Darth_Khasei

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  1. Looks at Khelds pauses...looks back at thread...shakes head and walks away....
  2. Darth_Khasei

    Grave news.

    Man...I am so sorry to hear about your loss. Please try to be strong and know that he is still alive in you.
  3. Quote:
    Originally Posted by Johnny_Butane View Post
    "Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — 'No, you move.'"
    Captain America -
    .
    I think the more pressing question is what AT and powersets are Captain America. I think shield is obvious, is he a scrapper, tanker or brute? How about that primary? what is that, MA with the alternate animations or Street Justice? We also know he has crafted the temp revolver power.
  4. Quote:
    Originally Posted by Gemini_2099 View Post
    The Paragon team has hinted at love for snipes soon, and I suspect they will do something similar to AS changes for Stalkers.
    Can you elaborate please?
  5. Quote:
    Originally Posted by forbin_project View Post


    funny
    awesome!
  6. TOTALLY staged. It IS show business folks.

    Not my favorite type of humor by far, but I can understand how some would relate too it and find it funny.

    Kinda sad but not unexpected for the rich guy(Ryan) to take some general heat and not get too much sympathy from the average working stiff...you know since he is rich and all.

    Money does not bring happiness ask Tiger.
  7. I have 50's Thug/Time MM, Fire/Time corr and Ill/Time troller. All excellent killers and tons of fun to play.

    Pick a AT and primary you like and pair it with time for tons of fun.
  8. Darth_Khasei

    Comic Covers?

    Those are pretty off the hook mate. Nice work.
  9. Holding back the tear. Grats!

  10. Quote:
    Originally Posted by MaestroMavius View Post
    Okay.

    What does that prove though? Other than you being right?

    Ramming the point home that "Nothing has ever been changed simply because it was annoying" serves no purpose other than distracting from the real issues.

    I say again. Let it go. Insisting on being proven right at this point, is pointless. Lets get back to discussing the real issues please.
    IDK, I see as more not allowing people to lie about what you said, but you and Vanden have made an excellent point.

    Along those lines, I do feel that Blasters deserve a full review of the AT and powers. I also think the devs would do well in expressing the role they want Blasters to play in COX 2012 if it has indeed changed from the last time they made blaster changes.
  11. Quote:
    Originally Posted by Vanden View Post
    What difference does it make?
    You are right none really, they are going to continue to use the same reasoning for changing powers that they have always used as listed in their posts here to us. No worries.
  12. Quote:
    Originally Posted by Electric-Knight View Post
    Heeheehee...

    Of course, the reality is that Hulk is a completely broken, cheating combination of things beyond what is attainable as a player in this game...
    That being said.
    I do believe, thematically, Hulk is Brute incarnate!

    Hulk is really more of a SS/Inv/Regen/WP GM!!


    His invulnerability is greater than most... As is his regenerative properties.
    So, he really has both defensive barriers at extreme levels.

    Within the confines of this game, however, I do think that Will Power best represents this (with its combination of survivability benefits).
    Still, I couldn't argue with /Regen... And I couldn't argue against /Inv either... But I'd pick /WP as the medium in-between the two.
    Good points.
  13. Quote:
    Originally Posted by Tenzhi View Post
    Normally I'm resistant to power creep. In the case of this game, though, I've not found any of the ATs to be quite as powerful as I feel they should be, so until they get to that point I'm perfectly happy with any creeping towards it.
    Blasters aside for a sec, are you saying that AT's that kills AV's and GM's regularly should be even MOAR powerful?
  14. Quote:
    Originally Posted by Golden Girl View Post
    Staff Fighting will come out sometime after I22, but before I23.
    Thanks Z.
  15. Quote:
    Originally Posted by MaestroMavius View Post
    Perhaps we're missing the point because you insist on skewing it.

    I fail to see why you're so hung up on this one phrase 'Not worth taking' as if thats the only point being raised. It isn't, except by you...

    Let it go. It isn't the cruz of the issue, it's a side consideration in the grand scheme. Bringing it up repeatedly serves no purpose other than spreading misinformation and making the meat of the topic that much harder to get to.
    Being literal is essentially the opposite of trying to skew something as others have from the start. No I am not skewing a thing. I have be consistent in saying that I have not seen a dev post here the reason for changing any power was because it was annoying or not worth it. At least one person has already said the devs never posted "annoying" as a reason.

    I asked which dev allegedly said that the reason they made a power change was because it was "not worth taking". I await the response to that.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    So you just totally gloss over the numbers side of stuff, then?

    Numbers and 'annoying and not worth it' are not totally detached subjects in this argument.
    And yes, we get it, you don't really care/want/agree. So....why are you still here again?
    This question clearly indicates that you have either missed the point of my literal posts more than once or you are trying to wind stuff up for nothing.
  17. Quote:
    Originally Posted by Arcanaville View Post
    Actually, correct on the first but not on the second.

    In the modern era, the only one I can think of is MoG, so its very rare now. But it was a bit more common in the past.
    I remember this change and I don't recall ANY dev literally stating we are changing this power because it is "not worth taking". You claim they have twice before 2007 which does not cover the five years I have been here(therefore has no place in the conversation) and claim they have said those exact words once since I have been here. Who said it, which dev used those exact words here in this forum as the basis for changing the power?
  18. Quote:
    Originally Posted by _Psi_ View Post
    Frankly, I don't think NC has the cajones to make a male NPC openly gay.
    I already thought we had this male NPC in the game? Are you telling me we don't for real?
  19. Quote:
    Originally Posted by Orynn View Post
    A couple things that deserve clarification:

    #1. Gamble -
    To bet on an uncertain outcome, as of a contest.
    To play a game of chance for stakes.
    To take a risk in the hope of gaining an advantage or a benefit.

    So, let's cut the crap once and for all. Super Packs are gambling. As is going to a casino. It's just a different type of gamble.
    Well, it is kind of hard to argue with the literal definition of the word itself. Oh well folks will just turn it from the literal meaning into the legal standard and start trying to wind you up about that.....
  20. Maybe folks can understand it better this way. The devs when discussing powers changes in their posts here and the reasons behind making them have never in the five years I have been here posted that they were making a change literally because the power was annoying or that the power was not worth it.

    I tend to communicate in an old style literally meaning "exactly" what I say no more no less no qualifiers no synonyms etc...
  21. Quote:
    Originally Posted by Hopeling View Post
    Wow, I'm having flashbacks to exactly this same argument two pages ago.

    First, those ARE reasons they use to change powers. They have done so a number of times. Asserting otherwise (again) doesn't make you not (still) wrong.

    Second, as Lothic says in the very post you quoted, there are very strong justifications for changes, even totally aside from how players feel about the powers or the AT. Individual posters don't all have to prove their own points with ironclad logic and undisputable math; a few people with math and lots of people with gut reactions that match the math is entirely acceptable.

    I have never seen any red letter use "annoying or not worth" it as reasons for changes when explaining them if you have kindly point me to the post and I will gladly accept that as fact.

    I said nothing more than they don't use "annoying and not worth it" so adding that additional stuff in that I did not say is the place where you get into those self arguments. Nobody said anything about math or gut reactions, it is directly about the devs using "annoying and not worth it" as their measure for changing powers period.
  22. This:
    Quote:
    Originally Posted by Kangstor View Post
    With i22 the scrapper ATO will give a set number of bonus which is +%2 for minions and +%4 for others for normal set and +%3 for minions and +%6 for others for purple set.
  23. Quote:
    Originally Posted by Lothic View Post
    Likewise when I state that something like this is "annoying" or "not worth it" I don't personally have to come up with hard numbers to support my position when I know there are other people out there like Arcanaville who are far more willing and knowledgeable about that sort of thing. It's not just me alone blindly begging the Devs to consider something that's semi-intangible or unprovable.

    Sometimes a given person just has to state the bleeding obvious and then defer to others that the bleeding obvious ALSO has real numbers to back it up.
    Annoying and not worth it are not reasons the devs use to change powers, which will not change based on spin doctoring.