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Posts
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Joined
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I just want to point out that this is the exact reason we had a test run.
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Im just going to stop responding to your comments because I know you will never stop pooping on our events. If you don't have CONSTRUCTIVE criticism, keep it to yourself.
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Oh yeah, if you are a mind controller does world of confusion stack?
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Quote:I am so stoked for this, more so than elec melee/armor. Especially the physical perfection and fire ball for scraps. I had always thought the scrapper ancillary pools were a little weak. Just curious, have you checked the numbers on physical perfection? I would like to know how big te regen/recovery bonus is. Not sure if I will go for that or fire ball if the numbers are similar to health/stamina as i expectAlso some additions to Ancillaries:
Scrapper Darkness Mastery gets Night Fall
Scrapper Body Mastery gets Physical Perfection (+regen+recov auto)
Tanker Energy Mastery gets Physical Perfection
Defender Dark Mastery gets Soul Transfer (self rez)
Defender Power Mastery gets Force of Nature (slotted it reaches 73.8% res to all cept psi)
Controller Fire Mastery gets Rise of the Phoenix
Controller Psionic Mastery gets World of Confusion
Blaster Flame Mastery gets Melt Armor (with lol blaster debuff mods meh)
Blaster Force Mastery gets Repulsion Bomb (Knockdown version) -
The only thing that really sucks about em is that they take forever to give you their phone number. (Unless you are a she-male looking ghost dude named Faathim and you never give a phone number)
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I applaud any who read and examine every build in this dissertation of a guide
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Quote:Who said it has to be tankers? the thread is called Best Damage Aura.....Scraps get damage auras, heck, even certain blasters get damage auras....Leadership on a blaster or *maybe* a scrapper is in no way unreasonable.Let's see...
Tankers simply do not have any damage buffs or debuffs that can be leveraged in a team environment to make that TO's worth of damage buff truly worthwhile. It becomes purely a concept issue.
http://coh.redtomax.com/data/powers/...ault&at=Tanker -
Thats actually pretty amazing to be able to double your dmg every minute and a half. Especially if you want to use IO sets and go for recharge.
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Ah I see, I was under the impression that the rule of 5 referred to the set, not the actual bonus. Well then, this build certainly sucks if you are correct on that
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My bad on making the forum post like 8 miles long....The only issue I can think of right now is the survivability
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I wanted to do something a bit different than DM/shield and sword/regen so i decided to combine them and make a DM/regen AV build. I went primarily with maxing recharge so that I could have the smite-siphon life-smite-midnight grasp attack chain. With the current IOs, assuming no breaks in the chain, this chain should have a DPS of about 210 dmg (not including the resistance of the AVs) Also, I am on a bit of a budget so I focused on using mostly cheap IOs. Aside from the LoTGs and steadfast protection, the recipes are all pretty cheap. Would you mind double checking my math and giving me a couple suggestions as to how i can improve the build (remember I want cheap IOs).
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.401[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF]AV Mebs:[/color][color:#B3CAF7] Level 50 Magic Scrapper[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Dark Melee[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Regeneration[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Body Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Smite[/color]- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (3) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (3) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (5) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (7) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (5) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (31) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (34) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (34) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
- (36) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
- (7) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (19) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (19) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (9) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (9) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (11) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (11) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (13) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (13) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (15) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
- (15) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (17) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (17) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (39) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (40) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
- (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (27) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (29) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
- (29) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
- (A) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (23) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Endurance/Stun[/color]
- (23) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Stun/Range[/color]
- (25) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (25) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Chance of Knockback[/color]
- (A) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
- (43) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
- (43) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (27) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (43) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
- (42) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (42) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (45) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (45) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (46) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (48) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (50) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (33) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (34) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (42) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (45) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (46) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (48) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
- (48) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (A) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff[/color]
- (50) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (50) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]Increased Perception[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
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I have a DM/invuln I used to use for pvp. the invuln was a terrible choice but i loved the DM. While the lack of build-up does hurt, the debuffs and other specialty powers help a ton. It has reasonably good dmg, with an attack chain of smite-siphon life-midnight grasp-touch of fear (dont need any recharge for this so you can focus on maxing regen/defense and the immob/fear keeps em from running) The best part of the set is having siphon life, touch of fear and midnight grasp. The fear and immob wont last long so you have to reapply a lot but they keep pesky fliers, and jumpers from running away. Being able to stop squishies from running is very very important for scraps imo. Also, i like to think of siphon life as an attack in my attack chain that gives you some kick-*** regen. With siphon life, reconstruction, instant healing, and dull pain, there are very very very very few people that will be able to kill you. Overall, you are pretty unkillable and able to kill squishies easily by locking them down with immob/fear. Like others posted though, DM might not have enough DPS to kill IOd tanks and other scraps. You may find yourself in a few stale mates
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Fiery....villains have ATs heroes dont have access to, heroes have ATs villains dont have access to.. I really dont know how else to explain it, red and blue side are just different so we are testing to see how different
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Heh, i keep forgetting to add stuff, stone/psi can also slot the force feedback chance for recharge proc which gives you a huge rech boost. So I really see no reason to take fire mastery...hope it helped
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Oh, another reason to get stone/psi would be the higher overall dmg. Psi/stone have approximately a base dmg of 50 and i believe fireball has a base dmg of like 75. Stone/psi both have a recharge time of 20s whereas fireball has a base rech of 37s. This results in overall greater dmg for stone/psi....Lastly, stone has earth's embrace which is essentially dull pain which is an awesome power. Psi has indomitable will which protects you from mez which is great since a firekin doesnt have any mez resistance....The only special power fire mastery gets is consume but you already have transference so it is unnecessary
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Fiery, different ATs means different team builds means possibly different times
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Oh yeah, boxing from the fighting pool is a great set mule so take that into consideration if you have some spare slots
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I think it just depends on a couple of factors. 1. Are you going to be a pure farmer and not team much? If so, take tough/weave. 2. How much money are you putting in? If you have global accuracy from set bonuses, tactics is not necessary. 3. This has nothing to do with the thread but I saw you say you were taking the fire ancillary. You may want to reconsider because with psi and stone you can slot the force feedback proc which is godly in large mobs (in an AoE attack like fissure or psi tornado). Also, the knockup/down on psi and stone helps a lot with damage mitigation
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There is a possibility that villains may have an advantage over heores, vice versa. So we are testing to see if an all villain team does significantly better than all hero team and if it is because red/blueside has an advantage
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For Team Unleashed you forgot one person. It was our blaster, but I cannot remember the name at this moment
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Thanks but the rest of the team did a great job too, not just Warshade and myself
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It's been great teaming with you Steel. Good luck