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Posts
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Joined
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Cage doesn't need a nerf, what's next nerf tk? We already got a few cries on union crying for it to be nerfed.
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tk and cm imo -
Any IO'd toon for pvp will hit easily thru ur defense, listen to the feta eater
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Yes, my fire/ff is overpowered.. gimme some nerfs plx!!
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Claws is defiantly not the weakest in pvp its the second best imop.
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second best? so which is worse, EM or dark? -
They all deal smash/lethal dmg, but dark and the toxic part of spines. S/L is so resisted in pvp i would be safe by merely standing using my defender with heal on auto for a whole duel vs a scrapper, provided im not mezzed
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Build for sirens/WB I take? With or without sets?
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Will be there.Should bring db character?Well nvm it i ll come with a DB toon
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Errr sorry? -
Too much judgement on some peoples sex, is affecting minds
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Depends if you want to focus more on empath or troller. A troller without AoE control imo is lacking, but it's just my choice, doesn't mean it's the best option. If I decided to take Regen Aura I'd ditch resurrect instead of flash tho
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PvE wise, letting aside sets, I would go with something like this
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Primal Forces Mastery
Hero Profile:
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Level 1: Blind Acc(A), Acc(3), Hold(3), Hold(5), RechRdx(5), RechRdx(9)
Level 1: Healing Aura Heal(A), Heal(9), Heal(11), RechRdx(13), RechRdx(23), EndRdx(25)
Level 2: Spectral Wounds Acc(A), Acc(15), Dmg(15), Dmg(17), Dmg(17), RechRdx(37)
Level 4: Heal Other Heal(A), Heal(11), Heal(13), RechRdx(23), RechRdx(25), EndRdx(27)
Level 6: Hasten RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Superior Invisibility EndRdx(A), EndRdx(43), EndRdx(43)
Level 10: Combat Jumping Jump(A)
Level 12: Swift Run(A)
Level 14: Super Jump Jump(A), Jump(50)
Level 16: Clear Mind Range(A), RechRdx(48), Range(50)
Level 18: Phantom Army RechRdx(A), RechRdx(19), RechRdx(19), Dmg(39), Dmg(40), Dmg(40)
Level 20: Fortitude RechRdx(A), RechRdx(21), RechRdx(21), DefBuff(27), DefBuff(34), DefBuff(34)
Level 22: Health Heal(A)
Level 24: Stamina EndMod(A), EndMod(37), EndMod(40)
Level 26: Flash Acc(A), Acc(31), Hold(31), Hold(31), RechRdx(36), RechRdx(36)
Level 28: Recovery Aura RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Resurrect RechRdx(A)
Level 32: Phantasm Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), Acc(43)
Level 35: Spectral Terror Acc(A), Acc(36), Fear(37), Fear(42), Fear(46)
Level 38: Adrenalin Boost RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Conserve Power RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Temp Invulnerability ResDam(A), ResDam(45), ResDam(45), EndRdx(45), EndRdx(46), EndRdx(46)
Level 47: Power Boost RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Acrobatics EndRdx(A), EndRdx(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3010;683;912;|
>-KEE=N*VS`00-\#^8?]@`8LC>0+?6J;#=G20$FA[R91+N#8P7&@"\+?7HVEV(XU6OI>-ILA1Z/1W#1
:J[I:YDW^6]6W<U5^9I_$?*8W^?&\T]^JLJFKHE#U?/96%'=4>'%0OUZN>7-ZUV_E2=6J;/2OJU)[_4
/EUW-YU*MS4ZK;3:^*\_'4Z)_U^9(7+ZNJWJG;RR:_-:I^G\\B;?^8EKK]LMNUK(U:T4++#)P`KMMU5
>P-82R,A&ZW:G?:[O\@33ZDJ3EDP7H7(G1BK?("=49N3%'J(Q:1!S!.8F[P:[FWM(=B\,9^>REA'C!Q
+2]'0R!,8HH07D$\.`":V9I,`P4Z=H^%`Z>PH/(Q<D=V#M&4GC`.U-)N9?:*H0"<$$IV%O+C/&NF;
Y?K]<\4CAE#*K@VL,G47E=GLO42=[9(N-2@^=6\RW9%8\)K+13JF9#6F;ET>%:O%C*YTDD1"Z3R8Q2W
$@Q2RA<1K$SVT(/LD(,CB3=2T9<":C.RL*XJ4Z?+T?#BT.CK[C"`H0H'U=.;K%J4G!V4@+NC:VC;2I<
&@]4FZ6?&BN(P%'^>"RNZC>E.`>@<B?DR%&am p;#089PH,OB<;;%;C>=*/P-(0'LUART($BCG(!*%(_%^"-
3.!>C_T+@:F=\>4'T0T4X9WE$^/A2N6U0>FHSA,DF(]&R09,=AI(-M#)AC2$>[,"8PA-64'7`#VE<=_
W`HQ9;J_M;9E?4*^/"D@J0M0?P224-!PBC8U+$(HT#L]*$@]F4],"^%`1IZ<4[!NXFP_V_3"MLL#[&+
76Z&B=?[".=8/I.GO>+^P/1Q:CS_\&,1MFE"[LU,!WSMY@*V,GI9/,2>$D=Q*<3)WL\^P.ZYYUEDAG0
KJMTFV5SJ1T1TEW=*?_V)@^P,-"YF3BY'SV%W=W"X\`
|-----------------------------------------------------------------------------| -
Oh my... I miss Illusion Master too
. Is he still in SWG?
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Wish we had something like that over here, looks really awesome
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Only first slot will work tho, as you were at 38
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Cant wait for those for my regen stalker
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In wb you only got 1 rech on elude tho, and that makes it long to recharge back prolly... and if you get killed and lose hasten, that would make things even worse...
Unless, ofc, you just go play when elude is back and spend the rest of the time sitting on the boat -
Gratz on a constructive post, as usual
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As for a duel'n mind/empath i see nothing wrong in it, granted it's never going to be a fotm like the fire/kin or ill/rad but he still manages to get his fair share of victory's regardless of his bo**ocks damage output
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I wouldn't consider fire/kin or ill/rad to be fotm in duels, mate -
No mola... cada vez os acercais al maestro
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Try PI... most lowbies are there for some reason
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Given good skill levels on both sides:
A Blaster can not kill a hidden Stalker. A Stalker can not kill a mobile Blaster.
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A stalker can easily kill a mobile blaster given that blaster is alone too -
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I think the meat of the "war" is that Blasters perform much better when teamed than Stalkers do. PvE or PvP.
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Questionable statement, at best.
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I think it isn't. Stalkers are by far the less useful AT team wise among CoX and CoH
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it is also true that Blasters are by far the LEAST favored AT in hero side, even less than scrappers (by their very nature, the solo-friendly class). When you set up a team, you favor a tank (1), a controller (2), a defender (3), an off-tank scrapper (4) and then you'll likely try to double up those numbers. The blaster is only invited as the fifth character, if he's lucky.
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Ok, wait, where is the hidden cam?? Scrappers are pretty redundant in teams, apart of maybe spines. Blasters are the AT most needed on a heavy melee team, just like a tank is the most desired on a full squishy team. Some trollers can do partially blaster's job, in terms of damage, but others can do the tank part as well... again, partially
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(ii) Blasters are generally favoured in PvE teams - big AoEs, unresisted heavy damage, pulling ability.
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Correction. Fire/ and Ice/ offer very good AoE and ST less resisted damage, on an experienced player's hands only. The other primaries lag behind those two, by a wide margin. By the same assumption, stalkers are awesome damage dealers because they're all either EM or DM.
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Any blaster will outdamage an EM/ stalker in PvE, mainly in teams, but also solo wise. Ofc, blaster's survavility is light years away from stalker's one, given the lack of mez protection and heals/high defense
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(iii) Stalkers are generally shunned in PvE teams - not taking their share of the aggro, placating onto squishies, no AoEs, running off when they get hit, uncovering the map before it's cleared, etc.
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So now you're comparing the best blaster's primaries played in extreme to the worst nubish stalker urban myths we've been hearing about? I say the reputation here lies in the people who generally choose to start the game playing stalkers and never end up learning how to team, not on the AT itself.
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My first stalker was my 12th lv50 iirc, and I still agree with Maelw on this
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Stalkers don't get invites because the other villain ATs are plainly better at doing damage+something else than they are. It's a problem with all damage ATs. If blasters could play villain side, I'd wager they wouldn't get alot of invites either, not in favor of brutes, masterminds, doms, corruptors... maybe they'd steal stalkers' places, if played in competent hands.
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They would steal brutes place for farming for instance. Fire/fire blaster+thermal would become the fotm duo
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In PvP Blasters will do better in teams simply because they can hit from range.
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That's... just... wrong... in so many ways.
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No it isnt!
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Solo, they're just about even when played well... if they're both alert they won't reliably be able to kill each other, and if one is caught unawares then the other can reliably kill them in two to three hits.
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Again, you must be joking. Or your definition of playing well depends on carrying like 20 breakfrees, going back to the store as soon as you run out. If that's the case, might I suggest you try bringing 20 lucks on your stalker? Might help...
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Lucks wont help vs blasters... although i agree on that solo wise, stalkers got a huge advantage -
Blasters advantages = 25% more hp; ranged damage
Stalkers advantage = heals/high defense, mez protection, hide, stealth cap, +perception, highest unresisted damage attack in game,