

    [/ QUOTE ]

    why avoid empathy?

    [/ QUOTE ]
    It's a bit of a waste when soloing (meaning you could get a lot more out of other secondaries) and in many cases it will be hard to take all the powers you want given what you need from your primary/pools. So unless you PvP, I agree with PRAF.

    [/ QUOTE ]

    Yeah its a waste buffing your phantasm with AB and Fort and yourself with Recovery and regen aura....

    Unfortunately some people think that empathy is only good for heals apparently. It has some of the most powerful buffs in the game
  3. [ QUOTE ]
    Ill or Fire primary

    Kin, Rad, TA, Storm or Sonic secondary

    Avoid: Empathy

    [/ QUOTE ]

    why avoid empathy?
  4. I'd take whirling hands as soon as its available
  5. I eould not use that build..Dark Consumption sucks without SOs...Stamina needs to be asap

    I personally never take fly pre SOs due to end drain and speed

    Air sup is not the be all and end all of existence which many people on this forum believe it to be....same with touch of fear
  6. [ QUOTE ]
    [ QUOTE ]
    Still, it's not that bad, I just make sure to have a healer in the group, greens in my tray and let the tank go first while I hop around slicing everything to ribbons.

    [/ QUOTE ]

    Empaths won't help you that much. As an SR, you would be much better off with an FF to boost your defence, or a dark miasma to debuff their accuracy. Either way, you're far better off than with a "healer"

    Take aid self at some point, but stack up on purples. Work with what you have, and improve it.

    [/ QUOTE ]

    Empaths have a little thing called fortitude...

    Anyway SR on teams makes survival tough...the more mobs the more chances of being hit. Solo you should be able to do just about athing on invincible post SOs
  7. neither air superiority or Touch of Fear are needed to solo anything in the game, and in a team you will presumably be there for damage...so controlling mobs isn't needed

    in fact the power you need in order to solo EBs/GMs that are impervious to AS and ToF is MoG
  8. Death_Badger

    Kin/Sonic

    Sirens Song...is it really worth putting damage slots in an attack with virtually no damage?

    Sonics..Even with tactics I personally would be slotting 2 acc as it has a -5 penalty
  9. Death_Badger

    Broadsword/SR

    Slotting no damages in my Parry massively reduces DPS which in turn means i need to survive longer and expend more end to dispatch foes, there is no point as far as i can see in boosting recharge of parry. As it is it double stacks and I'd do nothing else but parry if it recharged any quicker

    Hasten - I simply can't run hasten without burning end in vast amounts...no doubt some bs/sr will pipe up saying 'I can run hasten and attack constantly and never run out of end'

    Recharge in attacks - use end quicker = more downtime... plus my attack chain works fine as is
  10. Death_Badger

    Broadsword/SR

    My current build is

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 32
    Archetype: Scrapper
    Primary: Broad Sword
    Secondary: Super Reflexes
    ---------------------------------------------
    01) --> Hack==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) EndRdx(7)
    01) --> Focused Fighting==> DefBuf(1) DefBuf(7) DefBuf(9) EndRdx(9)
    02) --> Slice==> Acc(2) Acc(15) Dmg(17) Dmg(17) Dmg(19) EndRdx(19)
    04) --> Focused Senses==> DefBuf(4) DefBuf(11) DefBuf(11) EndRdx(13)
    06) --> Swift==> Run(6)
    08) --> Parry==> Acc(8) Acc(15) Dmg(23) Dmg(23) Dmg(25) EndRdx(25)
    10) --> Practiced Brawler==> Rechg(10) Rechg(13)
    12) --> Combat Jumping==> DefBuf(12)
    14) --> Super Jump==> Jump(14)
    16) --> Health==> Heal(16)
    18) --> Dodge==> DefBuf(18)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Quickness==> Run(22)
    24) --> Build Up==> Rechg(24) Rechg(31) Rechg(31)
    26) --> Disembowel==> Acc(26) Dmg(27) Acc(27) Dmg(29) Dmg(29) EndRdx(31)
    28) --> Lucky==> DefBuf(28)
    30) --> Agile==> DefBuf(30)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    Obviously I'll be taking Evade and Elude as my next two powers

    Just a few questions...

    Anyone see any obvious flaws in my build?

    I'm planning on taking medicine pool in the 40s...any thoughts on how best to slot aid self?

    How do the sets cope with 3 toggles? so far I've been fine end wise

    this is probably my final build

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Scrapper
    Primary: Broad Sword
    Secondary: Super Reflexes
    ---------------------------------------------
    01) --> Hack==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) EndRdx(7)
    01) --> Focused Fighting==> DefBuf(1) DefBuf(7) DefBuf(9) EndRdx(9)
    02) --> Slice==> Acc(2) Acc(15) Dmg(17) Dmg(17) Dmg(19) EndRdx(19)
    04) --> Focused Senses==> DefBuf(4) DefBuf(11) DefBuf(11) EndRdx(13)
    06) --> Swift==> Run(6)
    08) --> Parry==> Acc(8) Acc(15) Dmg(23) Dmg(23) Dmg(25) EndRdx(25)
    10) --> Practiced Brawler==> Rechg(10) Rechg(13)
    12) --> Combat Jumping==> DefBuf(12) DefBuf(43) DefBuf(43)
    14) --> Super Jump==> Jump(14)
    16) --> Health==> Heal(16) Heal(42) Heal(42)
    18) --> Dodge==> DefBuf(18) DefBuf(34) DefBuf(37)
    20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
    22) --> Quickness==> Run(22)
    24) --> Build Up==> Rechg(24) Rechg(31) Rechg(31) TH_Buf(43) TH_Buf(46) TH_Buf(50)
    26) --> Disembowel==> Acc(26) Dmg(27) Acc(27) Dmg(29) Dmg(29) EndRdx(31)
    28) --> Lucky==> DefBuf(28) DefBuf(37) DefBuf(42)
    30) --> Agile==> DefBuf(30) DefBuf(37) DefBuf(40)
    32) --> Head Splitter==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
    35) --> Evasion==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(36)
    38) --> Elude==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
    41) --> Aid Other==> Heal(41)
    44) --> Aid Self==> Heal(44) Heal(45) Heal(45) Rechg(45) IntRdx(46) IntRdx(46)
    47) --> Focused Accuracy==> TH_Buf(47) TH_Buf(48) TH_Buf(48) EndRdx(48) EndRdx(50) EndRdx(50)
    49) --> Conserve Power==> Rechg(49)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Critical Hit==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------


    FA is just there for PVP so keeping 2 acc in attacks
  11. I have a spare 10m+ floating around on Defiant so can help out
  12. L50 fire tank Emberwilde, all 3 hp accolades, 6 slotted taunt, 3 recharge slotted rise of the phoenix, 6 slotted heal but no epic hold
  13. I'd be up for this with my L40 brute
  14. gratz on your umpteenth 50
  15. you don't actually need Conserve Power at all, as long as you slot an end recuder in attacks
  16. When you enable it a 'pets' tab appears at the top of your team tab, click it to fetch pet window up
  17. any miss builds a brutes fury (otherwise EA would be pretty sucks)
  18. I use the pet window to buff my pets
  19. Death_Badger

    Ok help me here.

    Air sup/fly is best

    SJ/Acro 2nd best

    Hasten/ss 3rd best

    Groundeds KB protection is pretty good in PVE against anything except AVs/EBs, but power surge has high KB protection. Grounded can only be slotted for damres, which nables you to reach res cap vs energy
  20. With power sink and stamina, conserve power isn't needed

    you need damage mitigation over and above armour and aid self, the best is air superiority

    Aid self doesn't need 2 recharges, if you are using it that much you are losing fury, which is your best damage mitigation

    Power surge can benefit from at least one dam res (capping most damage types) and possibly 3 (for tox resistance) which could help vs the later level snakes and other toxic stuff
  21. well the TF level is 25-30 so you can't use your L23
  22. Death_Badger

    Ice Mistral SF

    i can fetch either my L39 fire/rad corruptor or L36+ elec/elec brute
  23. I can help out too with whatever wilf can't do