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Posts
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Joined
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At the very least..give us the source code.
You already lost all our respect, Don't lose your honor too. -
This game taught me about cells for my middle-highschool biology classes, This game made me want to be a story writer with RP, i grew up with this game...This game was my childhood.
I...I'm speechless, This game had zero financial problems as far as NCsoft is concerned, This game has THE most loyal fanbase i've seen in a game...This game has all of my emotional investment in it.
CoH even solved an anger problem i had. This game made me who i am today, And as a result i basically see this like i would see the murder of my mother, This game has been kinder to me than most of my family ever has. -
Hey all, my main was a Night Widow who tore up everything, but you know, things have a tendency to run even more than usual when you are a Night Widow.
So i respecced to Fortunata. After awhile i found the killing to be slow unless Psychic wail was up, Which in that case things died rather fast.
Eventually respecced back to a Night Widow, Was more used to the claw attacks and the damage of forts seemed....Lowish.
I'm wondering if the nuke changes will have the Fortunata be even to, or perform better than the night widow for soloing missions on missions spawned for 8, with bosses.
Please excuse any typos i may have made >_> -
...Ending.
ALL OF MY HATE.
Rest of the stories were awesome though. -
I'm not saying it's a bad screen, It's actually really good.
But i don't like it D: -
Hey all, My favorite toon is my shade, Double mire and all that. I'm curious about how an ioed PB would fare soloing +3x8, and how the playstyles differ.
And in the long run, would the shade or PB be more powerful? -
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Hey all, I noticed that the rare times i can keep the three bastards up they practically do all the work for me, I usually attack mobs and even if they don't attack the mob one or two strays somehow end up killing all of them. I switch to dwarf form to taunt them, but when i taunt them the mob i was just attacking start deciding to shoot my little purple friends. Even council manage to end them with minimal effort.
They keep dying,If i switched from clarion to barrier/rebirth would they be seeing a LOT more action?
I have no problem with using break frees if it means i have to replace clarion to get better results.
If i switched from clarion to barrier/rebirth would they be seeing a LOT more action?
Also, Barrier vs rebirth? -
Quote:okay kiddies its that time again here is a batch of costumes that I am not going to in all likely hood use but are too cool to go to waste (waring you will have to do alot of scrolling down)
I do have all the codes for these so if ya want one tell me
Viper looks like either a (Green) fire/poison or a Spines/regen kind of deal.
Skull cyborg seems like an Assault Rifle/Dev or Assault rifle/traps.
Robot mastermind sounds good too. -
I'll post a picture.
It aims for like 2 seconds before firing
UI is empty due to recent respec, I was testing out the new fighting pool on this toon before so. Yea.
EDIT: I'd like to note that when i activate the power, i can see a muzzle flash and a bullet pop out of the gun, but that damage doesn't occur until the character "Aims" it -
How come my character aims the gun for like, five seconds before firing? Shes an AR/dev and the thing is highlighted.
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Hey, I was testing this out on my AR/dev and i noticed that my fire/times snipe animates faster than the AR snipe (Even with weapon drawn) and that moonbeam also animated faster, Is the AR snipe the slowest one? i thought it would be faster or at least as fast as the others. Thoughts?
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Hey all, Anyone else feel like the assault rifle instant snipe is slow compared to say, Blazing bolt, Zapp and Moonbeam? I feel like these powers animate the attack much instantly and AR just kinda has you point the gun for 4 seconds then fire.
Just woke up, typing skills are not best right now, sorry. -
(Disclaimer: Build uses a modified version of one of Iggy Kamekaze's old builds)
Hey all, I've picked up my old Kat/willpower again and i find it very enjoyable, but i am curious about optimal slotting for i24's supposed proc changes.
As a result, I'm curious about how you would refine this build to make it even better.
(Note: Gamblers is blank because i'm putting the new ATO set there) )
(*Edit* And i'm aware that i didn't put the Gaussian proc in build up Woops.)
Thanks a million in advance.
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Slicey (i20): Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Achilles-ResDeb%(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(43)
Level 2: Flashing Steel -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(11), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(13), M'Strk-Acc/Dmg/EndRdx(17)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/EndRdx(42)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(46)
Level 8: Divine Avalanche -- SScrappersS-Acc/Dmg/EndRdx/Rchg(A), SScrappersS-Acc/Dmg(36), SScrappersS-Acc/Dmg/Rchg(37), P'ngS'Fest-Stun%(37), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(46)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 12: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(48), GA-3defTpProc(50)
Level 14: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(15), RechRdx-I(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-Heal/Rchg(43)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21), M'Strk-Acc/Dmg/EndRdx(21)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soaring Dragon -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Dmg/EndRdx(31), Hectmb-Acc/Rchg(31), LdyGrey-%Dam(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), HO:Enzym(50)
Level 30: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(45)
Level 32: Golden Dragonfly -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/Rchg(34), FotG-ResDeb%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(45), EndRdx-I(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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Thread title
Would this be a good idea or no? -
So, Basically, Gamblers and REALLY UNGODLY QUICK powers will likely be the only things nerfed through this? And even then will still have decent performance?
So if i chain Flashing>Lotus> flashing with procs, Would that work out as better or worse with procs? -
From what i hear, this is going to nerf the katana set's io usage, since due to it's lower recharge the chance to proc will be insanely low on gamblers and ( To a lesser extent) golden
Most notably, the -res procs, which are awesome, would be heavily effected if this is true.
Someone tell me i'm wrong -
Quick question, since i started to pick my mastermind up again, Do pets have thier own aggro cap or do they share it with you? Forgot.
Thugs/traps, if anyone wants to know. -
Gun drone change. YAY!
The proc change only effecting tornado and bonfire.
DOUBLE YAY! -
Quote:My text is paranthesis since i don't know how to bolden words. Apologies if it's hard to read, Oh wait, You're not bothering.ok, im not bothering to read more. I think I made up my own mind in my OP.- (You gave up because your points suck.)
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devices has been hit with nerfs repeatedly (ED) (You mean that thing that effected everything else in the game?) and NEVER buffed . the SNIPE +acc buff thing in no way makes up for missing BUILD UP + NUKE -(1:Build up is overrated, 2:nukes are a primary powerset issue, And trip mine is a good mini nuke. 3: The snipe buff is significant.))-
and having No IN-COMBAT attacks ---(Caltrops, gun drones.)--- /defenses ---(Caltrops, targeting drone, Cloaking device, Trip mines, Gun drones)-- in /devices when all other sets have these things (Give me an example.) -
The search function is failing me right now, so apologies if this has been covered.
Hey all, I'm currently rolling an AR/dev and loving it. I made a build in preperation for i24 with high amounts of recharge/ranged defense and i'm having a problem with just -ONE- power.
Ignite.
I can't find any real good uses for this power, so im what you think a good replacement would be. I mostly solo, but occasionally team.
The following is what i'm considering. (Build below)
1: Keep ignite (On the off chance i'm wrong about it.)
2: Grab m30 grenade
3: Grab LRM rocket
4: Grab another power i overlooked
Build
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Achilles-ResDeb%:20(A), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Dam%:50(7), Apoc-Dmg/EndRdx:50(9), Apoc-Acc/Rchg:50(27), Apoc-Dmg/Rchg:50(29)
Level 1: Web Grenade -- TotHntr-Acc/Rchg:50(A), TotHntr-Immob/Acc:50(3), TotHntr-Acc/Immob/Rchg:50(11), TotHntr-Dam%:50(33), TotHntr-EndRdx/Immob:50(39), TotHntr-Acc/EndRdx:50(48)
Level 2: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(5), Thundr-Dmg/EndRdx:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 4: Buckshot -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(9), Ragnrk-Acc/Dmg/Rchg:50(11), Ragnrk-Dmg/Rchg:50(31), Ragnrk-Dmg:50(31), FrcFbk-Rechg%:50(42)
Level 6: Kick -- Acc-I:50(A)
Level 8: Caltrops -- Ragnrk-Knock%:50(A), OvForce-Dam/KB:50(33), ImpSwft-Dam%:30(34), Posi-Dam%:50(36)
Level 10: Targeting Drone -- GSFC-ToHit/Rchg/EndRdx:50(A), GSFC-ToHit:50(13), GSFC-ToHit/Rchg:50(13), GSFC-Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(15), GSFC-Build%:50(17)
Level 12: Sniper Rifle -- Mantic-Dam%:50(A), Mantic-Dmg/EndRdx:50(17), Mantic-Acc/ActRdx/Rng:50(19), Mantic-Dmg/ActRdx/Rchg:50(19), Mantic-Dmg/EndRdx/Rchg:50(21)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 16: Tough -- S'fstPrt-ResKB:30(A)
Level 18: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def:50(50)
Level 20: Flamethrower -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(21), Posi-Dmg/EndRdx:50(23), Posi-Acc/Dmg/EndRdx:50(25), Posi-Acc/Dmg:50(25), Range-I:50(27)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 24: Cloaking Device -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(39)
Level 26: Super Speed -- Zephyr-ResKB:50(A)
Level 28: Ignite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 30: Hover -- LkGmblr-Rchg+:50(A)
Level 32: Full Auto -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(34), SBlastersW-Acc/Dmg/Rchg:50(37), SBlastersW-Acc/Dmg/EndRdx:50(37), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(37), SBlastersW-Rchg/Dmg%:50(46)
Level 35: Trip Mine -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(46)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(43)
Level 41: Smoke Grenade -- DarkWD-ToHitDeb/Rchg:50(A)
Level 44: Cryo Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(45)
Level 47: Body Armor -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:30(48), S'fstPrt-ResDam/EndRdx:30(48)
Level 49: Surveillance -- RechRdx-I:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(23)
Level 2: Stamina -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(42), P'Shift-End%:50(42)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Clarion Radial Epiphany
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From what i remember, They said they would buff sets without a t3 blast to compensate, No idea what they'll do for elec on that one.
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Overwhelming force in explosive shot.
Otherwise, things should be dead before they scatter -
Suppose while this thread is still kicking that i might add my AR/dev build from my other thread.
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