Dark Doom Falz

Citizen
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  1. Hello, i'm here to suggest a Hero VS Villain idea which is similar to what we have now, but with a different environonment.

    Everytime i go to siren's call or warburg, i feel that even though the zone is a PVP zone, it looks too much like it. What about City shared between heroes and villains, with general contacts and missions, like the ones we could find at PVE zones, but where PVP between heroes and villains is ON? What i'm suggesting is a PVE "natural" city where villains can attack heroes, without the zone feeling too much like a PVP zone. With bounties and PVP objectives on and making it not feel natural
  2. Found a solution, just flush your dns.

    Go to command line and type ipconfig /flushdns
  3. Yeah, i have to agree with you. But at least, the instanced pvp should be implemented, it would be too awesome.
  4. Hi there, this is my first post in this forum.

    I have played city of heroes(mostly villains), but i always felt that something is missing.

    I mostly play as a villain, but i dont really feel like that i am a villain, since i can't attack paragon city at will, enter it, and start causing mayhem.

    My suggestion:

    I dont suggest that villains could get into paragon city and attack all the time 24/7, that would be horrible for new starters; but there's something else that could be done:

    -make timed events, like "Attack on Skyway City", which would happen sometimes a day, and would cycle through other cities, and villains could join the attack and attack the city, while heroes should defend it, being that destruction caused by villains would have consequences in hero world


    -having mission like robbing the bank, which would be played by both sides, with heroes defending and villains attacking. I say this because having cities like Sirens Call where people are thrown out of context to fight, doesn't seem right. What i'm suggesting is a "Scenario" system, played by both sides.

    I dont know if i'm taking every factor in consideration on my suggestions, but in a first view, this seems like a good suggestion, i'm sure it would improve the game a lot.

    And make us villains feel like villains, and heroes feel like heroes