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Posts
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Joined
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This sounds like fun. I'm definitely going to attend.
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You do realize you don't have to take the arcs so seriously right? I thought they were a nice little addition to the Mercy revamp personally.
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Looks like they have a serious fight on their hands. Can't wait to read more!
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Hasn't it been down for a day now? I ran into this problem last night.
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Here are a few updated costumes for some of my characters as well as some brand new characters I'm planning to make once i21 goes live:
First up is the updated costume for my Peacebringer, Dawnshift:
Next up, we have a Golden Age and Modern costume for American Watchman:
Here we have my two new heroes that will use the Time Manipulation and Beam Rifle sets, Chronal Avenger and Lasernaut:
Finally, we have my new villains, Walking Punchline, Razorjaw, and God Mask:
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Just read over it and it sounds awesome. Nicely done.
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I'd be more than happy to give you a tour of the Palladium Sentry's base later today if you want. I just finished up a massive remodeling of the base last week so I'm pretty eager to show it off.
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I replaced as many of the 3-attribute set IOs that I could. I decided to keep the GA: +3 Defense because with it I'm at or a little above the softcap for S/L, F/C, and E/N Defense. I'm not worried about how expensive it is since I have quite a bit of influence saved up and it's even easier to get those IOs now that we can do it with Alignment Merits as well as Empyrean Merits. I also took one slot from Rage and added it to Hasten. I was considering taking a slot from Health and either adding it to Hasten or Quick Recovery since I'm not getting any use out of the 35.1 HP bonus since I'm at the cap, but I wasn't sure if I should take it from that power or a different one.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Britannia: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3), GA-3defTpProc:50(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(17), Numna-Heal:50(19)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(23), Numna-Heal:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(25)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
Level 18: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(37)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/Rchg:50(34), LkGmblr-Def:50(34)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-EndRdx/Rchg:40(40)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 35: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(40), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43)
Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), FrcFbk-Rechg%:30(46), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Dmg:30(40), M'Strk-Acc/Dmg/EndRdx:50(46)
Level 41: Maneuvers -- LkGmblr-Rchg+:50(A), SW-Def:50(45), SW-Def/EndRdx:50(46), SW-Def/Rchg:50(50)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48), Numna-Heal/EndRdx:50(48), Mrcl-Rcvry+:40(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
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Level 1: Brawl -- Dmg-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/Rchg:50(7), Numna-Heal/EndRdx:50(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/EndRdx:50(33)
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 16.9% Defense(Melee)
- 27.9% Defense(Smashing)
- 27.9% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 11.6% Defense(Energy)
- 11.6% Defense(Negative)
- 6% Defense(Psionic)
- 8.81% Defense(Ranged)
- 7.56% Defense(AoE)
- 3.6% Max End
- 6% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 5% FlySpeed
- 534.1 HP (28.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.2%
- MezResist(Repel) 1000% (8% chance)
- 4% (0.07 End/sec) Recovery
- 126% (9.84 HP/sec) Regeneration
- 5% RunSpeed
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Tweaked the build a little bit. Removed Assault and added in Strength of Will. Moved the Steadfast Protection in HPT to SoW and replaced it with the Gladiator Armor: +3 Defense.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Britannia: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/EndRdx/Rchg:50(3), GA-3defTpProc:50(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(17), Numna-Heal:50(19)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(23), Numna-Heal:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(25)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
Level 18: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Acc:50(37)
Level 20: Hasten -- RechRdx-I:50(A)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), Rec'dRet-Pcptn:20(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 35: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(40), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43)
Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Dmg:30(46), M'Strk-Acc/Dmg/EndRdx:50(46), FrcFbk-Rechg%:50(46)
Level 41: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(45), SW-Def/EndRdx/Rchg:50(48), SW-Def:50(48)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(50), Numna-Heal/Rchg:50(50)
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Level 1: Brawl -- Dmg-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7), Numna-Heal/EndRdx:50(15), Numna-Heal:50(40)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33)
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 16.9% Defense(Melee)
- 27.9% Defense(Smashing)
- 27.9% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 11.6% Defense(Energy)
- 11.6% Defense(Negative)
- 6% Defense(Psionic)
- 8.81% Defense(Ranged)
- 7.56% Defense(AoE)
- 3.6% Max End
- 18% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 55% Enhancement(RechargeTime)
- 5% FlySpeed
- 534.1 HP (28.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.2%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 132% (10.3 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Fire)
- 3% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% RunSpeed
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Like I said, I have never played a Tank before, let alone make a build for one. I really appreciate all the help. That build is definitely better. Thanks.
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I guess I'd have to go with Cardiac for the Alpha Slot then. I did go back and try to increase my Recovery percentage. Any other thoughts?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Britannia: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:50(3), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResDam/EndRdx:30(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(15), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal:50(19)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def/Rchg:50(21)
Level 10: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Def/Rchg:50(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
Level 18: Quick Recovery -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(50)
Level 20: Hasten -- RechRdx-I:50(A)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 26: Boxing -- Dmg-I:50(A)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), Rec'dRet-Pcptn:20(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(40), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 35: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(45)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 41: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 44: Assault -- RechRdx-I:50(A)
Level 47: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(48)
Level 49: Physical Perfection -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(50), Mrcl-Heal/EndRdx/Rchg:40(50)
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Level 1: Brawl -- Dmg-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7), Numna-Heal:50(40), Numna-Heal/EndRdx/Rchg:50(48)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(39)
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Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 16.8% Defense(Melee)
- 24.9% Defense(Smashing)
- 24.9% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 45% Enhancement(Accuracy)
- 12% Enhancement(Heal)
- 60% Enhancement(RechargeTime)
- 421.7 HP (22.5%) HitPoints
- MezResist(Held) 11.6%
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 2.2%
- 20% Perception
- 7% (0.12 End/sec) Recovery
- 120% (9.37 HP/sec) Regeneration
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Here's what should be the final build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Britannia: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal/Recharge: Level 50
- (3) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (15) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (5) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance/Recharge: Level 40
- (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Reactive Armor - Resistance: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (15) Numina's Convalescence - Endurance/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (19) Numina's Convalescence - Heal: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (19) Luck of the Gambler - Defense: Level 50
- (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (21) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (23) Numina's Convalescence - Heal/Recharge: Level 50
- (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (25) Numina's Convalescence - Heal: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (27) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (29) Mocking Beratement - Taunt/Recharge: Level 50
- (29) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (31) Mocking Beratement - Accuracy/Recharge: Level 50
- (31) Mocking Beratement - Taunt/Range: Level 50
- (31) Mocking Beratement - Recharge: Level 50
- (A) Endurance Modification IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Defense/Recharge: Level 50
- (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (34) Luck of the Gambler - Recharge Speed: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Damage Increase IO: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (37) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (37) Rectified Reticle - Increased Perception: Level 20
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
- (39) Reactive Armor - Resistance: Level 40
- (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (40) Luck of the Gambler - Defense/Recharge: Level 50
- (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (A) Apocalypse - Damage: Level 50
- (43) Apocalypse - Damage/Recharge: Level 50
- (43) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (43) Apocalypse - Accuracy/Recharge: Level 50
- (45) Apocalypse - Damage/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (45) Obliteration - Accuracy/Recharge: Level 50
- (45) Obliteration - Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (50) Numina's Convalescence - Heal/Recharge: Level 50
- (50) Numina's Convalescence - Heal: Level 50
Level 1: Brawl- (A) Damage Increase IO: Level 50
Level 1: Sprint- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (7) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (40) Numina's Convalescence - Heal: Level 50
- (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (33) Efficacy Adaptor - EndMod/Recharge: Level 50
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (37) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (39) Efficacy Adaptor - EndMod/Endurance: Level 50
Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 16.8% Defense(Melee)
- 24.9% Defense(Smashing)
- 24.9% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 18% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 60% Enhancement(RechargeTime)
- 421.7 HP (22.5%) HitPoints
- MezResist(Held) 11.6%
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 2.2%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 132% (10.3 HP/sec) Regeneration
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Got rid of Vengeance and just moved the IOs in that to Rage so I could keep the same Set Bonuses.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Britannia: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
- (33) Numina's Convalescence - Heal: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (5) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (17) Numina's Convalescence - Endurance/Recharge: Level 50
- (19) Numina's Convalescence - Heal/Recharge: Level 50
- (19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (7) Crushing Impact - Damage/Recharge: Level 50
- (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Defense/Recharge: Level 50
- (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Damage Increase IO: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (11) Perfect Zinger - Taunt: Level 50
- (11) Perfect Zinger - Taunt/Range: Level 50
- (13) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (40) Perfect Zinger - Taunt/Recharge: Level 50
- (45) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (48) Stupefy - Stun/Range: Level 50
- (48) Stupefy - Accuracy/Stun/Recharge: Level 50
- (A) Serendipity - Defense: Level 40
- (34) Serendipity - Defense/Endurance: Level 40
- (37) Serendipity - Defense/Recharge: Level 40
- (37) Serendipity - Defense/Endurance/Recharge: Level 40
- (39) Luck of the Gambler - Recharge Speed: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (23) Reactive Armor - Resistance/Recharge: Level 30
- (23) Reactive Armor - Endurance/Recharge: Level 30
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (33) Reactive Armor - Resistance: Level 30
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Defense/Recharge: Level 50
- (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Recharge Speed: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (40) Reactive Armor - Resistance: Level 40
- (A) Hecatomb - Damage: Level 50
- (29) Hecatomb - Damage/Recharge: Level 50
- (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (31) Hecatomb - Accuracy/Recharge: Level 50
- (31) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Apocalypse - Damage: Level 50
- (36) Apocalypse - Damage/Recharge: Level 50
- (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (36) Apocalypse - Accuracy/Recharge: Level 50
- (37) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Obliteration - Damage: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (42) Obliteration - Damage/Recharge: Level 50
- (42) Obliteration - Chance for Smashing Damage: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (43) Numina's Convalescence - Heal/Recharge: Level 50
- (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (45) Numina's Convalescence - Heal: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl- (A) Damage Increase IO: Level 50
Level 1: Sprint- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (34) Numina's Convalescence - Heal: Level 50
- (48) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod/Endurance: Level 50
- (9) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (13) Efficacy Adaptor - EndMod: Level 50
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (42) Efficacy Adaptor - EndMod/Recharge: Level 50
Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 3.63% Defense(Fire)
- 3.63% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 11.4% Defense(Melee)
- 4.25% Defense(Ranged)
- 4.25% Defense(AoE)
- 72.5% Enhancement(RechargeTime)
- 18% Enhancement(Heal)
- 61% Enhancement(Accuracy)
- 5% FlySpeed
- 379.5 HP (20.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 7.15%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 10.5% (0.18 End/sec) Recovery
- 118% (9.21 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% RunSpeed
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Oh, I didn't realize that. I'll see if I can tweak the build and add Rage.
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So I recently decided to make a Tank for the first time last night and after playing around in Mids earlier today, this is the build I ended up with. Looking at the Advanced Totals, it seems that my Regen is going to 690% and Max HP is going to be around 2810. I have no idea if that is good or not for a Tank and I'm sure there are some areas in it that I could improve so I'd appreciate any critiques on the build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Iron Britannia: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
- (33) Numina's Convalescence - Heal: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (5) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (17) Numina's Convalescence - Endurance/Recharge: Level 50
- (19) Numina's Convalescence - Heal/Recharge: Level 50
- (19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (7) Crushing Impact - Damage/Recharge: Level 50
- (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Defense/Recharge: Level 50
- (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Damage Increase IO: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (11) Perfect Zinger - Taunt: Level 50
- (11) Perfect Zinger - Taunt/Range: Level 50
- (13) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (40) Perfect Zinger - Taunt/Recharge: Level 50
- (45) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (48) Stupefy - Stun/Range: Level 50
- (48) Stupefy - Accuracy/Stun/Recharge: Level 50
- (A) Serendipity - Defense: Level 40
- (34) Serendipity - Defense/Endurance: Level 40
- (37) Serendipity - Defense/Recharge: Level 40
- (37) Serendipity - Defense/Endurance/Recharge: Level 40
- (39) Luck of the Gambler - Recharge Speed: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (23) Reactive Armor - Resistance/Recharge: Level 30
- (23) Reactive Armor - Endurance/Recharge: Level 30
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (33) Reactive Armor - Resistance: Level 30
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Defense/Recharge: Level 50
- (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Recharge Speed: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (40) Reactive Armor - Resistance: Level 40
- (A) Hecatomb - Damage: Level 50
- (29) Hecatomb - Damage/Recharge: Level 50
- (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (31) Hecatomb - Accuracy/Recharge: Level 50
- (31) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Apocalypse - Damage: Level 50
- (36) Apocalypse - Damage/Recharge: Level 50
- (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (36) Apocalypse - Accuracy/Recharge: Level 50
- (37) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Obliteration - Damage: Level 50
- (40) Obliteration - Accuracy/Recharge: Level 50
- (42) Obliteration - Damage/Recharge: Level 50
- (42) Obliteration - Chance for Smashing Damage: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (43) Numina's Convalescence - Heal/Recharge: Level 50
- (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (45) Numina's Convalescence - Heal: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) To Hit Buff IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl- (A) Damage Increase IO: Level 50
Level 1: Sprint- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (34) Numina's Convalescence - Heal: Level 50
- (48) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod/Endurance: Level 50
- (9) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (13) Efficacy Adaptor - EndMod: Level 50
- (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (42) Efficacy Adaptor - EndMod/Recharge: Level 50
Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 3.63% Defense(Fire)
- 3.63% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 11.4% Defense(Melee)
- 4.25% Defense(Ranged)
- 4.25% Defense(AoE)
- 72.5% Enhancement(RechargeTime)
- 18% Enhancement(Heal)
- 61% Enhancement(Accuracy)
- 5% FlySpeed
- 379.5 HP (20.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 7.15%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 10.5% (0.18 End/sec) Recovery
- 118% (9.21 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% RunSpeed
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I had to focus on the picture for a second or two to really see it. Pretty interesting.
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Seriously? All I was saying is that the Rikti are from Earth. I never said they are from the Primal Earth version. By "our", I was saying that our planet is Earth as well. The only correct answer about the Rikti is that they're extradimensional aliens, however they're still altered humans.
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Uh...the whole game isn't going Free to Play so I'm not sure why you suddenly want to leave. It's your prerogative I guess.