Dark_Fawkes

Citizen
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  1. I am also a returning player like Justice29 and I left right before "Going Rogue" was released for that "other hero" game.

    I've been reading up the last few days on Paragon wiki and browsing the boards to find posts like this. I'm in a similar situation with a bunch of lvl 50's on Champion server that I have to respec.

    Thanks for all the info and it's great to see the community is still supportive of new and old players!
  2. Hello everyone!

    I just reached level 50 with my Fire/Kin build and am considering doing a respec to fine tune it. I'm mostly using this toon for farming prestige, influence and salvage. I simply love AoE toons, nothing gives me more joy than seeing myself in the middle of a mob with orange numbers constantly rising above their heads! Attached is my current build, and i would like to ask some of the veterans if they wouldn't mind giving me some tips or advice on how to make this toon an absolute beast at farming!

    Thank you in advance!!!

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Embers Wrath: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(3), UbrkCons-Acc/Hold/Rchg:50(3), UbrkCons-Acc/Rchg:50(9), UbrkCons-EndRdx/Hold:50(9), UbrkCons-Dam%:50(11)
    Level 1: Transfusion -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(11), Nictus-Acc/Heal:50(13), Nictus-Acc/EndRdx/Heal/HP/Regen:50(13), Nictus-Acc/EndRdx/Rchg:50(15), Nictus-%Dam:50(15)
    Level 2: Siphon Power -- Acc-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
    Level 4: Fire Cages -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(5), GravAnch-Acc/Immob/Rchg:50(5), GravAnch-Acc/Rchg:50(17), GravAnch-Immob/EndRdx:50(17), Dmg-I:50(19)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Hot Feet -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(25), Oblit-%Dam:50(25)
    Level 10: Siphon Speed -- Acc-I:50(A), Acc-I:50(29), RechRdx-I:50(42), RechRdx-I:50(46)
    Level 12: Flashfire -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(27), Posi-Acc/Dmg/EndRdx:50(29), Amaze-Stun:50(31), Amaze-Stun/Rchg:50(31)
    Level 14: Super Speed -- Run-I:50(A)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Cinders -- NrncSD-Acc/Rchg:30(A), NrncSD-EndRdx/Hold:30(31), NrncSD-Acc/EndRdx:30(33), NrncSD-Hold/Rng:30(37), NrncSD-Acc/Hold/Rchg:30(46)
    Level 20: Health -- Heal-I:50(A)
    Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Rchg:50(42)
    Level 24: Boxing -- Dsrnt-I:50(A)
    Level 26: Tough -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(42), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-Status:30(45)
    Level 28: Weave -- Krma-Def/EndRdx:30(A), Krma-Def/Rchg:30(43), Krma-ResKB:30(43), DefBuff-I:50(45)
    Level 30: Increase Density -- ResDam-I:50(A), ResDam-I:50(43)
    Level 32: Fire Imps -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(34), S'bndAl-Dmg/EndRdx:50(34), S'bndAl-Build%:50(34)
    Level 35: Transference -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
    Level 38: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40)
    Level 41: Speed Boost -- EndMod-I:50(A)
    Level 44: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dam%:50(50)
    Level 47: Fire Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(50), S'fstPrt-ResKB:30(50)
    Level 49: Combat Jumping -- LkGmblr-Def:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment