Dangers_Edge

Apprentice
  • Posts

    4
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  1. Strange I was able to hunt in PI when I turned 39 as long as I stayed to the docks with lvl 41-42 nemesis...... Endurance was always a problem but I was able to manage... I basicly lived out of a dumpster in PI from lvl 39 - 50 and soloed a good bit of the 40's
  2. I think most people take EF early because it reduces the amount of damage you take form a hit as well as increasing the amount you dish out. Having attacks is vital if using EF. Without the attacks you are only getting half of its value. EF is a huge endurance drain and an awesome power. I didn't take it until 22 so that I would have stamina and my primary attacks to take full advantage of its potential.
  3. I must say that I have enjoyed playing my Rad/dark Defender over any other character to date. Currently I am at lvl 41. I do not think Dark Blast has any bad abilities at all, unlike some of the other secondaries. My build differs from many here as I do not have hasten. I don't feel it is needed because by the time I run through a round of attacks there is always something to shoot. Did I fail to mention that rad/dark kicks butt? I know alot of you will look and say that my build stinks cause I wont have blackstar till lvl 44 and no hasten. If you go without a power for 38 lvls what is the big deal about a few more? EM pulse is an awesome power!!! I spend about an even amount of time soloing and teaming. I think the coolest thing about rad/dark is the ability do a bit of everything. Def/Con/Blst.


    1. Rad Emission- Heal x4
    1. Dark Blast- ACC x1 DAM x5
    2. Rad Infection- to hit debuff x3 End reduction x 1
    4. Gloom- ACC x1 DAM x5
    6. Moonbeam- ACC x1 Dam x5
    8. Acc Met- Recharge Reduction x6
    10. Swift- Run Speed x1
    12. Hover- Flight Speed x1
    14. Flight- Flight Speed x4
    16. Tentacles- ACC x1 Damx4 Cone Range x 1
    18. Health- Healx1
    20. Stamina- End. Recovery x 6
    22. Enervating Field- Red End Cost x 2
    24. Stealth- Def x6
    26. Darkpit- ACC x 2 Hold x 1
    28. Lingering Rad- ACC x 1
    30. Maneuvers- DEF x 5 End reduction x 1
    32. EMP Pulse- ACC x 1 rec reduction x 1 hold x 2
    35. Tactics- To-hit-buff x 3 End Reduction x 1
    38. Nightfall- ACC x 1 DAM x 5
    41. Mutation- rech. reduction x 1
    44. Blackstar- ACC x 1 Dam x 5
    47. Assault- End reduction x 1
    49. Air Superiority- Acc x 1
  4. Oh great post, but now there are gonna be tons of RAD/DARKS around. AS to your choice of powers I really don't think you can go wrong with any of the powers in either set except fallout. Boxing, Jumping Kick, toughness and choking cloud make for an interesting alternative to a normal scrapper......