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Posts
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Joined
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Jo Sinclair will be standing under Atlas, taking pictures.
Michelle
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Samuraiko/Dark_Respite -
80 people at Paragon getting shafted. That still just burns my a** - job fairs and whatnot notwithstanding, it's still just... argh.
Realizing that despite five solid years of trying desperately to get a job there, now it can NEVER happen.
All the videos I will now never be able to make.
Michelle
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Samuraiko/Dark_Respite -
No can do, but if you ever find yourself in Seattle (or even Portland), lemme know.
Michelle
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Samuraiko/Dark_Respite -
Quote:Hey Leandro could you make it so when we log in we see these slogans all over the game's various billboards? Would be great for pics.Quote:Splasher can change most billboards. It just needs some persuasion to work with Windows 7. I'll see what I can do tomorrow, I'm still not home and I'm running on 3 hours of sleep.
Michelle
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Samuraiko/Dark_Respite -
Jo will be there Friday night, November 30th, right until the servers close... and right where she began. On the steps in front of Ms. Liberty, taking pictures until it all fades to black.
Michelle
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Samuraiko/Dark_Respite -
Subscription. Even if they upped the fee to $19.95/month so there was a little extra budget for leeway, advertising, whatever, I'd do it, and happily.
OTOH, if they were doing a Kickstarter and needed a one-time donation, then I'd come up with more as a one-off, but would not expect a lifetime sub for it. But I'm weird like that.
Michelle
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Samuraiko/Dark_Respite -
ARGH, I MISSED IT!
(Had to go down to Bellevue to turn in all my Microsoft contractor stuff...)
Michelle
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Samuraiko/Dark_Respite -
I know what you mean. A part of me still tries to sneak some time in on Wednesday mornings so I can be available for the Coffee Talks, and now they're gone.
Crud.
Michelle
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Samuraiko/Dark_Respite -
*I* can, though. Post what you wanted posted in Champion here - I'll create a thread there.
Michelle
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Samuraiko/Dark_Respite -
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Quote:*laughing*Well let me put it this way. I spent hours yesterday writing a script that would create a demorecord that would show my main using power thrust to send a warhulk into orbit and quite a while afterward watching sequences of me knocking things miles into the sky while giggling to myself.
I don't think you had all that much to be worried about.
And the first thing that reminds me of is the scene in my GOING ROGUE trailer where I had a hero energy-punch Nemesis right off the screen and then he cheers for himself like "GOOOOAAAALLLL!"
Your script would have probably come in handy when I was trying to document "Council Skeet Shooting" so I could explain it to people with a visual.
Michelle
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Samuraiko/Dark_Respite -
Demorecording, and being able to create machinima that went FAR beyond what just recording in-game could allow you.
Michelle
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Samuraiko/Dark_Respite -
Quote:Well, I wouldn't want you to get in trouble for spamming, but why not promote City of Heroes Tube? While it doesn't have ALL the vids that are in our Fan Videos thread, it does have a lot of them, and showcases several different vid creators in our community. Admittedly, it's a little bit out of date, but hey, volunteer to help Leandro bring it up to speed! (Believe me, I would LOVE to see the rest of the Fan Videos links added there just so they're not lost when the forums go.)I think that Dark_Respite deserves a freakin' medal for her work with CoH, though. I regret not joining every gaming community I could've to spam her videos... and all of the other great videos created by our players, for that matter.
Oh, and Black Pebble, if you have any way to manage this at all, Leandro deserves at least VIP status 'till shutdown for that crowd tech video and the Paragon "hero crowd" logo. (I'm assuming you can't get him a new car.) I tried to give him a game code (GR:CC) a week and a half ago, but he already had it.
And if by some miracle, PS survives in some incarnation or another and hangs onto the game, Gods I hope they sponsor a work visa for Leandro so he can REALLY go hog wild with the game.
Michelle
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Samuraiko/Dark_Respite -
Fantastic work, man - a very worthy call to arms!
Michelle
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Samuraiko/Dark_Respite -
Quote:I have been trying to get a real answer to that question for years. Now THERE is an answer I can understand and respect. Thank you.The main reason for it comes down to resources.
I am the marketing department. There are no legions of minions at my beck and call. It's a pretty lean operation.
Until 3 weeks ago, I spent 12+ hours each day at the studio. I could go into details, but there's a lot that needs to be done on a daily or weekly basis. Every screenshot I make means it's time spent away from doing this week's sales analysis, and truthfully, making screenshots and videos isn't really a great use of my time. It's fun, but they don't bring in a lot of revenue.
Why don't we hire someone to do that? Resources again. It's non-trivial to bring on additional marketing resources. We've all wanted additional internal resources for creative production and other projects, but that means that's one fewer designer, artist or engineer we can bring on. And Paragon is a studio that's led by the exceptional development team.
We have engaged in advertising throughout the years. We've done print ads, site takeovers, banner ads. We also regularly do less obvious things such as paid keyword searches. These all have varying degrees of effectiveness. At the end of the day though, it still comes down to a return on investment, because every expense needs to be justified.
If we spend $X producing a trailer, will it bring us $X+Y in new subscriptions and sales? If we spend $Z producing tv commercials, can we prove that those commercials bring us $Z+Y in revenues?
When you're launching a brand new game, you don't need to be as diligent about answering those questions. For an established game, however, there is far less flexibility.
Any perceived lack of advertising was never due to skepticism or a lack of desire on our part. If the resources were there, every Issue release would have been accompanied by full-age ads in every magazine and comic book. We'd have had multiple trailers and even TV buys. And there'd have been much more fanfare and hoopla.
Paragon Studio was a small studio, but we consistently produced incredible work that far larger studios couldn't even hope to match. I think an unintended consequence of that was that we gave the impression that we were much bigger than we actually were. We just managed to do a lot more with a lot less.
... Wait. What do you mean, you don't have a legion of minions?
Michelle
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Samuraiko/Dark_Respite -
Quote:Tell him to make it as an AE arc.Pretty much every day for the past three weeks I've been yelling as John "Protean" Hegner, because I REALLY want to play out the story arcs he had planned for Tyrant's redemption.
Yesterday he told me, "You can play it out in your imagination."
My response?
"Do you not understand my imagination's not good enough?! I want to play the dang story arc!!!"
Michelle
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Samuraiko/Dark_Respite -
Quote:Oh, what the hell.Shifting topics a bit.
I can't quite indulge an AMA, and there's a lot I cannot answer (which you guys can probably guess what those are), but if y'all have any business or marketing related questions for COH that you want to get off your chest, feel free to toss the, in this thread. I'll do my best to answer what I can.
Please be sensitive of the topics that can be addressed. I'd like to have an educational, interesting conversation with you guys. I don't want to have that colored with negativity, conspiracies, or chest-thumping.
Though I would like to point out that Sean "Dr. Aeon" McCann and I are competing for the most # of twitter followers.....and if I were ahead of him, it'd sure make it easier for me to remember things....
https://twitter.com/hosunl
Why didn't COH advertise more? It's one thing if you have to hire outside help to do a bunch of stuff, but if you're that good at demorecording and whatnot, and licensing music is actually pretty cheap if you know where to go... I just can't see why you wouldn't have been doing ads as often as possible. Even for the holiday events or "Who Will Die" or whatever, just to keep the playerbase psyched.
The reason I ask this is because if a schmuck like me could do them (even while holding down a 9-5 job in the meantime) with no budget, I can only imagine what you could have done even with what limited resources you had (which were more than mine).
(It didn't have to be all the uber-fancy CGI stuff like the original cinematic or CoV trailer or GOING ROGUE, just stuff shot in-game.)
Michelle
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Samuraiko/Dark_Respite -
Quote:I'm going to sound horribly selfish for saying this, but I am so glad you never really got around to it. To discover that you are anywhere near as talented a machinima artist as you are a math god would have crushed my self-confidence flat and I'd have probably stopped making videos on the spot.Its also ironic that for the most part I left the machinima aspects City of Heroes to the real artists because there was plenty enough to do elsewhere and there was lots of time to eventually look at it. Now that there isn't a lot of time left there's so much potential I want to investigate in the system, and its taking up the bulk of my attention now. I may find myself actually spending more time with the game after November 30th when I can no longer long into it.
Its oddly exciting in a way that the sunset of the game has freed me to look at aspects of the game I've always been interested in but never had the time to explore.
Michelle
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Samuraiko/Dark_Respite -
Quote:Woo - I was the one who'd asked about the badge lore coz some of it is fascinating.Operational answer on one of these: regarding the exploration badge lore, over the last few years that became kind of a palate cleanser task we gave a few people to let them have some fun. Tim Sweeney and Chris H wrote most of them and I believe Melissa as well, maybe Paul G wrote a few... IIRC the creative direction was explicitly to make the game world feel richer than the core lore allowed.
Michelle
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Samuraiko/Dark_Respite -
The more I read this thread, the more I want to cry.
Michelle
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Samuraiko/Dark_Respite -
Quote:41 dropships. 60 minutes. Eternal glory.I remember the robot invasion on Justice, and how we decided to invade back with mimes.
I remember Virtue accepting the challenge of downing dropships during a Rikti weekend and in one day we downed...what, 35? D_R would know, she was recording it.
Those two are the first ones off the top of my head, but there are a lot of good memories from this game.
Michelle
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Samuraiko/Dark_Respite -
Two are kinda tied for first place.
Making this video. And writing this story.
But I have so many wonderful memories of this game, happy and sad and WHAT-IN-HELL-WAS-I-THINKING memories.
Michelle
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Samuraiko/Dark_Respite -
If your graphics are high enough - there are fireflies around the street lamps in Perez Park.
Those red phone booths in Faultline? You can knock the doors of those, too.
I've spent YEARS running around in this game finding little details like this because they're great for filming. Little obscure out of the way spots, one-off things in a zone (like the baby carriage in revamped Dark Astoria - shudder), the guy stuck in a morgue cabinet in the RWZ compound...
Michelle
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Samuraiko/Dark_Respite -
Quote:50/50 on that one.And another question, BP... You are wonderful and gracious for telling us this now, but... were you going to be so evil so as to not tell us about this amazing feature when it would have gone live??
If he didn't say anything, and I found out about it, I'd kill him.
If he did, and I went ballistic with joy and tried to hug him for it... he'd kill me.
Michelle
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Samuraiko/Dark_Respite -
Quote:"I AM ZWILLINGER THE MAGICIAN! Last of the red hot community mods."Lir: "The happy ending cannot come in the middle of the story."
Molly: "But what if there isn't a happy ending at all?"
Schmendrick: "There are no happy endings... because nothing ends."
Michelle
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Samuraiko/Dark_Respite
No joke - it was the very first thing I thought of when I saw his post.
Michelle
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Samuraiko/Dark_Respite