Death_Badger

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  1. [ QUOTE ]
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    The only negative for me is the taunt aura, its too small and pretty much ineffective vs +3s or higher.

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    Taunt slotted? Gauntlet helps as well.

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    I have taunt 6 slotted, and Whirling Mace is loaded with accuracy/recharge and PROCs. However biggest problem is until teams learn that you aren't lieing about the taunt aura and actually wait a couple of seconds for you to get aggro , rather than launching attacks as you run in.
  2. L22 Plant/Ice Dominator Frozen Ivy any good to you?
  3. Ok so we are a way into the latest Mod, hopefully there are a few WP tanks out there that have actually been played . Just wondering on peoples thoughts regarding them.

    My own opinion is that its a really nice set. You are never truly amazing, but you do have a high degree of survivability. The powers are nicely ordered and Quick Recovery overcomes the end prob that early tanks always have. In fact I enjoyed my 1st 50 WP tank so much I'm going to make one that actually does damage! The only negative for me is the taunt aura, its too small and pretty much ineffective vs +3s or higher.

    Anyway I loaded up my tank onto test and got some nice figures with realstats.

    <ul type="square"> Smashing res 70.3% def 34.75%
    Lethal res 70.3% def 24.75
    Fire res 16.67% def 35.24%
    Cold res 11.67% def 35.24%
    Energy res 11.67% def 38.67%
    Negative res 16.67% def 33.67%
    Psi res 42.98% def 24.7%
    Toxic res 11.67%[/list]
    As well as that I have 2611hp, regenerate at between 49hp/sec and 170hp/sec depending on the number of enemies and rcover 4.13 end/sec. A very versatile mix of res, def and regen. Very tough to kill from my experience in game.
  4. Death_Badger

    change to rage

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    All numbers necessary were already given by Mael, you only added mace numbers, which are hardly relevant since mace is an underperforming set.

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    Hammerfall mentioned mace, I answered him. You may think that mace is an underperforming set but I dont' think that nerfing rage has something to do with it.

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    3) I'm quite honest about the fact that I'm intelligent...or did you mean something else?

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    or modest.

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    Actually I mentioned mace, way back in response to a post stating that rage wasn't an actual buff but simply bringing SS into line with other sets therefore it didn't actually need any negative effect. I was proving that Superstrength is more than balanced. I wasn't suggesting in any way that super strength required a nerf. Want empyrical evidence?

    I loaded up my L50 SS tank (plain IOs only, no sets) and found a L50 Behemoth overlord. I killed it in 4 shots, Haymaker doing 147 damage and KO Blow doing 319.

    I loaded up my WM tank (Io setted out) found the same mob and took 7 attacks to kill it, with Shatter doing 196 damage and Jawbreaker 170.

    War mace is much weaker than SS, even without activating rage, despite your claim that SS is the 'badest' of the S/L sets (and before you criticise anyones intellect make sure you are capable yourself. Something is not the baddest (even if it was spelt correctly) its the worst)
  5. Death_Badger

    change to rage

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    And now if you want to talk about casting time: seismic smash 1,5s, energy transfert 1s. Honesty...

    SS is not the overpowered set you're trying to tell everyone here.

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    I'm not telling everyone its overpowered, simply that it isn't underpowered. If you want underpowered try making a war mace tank.
  6. Its not so much the damage i had a problem with but the stuns, particularly at low level. Probably why i've never made it past 16 with a kheld.
  7. Death_Badger

    change to rage

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    KO Blow WITHOUT rage is over 50% more powerful than the hardest hitting mace attack

    Footstomp WITHOUT rage is 20% more powerful than the equivalent AOE from mace

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    Look at the recharge time and endurance cost.

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    recharge time and endurance cost can be effected by IOs and other powers, base damage and cast times can't.
  8. Death_Badger

    change to rage

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    Update

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    You'll be happy to know that the Defense Debuff will be going back in and the Recovery Debuff reverted out in an upcoming patch. Also, the Temp power thing is going the way of the Dodo.

    I'll take a look at all this again in I12 to try and balance out the Def/Resist inequality.

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    He said it. I was just on test and omg.

    But def/ res inequality? Does he mean, dare I say it, the overall inequality in in invul? They're not gonna up our def are they? Are they?

    Or is he talking about something in rage I missed?

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    The defense Debuff in the statement from castle which you quoted. Obviously it points out the fact that SS tanks which have defence as a form of damage mitigation are currently penalised more by the rage drop than tanks which are resist based. (eg a fire/ss tank would suffer no ill effects from the defence debuff but a ice/ss would, therefore making it unfair on the ice tank)
  9. Death_Badger

    change to rage

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    If Rage is pushing the levels of damage past all the other sets in terms of DPS be it in ST or AoE then none of the other sets use build up but they do.

    SS is not king of ST.
    SS is not king of AoE.

    I think comparing one power against the next or simply looking at the bars on Mids Planner won't give anyone a true picture.

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    True, however Lionsbane stating that the damage buff from Rage isn't actually a buff is probably the most ridiculous statement ever in the history of these boards.
  10. Death_Badger

    change to rage

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    Steel, it's true rage buffs damage. I know that.
    But the reason it has to do that because without rage the set is completely lame compared to trhe other powersets.
    As an example of what i mean, raged up, with the 80% buff, the ss tanker damage is way behind energy melee and somewhat behind stone melee. In a real sense it isnt a buff at all. It's a prop up for a broken set.

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    Have you actually played other sets or looked at the damage figures anywhere?

    KO Blow WITHOUT rage is over 50% more powerful than the hardest hitting mace attack

    Footstomp WITHOUT rage is 20% more powerful than the equivalent AOE from mace

    KO Blow without rage does equal damage to Stone Melees Seismic Smash, and footstomp is more powerful than tremor

    KO Blow without rage is more powerful than Greater Fire Sword

    In fact the only single target attack that does more damage than KO Blow is Energy Transfer.

    Super Strength is not gimped without Rage and is in fact the best offensive tanker set with rage as it currently stands.

    Please check your figures before you shout DOOM!

    (and yes I have a L50 SS tank who will need his build altering to deal with the change.
  11. [ QUOTE ]
    Read my first post it does say we are gonna try to break the 75min marker by 8mins

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    Sigh, obviously you are as incapable of understanding written English as you are at spelling. As stated, I never read that post. I joined as a PUG via a Global channel.


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    iirc u were not the most compedent of scrappers ive ever seen either, and you were making a mess of things through out, ur not a team player bud, thanks for helping break the record, but u refused to help in most cases. and yes we have logs. the only one who is looking stupid now is you. I reccomend u keep stum next tim u think opening ur mouth and flaming is a good idea. WE Have more ammo on u if needs be (not a threat just a statement)

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    I think actually the only one looking stupid here is you. You have a reputation for being abusive and argumentative in the Union Badgehunters Channel. Later that same night you also got into an argument with someone else. In what way did I refuse to help I wonder? I was ghosting missions as I had full invisiblity and also stating what needed to be done in the ghostable missions (ie we need to kill the security agent and mobs around him, we need to kill people on hostage etc). And if we need to discuss competence, I wasn't the one who spent the whole AV fight dead because I stood next to him when he was firing off his AOEs. I think anyone will realise from your statement regarding debuffers that you are frightfully unaware of how to play the game well.

    And yes I was sceptical that someone disconnected for 20 mins then managed to reconnect as we started the final mission.
  12. Agree totally. I am amazed at the team assembling at low level. I found I could cope on a 4/5 man team ok, but often the leader would then add more (and they would never be support types) and expect me to run in and take an alpha.
  13. 1) Speed run to me does not equate to we must beat a certain time

    2) I think you will find that I was the only member of the team that had full invisibility (Cloak of Darkness and Stealth IO) and I was stood next to the AV while you lot were trying to run through mission with speed boost (and dieing) It wasn't a case of me not listening, but a case of you not assembling a team that could actually cover all the bases required for a speed run (an illusion troller would have shaved a lot of time off the run, Damage is not the answer, debuffers increase the damage output by more than an extra blaster). I think your reaction in this thread shows the level of maturity we are dealing with here. (If things don't go my way i'll stamp my feet and hold my breath and call you names bwah.)
  14. Death_Badger

    change to rage

    I thought the SS buff was that KO Blow changed from a clobber like power to a high damage power.
  15. Death_Badger

    change to rage

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    OMG

    This whining really makes me angry.
    There are so MANY powers in the game that are totally broken and underperforming to the degree of uselessness and you whine about a change to rage, eat some blues if you low on end.

    Let me see, RAGE gives:

    80% dmg buff thats TWO lvl 50 dmg IOS you can theoretically skip in your powers and STILL be about same as all other sets.

    31% tohitbuff thats 1 lvl 50 acc IO you can skip in ALL powers.

    SO this let you slot 3 end reducers in your attacks if you have end issues.

    No other selfbuff in the whole game this overpowered, so stop whining about it beeing changed especially if its not a nerf but only an adjustment to auras......

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    I think you'll find Super strength powers are balanced on the basis Rage is in the set, the 1st 3 powers do significantly lower damage than other sets equivalents.
  16. Death_Badger

    change to rage

    The recovery debuff is a harsher penalty on those that generate more End per second, and they are presumably the ones who need end to run effectively

    I think as it stands the power is as dangerous tanking for a team with the rec debuff as it is with only affecting yourself. I personally would be very wary about using it. If they are bothered about stacking it, then they should code it so it doesn't stack.
  17. I joined this from the Union Badge Hunters Channel and therefore had not read this post. I must say I was appaled by the attitude of the OP. In the final mission he abused everyone and demanded we do things his way and threatened to kick us if we didn't.

    When I brought up his attitude I got told learn to read u nub (despite the fact that as stated I joined as a PUG and was not informed of any time record attempt)

    Other people on the team also expressed dissatisfaction at the attitude on display.

    Suffice to say, I won't be gracing any other TFs the OP decides to run.
  18. [ QUOTE ]
    Spines/regen

    Spines is the best scrapper primary not for the damage, but because it has a ranged attack that does good damage.

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    and it immobs, and they have tons of slow
  19. Death_Badger

    change to rage

    Urk, really don't like that. My fire/ss would prefer def debuff
  20. My longest serving character is AR/Energy. I have always had Total Focus in my build until recently. I respecced it out and haven't missed it to be honest. Just wondered what other thoughts were regarding this? Yes it is a nice big damage power with high mag stun, but the animation is sooooo slow. When soloing I find i can fire off several attacks doing mopre damage in the time that TF animates, in team play often the enemy is on full life at the start of the animation but dies before the damage is dealt.

    Any thoughts regarding the power? (just out of curiosity more than anything (not suggesting it hets changed in any way)
  21. I thought it may be of interest/use to folks to start a list of as many Defiant Supergroups as possible. To advertise said SGs, etc. Please keep your posts to the relevant information about the SGs. I have posted below details of SG I'm in, please keep to a similar format

    Name: The Awfully Nice Chaps

    Website: http://www.freeyabb.com/phpbb/index.php?mforum=tanc

    Contacts: @Death Badger, @Dameron, @Target, @Wilfred

    Notes:
    Run a SG only night on Mondays (Villains) and Thursdays (Heroes) on either Defiant or Union, which involves levelling the same team from 1 to 50.

    Fairly mature and like a nice cuppa.
  22. People who may want to join a SG may need to be aware of the reputation of thats SGs leader(s).

    That said, any SG that needs to pay people to join isn't worth joining imo.
  23. Death_Badger

    change to rage

    Anyway enough of this talk about Rage. We all seem to agree its a good thing, people are just arguing over maths now.

    More important is the statement that they are changing some of the Mace AOE powers. Wild Speculation on what might change anyone ? (I just hope they change knockback to knockdown)
  24. I thought the star of the video was that handsome tank in manpants.

    Good work Chap!
  25. [ QUOTE ]
    Imo nothing can beat the lockdown capability of earth/storm.

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    i prefer earth/rad for out and out control.