-
Posts
1577 -
Joined
-
By personal experience fighting Raz's sonic/therm over and over... my advice is go either fire or ice
-
PvE wise and without sets, I'd go with something like this. It's a quick build, so I hope i haveen't missed anything important
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- DefBuff(A), DefBuff(3), DefBuff(3), EndRdx(11)
Level 1: Stone Fist -- Acc(A)
Level 2: Stone Skin -- ResDam(A), ResDam(13), ResDam(19)
Level 4: Earth's Embrace -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(7), Heal(7), Heal(13)
Level 6: Mud Pots -- EndRdx(A), EndRdx(15), Taunt(19), Taunt(40)
Level 8: Rooted -- Heal(A), Heal(9), Heal(9), EndRdx(15)
Level 10: Taunt -- RechRdx(A), Taunt(11), RechRdx(31), Taunt(31)
Level 12: Recall Friend -- IntRdx(A)
Level 14: Teleport -- EndRdx(A)
Level 16: Swift -- Run(A), Run(17), Run(17)
Level 18: Health -- Heal(A), Heal(45), Heal(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Heavy Mallet -- Acc(A), Acc(23), Dmg(23), Dmg(27), Dmg(27), RechRdx(29)
Level 24: Build Up -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Minerals -- DefBuff(A), DefBuff(34), DefBuff(37), EndRdx(37)
Level 28: Hurl Boulder -- Acc(A), Acc(29), Dmg(36), Dmg(36), Dmg(36), RechRdx(37)
Level 30: Provoke -- Acc(A), Acc(31)
Level 32: Granite Armor -- ResDam(A), ResDam(33), DefBuff(33), DefBuff(33), ResDam(34), DefBuff(34)
Level 35: Stone Mallet -- Acc(A), Acc(43), Dmg(46), Dmg(46)
Level 38: Seismic Smash -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42), ToHit(42), ToHit(43), ToHit(43)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Energy Torrent -- Acc(A), Acc(48), Dmg(48), Dmg(48), Dmg(50)
Level 49: Hasten -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;2971;676;904;|
>-KEELUJXS`0@.^!O$,?8`.61K(M>NJ2+NDAL*1A[R91TK"-7&P'MB#\["O)DNVUQB7W)4DG^30:C>;
/W<BJ7!=-\4M6]:54C^0;6R[TMCA?#GI?J-^R6BY>FU+)AZ?J6E:Z^[Z5[U+J%_4F*ZD:O3<_/\JJ*1
IC0O^X-$K6M?Y9R5JJ@]2O'U(>];.2U?GS85O4C:P^EPNB$_\"W:[EZ?OM=&I)R\P+6KN(0#H#G]5Q=
_QC6.89L797X8A.MD^'@U%)^@.<!O'KSLY.UNOB:I1('@RA $%?-AS/!?*CF5NWPUKE&@F^`4C9'-[)X
MRCXG=Z%C(N],]PY!$B8.!8Z<^:^N*G&,`K#W6((8@AA9C[,GC%U)(M1CB+,D?X*0I/N"DB,!.9O@H<
^P:XQJA5"7.J,VHMJ_.9@DHS4K"\VPHC7,*HKKIDKA'9W4]:4"$H\1BF&!E.9,46MJ2C32(094C>,CZ
P)EZRN<[;ET>BEP9Q`($UPV`>$$M=`?-IDAD^)[>'KV1"8)RE&D'S24<M1T,3%"%7$2X>R.=R'BG )7W
>B,,FL(!5074J18(!WYGVG;R7$(LXCDT_``OX]@+3%V09CCW<R;'"BF9-PS8$7>#;OI3`1T?@(ZQ^<I
8@%F(C]XQ=Q-(/*<30F+ZH]QA`R6;:+R.%$0)0KB1-U#!)XH,;C`;$GBXYMA0XF1&;@O-Q<W#-F7D.)
P\`?<`P#O/3;SP&-S>#";NLZ+,Y9&(LR=@\9AS0WS4?FKI#C6,QA;]8-$/>W-:ZN;*4FP[\>89U^L6
X]@NDZ^7=_UOWP9#5Z_V_01L/TR:J;2/:IR=ST[F3J)?>2>,F\I%Z"E[F7P3+SAY'N@<R]">ZW<K^5>
Y/<'\7]T4X_;,P#"!:$EYF7R\5?']O](```
|-----------------------------------------------------------------------------|
</pre><hr /> -
50-man limit screwed the whole 'the real raid of the game' spirit imo.
-
In a proper 8v8 you neednt have all the team mates cm'd, nor fortied in many cases
-
RV is sometimes fun, and an option more to the least, and not like you can kill a tank with a claws stalker either
-
[ QUOTE ]
[ QUOTE ]
I'd love to see you perma fort 7 people and keep 7 people perma cm'd as well as keeping them alive.
And since when are trollers crippled in team pvp?
[/ QUOTE ]
Teams come in other sizes than 8 too....
[/ QUOTE ]
Which makes things even easier -
Count me in, I think I still need it on my illu/emp iirc
-
Impale would be cool, and DoT should be an add-on... but honest to the truth, having to wait several seconds after impale to be able to placate sux way too much
that's the only reason (well and more rooting animations, but that still would be ok's anyway) why I'd put claws > spines stalkers wise
-
Gratzio Shadow
Oh! and..[ QUOTE ]
Huge graaaatz pisha
[/ QUOTE ]
Lmao! quite a different connotation for equivalent words in spanish and english huh? -
I never said it was easy, not even said it happenned all the time, I just said it can be done tho
-
[ QUOTE ]
Claws has range which puts it over Dark imop, and faster animation than spines.
[/ QUOTE ]
Claws is lethal tho, and no mez but knockback. Dark has fear, -toh and far less resisted damage, which puts it over any s/l set imo -
[ QUOTE ]
How can claws be better than Dark/Spines? PvP wise. Its just impossible.
[/ QUOTE ]
I think dark is much better than claws, but claws is better than spines, because of the DoT in spines, at least until they fix placate once and for all -
It can be done..
And trollers are used just for their secondary... and tk or cage from primary, which defenders can also get -
[ QUOTE ]
CM does not need a nerf. Do you guys actually play an empath, because it's not easy at all to keep an 8 man team cm and at the perception cap while you heal buff and run.
[/ QUOTE ]
Thing is, imo you shouldn't be able to have a whole team perma cm'd, never. Only with that power most of troller and domi primaries are crippled, letting aside concealment on anything non stalker. There's a reason why every proper pvp team ahs at least one empath, and that pre IO's, because these days they not only can perma cm the rest of a full team, but also perma forti them, perma ab one and heal when necessary. CM alone is the reason why trollers become crippled defenders in team pvp.
[ QUOTE ]
And clearmind has a very long animation so I think that balances it out.
[/ QUOTE ]
Very long animation balance all that stuff out? Cmon psy... :P
[ QUOTE ]
And all the stalkers have hide + stealth + stealth io anyways so it's not like it matters to them if people are at the perception cap or not.
[/ QUOTE ]
Which still means that they will see all invis toons but stalkers from a really long range, and protect them vs virtually every mez in game... -
29 feet away is not much time to react me thinks
anyway none of us has to be wrong necessarily, there are several ways to play an AT, in PvP too
-
Percep cap... and anti mez
-
If I'm going to taunt a blaster or a rad means I'm in team PvP, where I should have an empath backup at least, and I will be the last target to be attacked tho. For duels permafrost would certainly be sexeh, but sadly no more power slots
anyway a blaster would need tactics or he wouldn't be able to see me without a continuous pop of yellows
-
Count me in... may have to see what toons still need it tho, so can't confirm which toon atm -at work-
-
Thing is... with that build id find it really hard to lose a duel. It's a hybrid build tho, it still has full slotted taunt
.
-
[ QUOTE ]
This thread's funny.
[/ QUOTE ]
Lol
[ QUOTE ]
Ask Illusion Master for advice. He also wrote a guide for illusion trollers and he is an expert in that field. Perhaps he'll also help you with the donations.
[/ QUOTE ]
Lmao!! I can sense some Spanish piece of genius here -
As a quick build, you could try something similar to this:
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx:50(5), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx:50(31)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Hoarfrost -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(9), ImpSkn-Status:30(50)
Level 4: Chilling Embrace -- P'ngTtl-Rng/Slow:50(A), P'ngTtl--Rchg%:50(45), P'ngTtl-EndRdx/Rchg/Slow:50(45), P'ngTtl-Acc/EndRdx:50(48)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(25), Mako-Dmg/EndRdx:50(34), Mako-Dmg/Rchg:50(34), Mako-Dam%:50(42)
Level 10: Taunt -- Acc-I:50(A), Acc-I:50(11), Taunt-I:50(11), Taunt-I:50(15), RechRdx-I:50(17), RechRdx-I:50(17)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Clrty-Stlth:50(A), HO:Micro(15)
Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(43), Jump-I:50(46)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), RedFtn-Def:50(19), RedFtn-Def/EndRdx:50(19), RedFtn-Def/EndRdx/Rchg:50(21), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx:50(40)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(25), Jump-I:50(43), Jump-I:50(43), Jump-I:50(46)
Level 26: Energy Absorption -- LkGmblr-Rchg+:50(A), RechRdx-I:50(27), RechRdx-I:50(27), RechRdx-I:50(31), EndMod-I:50(33), EndMod-I:50(34)
Level 28: Build Up -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Super Jump -- HO:Micro(A), HO:Micro(46)
Level 32: Hibernate -- Numna-Heal/Rchg:50(A), Numna-Heal:50(33), Numna-Heal/EndRdx/Rchg:50(33), RechRdx-I:50(37), RechRdx-I:50(48)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg/EndRdx:50(37), RechRdx-I:50(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Dmg/Rchg:50(40), RechRdx-I:50(40)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 49: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Set Bonuses
+7% DamageBuff
+23% Enhancement(Accuracy)
+4% Enhancement(Heal)
+62,5% Enhancement(RechargeTime)
+2,5% Enhancement(Slow)
+126,5 (6,75%) HitPoints
+MezResist(Confused) (Mag 7,5%)
+MezResist(Held) (Mag 10,8%)
+MezResist(Immobilize) (Mag 19,6%)
+MezResist(Sleep) (Mag 10,3%)
+MezResist(Stun) (Mag 7,5%)
+MezResist(Terrorized) (Mag 9,7%)
+22% Regeneration
+3,78% Resistance(Fire)
+3,78% Resistance(Cold)
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4088;1042;1392;|
>-KE5DEOVT84OAOP?]`EZ"$5S%FX(:?$3FJW45'(1G-FJ(E$6"0-+DX%$//;^QXY"R62$GT.;&OD][Y
Y^S+WHLCOHBKZ5Q1EDF<?R._\^JI91=LD;IZB[%D4UU</L5A\+-*\:#YGHM@>%BNQ%Z)YR':B$%G5/+
X(L6F^)%4FRK+Y*J*7)-LVMWD6BVB?(D+?B\I*%(?K*](XZL=MOM;Q\R+_L:AV8O%'E'[?BT*NX]WVO
>22^CY\,LE#@*[%9O$E+ZHZ$_)._&C9CF;34_;-YVRSWOR'*,_3*#Z!ND&%+3344&\`-1AC4W"$L0I]
HA$,?5QJ=[M3?HQC24&.=:W%$(4@$)2[/*[R`H1_R^ML4\I[B"3"F:LOD0%&V<>89X,R)N?&`)F-RRC
P.#B,<1N<4_PIE-H8/:0OHGA-\KI</#XGF7RLHJHN,4Y!YPT%`T(;`P9_%#[_B6*H(UT:3W51[85<9]
N;QWW^$RYRJV0"O$1SWK508SKGX]B>`U8!NW0+4FD+C3.3=^Y;?USEDRX0*JU<UY:'#V`*F5 A%S_EOY
>34G7B[U*,*'&,L_X`<AQ\XI@BH<?B0)2UECC&"L8&a mp;,".+3X&B]%T+,-W`B74&ZY.!=X-:#X<D`J%Y
BNJL`BH/+U!Y(]<BWG5QY,8#XDW2;6^A21CC<229H--)NI7,0#*%K[<P&(ND.D"-[ZL=0%UJ2@)`<I7
$10[_NIU#!/VQ4ES(?FO?GW7Z@LK,=`/6D,C'D-SM"<0B].:/6,"?G;$DF#5D)V$C4Y8Z,\8L<R[/V=
[\(#C/,!M_UVF215"PL(I>H[TH8P$K";*Y%1FH>2T.&`#&36?!S5521#'.& <-FG?^L-=8HH0248-+1G
%6^P:XV<H`Y2J939"L6FP9%STP9X/]*RE14\BF_3ZJ6ZS(]5:']YY;-N5I"MZG;CJC9M03XT;:AWMOH
S!F-&1L/)<,&UQ;C0/4P0RN1?B^PZP+5=<`0;C1!L"'-=85\,V!M:0V`\?PR.`O$[4Y/%>-NW!R+D
+;?&27DC."3]9T#;+;&+`L8F,Z-76NH4#"ZOBMJC+':Y'6/917/465VCF`H`G8-JJT#H^%-G'!1=P9D
2$_AFDUMY;B<XE[YG7\QXK+)CKO?\V_<%LQX(WA#68&=9PPOO0>L_UD T7>'JJV\)DN?&>$1D9I5AIKO
/;=-W.^`'X,>;R3?-I[OYV'F[7CNV.%SCTP#[_.-:]7)CR`NVSJW0'<<7HX25>2VWW1?DKIR"4.`D>2
QCGFTS-\TKZS3_CD^+[?_:,HR][OKT14VQD;8-F-<GQ>\>[9WIZ>.EUU$G5R=5)U,G4&ZM1QYDH9Z5Y
NKA+AJJNNNNHJD:Y2Y2K5+5Y?##1!2PC5Z:OS^NI_:OQ[8P``
|-----------------------------------------------------------------------------|
</pre><hr /> -
And dark worse then? I think dark, in stalkers, is better than claws tho. Different mileage i guess
-
TK for it needs 4 inspis to counter, doesnt have to pass an acc check in pvp either and affects all toons alike, not having to stack on any.
CM i would half its duration, at least