Darth_Khasei

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  1. Well I guess that it is just that I don't see the devs leaving a power untouched after having chances to change it several times if "they" feel it is truly a power that is unbalanced.

    Looking at PSW I don't see that as a far read at all.
  2. Quote:
    Originally Posted by Arcanaville View Post
    The devs don't generally use the word "overpowered" for the same reason they are very cautious about using the word "balance" - because the players make up their own definitions of both words.

    Case in point: you don't care to know what the devs mean when they say what they say, you're just trying to explain why based on your definitions for everything what they say is inconsistent. Its not inconsistent at all, and I understand perfectly what they mean, because ironically I don't play word games with the devs.
    For you to assume that I don't care what the devs mean when they say what they say is not only incorrect, but is also totally inconsistent with my history of asking the devs to comment on issues in threads to get clarification when the community appears confused.

    My position in this case is the devs would be inconsistent if they felt a power was truly overpowered and unbalancing and did nothing given the opportunities they specifically had to do so in the case of DP. The fact that they have not changed it seems to weigh heavily on the side that they feel it is not overpowered and unbalancing.
  3. Quote:
    Originally Posted by Rakeeb View Post
    It's OP.
    "Devs all the way up to Positron have said in the past that sometimes a power is more powerful than they would ordinarily make a power now, and thus no one should consider it anything but an outlier, but nevertheless its not worth altering."

    To me this does not = OP, if he felt it was then he would just say yes it is OP. Instead he verbally dances with it for a second then specifically uses the word "outlier" which does not mean OP'ed.
  4. Look at it from this perspective. The set has been around for many years and has been adjusted "heavily" having PSW seriously nerfed. The justification was it was too strong etc.. yet they not only did not change DP but they proliferated the set to another AT.
  5. Quote:
    Originally Posted by Socorro View Post
    I tend to be on teams where that tactic isn't needed (which I'd say is 90% of high-end teams).

    I play a Human Only PB that's tougher than most Melee toons. She wants to be right in there in the middle with all those Melee toons where she can leverage her most powerful attacks; not skirting the edges like a squishy. But her AoEs cannot be used right there in the thick of things because...

    I'll let you guess.
    Sure they can just hover over them and KB turns into KD, I do it on my PB all the time. In terms of Solar Flare you can use the toe tap so you can at least direct them. It's not a style that is desired or comfortable for all PB users but it is highly effective none the less.
  6. Quote:
    Originally Posted by EvilGeko View Post
    The whole purpose of the Super Packs is gambling. The Super Packs are designed almost perfectly to make them money. Why the heck would they give up the golden goose. The wolf pet is a vanity item. No one can accuse them of P2W with those. The ATOs they most certainly can which is why they are earnable in game.

    Many of the F2P and Freemium games have introduced these gambling rewards. DCUO has their promethium boxes. But at least there, the subscribers can open them all the time.
    Supergamble Packs strike again!
  7. Quote:
    Originally Posted by Rakeeb View Post
    You nerf the outlier. You bring down Drain Psyche. EvilGeko posted a good example of what it could be, and there are others.

    Darth, I don't intend to be disrespectful here. I just think you haven't thought this through all the way.
    He said he did not see his recommendation as a nerf. IDK, if the devs are telling certain people the power is OP'ed but won't change it, that is straight up whack and they need to have their traps shut by the higher ups.

    That kind of ish does nothing good for the community. They need to fix it or STFU about it being OP'ed.
  8. I knew they were going to do this when they did not just come out and say there was going to be an alternate way to "earn" these things in the game.

    New game with Freedom and with that new paradigms etc... Oh well can't fight city hall and win...
  9. KB is largely misapplied and therefore largely misunderstood.
  10. Quote:
    Originally Posted by Rakeeb View Post
    Agree 100% and want to see it nerfed, hard.

    Devs won't have the stones to bring it in.
    That's one perspective. I viewed it as they have the intelligence not to bring it in.
  11. Quote:
    Originally Posted by Arcanaville View Post
    The day before the coffee talk, Arbiter Hawk told me exactly the same thing he said about DP during the coffee talk: Drain Psyche is a power far too powerful that they would never let people have today, but for that specific power it would also be too much trouble to nerf for too little benefit.

    Arbiter Hawk had no particular reason to lie to me in that context.
    When you think about it, this does support my statement but nobody is going to go to jail over it in the end and that's good.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    "Nerf herders" is one of those terms like "fanboys" and "vocal minority" that start off meaning nothing and proceed to mean even less each time you use them.
    For you probably, although I suspect from the response alone you understand exactly what it meant as used if not no worries life goes on.
  13. Quote:
    Originally Posted by Benchpresser View Post
    You Don't think Bio-Armor, as much as I love it, wasn't too overpowered?? The Regen Debuff alone is insane.. some reining in had to occur. I'd much rather have it in Beta than after a launch.
    It needed some "minor" adjustments in a few areas, not to be nerf herded into the hot mess it is currently by admittedly agenda driven forumites. That is disgusting.
  14. Quote:
    Originally Posted by ThePill View Post
    So... When water finally gets released, will the clamor be more for Nature Affinity or Bio Armor? I'd guess Bio Armor because it's a scrapper set.
    I am no longer interested in Bio armor since the nerf herders are being listened too by the devs, I imagine if Psi melee is any good at all then they will nerf herd on it too. For some crazy reason Synapse thinks he can learn something from people with a stated negative agenda....
  15. Quote:
    Originally Posted by LSK View Post
    Well lets see Tanks res max is 90%, then bump that up to 95%, then bump up the dam like was mentioned before, there problem solved, leave the brute the way it is
    If anything.
  16. Quote:
    Originally Posted by Johnny_Butane View Post
    In other words, things change.
    And things say the same ie. DP after two look overs, one old one new.
  17. Well for me being a child of the 60's and a son of a Dad that worked as an Aerospace engineer on many NASA space projects, I always get excited about this kind of high intellect required kind of stuff.

    It certainly is not for everyone.
  18. This is going to rock so hard. Can't wait til this mission starts.
  19. I think they are just saying that to make a small segment of people feel better.

    At the time they made /MM they nerfed PSW and were very clear they had "ZERO" problems nerfing "any" power they felt was out of line. I don't then buy the theory being bantered about, that they were somehow afraid to nerf DP because it would make people mad when they made more mad when they nerfed PSW and they did not seem to care who was mad about that at all.

    Until I see a dev say "Yes I feel DP is OP'ed" I just cannot buy into the larger theory.
  20. Yeah, these are fun let's do another.
  21. Quote:
    Originally Posted by Microcosm View Post
    Defenders are obviously the force multipliers and there are several things still wonky for pbs as rakeeb mentioned, but I do not think this comparison is valid or doomworthy.
    This.
  22. Not to make this about you or to personalize it but it seems like people are attacking the uniqueness of each set, in their effort to standardize all powers across all sets.

    Lots of Fire Blast tier 3 power does x amount of damage, uses x amount of end and recharges in x amount of time therefore all sets tier 3 power need to be the same. I hate that more than anything which is why I am pretty much going to do exactly what I did back during the I13 "balancing" and be on my merry little way.

    You guys have at it. No worries.
  23. Quote:
    Originally Posted by GuyPerfect View Post
    No, absolutely not. In fact, it's even more prolific than Toxic in all capacities: player availability and protection, enemy attacks and enemy resistance. It sees greater use by far than either of Cold or Negative Energy damage, so the entire notion that Psionic is "special" by any means is a total fabrication.

    Still, the fact remains that most enemies still don't resist Psionic at all, which is worth consideration. Where nearly everything resists Smashing and Lethal, not much (comparatively) resists Psionic. And in many cases, enemies will resist everything else, but not Psionic. Nonetheless, enemy protection to the damage type is still easily found across the board, so players who deal Psionic aren't getting a free pass.

    There will always be the design goal of having physical protection not include Psionic. Having said that, it's still about time for us to drop the notion of Psionic being "exotic" and treat it like the other damage types.
    Making a good case to the devs.