Danzini

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    One more thing.

    Try logging in today. You just got a resistance debuff as part of your primary attack. That should increase your damage output slightly.

    ROAR!!! MY PUNCH WILL NOW STRIKE FOR 26 DAMAGE!!!!

    Man I really just don't feel very super strong right now... mostly due to my own idiocy in taking Punch over Haymaker.

    Honestly, thank you every for taking the time to help me out on this one. Time to go slug my way into the 20s so it will start getting better.
  2. Yeah... thats one of those times (regarding Acrobatics) where I didn't think before I spoke... you are all correct. I don't need Acrobatics, not sure why I said that... I guess I was in "ZOMG DEFNESIVE ABLITIES MOWD!@!!"
  3. Quote:
    Originally Posted by Aett_Thorn View Post
    Also, cross-posting = bad, mmmkay?


    See my actual response in this same post in the Player Questions section.
    Yeah... my fault. I knew before I even did it that it was social suicide but I always hated getting flamed with "THIS POST DOESN'T GO HERE POST IT IN X" so since I wasn't 100% sure which would get the better response I did both!
  4. Quote:
    Originally Posted by Aett_Thorn View Post
    Once you get to level 18 for Invincibility, level 22 for SOs, and 28 for Rage, you'll be singing a different tune.
    Its going to be a long... and potentially frustrating ride... but I am an MMO veteran and tough grinding is WHERE ITS AT!!!!

    Quote:
    Originally Posted by Decorum View Post
    Yup, growing pains. Inv is late to mature. You really won't get working well until at least 18 and Invincibility, and to me, SS doesn't really kick in well until you get Rage. Stamina, of course, will alleviate many problems as well.
    I sort of thought maybe it was the absence of Rage but I haven't really played a Tanker ever to any advanced level so I wasn't sure...
  5. Quote:
    Originally Posted by SwellGuy View Post
    If you really wanted Super Jump, then swap out Air Sup and Fly with CJ and SJ and move the 2 extra slots I have in Air Sup into Haymaker (Damage) and Dull Pain (Recharge)
    I don't really know how I feel about Air Superiority, I tried it out in my 2nd build and I really like its high % knockdown which is amazingly useful against tougher single opponents. I can imagine you pack a lot more punch per attack but it appears you may have serious endurance issues? I know I do... even with my weak attacks.

    As far as Acrobatics, I didn't even think about it before I typed it... you are right, I don't plan to use Acro. My biggest dilemma was Air Superiority v Combat Jumping... I mean... it seems Invul has enough toggles as it is and adding another one seems like overkill not to mention endurance slavery. "KEEP WORKING ENDURANCE! NO, YOU DO NOT GET A BREAK!!! MORE TOGGLES!!!"
  6. Since before this game was released I've always wanted to try this style of character but started as a Scrapper then Blaster then took a 3+ year leave of absence... so when I finally came back I read some guides and decided to give it a go! The result? Thus far I'm underwhelmed... keep in mind I understand a "tank" should not solo as well as a "dps" class and most of my experience with this character thus far has been in groups (where he performs well) but I attempted to solo some missions at 15 yesterday and almost wanted to cry. My "Super Strength" attacks carried a very purse-like punch.

    I build my character almost exactly like this up to 15 (excluding taunt which I plan to get a bit later) :: http://boards.cityofheroes.com/showthread.php?t=133483

    My build:

    (1) Temp Invul :: endred/dmgres/dmgres
    (1) Jab :: acc/endred/dmg/dmg
    (2) Punch :: acc/endred/dmg/dmg
    (4) Dull Pain :: recred/recred/recred/heal/heal
    (6) Boxing :: dmg
    (8) Combat Jumping :: endred
    (10) Unyielding :: endred/dmgres/dmgres
    (12) Hurdle
    (14) Super Jump

    So my three offensive abilities are a 4 slotted Jab and Punch and Boxing... none of them make any dastardly villains shake in their boots. I had originally intended to take Air Superiority but decided the defensive upside of Combat Jumping and Acrobatics destroys what Flight can provide.

    I've already set the ground work for Health/Stamina and Tough/Weave but I really can't kill a darn thing right now. Is this just growing pains? Will it all work out in the end? Using half of your endurance pool to kill an even level Minion is beyond depressing, its downright demoralizing. I've read that most people exclude Haymaker due to is end cost and recharge but I really need a dmg dealing ability if I'm going to maintain my sanity.

    Any advice going forward? Is it really just this bad until Stamina? Is it always this bad endurance wise? I'm also going to copy this post into the Tanker forum but please, if you are reading this and have any suggestions I would very much appreciate it.
  7. Since before this game was released I've always wanted to try this style of character but started as a Scrapper then Blaster then took a 3+ year leave of absence... so when I finally came back I read some guides and decided to give it a go! The result? Thus far I'm underwhelmed... keep in mind I understand a "tank" should not solo as well as a "dps" class and most of my experience with this character thus far has been in groups (where he performs well) but I attempted to solo some missions at 15 yesterday and almost wanted to cry. My "Super Strength" attacks carried a very purse-like punch.

    I build my character almost exactly like this up to 15 (excluding taunt which I plan to get a bit later) :: http://boards.cityofheroes.com/showthread.php?t=133483

    My build:

    (1) Temp Invul :: endred/dmgres/dmgres
    (1) Jab :: acc/endred/dmg/dmg
    (2) Punch :: acc/endred/dmg/dmg
    (4) Dull Pain :: recred/recred/recred/heal/heal
    (6) Boxing :: dmg
    (8) Combat Jumping :: endred
    (10) Unyielding :: endred/dmgres/dmgres
    (12) Hurdle
    (14) Super Jump

    So my three offensive abilities are a 4 slotted Jab and Punch and Boxing... none of them make any dastardly villains shake in their boots. I had originally intended to take Air Superiority but decided the defensive upside of Combat Jumping and Acrobatics destroys what Flight can provide.

    I've already set the ground work for Health/Stamina and Tough/Weave but I really can't kill a darn thing right now. Is this just growing pains? Will it all work out in the end? Using half of your endurance pool to kill an even level Minion is beyond depressing, its downright demoralizing. I've read that most people exclude Haymaker due to is end cost and recharge but I really need a dmg dealing ability if I'm going to maintain my sanity.

    Any advice going forward? Is it really just this bad until Stamina? Is it always this bad endurance wise? I'm also going to copy this post into the Tanker forum but please, if you are reading this and have any suggestions I would very much appreciate it.
  8. Thank you everyone for taking the time to reply. I will be joining that global Champion channel and be on the lookout for activities run by others. I honestly appreciate the time spent in replying, maybe I just wasn't looking in the right way / style.

    Exemplar is the system where a player levels down to do content with others of lower levels correct? That works for Task Forces as well?
  9. It is possible that I just have bad luck or most of the players in the game at this time have moved on beyond the SFs I am capable of running. I guess the long and short of it is trying to decide whether leaving the Champion server is a good idea and, ultimately, trying to network and meet people via these forums. Anyone have an alt crew that loves to go through all the old stuff again? ;-)

    Thank you PhroX for the insight :-)
  10. I recently returned to this game after a 2+ year absence. Why the long absence? WoW but in my heart I always had high hopes for CoH (loved superhero stories most of my life). Anyways back to the point of the post, I have a few questions regarding where I should be playing to get what I would like out of the game:

    One of the aspects of the game I always enjoyed but also always found it difficult to get together were Strike Force and Task Force groups. Any server particularly prone to these types of endeavors?

    It seems some large volume, raid-style content has been added to the game (I have seen the name Hamidon thrown around a lot, not entirely sure what that is all I can really tell is it requires a large number of high level heroes). I'm assuming the highest population servers would have the easiest time with this type encounter. What are the highest population servers?

    I've always been on the lookout for a large population Supergroup or Villiangroup to experience the multi-player aspects of the game but always seem to fall into groups that just have a quantity of players that run around soloing. Any ideas as far as Supergroups / Villiangroups that I should be looking into?

    Last time around I didn't put the effort in to get the total experience out of this game and I decided to try again. Any help you all can provide would be much appreciated. Currently all of my characters are on Champion but I have no problem starting over anywhere. Thank you in advance to whoever takes the time to respond to this post. Looking forward to possibly playing with some of you.