DaveMebs

I won a PvP League
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  1. I just want to point out that this is the exact reason we had a test run.
  2. Im just going to stop responding to your comments because I know you will never stop pooping on our events. If you don't have CONSTRUCTIVE criticism, keep it to yourself.
  3. DaveMebs

    i16 - Open Beta

    Oh yeah, if you are a mind controller does world of confusion stack?
  4. DaveMebs

    i16 - Open Beta

    Quote:
    Originally Posted by Dread_Shinobi View Post
    Also some additions to Ancillaries:
    Scrapper Darkness Mastery gets Night Fall
    Scrapper Body Mastery gets Physical Perfection (+regen+recov auto)
    Tanker Energy Mastery gets Physical Perfection
    Defender Dark Mastery gets Soul Transfer (self rez)
    Defender Power Mastery gets Force of Nature (slotted it reaches 73.8% res to all cept psi)
    Controller Fire Mastery gets Rise of the Phoenix
    Controller Psionic Mastery gets World of Confusion
    Blaster Flame Mastery gets Melt Armor (with lol blaster debuff mods meh)
    Blaster Force Mastery gets Repulsion Bomb (Knockdown version)
    I am so stoked for this, more so than elec melee/armor. Especially the physical perfection and fire ball for scraps. I had always thought the scrapper ancillary pools were a little weak. Just curious, have you checked the numbers on physical perfection? I would like to know how big te regen/recovery bonus is. Not sure if I will go for that or fire ball if the numbers are similar to health/stamina as i expect
  5. The only thing that really sucks about em is that they take forever to give you their phone number. (Unless you are a she-male looking ghost dude named Faathim and you never give a phone number)
  6. Quote:
    Originally Posted by Desitre View Post
    if u scroll up you will see the name of this forums section; TANKERS: talk about issues related to being a Tanker here!
    I understand that this is the tankers section. I figured I would address the atual thread, not the forum section
  7. I applaud any who read and examine every build in this dissertation of a guide
  8. Quote:
    Originally Posted by Smersh View Post
    Let's see...


    Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue.

    http://coh.redtomax.com/data/powers/...ault&at=Tanker
    Who said it has to be tankers? the thread is called Best Damage Aura.....Scraps get damage auras, heck, even certain blasters get damage auras....Leadership on a blaster or *maybe* a scrapper is in no way unreasonable.
  9. Quote:
    Originally Posted by Ice_Ember View Post
    If you put three recharges in Fiery Embrace you can double the damage every 90 seconds for a whole 20 seconds....

    It really is not that impressive.
    Thats actually pretty amazing to be able to double your dmg every minute and a half. Especially if you want to use IO sets and go for recharge.
  10. Ah I see, I was under the impression that the rule of 5 referred to the set, not the actual bonus. Well then, this build certainly sucks if you are correct on that
  11. My bad on making the forum post like 8 miles long....The only issue I can think of right now is the survivability
  12. I wanted to do something a bit different than DM/shield and sword/regen so i decided to combine them and make a DM/regen AV build. I went primarily with maxing recharge so that I could have the smite-siphon life-smite-midnight grasp attack chain. With the current IOs, assuming no breaks in the chain, this chain should have a DPS of about 210 dmg (not including the resistance of the AVs) Also, I am on a bit of a budget so I focused on using mostly cheap IOs. Aside from the LoTGs and steadfast protection, the recipes are all pretty cheap. Would you mind double checking my math and giving me a couple suggestions as to how i can improve the build (remember I want cheap IOs).

    [color:#489AFF]Hero Plan by Mids' Hero Designer 1.401[/color]
    [color:#489AFF]http://www.cohplanner.com/[/color]

    [color:#B1C9F5]Click this DataLink to open the build![/color]

    [color:#489AFF]AV Mebs:[/color][color:#B3CAF7] Level 50 Magic Scrapper[/color]
    [color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Dark Melee[/color]
    [color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Regeneration[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
    [color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Body Mastery[/color]

    [color:#489AFF]Hero Profile:[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Smite[/color]
    • (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (3) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (3) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (5) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (7) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fast Healing[/color]
    • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
    • (5) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (31) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
    • (34) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
    • (34) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Reconstruction[/color]
    • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
    • (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
    • (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
    • (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
    • (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Quick Recovery[/color]
    • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
    • (7) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
    • (19) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
    • (19) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
    • (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
    [color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hurdle[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Hasten[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (9) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (9) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Siphon Life[/color]
    • (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (11) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (11) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (13) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (13) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    [color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Dull Pain[/color]
    • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
    • (15) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
    • (15) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
    • (17) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
    • (17) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
    [color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Integration[/color]
    • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
    • (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
    • (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
    • (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color]
    • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
    • (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
    • (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
    • (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color]
    • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
    • (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
    • (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
    • (27) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (29) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
    • (29) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
    [color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Boxing[/color]
    • (A) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (23) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Endurance/Stun[/color]
    • (23) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Stun/Range[/color]
    • (25) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
    • (25) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Chance of Knockback[/color]
    [color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Tough[/color]
    • (A) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
    • (43) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
    • (43) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Weave[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    • (27) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
    • (43) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
    [color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Instant Healing[/color]
    • (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
    • (42) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Recharge[/color]
    • (42) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
    [color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Soul Drain[/color]
    • (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
    • (45) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (45) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (46) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (48) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
    • (50) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
    [color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Midnight Grasp[/color]
    • (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (34) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
    [color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Assault[/color]
    • (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Resilience[/color]
    • (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
    [color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Maneuvers[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    • (42) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
    • (45) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
    [color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Moment of Glory[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    • (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
    • (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Recharge[/color]
    [color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Vengeance[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    • (48) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
    • (48) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Recharge[/color]
    [color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Focused Accuracy[/color]
    • (A) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff[/color]
    • (50) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
    • (50) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]Increased Perception[/color]
    [color:#489AFF]------------[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Critical Hit[/color]
  13. I have a DM/invuln I used to use for pvp. the invuln was a terrible choice but i loved the DM. While the lack of build-up does hurt, the debuffs and other specialty powers help a ton. It has reasonably good dmg, with an attack chain of smite-siphon life-midnight grasp-touch of fear (dont need any recharge for this so you can focus on maxing regen/defense and the immob/fear keeps em from running) The best part of the set is having siphon life, touch of fear and midnight grasp. The fear and immob wont last long so you have to reapply a lot but they keep pesky fliers, and jumpers from running away. Being able to stop squishies from running is very very important for scraps imo. Also, i like to think of siphon life as an attack in my attack chain that gives you some kick-*** regen. With siphon life, reconstruction, instant healing, and dull pain, there are very very very very few people that will be able to kill you. Overall, you are pretty unkillable and able to kill squishies easily by locking them down with immob/fear. Like others posted though, DM might not have enough DPS to kill IOd tanks and other scraps. You may find yourself in a few stale mates
  14. Fiery....villains have ATs heroes dont have access to, heroes have ATs villains dont have access to.. I really dont know how else to explain it, red and blue side are just different so we are testing to see how different
  15. Heh, i keep forgetting to add stuff, stone/psi can also slot the force feedback chance for recharge proc which gives you a huge rech boost. So I really see no reason to take fire mastery...hope it helped
  16. Oh, another reason to get stone/psi would be the higher overall dmg. Psi/stone have approximately a base dmg of 50 and i believe fireball has a base dmg of like 75. Stone/psi both have a recharge time of 20s whereas fireball has a base rech of 37s. This results in overall greater dmg for stone/psi....Lastly, stone has earth's embrace which is essentially dull pain which is an awesome power. Psi has indomitable will which protects you from mez which is great since a firekin doesnt have any mez resistance....The only special power fire mastery gets is consume but you already have transference so it is unnecessary
  17. Fiery, different ATs means different team builds means possibly different times
  18. Oh yeah, boxing from the fighting pool is a great set mule so take that into consideration if you have some spare slots
  19. I think it just depends on a couple of factors. 1. Are you going to be a pure farmer and not team much? If so, take tough/weave. 2. How much money are you putting in? If you have global accuracy from set bonuses, tactics is not necessary. 3. This has nothing to do with the thread but I saw you say you were taking the fire ancillary. You may want to reconsider because with psi and stone you can slot the force feedback proc which is godly in large mobs (in an AoE attack like fissure or psi tornado). Also, the knockup/down on psi and stone helps a lot with damage mitigation
  20. DaveMebs

    Thank you all...

    Quote:
    Originally Posted by Dinah Might View Post
    Wow. Took you this long? The guy has been gone for months. Not that great of an achievement since they ain't around anymore.

    It is like saying I beat a dead guy at Ping Pong.

    Thank you. This analogy made my day.
  21. There is a possibility that villains may have an advantage over heores, vice versa. So we are testing to see if an all villain team does significantly better than all hero team and if it is because red/blueside has an advantage
  22. For Team Unleashed you forgot one person. It was our blaster, but I cannot remember the name at this moment
  23. Thanks but the rest of the team did a great job too, not just Warshade and myself
  24. It's been great teaming with you Steel. Good luck