Dasher

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  1. [ QUOTE ]

    You have a platform in front of you and skyraiders all around it and hovering in the sky. Take out the skyraiders in the sky close to you so you dint have to worry about them while working on the turrets and defense guns.

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    This a great guide, thank you very much for putting it together!

    However, it does beg the question: Why can't WE get Villain (or Hero) bases this cool?

    Dasher
  2. [ QUOTE ]
    Being a severe Altoholic, I've found that mixing and matching powersets to see what you can do with different combinations is half the fun of the game.

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    For you.

    Hey, no offense, I agree with your points, I have so many alts I should be in therapy, but the way you and I enjoy the game does not mean we should be able to dictate how someone else enjoys it.

    I think that is the crux of every argument on these boards: Different groups of people enjoy playing in different ways, and when the different play styles of one group are perceived bas being distasteful, for whatever reason, by another group, complaints get lodged, a chorus is raised for change, and occasionally the Devs enact such change.

    And that is EXACTLY what the Devs are doing WRONG.

    I don't give a hoot in Hell if some clown wants to create an utterly unbeatable Tanker or a Blaster who can attack from beyond the Horizon or a Stalker who can take three Sniper shots without dying (and that last one I have seen), because I don't HAVE to play WITH them or AGAINST them.

    If they make a character who is ridiculously easy to level, so what? SO WHAT? For them that sort of munchkin'ing IS THE GAME. The beauty of THIS game is that it's not like this person is in my Friday night game group and I can't escape them. I can "/ignore" them and it's like they fell off the face of the planet.

    If I want to commit to PvP, I can respec my characters to be more effective in that soert of environment. Indeed, I know people with characters who claim they are worthless for anything BUT PvP. Not my bag, but then again, it's not my decision as to how they play their characters.

    I posted a thread a while back called "Why?". Don't bother looking for it, I am pretty sure it has since been suppressed. But it posed a very simple question:

    "Why do players feel they have the right to dictate how other players should be able to play the characters in a game which they pay for, when there is NO requirement that any player interact with another player whom they find offensive?"

    Because that's what ED and Travel Power Suppression come down to: Opinions voiced by some players are taken as development guidelines by the Devs, despite the fact that the results are not simply unfair and offensive to many other players, but indeed are often completely at odds wioth the comic book genre the game is supposed to be simulating.

    Those who are negatively impacted by these changes try to voice our objections and are dimissed as "whiners" or simply ignored, and the abuses continnue to mount. We are offered no redress, no alternative, and indeed on the subject of Travel Power Suppression, neither the Devs nor the designer even acknowledge the issue any more, expecting it or us to eventually go away.

    Hence my commitment to refer to the game's symbolic leader as "Tyrant", which is exactly how his alter-ego is behaving.

    A tryrant he is, and Tyrant he will remain, until he Gets It.

    Travel Power Suppression is a bad idea. It has to go.

    Dasher (my Archetype is SUPER SPEEDSTER)
  3. [ QUOTE ]

    heres an interesting question.. instead of complaining about ED, and getting nothing done, why not accept that ED is in the past, and will likely NEVER be removed as a whole. instead of using your time, effort, and resoruces to complain about what has happened to you, and why your min/max toons have seen this GIANT hit in recent days, why not Look to the future, and tell the devs what you would like to see them add...

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    Why do so many people assume that those of us who are opposed to things like ED and Travel Power Suppression have min/maxed characters?

    I resent the implication, because the very fact that I refer to them as "characters" and refuse to use the word "toons" should be a clear indicator that I want to develop these creations in a creative way.

    If my speedster has Martial Arts, it's only because as a Scrapper he can't have any sort of fisticuffs attack other than Dark Melee, which is wrong for the character concept. Making him a Tanker allows for fisticuff attacks, but is likewise wrong for the concept.

    Super Reflexes would seem to be a perfect match, but "Quickness", which is supposed to accelerate not just movement but also the "speed" of his attacks - presumably this means the animation resolution rate, since it cannot accept Recharge Enhs - in fact does nothing to appreciably increase the rate at which his attack animations resolve.

    Like many players, I could not care less what an "optimal build" is.

    But I do want to play the character I designed in the manner I designed him to be played.

    Being able to do that, by the way, is what Cryptic implies in all their sales literature.

    Dasher (My "archetype" is SUPER SPEEDSTER)
  4. [ QUOTE ]
    Remberfolks

    SiconOfSatan Lord of the Flame Wars
    Neko_Lurker Lord of the Typos

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    Can I have a title, too?

    Maybe "Dasher, Lord of the Rant" (I think I'm probably a shoo-in for this one), or "Patron Saint of the Lost Cause"?



    Dasher (Something or Other of the Something)
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    congratulations you just won an award for the most posts in a row by the same person!

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    Five? FIVE? Five in a row? That's...most?

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    I remember getting at least as high as 7 or 8 in another thread after responding to several posts at 5 in the morning when hardly anyone else was on.

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    Whate else is there to do during server downtime?

    I walk the dogs, I throw the frisbee, I drink coffee, I read the posts, I pound on the crackhouse door for my CoH fix...

    BTW, Personamorpher, I know we don't often agree, but I want to tell you I think your "vision" in your sig line is a magnificent idea.

    Now THAT is a constructive suggestion!!!

    Dasher
  6. [ QUOTE ]
    The invincible setting, while difficult for some (like my rad/rad defender), should still be do-able with smart play and smart builds for most, if not all, of the AT's and powersets in the game.

    No, it shouldn't. It should completely and utterly kick your assets. Invincible missions should make people cry. A regular (not outlevelled) Invincible mission should only be completable by players (solo or grouped) with the best possible builds of the strongest ATs using perfect tactics, heavy inspiration usage and massive downtime. Every mistake, no matter how trivial, should be terminal.

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    Yeah, because that sounds like SO much fun...

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    Don't you think there's something wrong when inexperienced players can solo on the game's highest difficulty setting?

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    Uh, no, because they are PAYING to play a game where they can play a SUPERHERO, not part of a Cirque Du Soleil acrobatics troupe fighting crime on their night off. And if they are soplo'ing, WHO CARES?

    Where in HELL do people get off dictating to others how they can play the game when those others are playing it ALONE?

    Jesus CHRIST, what is this, Nazi Germany?!?!

    The fact is, the vast majority of comic book characters work alone. If I want to work alone and set the game on Invincible, there should be a chance, however slim, of prevailing.

    As for "perfect builds", in terms of the games that require and encourage them, and the attitude which seeks to create them, both are the producst of lazy minds which cannot be bothered to seek creative solutions to problems. This is the Engineer's mindset which sees every aspect of every problem as quanitifable in mere numbers. Step up to the keyboard, Rain Man, your games have arrived.

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    ED, itself, was a bad idea; they used a Patriot missile to shoot down a mosquito. But now that it's done, the only thing that could possibly compound the error would be to reverse it.

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    Huh? Wait, what?!?! No.

    The only thing that could possibly REPAIR the error would be to GET RID OF IT.

    Along with that moronic "Travel Power Suppresion", heezus, assuming people don't even bother to READ comics anynore, why not watch a comic-inspired movie? Try Spider-man 2, and count the number of times Aunt May and Mary Jane and a significant percentage of the population of New York would have DIED in that movie if Spidey had a FOUR SECOND LAG IN HIS MOVEMENT AFTER EVERY ATTACK.

    And people still tolerate being abused with asinine changes like Travel Power Suppression and ED. Some even DEFEND these abuses. What drivel. What sheep.

    Dasher
  7. [ QUOTE ]
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    How many good posts did you hear on ED? I'm dissapointed that above all you choose to take away a nerf so small that only effects a portion of the players yet you didn't take out the nerf that damaged so many. I don't want to bring up the ED posts again, but this is just my opinion.

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    And if ED was proving to be detremental to the game, they would remove it. Just like they did to the boss changes. Just like the toned down the "Purple Patch" when they realized that it was too harsh.

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    That and it was a change they feel is absolutely neccesary to the balance of the game. They didn't want to add any future content (especially high-end content) without fixing this first. I think players are forgetting that they are probably datamining everything as we struggle through this so they can figure out any future tweaks needed to fix everything that might be underperforming. So just hang in there and we'll see what changes the future brings us.

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    Hang in long enough and the change will be us changing games.

    Dasher
  8. [ QUOTE ]
    First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....

    Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.

    AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

    In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

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    Glad to hear Stealth nerf is going away.

    Now, with all the thousands of people who posted objections, who voted with their feet and left the game, but who keep coming back every three months or so to check in and see if their pleas have been answered,

    WILL YOU PLEASE GET RID OF TRAVEL POWER SUPPRESSION?

    It is a bad idea. It is a terrible game feature. It has to go.

    Enhancement Diversification also needs to go. We can't "diversify" a Power (i.e. "Resist Physical Damage") that can only have one Enhancement.

    As for "incentivizing large teams", that's nice, but the fact is, not everyone WANTS to play n large teams. Some people don't like teaming at all. Where's the incentive for the player who actually wants to play like a comic book superhero? The vast majority of whom work alone.

    All in all, a 97% perfect game. Alas, the 3% that's bad -- ESPECIALLY Travel Power Suppression, ED and the demands that players conform to a narrow range of playing styles -- that 3% is pure poison.

    And 3% Poison is enough to spoil 97% goodness.

    Thanks for the update.

    Please listen to the REST of us, and get rid of Travel Power Suppression.

    Dasher
  9. [ QUOTE ]
    Now, when I've got something to explain, I can put it here. All the comments and responses are contained to a single thread. Devs can post responses in one place - posters know where to go.

    Now this isn't to say that I'll stop posting in the other forums - but I'll try to keep the "hot" issues answered in this forum.

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    Thanks, Statesman, that's all we ask.
    That said:

    Regarding the scalding "hot" issue of the Travel Power Suppression debacle, a few questions:

    1. Specifically Why was it implemented? More to the point, what exactly is it designed to accomplish?

    2. Why was the Developers Corner thread regarding this issue locked at 107 pages with no clear response from any Developer to the many, many, many requests for an explanation? The last few posts between subscribers were acrimonious, to be sure, but what they started arguing about was the lack of input by the Devs; so in a sense, the conversation got ugly becuse the Devs wouldn't step up and explain themselves. I hope the Devs didn't think they were "fixing" the argument problem by locking the thread; such indifference actually *is* the problem, and is hardly the response to which we feel entitled as subscribers.

    3. How soon can we expect to see Travel Power Suppresion removed and our superheroes allowed to be "super" again?

    4. May we please have poll for all players across all servers (including Europe) to see how many people want Travel Power Suppression removed? This will allow the voices of actual players to be heard rather than simply allow the game tweaks to be dictated by the vocal few who dominate the Test Server to augment their effectiveness in Arena play.

    Thank you.
    Yours truly,
    Dasher