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Quote:I see people here say the BAF is easy etc... all the time. One thing I think that has been lost with a statement like this is perspective.Triumph, what the s**t? BAF is the easiest Incarnate trial there is.
I recently dinged another 50 and set him on the incarnate path like I had my 35 other 50's. Recently, it appears quite a few people dinged 50 over the holidays and were bringing their recent 50+0 to the BAF and LAM. The fail rate was MUCH higher than it had been and this was with veteran incarnate players with multiple I trial runs that knew exactly what to do.
Try a 24 man BAF with 3/4 non level shifted toons on a "PUG" and you begin to realize there is a WIDE gap in performance of a majority 50+0 league vs a majority 50+++ league and that failing ANY of these trials can and does happen. -
I took both and cannot imagine not having both. YMMV.
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This must be a change. I got the badge, didn't have the arc and was invited only for the lost cure mission. I waited by the door until he completed it then got the badge when he ave the password to the student. Pre-I21.5.
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Something is wrong and it would be nice to have a red name in here on this. They use to spawn at 50.
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Quote:Spot On mate.Here's another acronym for you: ROI.
Return on Investment. Building these trials isn't free. If people are ignoring them to the point that the developers start asking why they're not popular, any arguments about how players should rise to the challenge fall by the wayside. Maybe would the trials would be better if we had more players who wanted that type of content, but if we don't have those players, calling them names really misses the point.
That's why threads like this one are pretty much worthless. If you want to say you enjoy the trials, go for it. But whining about other players not wanting to play the trials is a waste of everyone's time, like being upset that not enough people watch One Tree Hill or take Pokemon seriously. -
Quote:No, that is not what I wrote, but I see you like to rewrite what people have said and act upon that instead of what they actually said. Have at it mate.So you are arguing that there are elitists, who expect people to pay attention to their screen and actually move their characters from time to time, and non-elitists. I assume that non-elitists drool on their keyboard and mash buttons while complaining that everyone else on the league needs to get better?
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Quote:Yes, its been mentioned(about elitists) in game and here in various threads in the forum.Has it been mentioned? I can't find any mention of it in this entire thread until just now, so I believe you are mistaken. These trials seem to have made you angry, but you insist that they are not "hard", so I guess you have completed them many times and are just bored with the mechanics of them, then?
Yet another who claims that these trials aren't "hard", so if that's true then how many times have you completed them? I'm just wondering, as you have obviously mastered them to the point of being able to label them one way or the other.
I've completed both TPN and MoM half a dozen times or more each with the teams having no "set" group of AT's. There are a few AT's you can bring that will make things easier, but you don't have to have anything like your "holy trinity" to complete the trials.
Yes, I have completed all of the incarnate trials, but no on all of my toons save the BAF and LAM.
The trials have not made me angry at all nice try though., The reality is most of the gimmicks need to hit the road period. -
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Quote:This kind of elitist condescending response to legitimate concerns is part of the disconnect that has been mentioned.I'm really not sure what all the fuss is about. If you're on a team of experienced players who are willing to pay attention and work as a team, the latest trials are no harder than Keyes or UG. But if your idea of fun is standing in one spot and button mashing aoe's until you inevitably win, then you're probably not going to enjoy these new trials.
The mechanics of the TPN and MoM are pretty straightforward, and if you pay attention to your screen you'll even notice a timer for when the pink patches of doom are about to drop. If you can't develop a strategy to deal with that, well, maybe you should yourself find a nice farm, stand in one spot, and aoe until you inevitably win. What a fun and rewarding challenge that must be. -
Quote:I've mentioned this in a different thread ( http://boards.cityofheroes.com/showthread.php?t=280668 ), but the tray issue is being looked into.
Thank you. -
Quote:Its on purpose. I was saying in the other thread that there appears to be some kind of extra rooting effect being applied. Now the patches magically appear under you randomly, root you, grow and then DOT pulse you to death so even after leaving it you get a full dose or two of death DOT.Exactly.
Moreover, with all the ground-effect powers out there, it's ridiculous.
There is nothing hard about a failed gimmick mechanic that is broken. -
Quote:I don't think anyone is trying to say that "no one" likes the UG, TPN, and MOM. The facts say they are not as popular as the trials the majority of people like to run and there are many different reasons for the lack of popularity.There's a lot of assumption in this thread. "No one likes Underground, TPN, and MoM.
I respect that there are people that enjoy the gimmick filled new trials, but the fact remains that the majority of the wider player base does not.YMMV. -
Quote:I put the important part in bold. Yes it is and the attempt to gate the new incarnate powers behind a 15 EM gate showed that among MANY MANY other things the devs do.No, none of us want that. But there is an audience for the type of gameplay the current iTrials offer, that shouldn't be ignored either. The Incarnate trials system could do with a little streamlining, but just abandoning them is not the solution. There already is small group friendly incarnate content with more standard type missions in the works for the people who really don't want to do the 'gimmicky' stuff. I don't think the disconnect between devs and players is as big as you make it out to be.
Don't get me wrong I think that there should be more challenging trials than BAF and LAM. However, they should not rely on level shifted AV's and increasing reliance on a further expansion of the ring mechanic from the BAF.
If they continued to use that one I think you would see more people running those trials. Instead they colored it a different color made it root you and magically appear under mid animation of an attack and then DOT pulse kill you to death. The very fact that the majority of deaths come from gimmicks just shows how broken that one is...not to mention to babysitting fails.
The disconnect is not just the devs to the wider player base its also the forumites to the larger player base as well. If the wider player base felt those gimmicks were fun, fair or a challenge they would be playing those trials instead of avoiding them. -
Quote:Incarnates is a smaller population of the overall VIP population is my point. To then slice that up even further is not a good idea for any reason IMHO. "IF" they were going to do a cross server for incarnates that would cut down on that as an issue. I have always disliked the fact that we are not all in one world like EVE.It was clear, and I merely used 1-50 as an analogy for 50-53+ that we have so far in the Incarnate trials. These Incarnate powers and level shifts really are just a proxy for regular powers and levels. We even have our own iXP that applies to these abilities. I don't see how hard gating is fine for 1-50, but needs to stop for levels 50+ and something as simple as effective soft gating is anathema to gameplay.
Your thoughts about smaller servers are spot on and should really be addressed by a comprehensive cross server Team Up Teleporter. I personally would much rather log in and have access to the entire CoH population than be relegated to Freedom, which already has a large population. -
Quote:I was not talking about levels 1-50. I was talking about the fragmentation of "incarnates" further from "other" incarnates. Sorry if what I said was not clear on that point.That makes no sense. Levels 1-50 are already fragmented by hard gating on trials (level requirements) and level ranges for enemies.
Should a fresh level 50 character be able to go fight Cole or the Hamidon without a hitch once the trials progress to that point? That would trivialize everything-- story, power progression, rewards, and the complete end game. -
Quote:Incarnate fragmentation is not a good thing for the game IMHO.I used to feel the same way, and then I started to pay attention to the overall combat potential of each respective league that either failed or succeeded.
Almost universally, successful trials had higher level incarnate shifted characters while failed trials has a glut of level 50s. This reveals several aspects that are key to success. First, the majority of your league needs to be able to properly contribute damage against scaled enemies. Second, the newer trials rely on proper use of of your powers, and not having Judgement, Lore, or Destiny on a great many players severely hinders the league. Third, higher level characters have more experience with the Incarnate trials and generally (but not always) listen better and coordinate with each other becuase of their increased experience with the game mechanics. -
I really think the level shifts beyond Alpha make soft gating a serious issue with ramifications possibly not being considered fully. Right now some servers have a bit of an issue getting together 16-24 people for the trials now. Imagine how that could effect things as you go up that ladder and the pool of potential teammates decreases.
I understand the sentiment behind the idea, I just think in practical terms fragmentation of the populous of incarnates is not a good idea. -
Quote:So, you don't want to stand still, but you don't want to be forced to move either?
How would you go about it then?
I vastly prefer the current trial mechanics over the standard tank and spank snore fest.
The Apex TF, the MoM iTrial, Keyes iTrial (final fight) are my top 3 most fun things to do on a high level character in this game.
As I stated you are forced to react already with the BAF and the bosses coming at you from various directions. If the league does not move and react to them it can and has lead to cascade fail as it should.
In terms of what I would do, I would use my data mined information on the TF's that have been there for years and see what people liked about the ones that the majority of people ran the most. I would remove the level shifted AV's from the new trials as it serves as nothing more than a catalyst for fragmentation of the player base.
The devs could stand to do what other companies have when faced with what I see as a slight disconnect with the larger player base and use brief specific focus surveys. They spend a tremendous amount on the BETA server and also do e-mails. I think a brief e-mail survey or even a focus group could really help the devs reconnect with the wider player base outside of the forums.
Failing to do this will lead to further disconnect and further player base fragmentation and none of us want that. -
Quote:No they don't, that's you assuming or just saying that to make it look like that is what is meant, which is the standard internet silliness.The "gimmicks" as you put them - ie having to MOVE out of melee cos of the rings in BAF, and having to MOVE away from *gasp* pink that grows in MoM, and of course all the other "gimmicks" that make you have to "watch - react and move" suggest that you prefer to stand still and fight
The issue is not about having to move with the rings at all, the issue is "why" was this type of mechanic introduced? If the reason is to get people to react, there is plenty to react to with the various groups of bosses appearing in mass from various directions etc... and frankly it should have stopped there.
It didn't and we had a further progression of this mechanic with the green hold and kill patches in the Keyes trial along with a damage pulse from hell that has some thematic basis, but of course was nerfed to a reasonable level. The way it was people were dying from this and that should never be the reason people die in a TF or trial...it was insane.
As I stated the rings are something that is not overly done in the BAF, but it set them down the road of what I consider a much more serious issue that has us with the MOM. The growing blob like pink rings of death that just "seem" to magically appear under you growing mid attack "rooting" you just long enough for the DOT of Death(another over harsh damage pulse like mechanic) to kill you.
I won't even get into the babysitting deal you they have going in several trials now since that is an old weaksauce gaming mechanic devs have fallen back on for going on three decades now...
I have completed the MOM and UG a few times each, but never had fun or felt like I would like to run them on a regular basis. The fails on those trials in particular has always felt like a loss to the mechanics and not the trials themselves. I have not had that feeling with any other content in the five years of playing this game until those trials.
I am not close to the only one that feels this (in game not the forums) and it is something that the devs can learn from or go further down the mechanic path, further alienating and fragmenting the very people they say they want to play together. -
Quote:I never said what you wrote and you automatically assumed I would just want to stand there, which is in fact absurd and is only stated by you in an attempt to minimize the facts I stated.so basically what you are saying is that all trials and TF's should just involve standing still either at range or in melee and all just beat down on an AV?
Thats sounds really exciting - unfortunately i think most people would prefer a bit more of a challenge - and HAVE to actually watch their screens and react rather than just hide in the mass of heals and buffs and go afk for 5 mins!
That's cool mate. It does not address the issue regarding the absurdity of the gimmicks, but I guess it makes you feel better to say that stuff I did not say..... -
This irks me quite a bit, but Tex coming here saying they are aware of it makes me feel like they are going to address it at some point. Hopefully the tray issue is addressed as well soon(tm).
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I think the level shifts in the new trials are bogus, but so are the mechanics IMHO. TBH, I don't like the rings in the BAF or the grasshopper like jumping by the AV in the LAM either. Having said that, they are not overly intrusive like the newer mechanics and I can live with them.
What is the "purpose" of the rings in the first place? The entire hold the half the league because of threat rings is absurd. It is somewhat obnoxious to play a melee toon having to jump out of melee range because you are laying the smackdown "too" hard on an AV...pfft weaksauce.
This "mechanic" was expanded in the Keyes trial with the green patch and the wonderful Anti-Matter stops time blah blah...Now in the MOM you have the purple patches that just don't appear under you while you are suffering from the "extra stealth rooting", no they now GROW sometimes to the point where the entire area anywhere near the AV is basically super fast DOT death area. Pfft weaksauce.
This kind of "mechanic" is not fun and is also contributing to people not wanting to run the gimmick fest trials, not to mention the must be level shifted stuff that people are resorting too to increase the chance for league success in the MOM and TPN. Telling people something is fun or should be fun is not the answer. Observing what they do for fun and providing more of that is the better path to take. -
Honestly this is beating a dead horse in terms of nerfing rewards for the BAF and LAM. The devs realized that was not the solution and backed off.
This issue had a thread that was over 70 pages, therein contain the myriad of reason not to attack the trials people play more for reasons the individual customer decides they like and to attack the additional content challenging it to be more fun and not tied to a bunch of scripted gimmicks.
As predicted the devs went towards more scripted gimmick trials and people as predicted are responding. The issue is the same one that has been there for the Dr. Q and old Posi TF vs ITF or KHTF.
It's a fun vs time vs reward issue, The devs and a few here have a valid good position in wanting more of a challenge and to some challenge = fun. I think that is something that is clear. However, as the playing habits of the majority of people that play the game(not the devs and not forumites), but people in the game have shown, the fun vs time vs reward leans more in the direction of the BAF and LAM.
The devs need to figure out what is more attractive about those trials and give us more of that pronto. Leaning on their own perceptions of fun and the vocal few forumites asking for more challenge is the wrong approach if the goal is to have people play all the trials evenly.
Which brings me to my end thought that the devs need to do less trying to direct players to certain content and more figuring out what content the entire playerbase wants more of and do that.