Darth_Khasei

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  1. Darth_Khasei

    Double XP

    I would not cry if double xp weekends leave for good. They happen to be the most unfun times in the COX world for me.
  2. I am more than sure those 50's were/would be horrible not matter what, AE does not make people terrible players, people make themselves a terrible player.

    Or AE could be the devil in disguise....
  3. [ QUOTE ]
    My answer to those people who want purples would be to get out of AE and start farming their own purples. Use what you want and sell the rest for inf to buy other purples.


    [/ QUOTE ]

    But, but that would mean they would have to use logic.
  4. Darth_Khasei

    Double XP

    Fast leveling and an "individual" with the I don't read the fuggin manual syndrome are not mutually inclusive.
  5. IMHO, MA is a pretty limited tool for group story telling. Not different than the regular PvE game really. I don't know of groups of people that get together to run AND read a SA mission.

    Most people"appear" to be soloing when doing MA missions for "story".
  6. Darth_Khasei

    Double XP

    There will be no more double xp weekends!
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    I hope.
  7. You do realize the have nerfed fire control more than once right? They used to get more than one set and they used to spawn at the same level as the player but now they are -1 level.

    Calling for nerfing is against forum rules and is stupid considering the past nerfs to the set in the first place.

    Shut down the computer, go to the front door and walk outside, make sure you do that daily.
  8. Darth_Khasei

    PvP farming

    Hi I understand where you are coming from. Below are a series of posts I made in another thread regarding this subject. Pay close attention to the progression to the final conclusion that I reached regarding ALL farming.

    Post#1
    [ QUOTE ]

    So let me get this straight. People are dual boxing and friend to friend matching where one kills the other risk free in the hopes of getting a high value PvP IO drop?

    Hmm... Very interesting.

    [/ QUOTE ]

    Post#2
    [ QUOTE ]

    I don't see any risk involved in doing this in the arena do you?

    Just so it is clear, since there seems to be some misunderstanding I have placed no value judgement one way or the other, I just found it "interesting" that they allowed this kind of risk free mass farming of PvP IO's.

    Certainly, interesting in the current I14 atomosphere.


    [/ QUOTE ]

    Post#3
    [ QUOTE ]

    Wow, I have to say that this makes me a bit chaffed. I don't get how there has not been a nasty memo about this like it was for other things not being used as intended.

    No worries, I now feel no pain with feeling that he needs to shove both of those memos up his keyster. Carry on.


    [/ QUOTE ]

    Final Post:
    [ QUOTE ]

    There is "supposed" to be some kind of risk according to them, but that seems to only apply to a certain type of farming. That is total crapola...total.

    I have ZERO problem with players farming this till the cows come home. I have nothing but contempt for devs and players hypocrisy concerning the issue, they can ALL shove their righteous indignation about farming up their keysters and bugger off.

    [/ QUOTE ]

    YMMV.
  9. [ QUOTE ]
    I am not against farming or plvling... but I will say this... I made an alt and at like L3 got a random invite to a L54 farm which in turn was run by a few 50's... after 1 run I was L17... I feel that is a bit extreme... I mean they have to tweak it back just a bit imo...

    I am not sure if this is really true... but I have heard and read rumors that people go from L1-L50 in a few hours (definitely under 1 day)... again... I have my 50's and really dont want to have to do the same old mish's over and over... for my alts... but if we are gonna get auto 50's, might as well buy them from the coh store for $9.99 and be done with it...

    just my .02 obviously people will disagree... but I would rather see nc get the money than people that pay plevlers $50 or whatever it is for 50's

    [/ QUOTE ]

    Ok so you let some people pl you 1-17 killing BOSSES that were plus 4 to everyone in the group. Unless these bosses are giving out more xp/inf than a PvE plus 4, I don't see it as an issue. Someone still has to risk fighting a plus 4 boss and as long as the xp/inf is not outta whack that is WAI.

    You have to remember this is a choice issue, nobody made you go from 1-17 "you" decided to do that, "you" could have just as easily decided not to do that mate.

    I really do not see any real issue to be addressed here for the devs.
  10. I think its time for some pie.
  11. [ QUOTE ]
    I recently purchased the game 2 days ago, and i am currently lvl 12, questing got abit boring for me so i decided to make a story ark in AE.

    After creating my 3 mission masterpiece i then asked a high lvl super team mate to help me test it.

    Upon reaching half-way thru it he begin asking me why i wasnt questing. i replied: 'Because i wanted to create a AE story ark'

    We then got into an argument. He started insulting me and saying im not playing the game the way im suppose to, and that im missing all the game content. I replied that the game content is out there and i can play it if i want to, but i dont have to.

    Im wanting to get a 2nd, 3rd, 4th or more opinions on this problem. Am i not playing the game the way the designers want me to?

    [/ QUOTE ]

    It is sad to hear that some people with issues are doing this to new people. This is what the devs say about 1-50 in MA:

    [ QUOTE ]
    http://boards.cityofheroes.com/showf...&bodyprev=

    "Re: Ticket System

    This system is in place so that we can better control the non-XP, non-Inf. rewards that are handed out by the system. Since the Architect determines a lot of the details of the mission, this puts a great amount of control over drops into their hands. With tickets, we can set a threshold that is simply unsurpassable.

    That said, we want the ticket system to mirror in quality and quantity of reward as compared to the bulk of the normal game as much as possible. The idea being that if you levelled a character from 1 to 50 exclusively in Mission Architect, you won't be gimped or OP as compared to a level 50 that never touched the system."

    [/ QUOTE ]

    That guy was outta line.
  12. Yeah I thought what Inc posted to me was funny as heck. Your problem you posted about, not funny, but a part of MMO life.

    There are plenty of people of ALL playstyles that can't play their toons well, but when you PUG it you roll the dice, everyone already knows that and most "accept that fact and move on."
  13. QR
    [ QUOTE ]

    http://boards.cityofheroes.com/showf...&bodyprev=

    "Re: Ticket System

    This system is in place so that we can better control the non-XP, non-Inf. rewards that are handed out by the system. Since the Architect determines a lot of the details of the mission, this puts a great amount of control over drops into their hands. With tickets, we can set a threshold that is simply unsurpassable.

    That said, we want the ticket system to mirror in quality and quantity of reward as compared to the bulk of the normal game as much as possible. The idea being that if you levelled a character from 1 to 50 exclusively in Mission Architect, you won't be gimped or OP as compared to a level 50 that never touched the system."


    [/ QUOTE ]

    Not hard to understand that people would go from 1-50 MA only. Actually, it is very easy to understand since that is a feature advertised more than a few times by the devs themselves.
  14. [ QUOTE ]
    But what I do really like about AE is the auto-exemp feature smooths out XP worries and number of SK worries. And all the silly, my SK got just a little too far away and died stuff.

    [/ QUOTE ]

    This what auto-sk is really ALL about. Some people have misunderstood it, like soooo many other aspects of things in this game.
  15. [ QUOTE ]
    If we feel PLg is been abused thru SK and auto SK, perhaps there is a way to mitigate the damage.

    [/ QUOTE ]

    I think this is an important statement that nicely sums up the "issue". Certain "players feeling" something is being abused is not the threshold for change regarding the auto-sk "feature".

    "If" auto-sk is being abused the devs datamining tools/hooks "will" catch it and the "devs" will then decide what to do about an issue "they" see.

    At this point the myopic focus of some players related to this feature is what is blinding them to the actual benefits overall of having the auto-sk system. The devs are smart enough to recognize the benefits and in the end that is all that really matters.
  16. Sure I agree as I do everytime someone mentions it. The fact remians the players will mostly poo poo it and the devs have zero stated plans to add them.

    Yeah sucks donkey balls.
  17. That's not what I meant at all. Each and every AT brings something considerable to the table in the hands of the right player.

    HEAT's are much more difficult to leverage to that full potential and are a different type of teamer. Soliders offer team buffs that are in a different class no doubt.
  18. Some items are funny and shift wildly. I recently bought a bunch of LOTG's for 40-60 million and sold each and every one for minimum 100 million each redside. People do some stupid stuff when it comes to buy NAO! syndrome.

    I just like being there to pick up the rather large pieces of the pie.
  19. I understand the arguement for patrol xp only and respect the way you presented it. However, that just cannot fly with the advertised purpose of MA and the features therein.

    Frankly, you can get just as much learning done doing MA missions as you can doing regular PvE missions and just the opposite can be true depending on the individual.

    I don't think that you change and entire feature based on a small portion of players that don't like it.
  20. Yeah those RMT'ers make me sick.