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How would this make people hate you as a dev?
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Permanently disable PB's and Energy blast set from anyone that complains about it's KB powers.
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DA/SR is super strong and can kill AV's with just regular set IO's without real trouble.
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Quote:Ah so there is an evil one lurking inside of you.Then again, I'd fully admit I'd be a royal ******* as a dev (which is one of many reasons it's good I'm not) - I'd find a way to make a -KB IO, then introduce a nice, fun and rewarding set of arcs that require you to be able to do knockback.
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Quote:Full stop....not the AT for you move on to the next AT who's design fits your desires. I really don't understand the need to attack one of the two powersets that offers KB for those that like that when all the others are better suited to those that don't want it.The problem with this has been hashed and rehashed. There is no version of Luminous Blast that doesn't have KB, and unlike any Blaster secondary, you can't play Luminous Aura without taking Luminous Blast.
And yes after years of playing the game and having had various devs comment on the subject I still agree with them to keep the KB as is.
I would totally support any viable alternative to the "removal" of KB and will strongly oppose anyone with the position to remove it for "all" which is against the fundamental design of the set period.
Offering a viable alternate seems like the next logical step when the devs have said more than once no to changing the fundamental design which is to yes have KB for the PB.
If you can't do that then yes I see it as a troll and will continue to say pound sand. -
Quote:I feel it falls under the "Gut them and start over" category, which perhaps is a bleed over from the thread that started this thread.Well, I went back and checked and saw nothing regarding discussion of altering KB as verboten Perhaps I need glasses...
I just view it like going to the Blaster forum and complaining that the Energy powerset needs to have KB "removed" because you personally don't like KB. I say go play another set that is for "you" that does not have KB or make a suggestion that preserves the initial design of the set with KB and present alternates for those that don't want what the set is designed to do and offers which is in fact KB.
Doing this allows you to be respected by the designers of the AT(devs) and those that use the tools as designed(those that use KB effectively and have for YEARS AND LIKE IT).
To me anything else is just straight up trolling/looking for a fight/disrespecting the AT and those that use it as designed. -
Nobody but you said anything about ignoring single target damage for staff. I have seen most people describing it as average and AOE as slightly above average with the combination working out well enough for many farmers to use them to farm. That is the kind of performance that does not rate as underperformance.
You guys hyperbole too much thus discrediting any serious consideration the devs "might" have given too the issues because you refuse to view it from "any" other perspective than the absolute fairy tale land of min/max, with emphasis on max and that is ridiculous as has been pointed out many times by many people here in the forums.
In the game the view set forth by min/max'ers is just not that prevalent and it certainly is not something for the devs to use as the measure of every new set.
Bosses slow everyone down period. The tools that set has for bosses is the same knockup juggle that other sets have as well and this set has no issues particularly handling bosses on a YMMV basis. -
Quote:Here is the deal though mate. Staff is NOT underperforming under "ANY" metric except the min/max single target vacuum based perspective. Even the numbers people have posted support this fact. It is a average damage set overall and DOES NOT "suffer" from slow spawn killing, that is vacuum based made up stuff vs actually seat time in the game period.You misunderstood. The 'vacuum' I was referring to is the comparison of Staff by itself without reference to other sets. At this point in the game, virtually any set can defeat mobs at +4/x8 with sufficient investment (and course, don't discount the effect of the secondary). Therefore the question is not whether a character can play at that level but at what speed and level of investment. It is quite possible that Staff is underperforming relatively without underperforming absolutely, in that it still will be "good enough," but still below average for a melee set.
(and by the way, I HAVE played Staff to a fairly high level)
The reality is there are only a few people that measure a set based on that narrow min/max pylon based perspective and the devs are not included in that group.
And this is not about having played the set but about the perspective of a min/max view going in and coming out that is the real issue here. That is a personal issue not powerset based issue. -
If you really want peace and not a fight then start advocating for some kind of user control IO or "something" that reduces/eliminates KB for "YOU" and stop this crap about removal of KB for "EVERYONE".
Bill already asked this at the start of the thread and it is time for people to respect this now. -
Quote:The vacuum you talk about is not, it is from actual seat time in the game. On the other hand you and a couple of others are going nuts over your vacuum based equations that just do not match up with the player base actually playing the set in the game.Does that mean anything in a vacuum? Sets should be judged relatively as well as absolutely, and set is comparitively worse than most melee sets at damage. It doesn't have the potential to knock off the top performers, and can be demonstrably proved to be one of the worst single target DPS sets.
Given enough resources, virtually any powerset/AT combination can defeat x8 spawns. That doesn't necessarily mean balance disparities don't exist, and being able to achieve that level of performance shouldn't automatically disqualify a set from potential positive changes.
I have nothing against advocating for changes that are needed. I just don't see the merit since I have been mowing down level 50+ +4 X8 spawns in AE and the new Dark Astoria on BETA since January and others that bought the set are doing the same.
If the devs feel that the set is underperforming then they will give it bump, I just don't think they feel anything near what two or three forumites with outliar views are saying. Not even close. -
Quote:Actually to say that "any" set is underpowered that can X8 kill is the real flaw here. You are only going to see underpowered from the unreal matrix of the narrow band of min/max people.I can kill x8 Spawns with Electric Blast Blasters.
Does that make Electric Blast not underpowered? Or Blasters?
I can kill x8 Spawns with Dual Pistols Blasters, too.
Your metric is flawed and so is your argument.
The people actually playing the game just don't play under that tight of a restrictive measurement.
EB and DB are not the highest damage sets for sure but they are not underpowered or they would not be X8 spawn clearing. If the only measure is who is on top everything but fire needs to go away and most people just don't view things as you do and the people playing the game daily show this to be true. -
Quote:The thing is people are in the game right now on Staff toons killing X8 spawns so the call that the set is under performing is hogwash and the devs and most players know this.But when a powerset is underperforming, it should be brought at least up to average or serviceable.
Nobody here is saying it is top tier, but to say that it is under performing is ridiculous and false. -
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Quote:For some what you state as the issue is correct, but it does not make it true for those that bought, play and enjoy the set. I mean the rhetoric here is indeed absurd when you have people PLing themselves X8 with the nothing to write home about AOE's of which you speak.So, yeah. It's more of a complaint of "... Where's the Single Target damage, guys? The AoE is nothing to write home about."
People love the set. -
Quote:The thing is the people that take that position don't want anyone else to have fun playing the sets they don't feel measure up to the particular min/max stance they decide to take regarding any given set in question.Exactly. "Your opinion". The fact is that people are still happy to play those sets, so your opinion doesn't matter in the slightest.
For staff the complaints I have seen make no sense whatsoever because it is not a matter of under performance, it's a matter of it is not top tier killing a GD pylon. Absurdity..... -
Ill is a sick AV killing machine. It is particularly good with /Rad, /Time and /Dark.
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Quote:Not sure what you mean with the anti-client deal. What I am getting at is the ability to earned everything in the game that is offered in the market. Just like the new ATO's the devs could in fact provide alternate in game ways to earn these items. It is a quite simple concept that they already use and should now be extended to those outliers as they are not needed to sweeten the Supergamble Packs to stimulate sales.Don't you think this is a very anti-client thing to say? When people burn tokens points and cash to get something you can get by _just doing the same thing_, why should they make it easier? The wolf is considered a bonus, not the main focus of the packs.
If you think it is so important to buy the wolf, it should be the cost of 19200 points. Thats 24 packs at 80 points * 10 (1 in 242 packs). I would feel this is appropriate, because it is the _only_ cost you can offer it without the superpack audience feeling ripped off, just like you feel ripped off when they buy SBEs. Door swings both ways.
People are going to still buy the packs and allowing alternate means for earning the outliers is not going to hurt those massive sales. -
Quote:The only issue here is the leftover hard feelings from the old days when Jack and certain forumites were very heavy handed/vocal in their overwhelming need to control how others play the game. They are the only one's that have a problem with the control given to each paying customer.They've already stated that they will continue to have Double XP Weekends.
When these were introduced on beta was right when they had another double xp weekend.
EDIT: Also I'm GLAD these exist for those who want to level faster and for the game to make more money. I don't see an issue here.
Since Jack left there has been a steady march toward allowing each and every paying customer to decided his/her leveling speed above or below the dev set standard Governor. This is nothing more than a further extension of the system that allowed one person to fight a X8 spawn without the need of the old style "padding".
People need to stow those feelings/desires/needs to control what "other" people are doing and worry about what they are doing. These mods don't effect you one bit as long as you are not worried about trying to control "other" people doing something you have absolutely no control over in the first place. -
Amen. Let's stop hiding stuff behind Supergamble Packs as they are popular enough to stand on their own. Allow for us to be able to get the costume and the black wolf now please. As stated no need to continue to play hide and seek as it is in fact TOTALLY annoying.
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Quote:In her lifetime sure, but "never" is a looooooooong time. Generations of observation and the scientific method are in fact showing that we can/do understand things that were thought to be "impossible" at one time.As far as War Witch's statement in the comics:
As much as I love science in the real world and believe the answers to almost any question can be discovered via observation and the scientific method, there ARE some things science will never understand.
Given enough time I think humans will be able to figure things out that we would consider to be magical or impossible right now. It has been that way in the past and I see no reason for that to change anytime soon. Our quest to "understand" is deeply embedded into our DNA. -
Quote:I don't think this is totally correct. I have been leveling a new Staff guy and used a Patrol XP mod prior to entering an AE secession that consisted of several farming runs. By the end of the runs the patrol XP was gone. It did appear to be going at a much slower rate than outside of AE, but it did eventually get used up.It seems to be mainly an AE thing though, as you can't use patrol XP and hence the normal experienced power in AE.
When was the last time anyone actually tested WTH is going on there? If it were not working at all, how could it get used up by doing AE missions only? -
Sure new AT's especially some suggested in your excellent thread "Kirsten's Consolidated AT Suggestion Thread". That is by far the best thread in the forums....by far.