DarkBlaster_NA

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  1. Quote:
    Originally Posted by OneWhoBinds View Post
    Redundant set with some questionable mechanics. (Those "Target Now, hit in X seconds" powers are probably going to be as big a success as Time Bomb is. And I'm rather certain option 1 for Black Hole would need to be a higher tier power, while option 2 is plainly impossible to do with this game engine.)

    /unsigned
    So, How does one "unsign" from something they never signed?
  2. Heya, Currently i am running with a ranged fort build. I have basically every purple set either on the toon or in my email tab, So i was wondering, what is the most powerful and ridiculous Widow build you can come up with? Be it a night widow, fort, or a melee fort, i just want to have the most possible power i can get out of one build for this toon.


    Here's my current build, its a ranged fort, which i feel could be better.

    Goals: Capped defenses with ML and maximum possible damage

    Threw this one together out of sticks and mud...Expensive mud, But still.



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    My night widow build, Which better utilizes the purples, not sure how great it is for maximum level playing.

    Credit goes to trillby on this one, found it in a random forum post

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  3. Because, as we all know, Itrials were never hard when they first came out in the past, *Rolls eyes*

    Give it a week or two and maybe a bug fix and players will dominate this thing.

    Also, Ultimate insps.
  4. Quote:
    Originally Posted by Megajoule View Post
    Energy, Luminous, or Radiation Blast. Pick one.
    So, because it uses mainly energy damage, it can't happen?

    Really, if your main complaint is the powerset name i -COULD- just change the name

    ALRIGHT FOLKS. DUE TO THIS NICE LADY ^^ We are going to make a poll and a new name for this purely hypothetical and probably not possible power set.

    Vote naow
  5. Isn't it basically like reverse defense? Caps around 45 or something?
  6. The flaw with dual blades is essentially, it's gimmick is too held back.

    The new dev team is seemingly embracing power gaming ( Castle was wrong, Yay!) and as a result, i don't understand why they can't tune up the attack vitals combo, or boost the effects of alt ammunition.
  7. Quote:
    Originally Posted by Synesence View Post
    I'd love to post my Build if I could, using the Wineskin version of MidsHeroDesigner on my Macbook and I can't seem to export it here for some reason. Would have posted all my builds if I could.
    Well at least you tried.

    Now, Heres a build i whipped up in 20 minutes worth of frustration. You'll be touching the softcap borderline with suppressed hide and all your toggles on


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Have fun! It's more or less an adapted form of my stj/willpower, but i also have a ninja/ninja so i know proper slotting, more or less.
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    Initially misread this as Comic Blast.

    Nuke would be dropping a bunch of Robin Williams clones on the enemy... Get a "Liefield blast" that, upon hitting, affects their speed (they get pointy little feet so they can't run fast) and accuracy (too many pouches and bulges in the way to be able to aim accurately,) etc.
    "It was like going to church, except Ozzy Osbourne was there."
  9. The man asks for a build and none of you post it.

    If you are so against it why even bother with the thread?



    EDIT
    Once i find one i'll link it here OP
  10. Only other dev that i liked this much was BaB. Hawk.

    Love the new dev team overall though, None of this would be possible if castle was still around.
  11. Updated just because of how rude this seems to ask out of the blue for a build. My current build is this



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  12. Let's replace all powers blasters get with instant recharging crashless nukes
  13. Reserved for potential updates
  14. Hey all, Bored so i decided to try my hand at making a theoretical powerset idea. Cosmic blast focuses on varied damage types and some hard hitting abilities with slow recharges and, well, here it is.

    (This set assumes that many different recently acquired gimmicks are possible)

    The main idea of the set is to give blasters a competitive edge, while still being balanced Mostly with high downtime heavy hitters that don't feel weak, so without further ado...



    Powerset: Cosmic Blast

    Gimmick: Cosmic Attunement- tier 1, 2 and 8 powers have the ability to build up cosmic attunement, This stacks up to five times, it boosts the "Heavy hitters" of the set to do a little more damage for each stack, but at the fifth stack the boost adds not only TONS (For lack of a better word) of damage and additional side effects.

    ((For the record, i had this idea awhile back and thought it was impossible, but water blast's gimmick seems to have revived my idea for this))




    t1: Cosmic Bolt- fast animating- low-to-medium damage (pure energy damage, No smashing)- builds cosmic power. -defense- Fast recharge

    t2: Cosmic blast- Medium to high pure energy damage, Animates about as fast as fire blast-Chance for knockdown- Chance for stun- Moderate recharge

    t3:Meteor - high-Superior fire/smashing damage, high chance to knockdown ( trying to avoid knockback, nobody likes that.) chance to stun, High recharge (but nothing over a minute)

    ((Ah. Here we go, The first heavy hitter of the set. This power would use the warwalker's orbital strike mechanics, The player targets an area and a marker would appear (Think diablo) and eventually something would hit the area and damage everything around it.))



    t4: Black Hole- IDea 1: Opens a rift that teleports all enemies into an area, Essentially a gravity controller wormhole clone. Great set up for your heavy hitters.

    Idea 2 for black hole (Not sure if possible but meh.) a patch on the ground that pulls enemies toward it, Sort of like a patch that has a reversed repel effect. pulls them toward you. Or in this case, the hole. The patch would also do just a littl -to hit...Since it's hard to aim in a ball of gravity and matter and...Yeah. Builds 2 attunement due to high recharge
    --------------


    t5: Starfall: Spends attunement, Creates 6 locaters at targeted location, wait 3 seconds and bombards it with 6 medium to high damage bolts of light that deal pure energy damage and (Maybe) smashing. High chance of knockdown. High recharge, Increased(or decreased) base to hit chance

    With 5 stacks of attunement the bolts would instantly hit and have a 100% chance of knockdown and cause a little more smashing damage.
    -------------


    t6: Cosmic Alignment.- I'm not letting this set end up like dual pistols. This crap's getting aim. And this version of aim is building up 5 stacks of alignment instantly. ((I know that seems overpowered but...Blasters need something that hits like a truck.))
    -------------


    t7(short range single target Heavy hitter): Without attunement it does very high single target, Pure energy, chance to stun and a minor DoT effect.

    With five stacks of attunement it does damage comparable to a double raged knockout blow, has a 20% chance to hold and can cause knockDOWN. The catch being it's high recharge and the fact it's single target.
    ------------


    t8(The snipe- with a catch, Heavy hitter.)) The basic sniper attack that does insane damage and has a decent shot of being interrupted. It also pierces targets -Like what beam and dual pistols (Tried to) do. High recharge

    ...HOWEVER. Think about stalker's assassin strike. When you have five stacks of attunement the animation time will be near instant, do even more insane damage and is not interruptable.

    ((The reason for this is, I want people to actually WANT the sniper power, Not just make another useless power.))

    ------------

    t9: Supernova: The nuke((Obviously a heavy hitter)). This power will do EXTREME fire damage and cause a hefty amount of -res (After the damage hits though, so it doesn't get too crazy), Causes a crash, very large recharge time

    With five stacks of attunement it will not crash and has a small chances of instantly recharging meteor for each target hit

    ------------
    ((...And that's it! I HIGHLY encourage feedback on whether you need something explained better, something's overpowered and needs toning DOWN or if something's underpowered and needs toning UP...I really hope this becomes a set :C))

    ((I know im probably not the only one to come up with cosmic blast, but I'm pretty sure my version of it is at least somewhat original.))
  15. Hey all, my main for quite awhile has been a plant/fire/fire Permadom, but I'm not sure if I'm getting the most out of it...

    ...So i came here knowing we have some guys who are geniuses with Mids

    Let's assume i have a limitless budget and i could afford every purple set known to us.

    Also, these are things i would LIKE to have, but if the build would be overall better without them, then i can handle losing them

    Thanks in advance and i appreciate the effort you put into a amazing build
    ____________________
    Fly trap with the Achilles's proc---- Reason is that he seems to proc it quite a bit. Helps for single targets.
    _______
    Fully procced out roots----- I find it more damaging this way. Just my opinion.
    --------------
    Carrion creepers having the impeded swiftness proc, the positron's blast proc, and the javelin volley proc and a recharge in them, and an accuracy only if you can fit that power.
    --------------
    This one is one of the problems i want to take care of, ENDURANCE SUSTAINABILITY
    ---------------------------
    -----------
  16. Quote:
    Originally Posted by Schismatrix View Post
    Just remember that if you stand too close to the monitor you might injure something while posting.
    It could also be a bit awkward to explain to the doctor at the emergency room.
    Now you know. (The other half is red and blue lasers.)
    I like you.
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    You're a little late to the party here. Have fun trying to farm on a cheapo Ill/Rad, peasant. LOL!
    I usually clean up the junk after parties since i'm a nice guy and too wasted to drive off.

    Your build lacks debuffs outside of -regen, So i wouldn't mind missing that category.

    That's about it. Long live, King of the losers.


    **Edit** Stupidity is timeless.
  18. Quote:
    Originally Posted by Reppu View Post
    ---
    You know, Gotta admit that Reppu has a more solid arguement than the two headed BSER.
  19. THB's egomania aside, I hate to break it to you that a remotely decent built ill/rad not only can do all those things faster, safer, and generally better in most regards, but they also have better group synergy. (This is assuming perma phantom army for damage categories.)

    And no, I do not care for your imanginary market.

    Oh, And the ill/rad is generally cheaper.
  20. Quote:
    Originally Posted by StarGeek View Post
    You posted this in 2008.
    Jesus christ i was clueless to ios and regen back then >_>


    Ah well. Problem solved, Thanks all.


    Mods, Feel free to lock and/or remove this thread.
  21. Is there any way to elimininate the extra power tray from nova? Due to the sets of binds i've been using for the longest time, it only gets in the way and takes a little bit more of my screen.
  22. Hey all, I had this game since 2004 (According to my NCSOFT account I was not really keeping track), and i am pretty sure i did not post a single forum until 2010

    'Gonna make my post quick and to the point, Does the join date under my forum avatar talk about my join date on to the game or my join date on to the forums? Either way it's probably bugged.
  23. Hello everyone, I have a build that i borrowed from Iggy Kamikaze, I made a few changes to it but it is mostly the same, so credit goes to him.

    I want to know if things have changed and if there are ways i can make it "Better" without losing much,

    I can live with sacrificing smash/lethal defense a bit, Divine avalanche usually covers that, if it doesn't, i heal it.

    I want to account for incarnates as, besides stroking my own ego, i generally don't exemp, and when i do we usually have buffers.

    I run the following attack chains, Small gap in the St one but the AOE one is essentially seamless.

    ST: GD>GC>SD>GC

    AOE: Flashing>Lotus>Flashing>Golden Dragon

    If anyone on beta has experience with Katana and the assault hybrid tree, That'd be cool too.

    Spiritual Core paragon

    Reactive Radial Paragon

    Vorpal Radial Final

    Barrier (Whichever one was perma)

    T2 Victoria lore

    Right. Enough boring you, Here it is.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Iggy's Will (i20): Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- (A)(3)(3)(5)(5)(7)
    Level 1: High Pain Tolerance -- (A)(7)(9)(9)(11)(43)
    Level 2: Flashing Steel -- (A)(11)(13)(13)(17)
    Level 4: Fast Healing -- (A)(40)(42)
    Level 6: Combat Jumping -- (A)(17)(46)
    Level 8: Divine Avalanche -- (A)(36)(37)(37)(37)(46)
    Level 10: Indomitable Will -- (A)(48)
    Level 12: Mind Over Body -- (A)(39)(39)(40)(48)(50)
    Level 14: Build Up -- (A)(15)(15)
    Level 16: Rise to the Challenge -- (A)(42)(43)
    Level 18: The Lotus Drops -- (A)(19)(19)(21)(21)
    Level 20: Boxing -- (A)
    Level 22: Tough -- (A)(23)(23)(39)
    Level 24: Weave -- (A)(25)(25)
    Level 26: Soaring Dragon -- (A)(27)(27)(31)(31)(34)
    Level 28: Heightened Senses -- (A)(29)(29)(50)
    Level 30: Quick Recovery -- (A)(31)(45)
    Level 32: Golden Dragonfly -- (A)(33)(33)(33)(34)(34)
    Level 35: Maneuvers -- (A)(36)(36)
    Level 38: Strength of Will -- (A)(43)(48)
    Level 41: Hasten -- (A)(42)
    Level 44: Tactics -- (A)(45)(45)
    Level 47: Conserve Power -- (A)(50)
    Level 49: Physical Perfection -- (A)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- (A)
    Level 1: Critical Hit
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 4: Ninja Run
    Level 2: Swift -- (A)
    Level 2: Health -- (A)
    Level 2: Hurdle -- (A)
    Level 2: Stamina -- (A)(40)(46)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |D7C|
    |-------------------------------------------------------------------|
  24. Gundam Wing was my childhood.

    Looks like im going to have to rev up ol' wing zero again.