Darkonne

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  1. Quote:
    Originally Posted by docbuzzard View Post
    In spite of you evidently not realizing it, it does. You explicitly state you want incarnate rewards handed out for all content at a reasonable pace. If the players get to pick the content, they will pick the easiest content and blaze through it. Whether or not you in particular will do that is irrelevant. It is how the majority will behave.
    I disagree; what you say is indeed possible, but I don't see it as an automatic result of permitting any multiple paths to incarnate powers. People will tend to the path of least resistance, but there's a lot of wiggle room on just what is considered resistance and how sharp that tendency is.

    For example, if the devs eliminated iShards and made normal content drop iThreads instead, the trials would probably still be run. But that would go a long way toward making the system more accessible and far less repetitive.

    -D
  2. Quote:
    Originally Posted by Arcanaville View Post
    Have they ever forced us to do the same thing over and over again because it was the only avenue that existed to progress our toons? Yes: we call him Hamidon. Although ED significantly devalued HOs, from February 2005 until the release of Issue 9 in May of 2007 farming Hamidon was fundamentally the only way to increase the power of our characters. And between February 2005 and November 2005 that potential power increase was *massive* - higher in some respects than what we can get out of the entire invention system today.

    In fact, at the moment that Issue 9 came out for most of the history of the game endgame progress was gated primarily behind a single encounter. It wasn't until the beginning of 2009 that you could say that for less than half the existence of this game endgame progress was not primarily gated behind a single piece of content. And I'm not even counting the time before Issue 1 released (when endgame progress was also gated behind the level 40 version of Hamidon).
    I didn't run a Hami raid until well after ED, but weren't Hami-Os always tradeable? Granted, trading was a lot harder back then, but it was possible to progress an endgame character without doing Hami yourself.

    -D
  3. Quote:
    Originally Posted by Clave_Dark_5 View Post
    I took part on redside and lag was only twice as bad as a Rikti raid. em smug
    I logged a level 1 newbie in Blue side, joined a team of fellow Pinnaclers, and headed off to Founder's Falls.

    The lag was horrific, but I managed to walk up to a Trooper and hit it with my sword. Then the game hung completely and I eventually had to manually terminate it.

    But clearly, my blow was crucial. :-)

    -D
  4. Quote:
    Originally Posted by Arcanaville View Post
    No, which is why I said it was weird. If they accepted other currency, you'd think that would be something marketing would want to hype. If they don't, its not really "a boon" to people that prefer to solo. I know its weird for one of those two reasons, but not which one.
    I agree it's weird. But since you're here, Arcanaville, I'll ask you in earnest the question I asked rhetorically earlier: what else could be used to buy the vouchers that would be reasonable? Moreover, if it's acceptable to use things other than iMerits to buy them, why limit the vouchers to characters* that have run an iTrial at least once?

    In another thread you mentioned that the whole point of the Incarnate system was to reward the character being played, hence why the components are bound to the character. I felt the same way. Yet the only point I can see in this new system is to let you progress one character by playing another. So I really don't understand what the thought process is here. Can you make any sense of it?

    -D

    * EDIT: On second reading, it sounds more like players.
  5. Quote:
    Originally Posted by EvilGeko View Post
    I didn't get that sense. How it read to me was that doing a trial opens access to the Incarnate store. Similar to how finishing Penelope Yin's arc opens Yin's market.

    If said store only accepts A and E merits, then when need to change Positron's name to Anti-Matter because that's absolutely EPIC trolling of the playerbase.
    Obviously, we won't know until it hits test. But I'm basing my interpretation largely on the fact the voucher vendors are called "Astral Christy and Empyrean Michael." :-/

    Still, what else could you use to buy them? The options are (AFAICT) Inf, Reward Merits, Alignment Merits, iShards, iTrial Merits, or actual money. And I'm ready to dismiss real life money out of hand.

    Reward Merits and Inf might work (though the costs would probably be a major issue), but it seems like the whole purpose of introducing these new currencies was to avoid relying on the old ones. So I doubt it would be those. Alignment Meirts have a time gate that probably makes them attractive (though it would be a serious lolRogues move), but in that case why bother with the Voucher system? Why not just let the would be soloer convert his/her own aMerits directly?

    As I said, I really don't understand what this system is trying to do. If the goal is to have an alternate means to access Incarnate material, why gate the alternate path with the exact same content? And what does any of this have to do with helping soloists? To quote Miss Piggy: "I don't understand any of this."


    Quote:
    I want to be clear about something. I very much want a solo path. I have several characters who I have little desire to run the trials with, but would like to make some progress in the incarnate system. But I don't want some easy-mode system that kills the trials. Because they are fun. And if the devs make the solo path too accessible then yes it will hurt the trials.
    I understand your concern, but the whole Incarnate system reminds me of when you couldn't earn XP while Exemplared. It made doing lower level content feel like a waste of time (YMMV, obviously).

    I'd really prefer if the devs would allow us to progress our Incarnates in some manner no matter what content we're pursuing (PvE, that is). I'm fine with very slow progress on non-iContent, but I want to progress my character in some way no matter how I play.

    -D
  6. Quote:
    Originally Posted by EvilGeko View Post
    What's so hard to understand. They're asking you to do the trial ONCE. Interact in a team ONCE. Then you get a pass for any other character you create.

    Wow, the devs sure are mean.
    That doesn't seem to be the implication. What are you going to use to buy these vouchers? I'm guessing Astral and Empyrean Merits. Which means you'll need to keep running the group content in order to help the solo characters.

    Frankly, I have no idea what this feature is trying to achieve.

    -D
  7. Quote:
    Originally Posted by Acroyear2 View Post
    What's worse, is that I can't go into my supergroup base, I can't go into a mission, nor can I join friends who are currently on a mission while I wait, as doing so kicks me from the queue.

    Overall, the LFG, in my opinion, is a failure.
    I really have to agree with this. I've tried using the LFG Queue a few times on Pinnacle, but it's invariably been faster to go to the RWZ, and ask (in broadcast and Global channels) if anything is forming. Since I'm going to be stuck twiddling my thumbs either way, I might as well use the method that provides more feedback, less waiting, and is less likely to autodrop me if I'm afk at the moment the call comes in.

    I'm sure the devs were up against a lot of technical hurdles and I hate to bash their hard work, but the LFG queue is so non-functional that I cannot understand why it was released as is. It's embarrassingly limited in scope to begin with, but it's so opaque and cumbersome that even its basic value is undermined because the more knowledgeable players bypass it. In my view, it functions mostly as a rookie trap. :-(

    -D
  8. Quote:
    Originally Posted by Zenlon View Post
    Add a life-time subscription option for some odd 4 Year+ payment plan and award users that purchase life-time subscriptions with up-to-date veteran rewards.

    Simple.
    I don't think lifetime subscriptions are going to happen at this late date. Certainly not unless they overhaul the game to a free to play, micro-transaction model, and I for one would not look forward to that.

    I think a better alternative would be to revamp the VR system so that each time someone gets a veteran reward, they can choose which reward they want to get. Long term vets will always have more total rewards than newbies, but no one would have to wait more than 3 months to get any particular shiny.

    -D
  9. Quote:
    Originally Posted by Defenestrator View Post
    I think one of the other problems was that as the table top RPG was getting closer to being a reality, the computer game dropped the bombshells known as Enhancement Diversification and the big defensive power nerf, both of which pretty well revamped how the computer game is played. If they wanted the table top RPG to be like the computer game, it was probably going to require a big rework. On top of that, Jack was off and working on "other things" and I think he was the one championing the pen and paper game (he wrote a few things for Eden Studios before COH was born).
    I doubt that was a big issue. Based on what I saw of the game at Origins, it was already quite different mechanically. For example, it had a precursor to Inspiration combining long before the MMO did. :-)

    Seemed like fun system, but I didn't really see enough of it to judge it fairly. Too bad.

    -D
  10. Quote:
    Originally Posted by Positron View Post
    The League Leader can rearrange teams by dragging and dropping in the League UI.
    That sounds like an excellent interface.

    But I'm curious about how is the League Leader chosen. If no one on the queue is in a League, is someone promoted at random? If multiple Leagues join a queue, are they "combined" into a single league behind the scenes, or will they in effect form two separate queues?

    Thanks for the answers, Posi!

    -D
  11. Quote:
    Originally Posted by Avatea View Post
    81 Month Veteran Reward
    • Uncompromising: 81 Month Veteran Badge


    • For 81 months in City of Heroes you will also earn a power called Return to Battle that will revive your character with full health and endurance as well as granting you large inspiration buffs. However, it has a very long cooldown time.

    84 Month Veteran Reward
    • Loyal Customer: 84 Month Veteran Badge


    • In addition to the badge, for 7 years in City of Heroes you will be able to remote access the Auction Houses with the slash command /auctionhouse and gain an additional Character Slot.
    I really like these abilities, but I really think they should be given to all players, not just those who have been playing the game for nearly two presidential administrations.

    I understand that people enjoy the veteran perks, but I don't like restricting quality of life improvements to long term vets. Seven years is an exceedingly long time to expect a new player to wait. Unless the devs want to retrofit the system to let us pick items in any order, I sincerely hope these will be the final rewards in the system.

    -D
  12. I'm sorry I only just noticed this, but in the hope that you're still following the forums, I'll go ahead and add my response anyway.

    I'm really sad to see you go, Castle. It's been a pleasure watching you work on the game, and I'm really going to miss you. Best of luck to you wherever go and whatever you wind up working on!

    Your successors have very large shoes to fill; I hope they're up to the challenge.

    -D
  13. Quote:
    Originally Posted by Lord_Apollon View Post
    My theory for the Carnival of Light has to do with "what the heck do we do with these freed Seers?" They are powerful psychics, honed by their time with Mother into weapons. They would be dangerous for the Resistance to keep amongst their own troops, so they would be seperated into some kind of organization.

    As it is now, they're being turned into Bombs, but with the elimination of Beholder, they need a new use for them.

    As Vanessa is the lead Psychic, she would be the natural head of such an origanization, their own Longbow so to say. They would organize around her template, and I could easily see the masks they wear as ties to Vanessa for shielding. So, I'd easily imagine the Carnival of Light fitting into this model, being organized around levels 20-30, and being a full force on their own after 30.
    Now that's an interesting possibility: redesign the Carnival of Light to have *female* Strongmen (err, Strongwomen). That way, the giant helmet would serve the purpose of hiding their partially dismantled cybernetics. Sadly, that would require new art assets, so it probably won't happen.

    -D
  14. Sigh. This just happened to me while I attempting a Master of the ITF run. :-(

    It occurs to me after the fact, however, that perhaps the "No Temporary Powers" setting interacted badly with the free XP power. Do we know for a fact that it's merely teaming that triggers the bug?

    -D
  15. A lot of my favorites have already been mentioned, but I've also always been partial to "Global Threat."

    -D
  16. Quote:
    Originally Posted by Bionic_Flea View Post
    My only concern is that now I'll have to respec dozens of characters to take advantage of this new perk.

    And I HATE respeccing!
    Yeah, I'm really not looking forward to all that respeccing. :-(

    That said, I am a little unhappy at the thought of getting Hurdle on all my characters. I've always avoided it in the past, because the constant changes in my character's speed when they down stairs really annoys me. Hopefully, it won't be too bad, because it's the one dark lining to an otherwise silver cloud.

    But if the devs found a way to let us disable auto powers, I'd be happy to use it on Hurdle.

    -D
  17. Quote:
    Originally Posted by Tatmia View Post
    I've been running tip missions almost exclusively since launch date. I'm finding issues similar to what some players are experiencing in Praetoria. I'm trying to determine if these issues are with the missions themselves or with something less apparent.

    1) "No Bosses" settings not being respected. I thought this was based upon enemy factions as I was only experiencing it with Malta and DE. I first noticed this with my controller and I figured that I had not noticed this with other characters because they were able to handle two or three bosses in a group. However, last night my DE missions on my scrapper did not have any bosses.

    I'm hoping to get the same mission on a scrapper and that controller this weekend so that I can determine if it has something to do with the level of the enemies, group size, etc.
    I've had occasional problems with Bosses showing up in Tip missions set to "No Bosses.". I try to bug them when they appear, but I haven't found any pattern behind it yet.

    Quote:
    2) "Save Black Panther 952" This mission spawns ambushes right on top of each other. My third time running it now, the waves come one right after another (it almost looks like a 30 second timer, I hope to time it next time). Even if your character is dead, you'll see text along the line of "you've put up a good fight, but now it's time to put you down" and another wave appears. I watched 5 waves pile on top of each other two days ago.

    Has anyone run this mission and not experienced these waves? Again, I'm wondering if it's a bug with the mission, or something more subtle and difficult to pinpoint.

    Edit - kindly, the mission reset in the short time that I was typing this. So, I was able to time the waves on "Save Black Panther", they are every 10 seconds for a total of 5 waves in less than a minute. I'm currently set at -1/3+, no bosses.
    This problem seems to be pretty widespread: successive ambushes will spawn one after the other very rapidly. It happens all the time in Praetoria, and it's happened every time I've tried to save Black Panther. Given that every wave seems to have a Sapper in it, it's a serious impediment to the playability of that mission.

    On another note, though, I think the biggest problem with the difficult of the Tip missions has to do with the frequency with which we fight enemies with "our" power sets. Between our mysterious duplicates and the Rogues Gallery (Blast Furnace, the Silent Blade et al), we fight a lot of people with devastating attacks and/or god-mode powers. It's gotten to be really annoying for me.

    -D
  18. Quote:
    Originally Posted by Leo_G View Post
    In an MMO*RPG*, story and immersion is most important. The devs created a world with lore and according to that lore, wouldn't make sense for hundreds of non-aligned extra-dimensional characters that range for the heroic to world-dominating villains to be running around in...yet. The war hasn't started yet but when it does, then so will the world change.
    I really, really disagree with this.

    First and foremost, I don't agree with your basic premise. While immersion is a very important aspect of MMOs, so is playability. Indeed, I think playability is actually the more important factor, given that we're going to spend a lot of time *playing* the game. For example, from a story perspective, Praetorian characters shouldn't be able to access global chat channels at all. They have no contact with the Primal world, after all. But that would be a real pain, so the problem is handwaved away for playability.

    In my view, allowing characters to move between dimensions should have been handwaved as well. Sequestering the playerbase into different camps was one of the biggest mistakes they made when the created CoV. I can't believe that they've decided to repeat it.

    But beyond that, I don't think immersion is a very convincing excuse for isolating Praetoria. The devs created the new Praetoria entirely out of wholecloth; it bears no resemblance to the original one. The only reason it's hard (story wise) for characters to move between dimensions is because the devs specifically made it that way. In my view, that was a mistake.

    Even within the context of the new Praetorian lore, the rationale for why we're forcibly isolated for 20 levels, then forcibly integrated for the rest, is pretty poor. Tyrant thinks he can successfully invade our dimension despite his minuscule industrial capacity and inferior technological base? Marchand, Cole's head of security, is actively working against this invasion yet he hasn't been killed/disappeared/removed? Moreover, he thinks the best way to stop this invasion is to send people to our world explaining that the soon-to-be invaders are nice guys and just want to be loved? Then he spends the time and money to build a *second* portal just so people who aren't nice guys can run rampant in our world anyway?

    Seriously, none of that even pretends to make sense. Combine it with the depressingly inconsistent execution of the "big goodbye" scenes, and I think immersion has no business so much as coughing near playability in this case.

    -D
  19. Quote:
    Originally Posted by Arcanaville View Post
    I get hit with weird negative rep all the time, and while I do also get positive rep that more than balances it out, you can't let people's anonymous barbs get you down. No one is immune to negative rep bursts.

    Also, positive rep can be very slow to come, because while people who violently disagree with you will often hit you with negative rep, just because someone likes you doesn't mean they will take time out to positive rep you. For each individual person, the reputation trade balance can be wildly different.
    I neutral rep this post!

    -D
  20. Quote:
    Originally Posted by Castle View Post
    You'll need 7pts plus the base of their class; 2 for lts, 3 for bosses -- I couldn't remember if difficulty sliders changed their class or not, so I erred on the side of "boss level" for purposes of the post.
    Much better!

    Thanks Castle, I knew those Praetorians couldn't keep you locked up forever! ;-)

    -D
  21. Quote:
    Originally Posted by Castle View Post
    Perhaps. Probably, in fact. I made it match the original design. If needed (and judging by reactions, it probably is) I'll drop the protection some in a future update. It will never be as easy as it was when the green mito's perma-held themselves though.
    You could drop the protection to 0 and it would still be more difficult than it was when the Greens held themselves. Magnitude 50 is so far off the charts I have a hard time believing this is for real.

    Have you been replaced by your Praetorian counterpart as part of a guerrilla promo for Going Rogue?

    -D
  22. Darkonne

    a little story

    Quote:
    Originally Posted by Biidi View Post
    Dual wielding whips? *ponders* Are you pondering what I'm pondering?
    I think so Biidi, but how would we balance the hippopotamus on top?


    Quote:
    Originally Posted by PapaSlade View Post
    3 times?? Thats it? Am I the only one that thinks BAB needs to get out more?
    Hey, if they're letting BAB venture into the outside world it means Going Rogue must be coming along well! At any rate, cool story. :-)

    -D
  23. Quote:
    Originally Posted by Dr. Aeon View Post
    You can think of Black Scorpion and I as a team, like in a buddy cop movie, only instead of fighting crime, we work on Mission Architect. We'll also sometimes say witty one-liners while tracking down bugs. Black Scorpion will work on ensuring things are nice and balanced within the system, while I'll be working on introducing new maps and features into Architect.
    Hold on, if you're buddy cops I'm pretty sure that means that only one of you "doesn't play by the rules." That can't be right...

    Maybe you're more like two lab mice bent on conquering the Architect system?

    But whatever the simile, this seems like a good pairing. It makes sense to have a "powers guy" on hand to tweak the vast number of powers the AE system uses. I look forward to your unorthodox yet brilliantly effective antics!

    -D