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Posts
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Joined
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It really all boils down to do you want access to oil slick or rain of arrows first. Defenders do better debuff numbers and have early access to Oil Slick, while Corruptor will have earlier access to Rain of Arrows and do slightly more damage, but it's pretty close solo. Corruptor will also have a waster power by being forced into taking the immob, which is mostly useless outside of AV fights.
It's easier for a defender to IO softcap to ranged due to higher numbers for leadership pool powers. -
It provides very good s/l resists, moderate resist to everything else other than psi, capped def with a foe in melee range, capped hp with perm dull pain, an great heal in your attack chain, and a endurance recovery tool. It't weakness is psi damage and stacked def rebuffs, but because of the capped hp, resists and heal from siphon life it can still survive well against the things it't weak to.
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For Dark Armor, there is one imperative in IO slotting. If you only slot one io, slot a Theft of Essence chance for end in Dark Regen. It can turn your biggest end drain into an end recovery power. Even still, you should slot end reducers into your attacks, and consider going body mastery and/or cardiac alpha foe end issues.
If you are going Leviathan, you really should only get water spout and hibernate unless it is critical to your concept to throw fish.
Kinetic melee.... I have played the set up to 30 on a scrapper, stalker, and tank before deleting each time. I really want to like the set, it's fast, and power siphon is great, but I can't seem to stick with the animations and sounds. -
I can't speak to stalkers as I haven't tried the set on them or tankers, but regarding the brute vs scrapper pov, I don't yet know how they will feel at top level. Both my brute and scrapper are under 20, but the brute feels much more powerful, but that is mostly due to fury hugely distorting low level play. Once the scrapper gets to the level 30 range I have a feeling crits will start to catch up. I can't wait to see crushing uppercut crit.
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Now that Kat/Elec is an option for brutes, do you have any thoughts on the set for them? I have a lowbie that is being neglected with street justice, but it seems very durable with very little offense lost. Gamblers cut is awesome for building fury.
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Here is my Granite. I went Dark Melee instead of Elec for to hit debuff sets. It's crazy expensive but it has tons of rechage, run speed, and enough +damage to almost overcome granites penalties at 0 fury.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
pool boy 2: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(33)
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(40)
Level 4: Super Jump -- ULeap-Stlth(A)
Level 6: Jump Kick -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rechg%(7), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), GftotA-Run+(43)
Level 10: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(11), KinCrsh-Rchg/KB(11), KinCrsh-Rechg/EndRdx(25), KinCrsh-Dmg/EndRdx/KB(33)
Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(34), Hectmb-Dmg(42)
Level 14: Acrobatics -- EndRdx-I(A)
Level 16: Maneuvers -- GftotA-Run+(A), RedFtn-EndRdx(17), RedFtn-Def(17), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(42)
Level 18: Assault -- EndRdx-I(A)
Level 20: Teleport -- EndRdx-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), Aegis-ResDam/EndRdx(23), Aegis-ResDam(29)
Level 24: Recall Friend -- EndRdx-I(A)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(46)
Level 28: Vengeance -- GftotA-Run+(A)
Level 30: Teleport Foe -- Winter-ResSlow(A)
Level 32: Long Range Teleport -- RechRdx-I(A)
Level 35: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(36), Apoc-Dam%(37), Cloud-%Dam(37)
Level 38: Granite Armor -- HO:Ribo(A), HO:Ribo(39), HO:Ribo(39), GftotA-Def(39), GftotA-Run+(40), Ksmt-ToHit+(40)
Level 41: Darkest Night -- HO:Enzym(A)
Level 44: Dark Obliteration -- SipInsght-Acc/Rchg(A), SipInsght-Acc/EndRdx/Rchg(45), JavVoll-Dam%(45), JavVoll-Acc/Dmg(45), JavVoll-Dam/Rech(46), JavVoll-Acc/Dmg/End/Rech(46)
Level 47: Spring Attack -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Summon Widow -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(9), Numna-Heal(15), Mrcl-Rcvry+(31), RgnTis-Regen+(31), Mrcl-Heal(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(9), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(31)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I don't have access to mids at work, but I think an elm/stone brute would be great for this. charged brawl has good EPA and fast recharging, take Jacobs ladder for a good spa single target and aoe attack, and stone to skip every power until granite. granite gives status and resistance, fury boost pool attacks more than crits, and teleport is easy to fit to overcome the movement penalties of granite.
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StJ/Ela Brute as a Blanka tribute character.
StJ/WP scrapper for a natural brawler. -
Brutes, followed closely by Scrappers. Brutes have an easier time in low levels for normal play due to fury, but scrappers catch up at SOs. Soldiers of Arachnos, Tankers and Stalkers also solo well, coming in slightly behind Brutes and Scrappers.
Honestly though, any archetype can solo quickly in todays game if you build for it and choose a solo friendly powerset.It's just easier on the ATs listed because you can build a strong combo of offense and defense with status protection early. -
Don't discount the 95% DDR SR gets. It's the difference between needing 47 def to stay at the soft cap on the ITF and well over 50. I don't count shield with hamios as that is a known bug. Any other def set or resistance set with pool/io soft cap will see cascading def failure if enough rebuffs are Applied.
Also, a SR tank can hit the soft cap without any io investment. This can let you build for more options in ioing than brutes or scrappers who need to get to the soft cap first. -
I don't know about the unlocks, but the Rune Soldier rifle is a pretty good model for a magic crossbow.
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I am running a SR/KM speedster concept here. So far the mix of KD, Stuns, and -dam has stacked nicely with my high defense. I'm still lowbie, but trying to decide which build route to go. One one hand, since it is so easy to reach the softcap to all, I could skip fighting pool and focus on +regen, +hp, +damage and +recharge, or I could build for the incarnate softcap.
I'm pretty sure I am going to go redside briefly to pick up patron pools. I was thinking of going Leviathan to pick up all those cones to stack with repulsing torrent and put out some respectable aoe and debuff before closing to melee. Mu and Soul are both attractive though. Mu's AoE is more useful in Melee, and Soul has Gloom and Darkest Night. Decisions, decisions. -
Energy Aura has a taunt as well, and boost recharge. Spines/EA works really well for AoE. Crap Single target though. If you want a scrapper farmer that wont scatter foes to the four winds, I'd go Elec/SD, Elec/EA, or Spines/EA until such time as scrapper damage auras get a taunt component.
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Not really, you can slot Fury of the Gladiator in any PBAoE, and any set can go energy master and take laser beam eyes for the achilles heel. LBE isn't a great attack, but since the lore pets are doing most of the damage reducing the res is worth it.
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I love SR, it was my first 50, but I really don't think it's the best pairing for Mace. I think Mace is better off as either Strong and Pretty (Mace/EA) or Strong and Bashy (Mace/Shield). EA and shield can both softcap and bring much more than SR. Shield has moar damage, and EA has a heal and end management.
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I had a Spines/EA on beta that I loved. Great AoE and a Taunt aura to keep them stuck in quills without running to everywhere, with better recharge and end management that Invuln.
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Has anyone done the math on including eviscerate with the gladiator -res proc in the chain. It does have a long animation time to hurt DPA, but I'm thinking the extra -res could make it very close without nearly as much recharge required.
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So I have been playing around with a Spines/EA on beta, and I must say I am impressed. all that wonderful AoE, a recharge booster, taunt aura, damage aura, slow stacking, end management and ease of softcapping in one toon? yes please. This is finally a spines character I can actually see myself playing.
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WarMace/Shield should be VERY nice, I am planning on making one with i21.
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Okay, so I haven't been on test in 2.5 years, since I got my new machine. I downloaded last night using the NC launcher, and when I log into test the only server I see is Training Room, which has nothing from Freedom on it. Is there some other switch I should be running to install the beta?
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This is making me want to give Kat/Regen a try, but I'm not sure if I want to do it now or wait for i21 and roll it as a Brute. Gamblers' Cut should be awesome for fury as well as procs, and a brutes higher hit points should really boost the health healed via regen.
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KM/SR will feel pretty similar to KM/EA with the following differences:
SR is Positional Defense, not Typed, So you will feel slightly weaker leveling, but it is much easier to softcap to everything.
SR lacks a Taunt Aura, so mobs will run away from you.
SR lacks Endurance Tools and a Heal. (This can be compensated for by Aid Self and/or Alpha and Destiny incarnate abilities.)
On the plus side, SR lacks the Psi Hole.
SR has a flat +20 bonus to recharge, not the unknown sliding bonus EA will have.
SR also has 95% Def Debuff Resistance (Huge bonus) and sliding resists that start to take effect as you lose health.
On the whole, SR has less holes, but it pays for that with being a one trick pony, where EA will have more tricks to fall back on. I think EA has more potential end game though, and SR was my first 50. -
With a SOA your first costume slot is forced into the SOA uniform. Crab spiders will have the leg backpack in all costumes. The Crab Spider is close in game to a predator, although I think a Claws Brute, Stalker, or Scrapper with energy or weapons mastery is pretty close from a concept pov, especially if you are talking about the predator hunting Danny Glover on Predator 2. Laser Beam eyes can simulate that backpack laser, or Suriken/Exploding Shuriken can be that self guided throwing disk, and Targeting Drone would fit very well. I really think I'd go with a Claws/Nin/Weapons Stalker for the concept.