Darth_Khasei

Renowned
  • Posts

    3209
  • Joined

  1. Quote:
    Originally Posted by Arctic Man View Post
    Even so, you would still have people complaining, no matter what the reward. In the above example, people who don't use AE (and freebies and premium players with no access to AE) would find little use for it
    It is kinda crazy the level of angst and crying in this thread over a free item give away pilot program. People are acting like they did something wrong by introducing this program.

    What is wrong with some of you people? Seriously....
  2. Quote:
    Originally Posted by Combat View Post
    I have not, for the very same reason this thread continues to bog down the general discussions board. Premium members can't send PMs.
    Okies, but at this point I don't see what good arguing with fellow players about this is doing. I would be happy to forward a well put together letter on your behalf if you choose to do so.

    Otherwise carry on.
  3. It is a marketing gimmick. The "evil" part is a YMMV deal, but it is marketing. A darn good bit of marketing IMHO.
  4. WOW....

    OK, Combat quick question with a yes or no answer. Have you pm'ed the devs with your statistical analysis yet? If not when are you going to do so?
  5. Quote:
    Originally Posted by PRAF68_EU View Post
    And the bottom line is, the game is all about having fun.
    It seems to boil down to those that are actually playing the game having fun doing so and those arguing about....whatever the heck they are arguing about.
  6. It's the attached fear that can be a PITA. Wish they were like quicksand which is AWESOMESAUCE.
  7. Quote:
    Originally Posted by Nitrogen_Star View Post
    I am toying with the idea of making a sapper-like character,one capable of locking down a spawn by taking all the mob's endurance and possibly do decent damage (by that i mean he doesn't struggle too much against equal level bosses and doesn't have to hit them 30 times to kill them)

    I know there are already a lot of them (i've seen incarnate AVs drained of all endurance in trials many times) but i still haven't made one myself. What do you think would a good AT/powerset combination to achieve such goals?
    When i asked in game,kin/elec defender and elec/psi dominator was the answer,but i don't like the sound and animation of psi attacks ,also i'm wondering if there are more,equally effective combinations out there.
    So what do you think would be a good endurance drainer?
    Kin/Elec/Elec def. Nuff said...
  8. Darth_Khasei

    More Proof.....

    Quote:
    Originally Posted by Hopeling View Post
    But try to keep the tinfoil hats to a minimum.
    Why deviate from the norm around here?
  9. Quote:
    Originally Posted by asgard_NA View Post
    Just posted this AE neglect issue with Freitag yesterday, for the freedom friday.

    Me: When will be getting some AE updates? Have you all forgotten this was made into an issue at one point?

    Dev: Things get updated in AE reguarly. What type of things were you meaning? What's missing?


    I reposted my answers, but it never got a second response.


    sigh.....
    What dev said that, it makes him look very uninformed.
  10. Quote:
    Originally Posted by newclay24 View Post
    I personally don't like the Inherent Mez protection idea for PB's.
    It does not matter. Might as well have named the thread three things that would change the PB into (insert your favorite AT here) instead cause that is all these kinds of threads ever attract anyway.
  11. DM/SR =Easy AV soloing machine. That is all.
  12. Quote:
    Originally Posted by Zyphoid View Post
    I love the idea of origin based power pools. I hope we see a pool for each origin, I would buy each of them.
    They should make origin pools since it has been asked for a lot, but to monetize them would not be desired, needed or a good thing for the game. We know from the recent Pummit they are not hurting for cash and have plenty of things already monetized.

    Not everything new needs to have a market price attached to it, some of this stuff needs to be introduced into the "game" and not the "market".
  13. Since I22 and the four legged pet rig the AI for MM pets and four legged rigged pets has been bonkers. The devs are aware of it and like most things they don't plan on doing anything about anytime soon™ they are pretending that nothing is wrong.

    They need to be ashamed of themselves since the MM and some trollers are tougher to play do to the AI being mucked up.
  14. Quote:
    Originally Posted by Combat View Post
    How do you know that devs ignore numbers? Do you contact them regularly and know on a first-name basis?

    Is it good at AoE? Yes.

    But I don't think it compensates for having all-round low single target damage.
    The devs don't ignore numbers, they are just a part of the overall analysis they do which is why min/max'ers are FAIL in terms of these kinds of balance issues as you are setting forth, they are too myopic in their focus and lose their way as you have here.

    Yes, I do PM the devs directly as those in the Kheld forum can attest too, but I only do it when someone comes to the forums and misrepresents things in the way you have for clarification purposes only.

    You are wrong here and you need to stop the hyperbole it does not help any case for change...never has..never will.
  15. Quote:
    Originally Posted by Combat View Post
    If your "facts" are the anecdotal evidence that Staff can solo at +4/x8, then technically the opinions prove different.
    LOL, you are doing nothing but trying to be obtuse about this that is clear.

    You are not even trying to put forth your "idea of merit to save staff" on what is needed and sticking to that, you are here to trash staff by lying saying it is an underperformer then throwing up a bunch of numbers to "look" good. Something Arcana and other numbers people have already destroyed.

    If you have a case for it to be buffed make it to the devs and be done with the lying and stuff about the set being an underperformer on any metric other than the absolute max in a min/max perspective. Anything else is disingenuous as just about everyone here can see through it and the devs ignore that kind of approach.
  16. Quote:
    Originally Posted by Combat View Post
    My metric at least could be analyzed for faults.

    "It's fine for me, I can solo at +4/x8" simply cannot.

    BTW, the single target numbers should be infinitely more valid than any AoE analysis barring human error.

    I honestly cannot understand why you are so angry with my suggestions. I haven't personally attacked you, I haven't pissed in your Cherri-Os, and I'm not trying to ruin something for you. Heck, these suggestions are mostly for a set that I don't even play since I stopped playing my stalker. Nothing I've proposed would make Staff overpowered or take considerable amounts of developer time. In reality, the main change I've suggested wouldn't impact balance much at all, and mainly make Staff's forms more equal.
    People are analyzing the set under the proper metric daily on live.

    I don't have anything against your suggestions, but your suggestions have been made under the false hyperbole that the set is an "underperformer" when the facts prove different. That is the issue.
  17. Quote:
    Originally Posted by Combat View Post
    You are using a value-less metric.
    The only value-less metric is all that garbage you put after that sentence. It is clear now what your motive is and it has been exposed by those willing to argue numbers and your essentially useless personal metric.

    There is always one or two outliars when dealing with these issues, it's just one or two more people for the devs to utterly ignore since the motive is so heavily tainted. This is nothing more than total object failure.
  18. Quote:
    Originally Posted by Zyphoid View Post
    Over the years I have figured out why this is too. Having designed and run my own game, I have had to deal with threads just like this one before, or with players who are sure they know more about balance in the game that I wrote.

    The problem is that players are bias. No matter how much they don't want to be, or swear they are not, they still are.

    That was a really long way of saying I agree with you. Also when I have serious suggestions, I do not post them on the boards. I PM them to the devs.

    Now after all of that, you know giant sharks jumping out of the water attacking swimming and low flying heroes would be awesome! Come on, admit it.
    Yuppers. All it takes to see this is to design a full on replacement mod for a game and it becomes very very clear balance is a itch.
  19. Quote:
    Originally Posted by Shubbie View Post
    So my impression from skimming over the set is.

    Its subpar but not so far subpar it will ever get fixed...

    well I have no idea if thats good or not.

    Well at least its better than beast mastery.
    Subpar- Not measuring up to traditional standards of performance, value, or production.

    Not accurate in terms of the set in view of the way it holds up vs +4 X8 pre-incarnate spawns when looking at killing speed. It's not even subpar when looking at the average single target damage.

    Perhaps you meant something else.
  20. Quote:
    Originally Posted by Zyphoid View Post
    A few of mine were like that. The scrapper buff being the main one.

    snip..

    Occasionally players come up with good ideas about some things. Looking at things over time balance issues are not a good area for player suggestions, on the whole few within the playerbase can handle the issue well. You see this in a lot of games that allow for player mods. I have stated this before.

    Players are generally so much better at costume suggestions and QOL stuff and awful at balance. The funny and sad thing about this part is that players always think they are better at balance than they actually are.
  21. Quote:
    Originally Posted by Alpha-Six View Post
    Second : i would lock this thread and bury deep deep in the archives where it would never be seen again! wow some of your ideas are just mean!
    He did say "what would you do that people would *hate* you for? No, wait, let me format that properly to give it the emphasis due. Not that people would hate you for, but that people would

    HATE, BURNING HATE"

    Instead of following the format, many have taken the chance to put forth crappy ideas they want to really see happen but know they really have no merit and would be exposed as such standing alone in their own thread.
  22. A lot of people appear to have misunderstood the thread topic...Hmm...
  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Don't tell me what is or isn't for me. What you are doing now is putting your fingers in your ears and saying "LA LA LA I CAN'T HEAR YOU." I'm not attacking anything, I was explaining why PBAOE knockback for players and pseudo pets is not good design. I wasn't saying "all knockback is evil."
    Of course you can't say "all Knockback is evil" since you are a Warshade lover...to do so would be absurd.

    I know you are not listening because the devs have already addressed this issue multiple times since I came to this game in I8. Some people like all of the KB in all of the attacks that have it and use it to their advantage in deploying their playstyle.

    Arbiter Hawk is on record very recently acknowledging the fact that they are not interested in making changes that muck up playstyles that are currently working using the PB in it's present state of KB.

    So I will keep campaigning as actively for the status quo as those who are trying to change the PB into (insert your favorite AT) are actively campaigning for a fundamental change "NOT" desired by all.