Dawnshift

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  1. This sounds like fun. I'm definitely going to attend.
  2. You do realize you don't have to take the arcs so seriously right? I thought they were a nice little addition to the Mercy revamp personally.
  3. Looks like they have a serious fight on their hands. Can't wait to read more!
  4. Quote:
    Originally Posted by Thany144 View Post
    Doesn't matter . Still expect timely service. I am not saying that paragon is guilty of bad service I am saying paying customers have the right to complain.
    Complain when there's something that's actually worth complaining about.
  5. Awesome, can't wait to read more.
  6. Hasn't it been down for a day now? I ran into this problem last night.
  7. Here are a few updated costumes for some of my characters as well as some brand new characters I'm planning to make once i21 goes live:

    First up is the updated costume for my Peacebringer, Dawnshift:


    Next up, we have a Golden Age and Modern costume for American Watchman:



    Here we have my two new heroes that will use the Time Manipulation and Beam Rifle sets, Chronal Avenger and Lasernaut:




    Finally, we have my new villains, Walking Punchline, Razorjaw, and God Mask:



  8. No, points started last month. So right now, everyone has 800 Paragon Points.
  9. Just read over it and it sounds awesome. Nicely done.
  10. I'd be more than happy to give you a tour of the Palladium Sentry's base later today if you want. I just finished up a massive remodeling of the base last week so I'm pretty eager to show it off.
  11. I replaced as many of the 3-attribute set IOs that I could. I decided to keep the GA: +3 Defense because with it I'm at or a little above the softcap for S/L, F/C, and E/N Defense. I'm not worried about how expensive it is since I have quite a bit of influence saved up and it's even easier to get those IOs now that we can do it with Alignment Merits as well as Empyrean Merits. I also took one slot from Rage and added it to Hasten. I was considering taking a slot from Health and either adding it to Hasten or Quick Recovery since I'm not getting any use out of the 35.1 HP bonus since I'm at the cap, but I wasn't sure if I should take it from that power or a different one.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iron Britannia: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3), GA-3defTpProc:50(48)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(17), Numna-Heal:50(19)
    Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21)
    Level 10: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(23), Numna-Heal:50(25)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(25)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
    Level 18: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(37)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/Rchg:50(34), LkGmblr-Def:50(34)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-EndRdx/Rchg:40(40)
    Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
    Level 35: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(40), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43)
    Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), FrcFbk-Rechg%:30(46), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Dmg:30(40), M'Strk-Acc/Dmg/EndRdx:50(46)
    Level 41: Maneuvers -- LkGmblr-Rchg+:50(A), SW-Def:50(45), SW-Def/EndRdx:50(46), SW-Def/Rchg:50(50)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48), Numna-Heal/EndRdx:50(48), Mrcl-Rcvry+:40(50)
    Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Heal/Rchg:50(7), Numna-Heal/EndRdx:50(15)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/EndRdx:50(33)
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 16.9% Defense(Melee)
    • 27.9% Defense(Smashing)
    • 27.9% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 11.6% Defense(Energy)
    • 11.6% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.81% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 3.6% Max End
    • 6% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 55% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 534.1 HP (28.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.2%
    • MezResist(Repel) 1000% (8% chance)
    • 4% (0.07 End/sec) Recovery
    • 126% (9.84 HP/sec) Regeneration
    • 5% RunSpeed
  12. Tweaked the build a little bit. Removed Assault and added in Strength of Will. Moved the Steadfast Protection in HPT to SoW and replaced it with the Gladiator Armor: +3 Defense.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iron Britannia: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/EndRdx/Rchg:50(3), GA-3defTpProc:50(48)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(17), Numna-Heal:50(19)
    Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(21)
    Level 10: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(23), Numna-Heal:50(25)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(25)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
    Level 18: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-EndMod/Acc:50(37)
    Level 20: Hasten -- RechRdx-I:50(A)
    Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(34), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
    Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), Rec'dRet-Pcptn:20(37)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(40)
    Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
    Level 35: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(40), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43)
    Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Dmg:30(46), M'Strk-Acc/Dmg/EndRdx:50(46), FrcFbk-Rechg%:50(46)
    Level 41: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
    Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(45), SW-Def/EndRdx/Rchg:50(48), SW-Def:50(48)
    Level 47: Conserve Power -- RechRdx-I:50(A)
    Level 49: Physical Perfection -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(50), Numna-Heal/Rchg:50(50)
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7), Numna-Heal/EndRdx:50(15), Numna-Heal:50(40)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33)
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 16.9% Defense(Melee)
    • 27.9% Defense(Smashing)
    • 27.9% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 11.6% Defense(Energy)
    • 11.6% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.81% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 3.6% Max End
    • 18% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 55% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 534.1 HP (28.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 13.2%
    • 20% Perception
    • 1.5% (0.03 End/sec) Recovery
    • 132% (10.3 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Fire)
    • 3% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% RunSpeed
  13. Like I said, I have never played a Tank before, let alone make a build for one. I really appreciate all the help. That build is definitely better. Thanks.
  14. I guess I'd have to go with Cardiac for the Alpha Slot then. I did go back and try to increase my Recovery percentage. Any other thoughts?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iron Britannia: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:50(3), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResDam/EndRdx:30(48)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
    Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
    Level 6: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(15), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal:50(19)
    Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def/Rchg:50(21)
    Level 10: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal:50(25)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Def/Rchg:50(27)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
    Level 18: Quick Recovery -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(50)
    Level 20: Hasten -- RechRdx-I:50(A)
    Level 22: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
    Level 26: Boxing -- Dmg-I:50(A)
    Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(37), Rec'dRet-Pcptn:20(37)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam:40(39), RctvArm-ResDam/EndRdx/Rchg:40(40)
    Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(40), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
    Level 35: Hurl -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(43), Apoc-Dmg/EndRdx:50(45)
    Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
    Level 41: Maneuvers -- LkGmblr-Rchg+:50(A)
    Level 44: Assault -- RechRdx-I:50(A)
    Level 47: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(48)
    Level 49: Physical Perfection -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(50), Mrcl-Heal/EndRdx/Rchg:40(50)
    ------------
    Level 1: Brawl -- Dmg-I:50(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7), Numna-Heal:50(40), Numna-Heal/EndRdx/Rchg:50(48)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(39)
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 16.8% Defense(Melee)
    • 24.9% Defense(Smashing)
    • 24.9% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 1.8% Max End
    • 45% Enhancement(Accuracy)
    • 12% Enhancement(Heal)
    • 60% Enhancement(RechargeTime)
    • 421.7 HP (22.5%) HitPoints
    • MezResist(Held) 11.6%
    • MezResist(Immobilize) 10.5%
    • MezResist(Stun) 2.2%
    • 20% Perception
    • 7% (0.12 End/sec) Recovery
    • 120% (9.37 HP/sec) Regeneration
  15. Here's what should be the final build.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iron Britannia: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (3) Numina's Convalescence - Heal/Recharge: Level 50
    • (3) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (15) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (5) Kinetic Combat - Damage/Endurance: Level 35
    • (5) Kinetic Combat - Damage/Recharge: Level 35
    • (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (9) Reactive Armor - Resistance/Recharge: Level 40
    • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (11) Reactive Armor - Resistance: Level 40
    Level 4: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (11) Kinetic Combat - Damage/Endurance: Level 35
    • (13) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 6: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (15) Numina's Convalescence - Endurance/Recharge: Level 50
    • (17) Numina's Convalescence - Heal/Recharge: Level 50
    • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (19) Numina's Convalescence - Heal: Level 50
    Level 8: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (21) Luck of the Gambler - Defense/Recharge: Level 50
    Level 10: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (23) Numina's Convalescence - Heal/Recharge: Level 50
    • (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (25) Numina's Convalescence - Heal: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (27) Luck of the Gambler - Defense/Recharge: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Taunt
    • (A) Mocking Beratement - Taunt: Level 50
    • (29) Mocking Beratement - Taunt/Recharge: Level 50
    • (29) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (31) Mocking Beratement - Accuracy/Recharge: Level 50
    • (31) Mocking Beratement - Taunt/Range: Level 50
    • (31) Mocking Beratement - Recharge: Level 50
    Level 18: Quick Recovery
    • (A) Endurance Modification IO: Level 50
    Level 20: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 22: Heightened Senses
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (33) Luck of the Gambler - Defense/Recharge: Level 50
    • (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (34) Luck of the Gambler - Defense: Level 50
    • (34) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (36) Kinetic Combat - Damage/Endurance: Level 35
    • (36) Kinetic Combat - Damage/Recharge: Level 35
    • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 26: Boxing
    • (A) Damage Increase IO: Level 50
    Level 28: Rage
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (37) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (37) Rectified Reticle - Increased Perception: Level 20
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    • (39) Reactive Armor - Resistance: Level 40
    • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 32: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (40) Luck of the Gambler - Defense/Recharge: Level 50
    • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Recharge Speed: Level 50
    Level 35: Hurl
    • (A) Apocalypse - Damage: Level 50
    • (43) Apocalypse - Damage/Recharge: Level 50
    • (43) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (43) Apocalypse - Accuracy/Recharge: Level 50
    • (45) Apocalypse - Damage/Endurance: Level 50
    Level 38: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (45) Obliteration - Accuracy/Recharge: Level 50
    • (45) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 44: Assault
    • (A) Recharge Reduction IO: Level 50
    Level 47: Focused Accuracy
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (48) Rectified Reticle - To Hit Buff/Recharge: Level 20
    Level 49: Physical Perfection
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (50) Numina's Convalescence - Heal/Recharge: Level 50
    • (50) Numina's Convalescence - Heal: Level 50
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Jumping IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (7) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Numina's Convalescence - Heal: Level 50
    • (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (33) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (37) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (39) Efficacy Adaptor - EndMod/Endurance: Level 50
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 16.8% Defense(Melee)
    • 24.9% Defense(Smashing)
    • 24.9% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 1.8% Max End
    • 18% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 60% Enhancement(RechargeTime)
    • 421.7 HP (22.5%) HitPoints
    • MezResist(Held) 11.6%
    • MezResist(Immobilize) 10.5%
    • MezResist(Stun) 2.2%
    • 20% Perception
    • 1.5% (0.03 End/sec) Recovery
    • 132% (10.3 HP/sec) Regeneration



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  16. Got rid of Vengeance and just moved the IOs in that to Rage so I could keep the same Set Bonuses.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iron Britannia: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (3) Numina's Convalescence - Heal/Recharge: Level 50
    • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
    • (33) Numina's Convalescence - Heal: Level 50
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (5) Kinetic Combat - Damage/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 2: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (17) Numina's Convalescence - Endurance/Recharge: Level 50
    • (19) Numina's Convalescence - Heal/Recharge: Level 50
    • (19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (21) Numina's Convalescence - Heal: Level 50
    Level 4: Haymaker
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (5) Crushing Impact - Damage/Endurance: Level 50
    • (7) Crushing Impact - Damage/Recharge: Level 50
    • (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (21) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Recharge: Level 50
    • (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 8: Boxing
    • (A) Damage Increase IO: Level 50
    Level 10: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage: Level 50
    • (11) Perfect Zinger - Taunt: Level 50
    • (11) Perfect Zinger - Taunt/Range: Level 50
    • (13) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (40) Perfect Zinger - Taunt/Recharge: Level 50
    • (45) Perfect Zinger - Accuracy/Recharge: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    • (46) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Quick Recovery
    • (A) Endurance Modification IO: Level 50
    Level 18: Hand Clap
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (48) Stupefy - Stun/Range: Level 50
    • (48) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 20: Heightened Senses
    • (A) Serendipity - Defense: Level 40
    • (34) Serendipity - Defense/Endurance: Level 40
    • (37) Serendipity - Defense/Recharge: Level 40
    • (37) Serendipity - Defense/Endurance/Recharge: Level 40
    • (39) Luck of the Gambler - Recharge Speed: Level 50
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (23) Reactive Armor - Resistance/Recharge: Level 30
    • (23) Reactive Armor - Endurance/Recharge: Level 30
    • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 30
    • (33) Reactive Armor - Resistance: Level 30
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense/Recharge: Level 50
    • (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    • (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (40) Reactive Armor - Resistance: Level 40
    Level 28: Knockout Blow
    • (A) Hecatomb - Damage: Level 50
    • (29) Hecatomb - Damage/Recharge: Level 50
    • (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (31) Hecatomb - Accuracy/Recharge: Level 50
    • (31) Hecatomb - Chance of Damage(Negative): Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 32: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 35: Hurl
    • (A) Apocalypse - Damage: Level 50
    • (36) Apocalypse - Damage/Recharge: Level 50
    • (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (36) Apocalypse - Accuracy/Recharge: Level 50
    • (37) Apocalypse - Chance of Damage(Negative): Level 50
    Level 38: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (40) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Damage/Recharge: Level 50
    • (42) Obliteration - Chance for Smashing Damage: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 41: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (43) Numina's Convalescence - Heal/Recharge: Level 50
    • (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (45) Numina's Convalescence - Heal: Level 50
    Level 44: Rage
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 49: Assault
    • (A) Recharge Reduction IO: Level 50
    Level 50: Spiritual Core Paragon
    Level 50: Diamagnetic Radial Flawless Interface
    Level 50: Barrier Core Epiphany
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Jumping IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (34) Numina's Convalescence - Heal: Level 50
    • (48) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (9) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (13) Efficacy Adaptor - EndMod: Level 50
    • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (42) Efficacy Adaptor - EndMod/Recharge: Level 50
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 14.3% Defense(Smashing)
    • 14.3% Defense(Lethal)
    • 3.63% Defense(Fire)
    • 3.63% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.4% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 4.25% Defense(AoE)
    • 72.5% Enhancement(RechargeTime)
    • 18% Enhancement(Heal)
    • 61% Enhancement(Accuracy)
    • 5% FlySpeed
    • 379.5 HP (20.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 7.15%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 10.5% (0.18 End/sec) Recovery
    • 118% (9.21 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 5% RunSpeed
  17. Oh, I didn't realize that. I'll see if I can tweak the build and add Rage.
  18. So I recently decided to make a Tank for the first time last night and after playing around in Mids earlier today, this is the build I ended up with. Looking at the Advanced Totals, it seems that my Regen is going to 690% and Max HP is going to be around 2810. I have no idea if that is good or not for a Tank and I'm sure there are some areas in it that I could improve so I'd appreciate any critiques on the build.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iron Britannia: Level 50 Technology Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (3) Numina's Convalescence - Heal/Recharge: Level 50
    • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
    • (33) Numina's Convalescence - Heal: Level 50
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (5) Kinetic Combat - Damage/Recharge: Level 35
    • (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 2: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (17) Numina's Convalescence - Endurance/Recharge: Level 50
    • (19) Numina's Convalescence - Heal/Recharge: Level 50
    • (19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (21) Numina's Convalescence - Heal: Level 50
    Level 4: Haymaker
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (5) Crushing Impact - Damage/Endurance: Level 50
    • (7) Crushing Impact - Damage/Recharge: Level 50
    • (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (21) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Recharge: Level 50
    • (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 8: Boxing
    • (A) Damage Increase IO: Level 50
    Level 10: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage: Level 50
    • (11) Perfect Zinger - Taunt: Level 50
    • (11) Perfect Zinger - Taunt/Range: Level 50
    • (13) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (40) Perfect Zinger - Taunt/Recharge: Level 50
    • (45) Perfect Zinger - Accuracy/Recharge: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    • (46) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Quick Recovery
    • (A) Endurance Modification IO: Level 50
    Level 18: Hand Clap
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (48) Stupefy - Stun/Range: Level 50
    • (48) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 20: Heightened Senses
    • (A) Serendipity - Defense: Level 40
    • (34) Serendipity - Defense/Endurance: Level 40
    • (37) Serendipity - Defense/Recharge: Level 40
    • (37) Serendipity - Defense/Endurance/Recharge: Level 40
    • (39) Luck of the Gambler - Recharge Speed: Level 50
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 30
    • (23) Reactive Armor - Resistance/Recharge: Level 30
    • (23) Reactive Armor - Endurance/Recharge: Level 30
    • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 30
    • (33) Reactive Armor - Resistance: Level 30
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense/Recharge: Level 50
    • (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (39) Reactive Armor - Resistance/Recharge: Level 40
    • (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (40) Reactive Armor - Resistance: Level 40
    Level 28: Knockout Blow
    • (A) Hecatomb - Damage: Level 50
    • (29) Hecatomb - Damage/Recharge: Level 50
    • (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (31) Hecatomb - Accuracy/Recharge: Level 50
    • (31) Hecatomb - Chance of Damage(Negative): Level 50
    Level 30: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 32: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 35: Hurl
    • (A) Apocalypse - Damage: Level 50
    • (36) Apocalypse - Damage/Recharge: Level 50
    • (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (36) Apocalypse - Accuracy/Recharge: Level 50
    • (37) Apocalypse - Chance of Damage(Negative): Level 50
    Level 38: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (40) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Damage/Recharge: Level 50
    • (42) Obliteration - Chance for Smashing Damage: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 41: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (43) Numina's Convalescence - Heal/Recharge: Level 50
    • (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (45) Numina's Convalescence - Heal: Level 50
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 47: Tactics
    • (A) To Hit Buff IO: Level 50
    Level 49: Vengeance
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 50: Cardiac Core Paragon
    Level 50: Diamagnetic Radial Flawless Interface
    Level 50: Barrier Core Epiphany
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Jumping IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (34) Numina's Convalescence - Heal: Level 50
    • (48) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (9) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (13) Efficacy Adaptor - EndMod: Level 50
    • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (42) Efficacy Adaptor - EndMod/Recharge: Level 50
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 14.3% Defense(Smashing)
    • 14.3% Defense(Lethal)
    • 3.63% Defense(Fire)
    • 3.63% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.4% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 4.25% Defense(AoE)
    • 72.5% Enhancement(RechargeTime)
    • 18% Enhancement(Heal)
    • 61% Enhancement(Accuracy)
    • 5% FlySpeed
    • 379.5 HP (20.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 7.15%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 10.5% (0.18 End/sec) Recovery
    • 118% (9.21 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 5% RunSpeed
  19. I had to focus on the picture for a second or two to really see it. Pretty interesting.
  20. Quote:
    Originally Posted by DarkGob View Post
    No it's not. We live here (take "here" to mean "CoH Primal Earth"). This is where we live. Rikti live on their Earth. That is where they live.

    Did you miss the day when they taught "here' and "there"?
    Seriously? All I was saying is that the Rikti are from Earth. I never said they are from the Primal Earth version. By "our", I was saying that our planet is Earth as well. The only correct answer about the Rikti is that they're extradimensional aliens, however they're still altered humans.
  21. Quote:
    Originally Posted by The_Spad_EU View Post
    Like I said, not from our planet.
    Uh...last I checked the Rikti /are/ from Earth. That is /our/ planet.
  22. The Rikti aren't aliens.
  23. Quote:
    Originally Posted by Sam_Sneed View Post
    I'm trying to log into Freedom and I'm getting the message you get when you try to log into beta without permission.
    That's because the servers aren't up yet.
  24. Uh...the whole game isn't going Free to Play so I'm not sure why you suddenly want to leave. It's your prerogative I guess.