DarkCurrent

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  1. You have no AoE damage. Are you planning to solo at x1 your whole career?
  2. Quote:
    Originally Posted by Zombie Man View Post
    Yes, and they're also sitting on a cure for cancer and a car engine that runs on water.
    Ebil marketeering at it's finest!

    Oh, and that caldera backpack is killer. Not sure who I can use it with, but I'll find someone!
  3. Quote:
    Originally Posted by Jibikao View Post
    What's so great about Dimension Shift in pvp? How long can you cage the person for? 10s or less?

    And it's really not a total nerf because it will get a bit better in pve. The current version is terrible because 1. the phased foes are still running and attacking and confusing the hell of everyone 2. it is a large aoe phase so you may phase things that you don't want to phase. 3. phase allows the mobs to regenerate back health (which becomes a net gain for the mobs).
    It's duration is like other controls in PvP... 4 sec. Has it's occasional uses, but it's not a game changer by any stretch. I've DS'd targets to escape, or phased a buffbot so you can focus on the spiker, but that's about it. However, making it a location based toggle eliminates most of those uses because people can just jump out of it. It's not like it comes with -travel. It has immob, which everyone in PvP has resistance to with something like CJ.
  4. Quote:
    Originally Posted by Blood Red Arachnid View Post
    I've had several instances where I was... ignored when trials are forming. There have been times where I have broadcast out into public, sent the trial leader a few tells, essentially anything you'd do to someone who is broadcasting "Room for 8 in BAF PST for invite" to the entirety of the RWZ.


    So, my question is this: is there a way to tell if you are on someone's ignore list? As in, if I send them a private tell, will there be a message sent back automatically saying I'm ignored? Or am I doomed to forever be shouting at someone who can't hear me?
    /ignore Blood Red Arachnid

    Now you are.
  5. Quote:
    Originally Posted by Zybron1 View Post
    The Fire and Ice costume set is in the Tier 9 VIP rewards now. I don't have enough tokens to see if they are unlockable, but presumably so, since they are there.
    Just bought all three! Woot!
  6. Quote:
    Originally Posted by Energy_Aura View Post
    Looks like a publish...I'm DLing...
    Let's keep the DL on the DL, ok? Don't want too much lag.
  7. Oh, and that begs the question if the immobilize is enhanceable at all. If not, then what's to stop warwolves/bosses/EBs/AVs from walking right out of the patch and smashing your face? Does the intang travel with them?

    I'm thinking there should be some sort of debuff attached if high rank mobs/PvPers can just walk out of it due to high immob resistance. Perhaps a -acc, -dam, -regen or something?
  8. Quote:
    Originally Posted by recalx View Post
    this dimension shift change is a horrible idea.
    Grav is a great pvp disruption set partly because of dimension shift.
    Making it into a targeted location based AOE essentially makes it worthless in a pvp situation.



    I'm gutting my Grav/Fire if this goes through, and rebuilding a mind/fire.
    Nerfing one of grav's best tools in PVP makes zero sense.



    And at 20 seconds, compared to the 30 it currently lasts in PVE, everyone in PVE is also getting the short end of the stick, they might just be too fascinated by the shiny to realize that it's a pretty big nerf.

    if it's going to be a toggle, it should be an enemy based toggle.
    You bring up a good point. Perhaps they can leave it unchanged for PvP? Or maybe the immob is autohit/unresistable?
  9. Quote:
    Originally Posted by Snowzone View Post
    What I would do with Dimension Shift:

    1) Give it -KB. This would mean you can safely plant things inside.

    2) Allow allies to phase when they enter it. This makes it so characters who can handle aggro can still fight whilst the Gravity Controller/Dominator is safe for a bit.

    3) Change the FX to make it more noticeable.

    Other than that - I like these changes! Thank you Arbiter Hawk.
    I would agree with all of these ideas. Make it a toggle patch that phases/immobs anything that enters it. If you or your allies could then enter the patch to be phased and do combat, that would be awesome. Also, you could use it as a safety zone by placing it at range and allies/yourself could jump into it to phase away from ranged attacks.
  10. Quote:
    Originally Posted by Tormentoso View Post
    I say this as someone who loves knockback:

    Add me to the list of people requesting a 0.67 KB on Wormhole. I like that the power lets me position mobs where I want them, but the KB is so large and uncontrollable it is very hard to position them right. Teleporting through a wormhole and falling to their feet still preserves the theme.

    If Gravity had another basic AoE control to rely on the it would be fine, but this is the only one.
    I think this needs to be tested with the aggro-free WH, though. As I said in an earlier post, it seems a lot of scatter is caused by mobs motion prior to the teleport hitting them. This movement gives them momentum. When you WH them, they still have that, plus your kb adds an extra kick in whatever direction you're facing upon power activation.

    If mobs don't get aggrod they'll be more likely to be standing still when you hit, and thus have no momentum other than what WH gives them. It should make the power more controllable than it is now.

    I could be way off, but from my uses of WH and other AoE stuns I know that mobs continue moving in the last direction they were headed when the stun takes effect.
  11. Quote:
    Originally Posted by Seldom View Post
    Hmmm.... a toggle intangibility seems like it will be similar to mass hypnosis on steroids. Many decry that power as pointless and such, but almost every indoor map has a point where more than one spawn is created next to each other. With a toggle phase, you can toggle the side group if it aggros, wait until the first group is thinned, then have at the before phased group. This is identical to mass hypnosis' use, where you sleep the side group until ready for them. With sleep, you attack when ready to kill them. With phase, you had to either (a) wait for them, or (b) be surprised when they were suddenly no longer harmless. With a toggle, no surprises, and you can 'release' them when ready. I'm not seeing a downside.

    And I do think I recall phasing enhancements increasing mag, so they might actually get some use. I am very much looking forward to making a new gravity character or two, when this hits testing...
    A toggle phase certainly has more utility than a click version. However, I'm still not sold on it's lvl 12 position as a bread and butter control like all the other sets have. It's just not that kind of power. Oh, ****. Yes. Oh, yeah. No.

    If it were swapped with WH, then those folks who wanted to play with it could experiment away without worrying about several levels of minimal control the way gravity is now. As is, the first realy AoE you get is GDF and that takes 5 slots to be good, so mid-20s. Then, you have to wait til late 20s for WH to get 5 slotted. Then mid 30s for singy. So you're talking more than half your career before you can mount the same level of AoE control that every other control set can manage by their late teens.

    DS is not an every spawn power, solo or teamed. The only thing it will allow you to do is to effectively ghost a mission by phasing mobs in your way. And doing that would be some slow leveling as you skip all that defeat xp. So that positions it firmly as a once in a great while power. For a lvl 12 aoe control that's unacceptable.

    I'd hate for the devs to go to all this trouble to fix gravity and miss the most glaring problem it has. Why bother messing with DS when nobody is going to take it at 12 anyway? As I recall, it's already handicapped with an accuracy penalty and a low mag (no bosses?).
  12. Quote:
    Originally Posted by Jibikao View Post
    I have to agree with this. I try to stay away from knock back vs knock down debates because that just makes Gravity discussion even more blur.

    I don't think knock back makes positioning mobs into Dimension Shift easier. I think it's harder. We can easily drop that "white circle" into the Shifted area and the mobs will appear there. The current knock back has this unpredictable nature. Sometimes it spits out completely scattered and sometimes all the foes fall into similar area.


    I do agree the "spitting out" part is fun to watch and it's thematic. Again, some people love knock back and some people just hate it. I am neutral.

    I am just glad Wormhole will be 20' radius + no aggro before teleporting.
    In my experience, the reason the kb is unpredictable is due to the mobs' movement at the time of the teleport. Whatever direction they were moving in when you picked them up is the same direction they're heading when they come out. Combine that with the kb direction you're pointed at with your reticle position and you can get chaos. However, this directional stumbling is the same exact effect with flashfire and stalagmites. Mobs that were running toward you keep on going, but stumbling in a drunken stuppor. Difference is no added kb.

    Now consider the new WH won't cause aggro. That means the mobs wont' be running toward you at least when the tp hits them. So stagnant mobs should remain still. Although you're positioning of the landing site relative to your own position will still matter.

    The end result I can foresee is less scatter. Of course this will have to be tested.
  13. These changes are big improvements. Two things:

    1) I still won't use Dim Shift on a team. Maybe while solo. At least then I can know the targets i've phased. But on a team you'll never get your teammates to realize who's targetable and who's not. They just end up wasting attacks. Sometimes expensive ones. Also, the intangible enhancers still don't make sense to me.

    2) Please dimension shift DS to lvl 26 and WH to lvl 12. This would give grav an every fight AoE control by the early levels like all the other control sets. DS, even as a toggle, is NOT an every fight control. It's an 'oh crap' power. Just like Black Hole in Dark Miasma, which is a tier 8 power.
  14. Fire control is pretty weak on control. You have char and flashfire as your bread and butter controls. Cinders is on a long recharge. Bonfire tosses things everywhere. The rest is immobs and damage. But damage is what is specializes in.

    Ice assault has little control as well. You get some slows and some -rch. The powers fire quickly, but I find that makes them heavy on the end bar.

    This combo is weak on control, heavy on end, and pretty solid on damage... if you plan to play in melee. I'd take the 3 swords over the 3 blasts and cone any day. CE isn't going to help much. Power boost is a winner, though, and will help with the controls you do have.

    Heck, I'd pretty much build this dom as a blapper. Pick up the fight pool for tough... maybe weave. Grab some defense with CJ, Maneuvers, stealth. Get your APP shield and something with a targeted AoE (no cone APP) so you can maximize hits in melee range.

    Don't forget your hot feet and imps of course.
  15. Doc,

    Don't forget /thorns has Impale with immob and -fly, Ripper does some kd iirc, and Thorn Barrage does heavy kb (annoying amounts really). A bit more control there than most realize.
  16. Quote:
    Originally Posted by Paladiamors View Post
    Not yet, Episode 5 is due to come out probably next week. Minimum level so far is 30.
    Incorrect on the minimum level if OP is talking about the whole story. SSA 1 and 2 are designed for lower than 30

    http://paragonwiki.com/wiki/Who_Will_Die
  17. Quote:
    Originally Posted by Golden Girl View Post
    Tokens are awarded only when the stars are right.
    And the quoted poster responds to almost every thread with one-liners to up their post count.

    I personally received my pp on time each month, so no problems with the system per se. L
  18. DarkCurrent

    Elec/EM

    What about soul? Could stack OG with the stuns from your punches. Also if you put stun price in your end drain controls you could get even higher mag. Toss in PB and domination. You'd have access to SD for dmg boost and dark obliterate for some aoe.

    I kinda like the idea so much I might roll one myself!
  19. Quote:
    Originally Posted by Jibikao View Post
    One quick question.

    How does Hot Feet trigger Interface? Is it triggered once every tic or once in 10s like a normal proc?

    Has anyone tried the new Confuse Interface with Hot Feet? I am asking this because AA can't trigger Interface (does no damage) but Hot Feet can.

    You may be able to turn Hot Feet into semi-AA ?
    Fire/Earth with HF and Mud Pots + the confuse proc interface could be an interesting combo.
  20. I've been playing heavily solo, teamed, trials, etc since my last post. No problems with the 11.12 drivers at all with my settings and hardware.
  21. Screw confusion sets. 3 dmg procs (slow, confuse, and fear) plus a couple end mods = Hot Feet lite. The end.
  22. You could always ask Santa.
  23. Quote:
    Originally Posted by Siolfir View Post
    If you can get it, Coercive Persuasion is a lot nicer than Malaise's Illusions. The proc is really really silly in an AoE.

    Hrm. 2 holds @ 7.5 (15), 3 melee attacks @ 5 (30), 1 pet @ 6.25 (36.25), 1 KB set for giggles (43.75), Seeds @ 6.25/10 (50/53.75), add LotG +7.5% recharge to taste in a few defense pool powers, maybe a Force Feedback +rech in Tremor (the mallets can also take these)...
    I consider the LotG and purples luxury items, so didn't factor them in. If he can't afford them, he can get perma without:

    Take Primal Forces Mastery - 2 targeted AoEs with Posi Blast is another 12.5%

    Resist shield set can give another 5%

    Sleep set in spore burst for 6.25% (or another cheap purple for 10%)

    I forget if fissure is PB AoE or targeted... so maybe an oblit set there or another Posi.

    Could put decimation in the other blast, too.

    And for giggles, there's the slow set for 3.25% in carrion creepers... or the immob set.

    Combine all that and you're perma by 43 I'll wager. 45 at the latest. And it won't really cost that much. Basilisks would be most expensive followed by oblits. Could get those with A Merits easily enough while leveling up.
  24. Quote:
    Originally Posted by KnightofKhonsu View Post
    ...using Plant Control and Earth Assault. So far, I am pretty impressed with this AT and its abilities. My question for those who are far more experienced what typical IO sets does one use for the two power sets. Thanks!
    Basilisk Gaze for the holds.
    Malaise's Illusions for cone confuse.
    Crushing Impacts for the melee hammers.
    Kin Crash in the range attack of your choice (both take kb sets iirc).
    Expedient Reinforcement in your pet.

    All 5 sets have +rch, if that's your thing. About 50% there off the top of my head. You'll need only 20% more and Hasten to have permadom.

    Kin Crash also has kb protection at 4 slots to help while domination is off.