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Posts
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Joined
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I'm just use to watching videos of the entire encounter to show that there indeed were no aids used during the duration of the fight. Cheers.
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NW should be fully capable of it.
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Well, ok not that im in hard dispute perse, but I would need to "see" it to agree with that.
Having some specifically built AV killers, DM/SR scrap, Bot/Traps MM and Ill/Rad troller I would be impressed to say the least to "see" a NW actually do it. "Should be fully capable of it" is WORLDS away from actually doing it when it comes to facing down AV's solo. -
Yeah, thats one I would have to say video or it didn't happen.
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Might wanna look at DM/SR scrapper, Ill/Rad troller or a Bot/Traps MM for the top tier AV killers.
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Yeah think that until you meet -to hitters like COT.
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I suggested it a few times and the naysayers have come in each time telling me that we don't need another weapons set or another smash set. Like I actually care about that...
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I think you make some really excellent points about the set and what would be some nice changes.
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I have been running up a new DM/Nin after having gotten my EM/Nin to 39. All I have to say is WOW. I mean I knew DM was good with a defensed based secondary as I have a DM/SR scrapper and DM/SD Brute, but its almost scrapper like.
Plays very different than my EM/Nin which while nice, it appears to me the DM/Nin is a top tier combo. Lots of nice tricks between those two sets and a boatload of FUN! -
My DM/SR is my scrapper AV killer.
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This is the very definition of a solution searching for a problem. The per mission ticket cap is more than enough capping. They made public advertisements about going 1-50 in MA alone doing "anything" to cap xp or rewards is counter productive to that advertisement.
Think in terms of caps on rewards for PvE content per day and you will realize just how much this kind of call for nerfing disguised as an "realistic solution" is as far from that as can possibly be.
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Very interesting first forum post. Well, basically you made a big write up for nothing as what you are suggesting would change things in a way that is too restrictive for a tool of this type. In the end the devs have these things covered and they certainly will not implement silly suggestions that make no sense like these.
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I just hope down to the vendor to get paid for the junk I get from rolls. You'd be surprised at how much that junk adds up too after a series of random rools.
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How well can a fully io'd out fortunata do on a farm compared to the permadom fire/psi? I've noticed some nice AOE capabilities on the fortunata, but I haven't really messed with one yet. I think with enough recharge many of those AOE's can be shot off pretty quick.
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In "comparison" to a Fire/Psi DOM its slower by a fair measure. You "can" do it, its just not the top of the line for choices when looking to max speed per run. -
Yeah, as a veteran player I am glad the devs don't agree with you.
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The per mission ticket cap* is all the capping needed. The OP's idea is not something that is needed, nor does it make any sense for a variety of stated and unstated reasons.
Players with a stick it to the "other" player mentality always come up with half baked "TERRIBLE" ideas like this in a vain attempt to control what "other' players can or cannot do, its sickening. The devs have this covered they don't need anymore ideas on how to hurt the playerbase. -
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I have not seen one person ask for the ranged attack to be removed, have you?
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Um, did you read the OP?
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Yeah, but in all truth I just felt he was saying that to place emphasis on the need for an adjustment, not literally, my bad. I don't think we can "seriously" expect them to remove the attack, but making it the same as the PvE critter ranged attack is reasonable IMHO of course. -
I have not seen one person ask for the ranged attack to be removed, have you?
I have seen people suggest it should be in line with the ranged attacks from the PvE critters already in the game. Having the custom critters ranged attack being so much stronger is overkill and there is no way around that fact. Not to mention the havoc it plays with one of the central focuses of MA which is original storytelling and custom critters play an important role. Right now they are broken for alot of people that desire to use MA for that reason. -
All custom critter damage is on the players damage scale vs the PvE critter damage scale so its a given that the standard power attacks would hit harder, something we all knew, support or accepted.
The addition of the revenge sniper ranged attack IS overpowered and most people here on the boards have said the same thing since the day it was introduced. This of course is in comparision to the ranaged attack PvE critters like Battle Maidens troops get. -
I could not decide so I have a Kat?WP and a BS/SD. Both are wonderful and fun to play.
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This is not rocket science. The ranged attack given to melee based battle maiden troops is the level the ranged attack should be period.
Making the ranged attack for custom critters only overpowered was an overreaction and needs to be corrected. -
Freedom Atlas and Cap are full especially during peak hours daily.
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I'm really enjoying my EM/Nin stalker.
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I have an EM/Nin at 33 right now. Very interesting and fun to play. Extreme burst damage and good stuns are the major bonuses of EM. Its great at what stalkers are great at, taking out a high threat enemy..fast..very fast.
Barrage and E punch are still very useful IMHO.