Death_Badger

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  1. Thoughts please, Going for a build that is versatile, able to solo and able to tank tank for teams

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: War Mace
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    ------------
    Level 1: High Pain Tolerance Heal-I:50(A), ResDam-I:50(27), ResDam-I:50(29), S'fstPrt-ResDam/Def+:30(46), ImpArm-ResPsi:40(46)
    Level 1: Bash Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/Dmg/EndRdx/Rchg:50(13), P'ngS'Fest-Acc/Dmg:30(13), P'ngS'Fest-Dmg/Rchg:30(15)
    Level 2: Pulverize Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(11), P'ngS'Fest-Acc/Dmg:30(15), P'ngS'Fest-Dmg/Rchg:30(17)
    Level 4: Jawbreaker Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/Rchg:30(11)
    Level 6: Swift Run-I:50(A)
    Level 8: Rise to the Challenge Heal-I:50(A), Heal-I:50(17), Heal-I:50(19), EndRdx-I:50(19)
    Level 10: Indomitable Will LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(46), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48)
    Level 12: Quick Recovery EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 14: Mind Over Body ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(23), ImpArm-ResDam/Rchg:40(23), ImpArm-ResDam/EndRdx/Rchg:40(25)
    Level 16: Health Heal-I:50(A), Heal-I:50(25), Heal-I:50(27)
    Level 18: Hasten RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
    Level 20: Stamina EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
    Level 22: Super Speed Run-I:50(A)
    Level 24: Heightened Senses LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def/Rchg:50(33)
    Level 26: Fast Healing Heal-I:50(A), Heal-I:50(34), Heal-I:50(34)
    Level 28: Whirling Mace Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Dam%:50(37)
    Level 30: Taunt Annoy-Taunt:20(A), Annoy-Taunt/Rchg:20(37), Zinger-Dam%:50(37), Zinger-Taunt:50(50), Zinger-Taunt/Rchg:50(50)
    Level 32: Strength of Will ResDam-I:50(A), ResDam-I:50(39), ResDam-I:50(39)
    Level 35: Shatter Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(42)
    Level 38: Crowd Control Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(43), Sciroc-Dam%:50(43)
    Level 41: Build Up AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(45), AdjTgt-Rchg:50(45)
    Level 44: Boxing P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(45)
    Level 47: Tough TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(48), TtmC'tng-ResDam/Rchg:50(50)
    Level 49: Resurgence RechRdx-I:50(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    +11% DamageBuff
    +3% Defense(Smashing)
    +3% Defense(Lethal)
    +3% Defense(Fire)
    +3% Defense(Cold)
    +3% Defense(Energy)
    +3% Defense(Negative)
    +14.3% Defense(Psionic)
    +3% Defense(Melee)
    +3% Defense(Ranged)
    +12.4% Defense(AoE)
    +2.25% Max Endurance
    +45% Enhancement(Accuracy)
    +154.6 (8.25%) HitPoints
    +MezResist(Immobilize) (Mag 9.9%)
    +MezResist(Sleep) (Mag 2.2%)
    +MezResist(Terrorized) (Mag 2.75%)
    +2.5% Recovery
    +86% Regeneration
    +1.26% Resistance(Energy)
    +10.6% Resistance(Negative)
    +3% Resistance(Psionic)



    ------------
    Set Bonuses:
    Steadfast Protection
    (High Pain Tolerance)
    +3% Def(All)


    Impervium Armor
    (High Pain Tolerance)
    +3% Resistance(Psionic)


    Mako's Bite
    (Bash)
    +MezResist(Immobilize) (Mag 3.3%)
    +28.1 (1.5%) HitPoints
    +3% DamageBuff


    Pounding Slugfest
    (Bash)
    +8% Regeneration


    Mako's Bite
    (Pulverize)
    +MezResist(Immobilize) (Mag 3.3%)
    +28.1 (1.5%) HitPoints
    +3% DamageBuff


    Pounding Slugfest
    (Pulverize)
    +8% Regeneration


    Mako's Bite
    (Jawbreaker)
    +MezResist(Immobilize) (Mag 3.3%)
    +28.1 (1.5%) HitPoints
    +3% DamageBuff


    Pounding Slugfest
    (Jawbreaker)
    +8% Regeneration


    Luck of the Gambler
    (Indomitable Will)
    +10% Regeneration
    +21.1 (1.13%) HitPoints
    +9% Enhancement(Accuracy)


    Impervium Armor
    (Mind Over Body)
    +2.5% Recovery
    +1.88% Defense(Psionic)
    +2.25% Max Max Endurance


    Luck of the Gambler
    (Heightened Senses)
    +10% Regeneration
    +21.1 (1.13%) HitPoints
    +9% Enhancement(Accuracy)


    Scirocco's Dervish
    (Whirling Mace)
    +10% Regeneration
    +3.13% Resistance(Negative)
    +9% Enhancement(Accuracy)
    +3.13% Defense(AoE)
    +3.13% Defense(Psionic)


    Annoyance
    (Taunt)
    +4% Regeneration


    Perfect Zinger
    (Taunt)
    +MezResist(Terrorized) (Mag 2.75%)
    +10% Regeneration


    Scirocco's Dervish
    (Shatter)
    +10% Regeneration
    +3.13% Resistance(Negative)
    +9% Enhancement(Accuracy)
    +3.13% Defense(AoE)
    +3.13% Defense(Psionic)


    Scirocco's Dervish
    (Crowd Control)
    +10% Regeneration (Exceeded 5 Bonus Cap)
    +3.13% Resistance(Negative)
    +9% Enhancement(Accuracy)
    +3.13% Defense(AoE)
    +3.13% Defense(Psionic)


    Adjusted Targeting
    (Build Up)
    +2% DamageBuff
    +1.26% Res(Energy, Neg)


    Pounding Slugfest
    (Boxing)
    +8% Regeneration


    Titanium Coating
    (Tough)
    +MezResist(Sleep) (Mag 2.2%)
    +28.1 (1.5%) HitPoints






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  2. [ QUOTE ]
    [ QUOTE ]

    There are also at least two level 50 outdoor maps that feature arcane-salvage-dropping-enemies on CoH.


    [/ QUOTE ]IIRC, at least two carnie maps, the behemoths, maybe some CoT ones, few wolf maps (sadly all timed, I wish I had a pre-nerf US char...), and I'm fairly sure there's some BP too.

    [/ QUOTE ]

    psychic Clockwork also drop arcane salvage, and there are 2 maps of those
  3. Death Badger L50 Spines/Regen Scrapper
  4. [ QUOTE ]
    Everything is pretty much worthless until level 35 .

    [/ QUOTE ]

    no, common drops have paid for my last few alts to be fully SO'd up at L22.

    And its also a fallacy that COT are tough. After L40 they are one of the easiest factions in the game. Behemoths, Air Thorns and Death Mages are about all you face.
  5. I don't get it, whats the point in earning huge amounts of prestige? Once you have a base and the rent is covered, what else do you need?
  6. I am getting rid of my 2nd account so can free up a few names for people to use. Not desperate to re use them myself, so drop me a line if you want to make/rename an alt to any of these and I will delete them for you:

    Combat Wombat
    Swivel
    Lobotomy
    Fata Morgana
  7. I'll be there either with Death Badger Spines/Regen or Ice Tek Ice/Storm troller
  8. At L32 I have all 4 combos, all willpower powers available so far, and stamina.... oh and a jingle jet
  9. I find that calling a tanker a scranker is just an excuse to pkay a tanker badly. It doesn't really matter what kind of build they have, as long as they can control aggro. A tank that doesn't control aggro is not an asset to any team. Virtually any AT could replace them and improve team performance.
  10. Unfortunately no one can tell you if you will like it or not. It is a very nice set with elements of most other defensive sets mixed in. It isn't outstanding in any one area but it doesn't have any huge weaknesses.
  11. For a start you have concentrated too much on defenses. The 2 attacks you have are 2 of the weakest in the set (and the 2 most people don't take). Your damage will increase massively with the addition of Follow up. The life of a SR scrapper is a gamble, they either miss or hit hard, as you progress they will miss more often, and you will be able to take powers which mitigate the damage more (like focus and shockwave)
  12. Death_Badger

    Regan help

    Depends on your level, what powers you have what primary you are.... And whatever sets you are you have to keep track of your health
  13. Death_Badger

    whirling hands

    A tank is someone who can hold aggro and cares about team survivability

    A scranker is someone who only cares about his own survivability
  14. Looks fine, except spine burst may be a bit pointless for PVP. Also Hasten & Superspeed may be more use than boxing and tough in pvp... main defense in PVP is dull pain being up as often as possible

    epic wise Energy mastery for conserve power and focused accuracy is always good pvp wise
  15. Archery
    Snap Shot 37.8 Damage
    Aimed Shot 55.6 Damage
    Fistful of Arrows 50.6 Damage
    Blazing Arrow 145.2 Damage
    Explosive Arrow 50.1 Damage
    Ranged Shot 153.5 Damage
    Rain Of Arrows 150.1 Damage

    Assault Rifle
    Burst 60.1 Damage
    Slug 91.2 Damage
    Buckshot 50.6 Damage
    M30 Grenade 50.1 Damage
    Sniper Rifle 153.6 Damage
    Flamethrower 106.8 Damage
    Ignite 111.2 Damage
    Full Auto 156.9 Damage

    Please explain how exactly Archery does more damage?
  16. Death_Badger

    MA or Katana?

    I have played all of the others to high level too, Inv I only got to L26. I may give it another go (though with claws) as I think Inv benefits a lot from the Invention system and is really a late developer
  17. Death_Badger

    Spines/Dark

    [ QUOTE ]
    Looks like a nice build to me...

    You might want to consider putting a Scirocco's Dervish: Chance for Lethal Damage in Quills and Death Shroud, with that kind of a tickrate and the amount of enemies you will want to be facing with a spines/dark your dps will shoot skywards . Might be a good idea to put that SD: CfLD in your other AoEs as well.

    [/ QUOTE ]

    I don't see the point of the SD:CFLD in an already high damage build, I can easily kill red minions with energy torrent/throw spines/spine burst, I would prefer to make sure my accuracy, damage, end reductions are all pretty high. A proc would mean lower accuracy, damage or end reduction. I don't feel its a good payoff.
  18. Death_Badger

    Spines/Dark

    [ QUOTE ]
    IF you make it up to 4 Impervium armors in each toggle, you loose about .5% bonus, but gain 2.25% max end.

    I normally suggest tough to make things easier for a /DA, but @ 26 days for 1-50 I guess you don't need it that much..

    [/ QUOTE ]

    I don't consider the cost in Inf to be worth losing the +5% run speed and +1.5% health bonuses. I really don't have any end issues unless I have to run FA for any extended time.
  19. thanks for the comments, going to give stone melee a try
  20. Death_Badger

    Spines/Dark

    I decided to make a new version of Death Badger on Union. The priginal was spines/regen. To make this one different I went Spines/Dark. The toon was created 26 July and 25 days later is sitting 4 bars from 50.

    This is the final build

    The main real weaknesses are in dealing with big hitters. 35% res and no +MaxHP can mean you get taken pretty low, pretty fast, and sometimes if you get stuck in an attack animation you can't always get the dark regen fired off. Other than that its a great combination of sets. IOs reduce any endurance worries to nothing
    Hero Plan by Mids' Hero Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge <ul type="square">[*] (A) Touch of Death - Accuracy/Damage: Level 40[*] (3) Touch of Death - Damage/Endurance: Level 40[*] (3) Touch of Death - Damage/Recharge: Level 40[*] (5) Touch of Death - Accuracy/Damage/Endurance: Level 40[/list]Level 1: Dark Embrace <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 30[*] (5) Impervium Armor - Resistance/Endurance: Level 40[*] (7) Resist Damage IO: Level 50[*] (7) Impervium Armor - Resistance: Level 40[*] (9) Endurance Reduction IO: Level 50[/list]Level 2: Spine Burst <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (9) Scirocco's Dervish - Damage/Endurance: Level 50[*] (11) Scirocco's Dervish - Damage/Recharge: Level 50[*] (11) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (13) Cleaving Blow - Damage/Endurance: Level 50[*] (13) Multi Strike - Accuracy/Damage/Endurance: Level 50[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Aegis - Resistance/Endurance: Level 50[*] (15) Aegis - Resistance: Level 50[*] (15) Titanium Coating - Resistance/Endurance: Level 50[*] (17) Titanium Coating - Resistance: Level 50[*] (17) Titanium Coating - Resistance/Endurance/Recharge: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Empty[/list]Level 8: Impale <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage: Level 35[*] (19) Entropic Chaos - Damage/Endurance: Level 35[*] (19) Devastation - Accuracy/Damage: Level 50[*] (21) Devastation - Damage/Endurance: Level 50[*] (21) Devastation - Damage/Recharge: Level 50[*] (23) Devastation - Accuracy/Damage/Recharge: Level 50[/list]Level 10: Obsidian Shield <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (23) Aegis - Resistance/Endurance: Level 50[*] (25) Titanium Coating - Resistance/Endurance: Level 50[*] (25) Titanium Coating - Resistance: Level 50[*] (27) Titanium Coating - Resistance/Endurance/Recharge: Level 50[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Dark Regeneration <ul type="square">[*] (A) Accuracy IO: Level 50[*] (29) Numina's Convalescence - Heal/Endurance: Level 50[*] (31) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (31) Miracle - Heal/Endurance: Level 40[*] (31) Miracle - Heal/Endurance/Recharge: Level 40[*] (33) Miracle - Endurance/Recharge: Level 40[/list]Level 18: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration: Level 30[*] (33) Miracle - +Recovery: Level 40[*] (33) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (50) Healing IO: Level 50[*] (50) Healing IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (34) Endurance Modification IO: Level 50[*] (34) Endurance Modification IO: Level 50[/list]Level 22: Death Shroud <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage: Level 50[*] (34) Cleaving Blow - Damage/Endurance: Level 50[*] (36) Cleaving Blow - Damage/Recharge: Level 50[*] (36) Cleaving Blow - Accuracy/Recharge: Level 50[*] (36) Multi Strike - Accuracy/Damage: Level 50[*] (37) Multi Strike - Accuracy/Damage/Endurance: Level 50[/list]Level 24: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 26: Ripper <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (37) Scirocco's Dervish - Damage/Endurance: Level 50[*] (37) Scirocco's Dervish - Damage/Recharge: Level 50[*] (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (39) Multi Strike - Accuracy/Endurance: Level 50[*] (39) Multi Strike - Accuracy/Damage/Endurance: Level 50[/list]Level 28: Quills <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow: Level 50[*] (40) Pacing of the Turtle - Damage/Slow: Level 50[*] (40) Pacing of the Turtle - Accuracy/Endurance: Level 50[*] (40) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50[*] (42) Multi Strike - Damage/Endurance: Level 50[*] (42) Cleaving Blow - Damage/Endurance: Level 50[/list]Level 30: Cloak of Darkness <ul type="square">[*] (A) Gift of the Ancients - Run Speed +7.5%: Level 40[*] (42) Kismet - Accuracy +6%: Level 30[*] (43) Endurance Reduction IO: Level 50[/list]Level 32: Throw Spines <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (43) Positron's Blast - Damage/Recharge: Level 50[*] (43) Positron's Blast - Damage/Endurance: Level 50[*] (45) Positron's Blast - Damage/Range: Level 50[*] (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (45) Detonation - Accuracy/Damage/Endurance: Level 50[/list]Level 35: Oppressive Gloom <ul type="square">[*] (A) Stupefy - Endurance/Stun: Level 50[*] (46) Stupefy - Stun/Range: Level 50[/list]Level 38: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Special:Cytoskeleton Exposure[*] (46) Special:Cytoskeleton Exposure[*] (46) Special:Cytoskeleton Exposure[/list]Level 47: Energy Torrent <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (48) Positron's Blast - Damage/Endurance: Level 50[*] (48) Positron's Blast - Damage/Recharge: Level 50[*] (48) Positron's Blast - Damage/Range: Level 50[*] (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Healing IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6.5% DamageBuff[*]+1.25% Defense(Energy)[*]+45% Enhancement(Accuracy)[*]+12.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+103.9 (8.63%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Immobilize) (Mag 2.75%)[*]+MezResist(Sleep) (Mag 10.5%)[*]+13.5% Recovery[*]+54% Regeneration[*]+3.15% Resistance(Fire)[*]+3.15% Resistance(Cold)[*]+6.25% Resistance(Negative)[*]+17.5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Touch of Death[u]
    (Lunge)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +18.1 (1.5%) HitPoints[*] +2.5% DamageBuff[/list][u]Steadfast Protection[u]
    (Dark Embrace)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Impervium Armor[u]
    (Dark Embrace)<ul type="square">[*] +2.5% Recovery[/list][u]Scirocco's Dervish[u]
    (Spine Burst)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Aegis[u]
    (Murky Cloud)<ul type="square">[*] +5% RunSpeed[/list][u]Titanium Coating[u]
    (Murky Cloud)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Entropic Chaos[u]
    (Impale)<ul type="square">[*] +10% Regeneration[/list][u]Devastation[u]
    (Impale)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[*] +3% DamageBuff[/list][u]Aegis[u]
    (Obsidian Shield)<ul type="square">[*] +5% RunSpeed[/list][u]Titanium Coating[u]
    (Obsidian Shield)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
    (Dark Regeneration)<ul type="square">[*] +12% Regeneration[/list][u]Miracle[u]
    (Dark Regeneration)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[/list][u]Cleaving Blow[u]
    (Death Shroud)<ul type="square">[*] +1% Recovery[*] +1.25% Defense(Energy)[*] +1% DamageBuff[/list][u]Multi Strike[u]
    (Death Shroud)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[/list][u]Scirocco's Dervish[u]
    (Ripper)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Multi Strike[u]
    (Ripper)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[/list][u]Pacing of the Turtle[u]
    (Quills)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[*] +2.5% Enhancement(Slow)[*] +9% Enhancement(Accuracy)[/list][u]Gift of the Ancients[u]
    (Cloak of Darkness)<ul type="square">[*] +7.5% RunSpeed[/list][u]Positron's Blast[u]
    (Throw Spines)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Stupefy[u]
    (Oppressive Gloom)<ul type="square">[*] +2.5% Recovery[/list][u]Karma[u]
    (Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Positron's Blast[u]
    (Energy Torrent)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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    |-----------------------------------------------------------------------------|
    </pre><hr />
  21. Death_Badger

    Multiple Gratz

    The following Tanc members have recently hit 50 on Onion

    Ruby Tuesdae Spines/Inv aka Red Giant
    Virgo Fire/Kin aka Highguard
    Damestos Empath/? aka Dameron (L50 no 13!!!!)
    Damourite Ice/Rad aka Dameron (L50 no 14!!!!)
    Viperswipe Spines/Inv aka Speedwave
  22. Heh, not going for EM, I have a EM/Inv brute, a EM stalker, 2 /energy blasters and a /energy tank so pretty bored of the animations on those
  23. I have an elec/elec brute which I created when elec brutes were 1st available and got to L41, however I am very disappointed with his damage output so have decided to create a new brute.

    Elec armour is a must, I have an Inv brute, a fire tank, a dark scrapper and a EA stalker.

    The choices for primary are SS, Stone or fire as I have plenty of alts which use the other attracks. Anyone care to comment on the pros and cons of these? at the moment I am swaying towards stone/elec...