Deacon_NA

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  1. That's Cuban as Ant-Man. I suppose that's an homage to an old Avengers cover, one I don't recall.
  2. I know exactly how Frostwork works. I also believe the author of the Cold Dom guide has a bias against the power. Turboski would tell you of how it's useless against HP capped Tanks, Blasters or Stalkers, but the author neglects to go over the high value a VEAT or Brute would get. Just because, for many ATs, it isn't optimal, doesn't make it a bad power.

    Bottom line, it provides more HP, which not increases Regen, but makes a teammate survivor longer. Period.
  3. Quote:
    1. Do you favour the idea of being able to solo EBs/AVs/GMs, if so/not, why?
    Absolutely.

    Not only should EBs be soloable, I think they can be soloed by any AT with any powerset combo. I'm not saying it would be easy, but it requires using the right insp loadout and *gasp*, thoughtful tactics. Personally, all of my vills are required to solo LR as an EB, as a sort of right of passage. Sometimes, this can take a LOOONG time and a lot of trips to the hospital (hopefully the door is at the portal in Grandville and not Nerva).

    As for AV/GMs, I'm willing to bet the number of characters doing this is extremely low. Personally, I've bagged AVs on a very small percent of my 50s. I think this is fine that the characters with the basic tools and the right build (including bonuses), using solid tactics, can perform very high level feats.

    Quote:
    2. Have you ever soloed an EB/AV/GM, and if so how did you feel afterward?
    I don't take any particular satisfaction defeating any EB, with the very notable exception of Lord Recluse. I take a lot of satisfaction defeating AV/GM class foes. Actually it's getting boring with my Ill/Rad. There's rarely any real danger and defeating AVs has gotten trivial for him. Again, with the notable exception of Lord Recluse. I've always felt very satisfied when beating an AV with my Robot/Poison or Robot/Traps. There's a lot more risk when using a MM.

    Quote:
    3. Do you think the dynamic will change after the implementation of the Incarnate system?
    I have no thoughts on this.

    Quote:
    4. Whatever else you wish to add.
    Perhaps this is going to make me sound like an Ayn Rand disciple, but characters with high-end builds and the right powersets, should be capable of doing very uncommon things. Soloing AVs or GMs is certainly uncommon and I'd hate to see that ability taken away.
  4. If everyone quits the team but 1 other, it should only spawn for a 2-member team. However, I don't know the specifics of your ITF challenge, which may require a 6-member spawn.

    Anyway, other temps to consider would be
    Flashbang Grenades: aoe -def and -tohit debuff (I don't remember how to get)
    Recovery Serum
    Wedding Band: 30% resists to all (Stephanie Peebles arc)
    Cryonite Armor: some s/l def (I don't remember how to get)

    Some vill temp pets to consider, even though they're not terribly powerful:
    Loa Bone (very easy to get from Bocor in Oro)
    Coralex pet (from the Renault SF, it's 50-50 you'll get this or you'll get an attack)
    Vial of Bees (don't laugh, they're useful)

    Don't forget all the various base empowerments.

    If you're especially ambitious, get a Longbow Mech. If you're doubly ambitious, switch sides after you get your LB Mech and get the Arachnos version. Fair warning: I have no idea if you can actually hold both.
  5. Deacon_NA

    Farming archtype

    Quote:
    plus you get diminishing returns for AE tickets after the first completion
    Is this a true statement? I haven't been AE farming in a while, I usually just do 1 mission to get enough tix for rare salvage I need for a recipe, so I haven't noticed.

    If this is true, what is the DR timer?
  6. Thank you Saint, you understood my question and answered. I'm pretty sure most all of my issues have been with Vig/Rogue. I think I'll just get all the necessary badge credit and then make the switch.
  7. I looked at several pages in this sub-forum for my question and didn't find anything. Apologies in advance if it's been discussed before.

    I've been trying to get day jobs on the opposite faction's locations. I'm finding that the badge completion credit gets filled up but I'm not getting a badge. For example, I have a hero with a full progress for the Arachnos base location badge, but no badge.

    Is this the intended behavior? I already have the equivalent hero badge so I don't get the distinct vill badge (Crey, Grandville, etc).
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    Which leaves FF, right? Any I'm missing?
    Pain Dom and Storm also, lack -Regen.
  9. The finale to Scirocco's 2nd arc is my favorite. That map is very well done and, unlike other "cool" maps (like Freaklympics), it's not reused so it's still fresh every time I do it.

    A close second is a simple talk-to mission, where you show Lord Recluse his helmet, after you defeat his future version.
  10. Deacon_NA

    *Traps*

    Quote:
    Just a small correction - Defenders can get Scorpion Shield now also.
    Just a further correction to the small correction, nowhere did I say (or imply) Defenders couldn't get Scorpion Shield. I was merely pointing out that a Corruptor could make up the disparity between Defender and Corr +Def values by selecting it, if only for 3 damage types.
  11. Here's my take.

    If you just want to unlock the patron epics, and do the first arc, then GW is the choise, followed closely by Black Scorpion.

    GW is pretty quick, I frequently do the last mission of the first arc by doing nothing! You can train enough KOA on Skippy, or whatever that EB's name is, that they do the killing for you. Dr. Quatrexin from BS's arc is a pretty straightforward EB to beat.

    If you're looking to test your mettle against a lot of tough foes, I suggest Scirocco. The named bosses (Ice Mistral, Serafina and many more) are a solid challenge, especially if you're looking to test your AV soloing skillz.

    If you're looking for simplicity to unlock LRSF, perhaps GW wins again. I have a special affection for her 3rd arc because you get to kidnap MST3K characters.

    I can only advise Mako if there's either some RP thing you want to adhere to, or you just want to do the arc to experience it. I for one, usually do Mako with Stalkers, just because fighting him is fun, you take turns placating each other (the fonts though, SUCK). I also can't advise Scorp all the way either, just because of those mole machines. That's a mission I turn to -1, put a high dps attack on auto and walk away.
  12. Deacon_NA

    *Traps*

    Let's say I'm setting out to soft-cap to... an as yet undetermined damage type or position.

    The building blocks would be FFG, Maneuvers, Weave and Combat Jumping. Not that all of these, but FFG, are required, but they're easily accessable. Here's base values and max ED enhanced values.

    Code:
    	corr	def	mm		corr	def	mm
    ffg	10	13.3333	10		15.5	20.6666	15.5
    man	2.625	3.5	2.625		4.06875	5.425	4.06875
    weave	4.25	5	4.5		6.5875	7.75	6.975
    cj	2.125	2.5	2.25		3.29375	3.875	3.4875
    
    
    
    	19	24.3333	19.375		29.45	37.7166	30.03125
    The Def has to find 8 points to soft-cap, easy enough, especially with a 3% Def IO.

    Of course the Corr could just take Scorpion Shield and call it a day, but that doesn't provide as much coverage as capping to melee, aoe and range.

    Also note the Def provides 5% more for the team (25 to 20). Not trivial.

    One more - if you're primarily soloing, the recent buff to Defender damage is something to consider too.

    For the record, I've got lvl 50 Traps for all 3 ATs, including 3 MMs. I definitely consider the MMs the most powerful users of Traps. I know you said you didn't want MM, but I'm just sayin...
  13. Thanks Tex, I think your changes are real improvements.

    I hadn't thought about how Winter's Gift's unique interacts with Arctic Fog. I'll have to consider that for my other Colds.

    Using your build, I made some very minor tweaks. Lysosome in Infrigidate. Golgi in Frostworks. Changed Efficacy Adaptors to Performance Shifters and shifted back to Numinas in Earth's Embrace, to get the Regen bonus. Yeah it's more expensive but, "in for a penny, in for a pound".

    I'm quite juiced to get to that final build now, I think it looks like this may be the best support character in my stable (and there are a few to choose from).

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Toondra-50: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Cold Domination
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (5) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    • (7) HamiO:Nucleolus Exposure
    • (15) Damage Increase IO
    Level 1: Infrigidate
    • (A) HamiO:Lysosome Exposure
    Level 2: Ice Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (3) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    Level 4: Stone Cages
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (9) Enfeebled Operation - Endurance/Immobilize
    • (21) Enfeebled Operation - Accuracy/Endurance
    • (25) Enfeebled Operation - Accuracy/Immobilize
    • (25) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (37) Enfeebled Operation - Immobilize/Range
    Level 6: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 10: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense
    Level 12: Stalagmites
    • (A) Absolute Amazement - Stun/Recharge
    • (13) Absolute Amazement - Accuracy/Stun/Recharge
    • (13) Absolute Amazement - Endurance/Stun
    • (17) Absolute Amazement - Accuracy/Recharge
    • (17) Absolute Amazement - Chance for ToHit Debuff
    Level 14: Stone Prison
    • (A) Decimation - Accuracy/Damage
    • (31) Decimation - Damage/Endurance
    • (31) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Damage/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 16: Frostwork
    • (A) HamiO:Golgi Exposure
    Level 18: Earthquake
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (23) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (34) Dark Watcher's Despair - Recharge/Endurance
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense
    Level 22: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    Level 24: Salt Crystals
    • (A) Fortunata Hypnosis - Sleep/Recharge
    • (39) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (39) Fortunata Hypnosis - Accuracy/Recharge
    • (40) Fortunata Hypnosis - Sleep/Endurance
    • (40) Fortunata Hypnosis - Chance for Placate
    Level 26: Volcanic Gasses
    • (A) Unbreakable Constraint - Hold/Recharge
    • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (27) Unbreakable Constraint - Accuracy/Recharge
    • (29) Unbreakable Constraint - Endurance/Hold
    • (29) Unbreakable Constraint - Chance for Smashing Damage
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 28: Benumb
    • (A) Accuracy IO
    • (37) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 30: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Sleet
    • (A) Touch of Lady Grey - Chance for Negative Damage
    • (36) Touch of Lady Grey - Defense Debuff/Recharge
    • (36) Shield Breaker - Chance for Lethal Damage
    • (36) Recharge Reduction IO
    • (37) Achilles' Heel - Chance for Res Debuff
    Level 38: Heat Loss
    • (A) Performance Shifter - Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (43) Performance Shifter - EndMod/Accuracy/Recharge
    Level 41: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    • (43) Force Feedback - Chance for +Recharge
    Level 44: Rock Armor
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 47: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage
    • (48) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 49: Earth's Embrace
    • (A) Numina's Convalescence - Heal/Recharge
    • (50) Numina's Convalescence - Heal/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run



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  14. Deacon_NA

    Thermal:Forge

    I always thought folks were a bit harsh to je_saist, saying s/he was "always wrong".

    I'm beginning to see why though:

    Quote:
    Thing is, you don't understand what Forge Does.

    Forge isn't just a Damage Boost. It is also a To-Hit boost. Brutes drive Fury not only by being hit, but by hitting enemies. Increasing a Brute's to-hit enables them to land more hits and drive higher amounts of Fury.
    Thing is, you don't understand what Fury does. I'm not even going to tell you what's wrong in your above statement, I'll let you find it yourself http://paragonwiki.com/wiki/Fury#Fury
  15. Deacon_NA

    Ffg

    Using a MasterMind, with Power Boost

    I found FFG provided 15.39% Def without using PB
    15.39% Def when summoning FFG immediately after using PB
    15.39% Def when using PB immediately after summoning FFG

    Again, that's for a MM and you're asking on the Def forums, but I'm willing venture that it's the same across ATs, that PB has NO effect on FFG.
  16. Advanced warning: this will NOT be a short post, so hit "next topic" if that's not your thing.

    My newest lowbie is an Earth/Cold troller. I don't see a lot in game and don't see a lot of chatter about the combo on this forum, but it seems like a mighty fine pairing to me. Crazy -Def (base values for Quicksand + Earthquake + Sleet = -65) and tons of Slows (base values for Quicksand + Snow storm + Sleet = -205.5). Then you get to the effects I really value (+Def, -Res, knockdown patches, holds)

    Rather than jump straight to a level build with purples, etc, I'd like to go through leveling stages - at 25, 40 and, for the final build, 50.

    Let me set the stage a little, this is a pure team build, not worried about solo damage or solo protection.

    First, here's level 25. I expect to get there before i19 so I included Fitness. For this, I'm trying to eek out any recovery bonuses I can, but frankenslotting for power effectiveness is the priority. I'm trying to sneak in a little damage via Stone Prison and a smidge in Fossilize.

    This will be the framework that gets me to 40.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Toondra-25: Level 25 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Fitness

    Hero Profile:
    Level 1: Fossilize
    • (A) Paralytic - Accuracy/Hold/Recharge
    • (5) Paralytic - Endurance/Hold
    • (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (7) Ghost Widow's Embrace - Accuracy/Recharge
    • (7) Volley Fire - Damage/Endurance
    Level 1: Infrigidate
    • (A) Shield Breaker - Accuracy/Endurance/Recharge
    • (25) Shield Breaker - Accuracy/Recharge
    • (25) Undermined Defenses - Defense Debuff/Endurance
    Level 2: Ice Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (3) Luck of the Gambler - Recharge Speed
    • (15) Defense Buff IO
    • (15) Defense Buff IO
    Level 4: Stone Prison
    • (A) Volley Fire - Accuracy/Damage
    • (9) Volley Fire - Damage/Endurance
    • (21) Tempest - Damage/Endurance
    Level 6: Quicksand
    • (A) Recharge Reduction IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Defense Buff IO
    • (11) Defense Buff IO
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge
    • (13) Stupefy - Accuracy/Stun/Recharge
    • (13) Razzle Dazzle - Accuracy/Stun/Recharge
    • (17) Razzle Dazzle - Accuracy/Recharge
    • (17) Stagger - Accuracy/Recharge
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Health
    • (A) Miracle - +Recovery
    Level 18: Earthquake
    • (A) Achilles' Heel - Chance for Res Debuff
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Gift of the Ancients - Defense/Endurance
    Level 24: Snow Storm
    • (A) Endurance Reduction IO
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run



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    I'm not sure if I'll hit 40 before i19. Let's assume I will, or at least most of the following level 40 build will be used before i19. I'd love to throw a slot into Benumb for recharge, but at this point, I"m not sure what I'd borrow from.

    Here it is at level 40:

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Toondra-40: Level 40 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership

    Hero Profile:
    Level 1: Fossilize
    • (A) Paralytic - Accuracy/Hold/Recharge
    • (5) Paralytic - Endurance/Hold
    • (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (7) Ghost Widow's Embrace - Accuracy/Recharge
    • (7) Volley Fire - Damage/Endurance
    Level 1: Infrigidate
    • (A) Shield Breaker - Accuracy/Endurance/Recharge
    • (25) Shield Breaker - Accuracy/Recharge
    • (25) Undermined Defenses - Defense Debuff/Endurance
    Level 2: Ice Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (3) Luck of the Gambler - Recharge Speed
    • (15) Defense Buff IO
    • (15) Defense Buff IO
    Level 4: Stone Prison
    • (A) Volley Fire - Accuracy/Damage
    • (9) Volley Fire - Damage/Endurance
    • (21) Tempest - Damage/Endurance
    • (37) Devastation - Damage/Endurance
    Level 6: Quicksand
    • (A) Recharge Reduction IO
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 10: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Defense Buff IO
    • (11) Defense Buff IO
    Level 12: Stalagmites
    • (A) Stupefy - Accuracy/Recharge
    • (13) Stupefy - Accuracy/Stun/Recharge
    • (13) Razzle Dazzle - Accuracy/Stun/Recharge
    • (17) Razzle Dazzle - Accuracy/Recharge
    • (17) Stagger - Accuracy/Recharge
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Health
    • (A) Miracle - +Recovery
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Earthquake
    • (A) Achilles' Heel - Chance for Res Debuff
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (34) Achilles' Heel - Defense Debuff/Recharge
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (31) Endurance Modification IO
    Level 22: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Gift of the Ancients - Defense/Endurance
    • (34) Gift of the Ancients - Defense/Endurance/Recharge
    Level 24: Snow Storm
    • (A) Endurance Reduction IO
    Level 26: Volcanic Gasses
    • (A) Lockdown - Chance for +2 Mag Hold
    • (27) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (27) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (29) Essence of Curare - Accuracy/Hold/Recharge
    • (29) Lockdown - Endurance/Recharge/Hold
    Level 28: Benumb
    • (A) Accuracy IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    • (31) Gift of the Ancients - Defense/Endurance
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Undermined Defenses - Recharge
    • (36) Undermined Defenses - Defense Debuff/Recharge
    • (36) Undermined Defenses - Defense Debuff/Recharge/Endurance
    • (37) Achilles' Heel - Defense Debuff/Recharge
    Level 38: Heat Loss
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run



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    Lastly, here's a post-i19 end state build. S/L is just a hair from being capped. Please note Recovery is way understated because I moved Fitness slots into rest. The Posi in Fissure may get upgraded to Ragnarok if I"m feeling love for this guy.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Toondra-50: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (5) Basilisk's Gaze - Accuracy/Recharge
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    • (7) HamiO:Peroxisome Exposure
    Level 1: Infrigidate
    • (A) Analyze Weakness - Accuracy/Endurance/Recharge
    • (25) Analyze Weakness - Accuracy/Recharge
    Level 2: Ice Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (3) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (15) Luck of the Gambler - Defense/Endurance
    Level 4: Stone Prison
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (9) Enfeebled Operation - Endurance/Immobilize
    • (21) Enfeebled Operation - Accuracy/Endurance
    • (25) Enfeebled Operation - Accuracy/Immobilize
    • (37) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 6: Quicksand
    • (A) Recharge Reduction IO
    • (37) Impeded Swiftness - Chance of Damage(Smashing)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 10: Glacial Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense
    Level 12: Stalagmites
    • (A) Absolute Amazement - Stun/Recharge
    • (13) Absolute Amazement - Accuracy/Stun/Recharge
    • (13) Absolute Amazement - Endurance/Stun
    • (17) Absolute Amazement - Accuracy/Recharge
    • (17) Absolute Amazement - Chance for ToHit Debuff
    Level 14: Assault
    • (A) Endurance Reduction IO
    Level 16: Frostwork
    • (A) Recharge Reduction IO
    Level 18: Earthquake
    • (A) Achilles' Heel - Chance for Res Debuff
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (34) Achilles' Heel - Defense Debuff/Recharge
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Arctic Fog
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Endurance/Recharge
    • (34) Luck of the Gambler - Endurance/Recharge
    Level 24: Snow Storm
    • (A) Endurance Reduction IO
    • (31) Impeded Swiftness - Chance of Damage(Smashing)
    Level 26: Volcanic Gasses
    • (A) Unbreakable Constraint - Hold/Recharge
    • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (27) Unbreakable Constraint - Accuracy/Recharge
    • (29) Unbreakable Constraint - Endurance/Hold
    • (29) Unbreakable Constraint - Chance for Smashing Damage
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 28: Benumb
    • (A) Accuracy IO
    • (46) Recharge Reduction IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Undermined Defenses - Recharge
    • (36) Undermined Defenses - Defense Debuff/Recharge
    • (36) Undermined Defenses - Defense Debuff/Recharge/Endurance
    • (37) Achilles' Heel - Defense Debuff/Recharge
    Level 38: Heat Loss
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (39) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 41: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    • (43) Force Feedback - Chance for +Recharge
    Level 44: Rock Armor
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    Level 47: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage
    • (48) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 49: Earth's Embrace
    • (A) Numina's Convalescence - Heal/Recharge
    • (50) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Numina's Convalescence - Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    • (21) Empty
    • (40) Empty
    • (46) Empty
    Level 1: Containment
    Level 4: Ninja Run



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  17. To answer the OP question "good or great?" I give an enthusiastic, Tony the Tiger-like "GRRRRRREAT!" I'm currently leveling one up (47 now) and for the most part used a basic IO build. However I'm going to certainly upgrade this toon to sets post i19 and use it for high end team events.

    I shamelessly used the OP build as a template since I liked what he had too.

    The changes I made were to accommodate some preferences of mine
    - Include Fire Breath.
    - Take Leadership over Fighting. Yes, Maneuvers provides less Def than Weave, but I like the team buffs, since it is intended for team play.
    - Switch to SS instead of SJ to allow full pve invis
    - Slotting Brawl with Kin Crash is not a preference, but a good boost to s/l def and without the Fighting pool, I no longer had a melee mule.

    Other notes - I'll be respeccing post i19 but decided to leave the effects of bonuses from heath + stamina so the full picture of bonuses was clear. Once those are inherent, I'll pick Frostwork, Vengeance and Aim (which may get a 2nd slot for 2 Rectified Reticles). I may throw an Apocolypse in Blaze and a Ragnarok into Fire Breath (5 pieces each) but that would skew the build for comparison purposes.

    So Chief, I'm not saying my build is better or for you to consider mine, but rather mine accomplishes my personal goals of team buffs (leadership) and a seamless AOE attack chain.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fraischaud: Level 50 Science Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Cold Domination
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg(3), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17)
    Level 1: Infrigidate -- AnWeak-Acc/Rchg(A)
    Level 2: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(11), RechRdx-I(43)
    Level 4: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(13)
    Level 6: Rain of Fire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg(9), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17), RechRdx-I(43)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
    Level 18: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg(25), Thundr-Acc/Dmg/Rchg(40)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
    Level 22: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), S'fstPrt-ResDam/Def+(48)
    Level 24: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Benumb -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(31)
    Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx/Rchg(48)
    Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(34)
    Level 35: Sleet -- UndDef-Rchg(A), UndDef-Rchg/EndRdx(36), Achilles-ResDeb%(36), LdyGrey-%Dam(36), LdyGrey-DefDeb/Rchg/EndRdx(37), LdyGrey-DefDeb/Rchg(37)
    Level 38: Heat Loss -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(39)
    Level 41: Scorpion Shield -- RedFtn-EndRdx(A), RedFtn-Def(42), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(43)
    Level 44: Web Envelope -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/Rchg(46), Enf'dOp-Acc/Immob/Rchg(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Snow Storm -- HO:Micro(A), HO:Micro(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(21), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx(37)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run



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  18. Well, I do confess the "contributers" bit was laziness on my part, since I was including Amy_Amp with you and simply didn't want to type out names.

    The point I was really trying to make is, you can spam enough Howls, due to base recharge and your own +recharge buffs, to contribute aoes. You're right, Silas, that I did venture off from that in my prior post. Could one say Sonic is last in aoes? Sure. Could one say it has a dearth of aoes? I, for one, wouldn't.
  19. Some contributors to this thread seem to be missing out on a little concept called "force multiplication".

    Nowhere am I suggesting that Sonic Attack will let the player see their own orange numbers be bigger than some other blast set would.

    I'm not suggesting, but flat-out unequivocally stating, that your teammates' numbers will be substantially higher.

    Does Irradiate do more damage than Howl? Yup. I won't even consider that Howl stacking on Howl makes them almost equivalent, I'll just grant that Irradiate (and all those other aoe attacks, hopefully I don't really have to list them without being called out for excluding any, like a prior poster did) is harder hitting than Howl.

    So, damage capped Irradiate would do 145 damage, Howl 117. Let's add say, a Spines Scrapper to the team. Let's damage cap him so that Spine Burst does 405 damage. With the /Sonic, that goes up to 486 (just with 1 -20 res debuff). That's a difference of 80. That pretty much trivializes the 28 point difference in blasts. That's just for one teammate (and 1 attack). The discrepancy grows substantially wider with each additional teammate and each stacking of either another Howl or any of the ST blasts.

    Let me be clear, this Kin/Sonic I have is not anyone I would solo with, it can be ponderous at times because yes, its ability to pump out its own damage is not that great. On a team though, it's a whole different ball game. My Kin/Sonic does more to improve team DPS than any other character I have. Oh yeah, that includes a Kin/Rad 50. My Fire/Kin Corruptor may compete, I'll crunch the numbers on that another time.
  20. I provide base numbers for Howl and base numbers for the others. There is nothing whatsoever misleading about how this was presented.

    Back up to use Howl? Sure, if it's advanced gameplay to reposition yourself, perhaps it's not for everyone. It's a hassle to you, so be it. It's not a hassle to me, to anyone else, ymmv.
  21. I frequently see conventional wisdom that Sonic Attack is "incredibly ST based" which is simply not true.

    Even if you only use Howl (as I do), it has a base recharge of 10 seconds, meaning you can easily get to spamming it every 5 or 6 seconds. The -20% res debuff does stack.

    Ice Storm, by the way, has a 60 second recharge, Irradiate is 20 seconds, Fireball 16.

    Enough numbers, let me give testimonial from my own in-game experience that, between Kinetic buffs, there's little time to fret "if only I had a 2nd aoe".

    So, as far as I"m concerned, if you're looking to "play support", Kin/Sonic is extraordinary. It takes a team from the damage cap to beyond. You'll hear "I just hit for 1000 with Brawl" (hyperbole, before someone calls me out on it). Fire/Kin Corruptor is amazing too. Personally, and this is absolutely a "my personal perspective" thing, I lose my identity as support on the Fire/Kin corr. To use a (dated) sports metaphor, with the F/K Corr, I'm Michael Jordan, not Michaeal Jordan's supporting cast. So I lose track of passing out the Kin buffs with the Corr and I'm more diligent with the Def.

    To the OP's question if Kinetics would "Fulfill the needs of a fast paced AE team?"

    Absolutely. With a Kin you're a fast-paced team whether you want it or not.
  22. Does the Force Feedback +Recharge proc work in Earthquake? Or is there pseudo-pet funk that causes the caster to not get the buff?

    Note - a brief search did not yield any results for this, so apologies if this has been covered many times, I didn't see it.
  23. Deacon_NA

    Mercenary: Serum

    In this game, I can probably count on one hand, primary or secondary powers that are total turds. Serum is one of them. Any pool power, and I mean any, would serve you better.

    Serum is not what's going to win you fights against EBs. Your secondary is going to save the day there. You didn't mention yours in the OP, what is it?
  24. I just wish the St. Martial, Granville and Nerva helicopter could be moved somewhere useful. They're all a stone's throw from the ferries and basically useless.
  25. I have access to my build now.

    I lied when I said I didn't use the unique IOs, I have both +Res ios slotted, but no +Def uniques.

    Here's the numbers for all damage types but psi:

    Insultation: 17.71
    Dispersion: 11.81
    Maneuvers: 4.13
    2x Enforcer Maneuvers: 2 x 10.12 = 20.24

    For a total of 53.88

    Powerboost takes Insulation to 25.05 for a total of 61.26.

    That is basically with 1 Def IO. In fact, less than 1 Def IO, because I'm using a Cytoskeleton HO to boost Def/ToHit/Endurance.

    As for an invicible arsonist... ain't gonna happen. He's your crazy blapper and he's going to die more than the rest of your Thugs combined. That's why you gotta love him.