Dalghryn

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  1. Was it addressed by I16? I'm not inclined to modify one of my missions to test it out.
  2. Dalghryn

    New Dev Choices?

    Am I correct in noting that they didn't add any new Dev Choices to the mix with I16? I'll admit to not having memorized the list, but I would have definitely noticed if any of the arcs I see promoted in this forum (dozens of which are better than the current Dev's Choice lot) had been added.

    Before I say anything else, I think I'll bite my tongue and wait for some replies.
  3. So, who's up for the next show? Rumor has it I should be listening, and plugging my sound up to the home theater system, but I haven't seen any confirmation of that.
  4. So, how many people have actually lived up to their commitment, huh? Huh? I ran Calash's "End Game" (17006) last night. Some intriguing use of MA tech and a great villain group, folks. Bring help or a heavy hitter for the final mission, though (or maybe I shouldn't have run it on Invincible?)

    Next?
  5. Hercules should play "The Consequences of War" - Part 1 because it's all about real heroism and sacrifice, and who exemplifies heroism and sacrifice more than Hercules?
  6. Son. Of. A. Biscuit!

    It's amazing what running an arc with a different character can do for your perspective. It's no wonder people were giving Part 2 fours. Running it with a Kheldian, who isn't as kick asp as my usual characters, had me cussing at myself. As a result, I've made two more changes.

    1 - The Vanguard Traitor is no longer a Balista. Since they didn't have any other suitable EBs, and since I don't want to waste precious memory on a fully customized character, he's just a boss now. He does get some more help, though.

    2 - Escorting a soldier three stories through that hospital map is harder than heck. Someone should have slapped me. He's now just a rescue.

    3 - Dro'vidt was frakkin' nuts! Since I had the memory to spare, I re-replaced Dr. Lexis with the original custom hero version. A litttle help from a Lieutenant-level empath will come in quite handy for characters that aren't Captain Superior-like.

    Just more missions to run with him, so we'll see if I make any other changes. Heck, I'd have rated myself a four.

    Note to self: Test *both* arcs with someone other than Cap or Dalghryn from now on, doofus!
  7. Based on PW's feedback... or in some cases on a variety of feedback with PW being the straw that broke the camel's back, I made several text changes to Part 2 that'll fix problems or thoughts she brought up.

    The biggest involved mission #4. I changed the Hellions burning map to the Skulls burning map so it wouldn't seem repetitious from Part 1. I was able to add one civilian rescue, too.

    I'm still considering giving Empathy more face time, but for now I softened her dialogue so there wasn't quite the disconnect between it and her demeanor in the clue. I fixed the various six-that-should-be-five issues. Addressed most of the rest of PW's dialogue and text suggestions, and changed both Dro'Vidt and Hro'Dath's encounters to "Just the boss needs to die."

    All that said, someone still must have dinged the arc pretty badly, because it dropped from a 5 star overall rating to a 4 star... I wish people would at least have the courtesy to leave feedback if they do that. ::insert heavy sigh here::
  8. Thanks, Eva. One can only hpe they'll make that a priority... someday.
  9. Has the glitch that auto-failed timed missions that included rescues been fixed?

    As a reminder, during a timed mission of any length you'd rescue a person (set to non-combat) who would run away as he or she was supposed to, at which time the mission would fail for no reason.

    I have two missions in an arc that really should be timed, but I disabled the timer when this glitch popped up. I'd like to re-enable it, but want to make sure it's safe. Thanks.
  10. As I've said, you have been an incredible help. You make finding story detail issues a priority, which is an incredible help to people that are really intent on creating the best story possible.

    What I mean by creating "more face time" is a little more complicated than just giving a chracter an opportunity to appear. It also means making certain they're spread out. While I like the idea of having four NPC heroes in a mission, the biggest source of complaint I received early on was in regard to the number of NPC heroes and their level of interaction. It eventually led me to the conclusion that two per mission was about the limit as far as satisfying both my story needs and the game-play desires of those players that want their player character to be the center of attention (both for RP-sake as well as reward sake).

    One other point... isn't "unusual" a good thing if done well? One of the chief complaints of a lot of the regular game content, as well as many of the current Dev Choices, is the arc's cookie cutter-ness, so to speak. The better arcs (yours and MCM's included) try new things and throw ideas at the players that they probably haven't seen before. Dual mission evacuations just happen to play into my needs.

    In any case, thanks again... again... again... I've already made several of the changes you suggested, including a couople I hadn't originally planned to make. I hope someday you'll have the chance to see how your input played into a better version of my arcs.
  11. Quote:
    Originally Posted by MrCaptainMan View Post
    She's the best reviewer on the boards IMO. One thing, however: when i played CoW, i took it as read tgat the 'hospital' was a building origibally used for another purpose that had been turned into a field hospital - in fact the map itself is just a dressed up office map isnt it?
    Exactly. I'm going to take a look at the mission pop-up to see if I can hammer that idea home better, but it';s fairly obvious. Of all her great points, this is one of the few I probably won't worry about.

    Quote:
    Originally Posted by MrCaptainMan View Post
    Also, why the hell isnt CoW a DC arc by now?
    Um... "Who understands the thinking of the gods?"

    Thanks for your support, yet again. You're such an ego boost.
  12. Check Out Police Woman's review of Part 2. My reply's right below it. Time for some revamps.

    http://boards.cityofheroes.com/showp...&postcount=414
  13. Yes! Well... No! Well...

    Yes... this is exactly why I've been looking forward to your review of this arc - extremely professionally presented and absolutely laden with very good insight on where there are weaknesses and how to shore them up. Just as your crit of Part 1 made that arc stronger (and I hope you get to re-run it sometime to see), this review will definitely make Part 2 better.

    No... Another "4." Dang the luck! Of course, after reading this I certainly can't argue. I'm happy that the last mission redeemed the first issues enough to get it to a four. I was really afraid it'd be lower.

    That said, here is the inevitable reply:

    Quote:
    The Consequences of War - Part II review

    Mission 1
    ...Found the Vanguard traitor, who spawned as an EB for me. His description says he's "lucky you're on the heroes' side", but the arc is flagged neutral, so potentially I could be playing a villain.
    The first of many really good spots. You're right, I ran through a series of bigger edits at one time and simply missed some of the obvious errors. Changing the alignment from "Heroic" to "Neutral" was one of them. I'll fix this ASAP.

    Quote:
    Fighting the Vanguard traitor... you might consider cutting that from his powersets unless it's your intention that he should be able to escape this way.
    Okay, I give. This is the complaint that broke the camel's back. In an attempt to vary some of the types of technical aspects, I really wanted him to have the ability to run, but it's either replace him with a different revamped Longbow=Original Vanguard E/B (and I'm not certain there is one, though I did "buy" some other models recently), or dump the running. Consider him hobbled, at least for now.

    Quote:
    Fail debriefing: The contact says he sent some Vanguard Rangers that he knows "personally" to intercept the traitor's escape. This seems dangerous considering he already knows at least some of Vanguard has been compromised.
    Since the point will be moot once I make the aforementioned correction, no harm, no foul. I will make a change to this dialogue should I find a different model and choose to re-instate the running.

    Quote:
    Mission 2
    Briefing: The contact says that Vanguard has confirmed the information I "got from the traitor", but since I didn't actually defeat the traitor, this doesn't quite make sense. (Possibly this should be rephrased, or the previous mission could be adjusted so the traitor doesn't run away.) He wants me to go to an abandoned circus to destroy some Rikti devices.
    Again, moot for now, but fixed if the runner returns.

    Quote:
    ...found and freed Captain Superior, who monologued a bit about trouble at the hospital (also giving me a clue to that effect, which was a nice touch). Based on his dialog, he should run off to reinforce the hospital, but he just stands there after freed (I believe this is a vagary of how hostage rescues work on outdoor maps).
    Yep, it's an MA problem. I reworded some of his dialogue in the first arc to account for this. I'll look at some constructive change here, too.

    Quote:
    Found and rescued Billy Bad Boy, who...starts following me, but he also gives the "Billy's Invitation" clue, which says "When we're done helpin' the Capster at the hospital, you and me gotta hang. Gonna split now, though." Looks inconsistent; is he meant to help in this mission (making the clue wrong) or run off to help at the hospital (making the dialog wrong)?

    Debriefing: Not too bad, but seems a little odd that Captain Superior would debrief us but wouldn't mention what happened with the situation at the hospital that he ran off to take care of during the mission.
    I'll give these another look and try to clarify them better. As for the map, I've considered changing it, then unconsidered changing it. Jury's split 50/50 on it being great or sucktastic. For now, I'm leaving it pending further thought and input.

    Quote:
    Mission 3
    Briefing: OK, now Captain Superior starts talking about the hospital battle (though I think he should at least mention this in passing during mission 2's debriefing). The briefing is pretty nicely written; though, I kind of think Captain Superior (who "bailed out" of mission 2 early) should've accomplished something in the time he gained by heading to the hospital before I did? Or perhaps it's the intent that Captain Superior gathered the info in mission 3's briefing in that time. This is maybe nitpicky.
    I'll tweak it.

    Quote:
    The contact mentions time urgency in the briefing three times ("1000 Rikti minutes away" "Time is too precious" and "quicker you can evacuate, the better"); but the mission isn't a timed mission. Maybe it should be.
    You're in the minority on this one... or rather we are. I was still inclined to just up the time from 45 minutes to an hour or so, but there was an MA glitch that auto-failed missions with rescues, so I just cut the timer completely. If that glitch has been fixed, I'll re-instate the timer.

    Quote:
    Mission entry popup: calls this a "MASH" unit, but I believe this is inappropriate, since the hospital is a permanent building. (M is for "mobile" in MASH.) (Very nitpicky)
    Mobile, true, but mobile units did use existing buildings at times. I may look at a tweak here, just because it's you that brought it up.

    Quote:
    Mission objectives: "Find Nurse Turner-Hayes" is among the objectives, but Turner-Hayes has not been mentioned in the story yet, so I'm not sure who this is or why she needs to be found. Also I find it curious that there's no objective like "X patients to evacuate" considering the mission is called "Evacuate the Lower Floors of the Hospital" -- unless "2 Heroes to Find" and "Vanguard soldier" are the objectives meant to represent this. Even if so, a phrase like "X patients to evacuate" might be a little more evocative of an evacuation mission.
    Agreed. This mission has seen on again, off again tweaks based on earlier criticism about escorts. I also ran out of memory. Because I eliminated Penthouse from both arcs (ggod catch later on, BTW) I now have the memory to add rescues (versus escorts), but I don't think the map will allow me to add them. I'll double check and tweak something to fix it one way or the other.

    Quote:
    Inside the mission: Found a Vanguard Soldier who says:

    [NPC] Vanguard Soldier: You may kill me, but I'll take half of you with me first!

    But he is in the "surrender" animation (kneeling, hands laced on back of head), which doesn't fit with his bold statement. Should have a "fighting" animation (or else a different line).
    Fighting animation, coming right up!

    Quote:
    Upon inspection, the "Vanguard Soldier" is actually a repainted Longbow (in purple and white) and not in a proper Vanguard uniform at all. Maybe you should be using actual Vanguard models or costume pieces? Their background info does explain that they aren't equipped like modern-day Vanguard, which sort of makes sense, I guess.
    This was a point specifically pointed out by one of your peers... Vanguard back then didn't have the tech they have now, because the tech came as a result of the ending of the war. Thus, I created the retro-Vanguard. Comments have been very positive about them, so I think I'll stick with 'em. You can't be 100% right, you know.

    Quote:
    Although the Vanguard soldier says stuff like:

    [NPC] Vanguard Soldier: If you'll cover me, we can take these shellheads!
    [NPC] Vanguard Soldier: I'm glad you got here, Police Woman. The rest of my squad's upstairs, and they need help fast!

    ...when a Rikti patrol attacked me, he didn't seem to help at all, even if the Rikti got really close to him. His dialog seems to suggest he should help fight Rikti (but he doesn't currently), but the mission objective of "Get the Vanguard soldier to safety" seems to suggest I should just lead him out. This seems a bit inconsistent; you may want to clear up whether he's a combat ally or a hostage to escort out.
    I'd prefer he was an ally. Players, however, are very unforgiving of allies. tend to agree with you, but I'll have to think on it. Something will be tweaked, though.

    Quote:
    Later in the mission I found a battle between "Original Vanguard" and Rikti; I jumped in and helped the Vanguard guys win the battle, but being the remnants of a battle, they wouldn't follow me out like the Vanguard I found earlier. I'm not sure how to reconcile this with my mission to "Evacuate the Lower Floors"; I should be getting these guys out of the hospital, but I don't think there's a good way to convert a battle into something like that...
    I'll tweak some dialogue. I need the battles to help re-inforce the intensity of the fight. Battles and patrols are critical to the ambiance.

    Quote:
    ...found Energy Blastion and rescued him. Before I rescued him (I think as his "active" text), he said:

    [NPC] Energy Blastion: ...Police Woman, good! If you can handle these, I want to go find Empathy real quick before I go help Cap.

    This seems a rather unnatural thing to say while I'm in the process of rescuing him. I think this line should be split up between a "before I'm rescued" line and an "after rescue" line; something like:

    <before rescue>
    [NPC] Energy Blastion: ...Police Woman, good thing you're here!

    <fight scene>

    <after rescue>
    [NPC] Energy Blastion: Thanks for the assist! I've got to get to Empathy! It sounded like they're in trouble up there!
    <he runs away>

    I rescued Commissioner G in a similar way. (Incidentally, his description, while going into great detail about the way he's dressed, doesn't seem to say much about his history or powers.) I can't help but notice both Energy Blastion and Commissioner G left at the same time as an ambush arrived; it strikes me as a little odd for these heroes to leave me in the middle of a fight like that. Consider not having an ambush triggered by their rescue? Maybe switch the ambush to a different objective.

    Commissioner G's "A Quick Breather" clue struck me as a little off-key... makes it sound like Commissioner G is deserting (to go off and do these things instead of fight Rikti), which I don't think is your intent. Maybe change "I think it's time for me to go look up the ex" to "After the fighting's over, I think I'll go look up the ex".
    Good points (again). Will do.

    Quote:
    Though, thinking about this mission, rescuing the various heroes did not really make it feel like I was evacuating the hospital; not nearly as much as rescuing the Nurse, anyway. You might consider adding some more doctors, nurses and/or patients to rescue (to make it feel more like evacuating the hospital).
    I tend to agree, but this map has some MA limits that won't allow more evacs. I'll think on it some and see if I can come up with something.

    Quote:
    You might also think about dropping Commissioner G from this mission; the heroes don't seem that strongly connected to this mission (you basically rescue them and they leave; nurse or doctor NPCs would've worked just as well), and while I think you want at least one SOLUS hero here to "carry the flag", Commissioner G seems a little less connected to the story than does Energy Blastion. Or alternatively, the SOLUS heroes could join up with you to help clear the Rikti out of the hospital. Up to you, though.
    If you ever get a chance to re-run the revised Part 1, you'll see why G's here. I may look at making him a little more solid in this arc, but overall... well, you'll weep for him, too.

    Mission 4
    Quote:
    I kind of question why it is necessary to split "Evacuate the Hospital" into two separate missions though? Logically, I'd think evacuating the hospital could be a single mission on the hospital map.
    Is this a rating point for you? I have it split into two missions in order to give the characters that eventually demonstrate the "Consequences of War" more time to insinuate themselves into an aorta or some other part of your heart so that the ending will have the required punch. It also helps to hammer home the intensity of the battle. Overall, it's played well.

    Quote:
    I didn't get credit for completing the "Defeat Dro'Vidt" objective until I cleared another nearby spawn though; you might consider making him "Only Boss is required to complete objective". I also noticed that his model clipped pretty badly with the ceiling on this map; not sure you can easily fix that unless you change which model he uses, though.
    Consider him "Boss only." I've debated the clipping versus the story issue since creating this mission. There's not another Rikti EB I can use... For now, I think he'll stay.

    Quote:
    I found and rescued Empathy, who left as soon as I freed her. I thought her dialog and her clue seemed a bit inconsistent...but her clue, "A Reassuring Smile", has her show me a picture and say "This is me, my husband, my son and Captain Superior at Disney World. Aren't they the three handsomest guys you've ever seen?" While each of these scenes is nice on its own, they are both very different in tone, and the fact that they're in such close proximity makes them feel like they don't fit together. I mean, she just said "Kill these scum!" then "Lookit our vacation pictures!" only seconds apart. I'd suggest changing her clue in mission 4 to more closely match the attitude she displays in her dialog; and maybe move the character-building "vacation pictures" clue to a different mission... This might require her to make an appearance in one of the earlier, calmer missions though.
    That's something I've been considering. Probably a good idea.

    Quote:
    Found and rescued Dr Sarah Lexis. Her description says something about "she became your contact by default" which is weird because my contact is Captain Superior. After rescuing her, she just stood in place (I kind of expected her to run away like the others). Her clue does say "Go ahead and get down there. I'll join you as soon as I take care of a couple of thing." (should be "things") but a Rikti ambush shows up right after I rescue her, so really she shouldn't stay in place.
    She was originally an ally, but I made her a modified NPC in order to recoup some memory. I'll revisit her.

    Quote:
    Mission exit popup: says "Saving dozens of civilians and injured heroes is great" ... but the mission did not actually have me save any civilians...

    Debriefing: mentions that "the rest of the heroes on their way to meet Statesman"; unless I missed it somewhere, I think this is the first time Statesman has been mentioned...
    Let the tweaking begin...

    Quote:
    Mission 5
    Briefing: ...says I need to "stop Commander Hro'Dath once and for all". I don't think Hro'Dath has been mentioned anywhere before this (unless I missed it); considering this mission is something my character decides to do on her own, it's not clear why I should know this name. He needs to be mentioned earlier (maybe one of Captain Superior's last radio transmissions could mention "OMG! It's Hro'Dath!" - well, paraphrased).
    You did, in the first arc... I thought I slipped him in somewhere, but I'll fix it if I didn't.

    Quote:
    Hro'Dath is the first objective I find on the ruined Atlas map... You might want to make him "Only Boss required to complete objective".
    Will do. Though I've included defeat everyones in order to hammer home the whole war thing. I guess it's still accomplished without having to kill everything around the bosses, though.

    Quote:
    In "The Final Moments of the SOLUS Collective" clue, "you move heroic remains to cover" sounds awkward, maybe rephrase to "you move the remains of the heroes to cover".
    Gotcha.

    Quote:
    Mission exit popup: "That was easy compared to finding the remains of your six friends..." "...last six heroes..." "...last six" should be "last five..." "...six SOLUS survivors" maybe should also be "five" (not sure if Penthouse got written out of arc 1 too).
    Ouch, ouch, ouch... You're absolutely right about both Penthouse being removed and my bad editing. Thanks for the multi-catches.

    Quote:
    OverallSecond mission felt a bit disconnected from the rest of the arc and overly long... This mission might be a candidate to either be cut, or replaced...
    It basically ties up the entire jammer thread that runs from the first arc through the first mission of the second arc. I see your points, however. I've done battle with this one in my head for awhile now, so... I'll ponder.

    Quote:
    Evacuating the hospital (missions 3 and 4) didn't really feel that much like actually evacuating a hospital. I think I'd be happier if there were more civilians to rescue (like Nurse Turner-Hayes and Dr. Lexis); as it is, I actually rescued more SOLUS characters than patients or medical staff, which didn't seem quite right.
    As I said earlier, MA limitations are hampering me a bit here, but I tend to agree and I am going to look at it.

    Quote:
    Also, the SOLUS heroes did not actually participate that much in the earlier missions; they seemed more like cameo appearances... Perhaps make some of them allies to help out, but have it mentioned in the debriefing that they go reinforce Captain Superior?
    I've had a real time trying to balance the complaints of "helping allies" with what I wanted the story to do. Your outlook is very similar to my own, and the arc was written more closely to your suggestions earlier on. I tweaked the allies back because of a few comments. This may be a "damned if you do and damned if you don't" editorial call. In which case, I'll probably do exactly as you suggest.

    Thank you very, VERY much, PW. Once the changes are made I'll let you know. Maybe sometime in the future you can re-run them both together and see if I nailed them.
  14. Location: Fort Worth, Texas
    I.S. Provider: Charter
    Server Used: Pinnacle (see problems below)
    Problems: Constant red spikes in /netgraph, delayed power activation, power icon shows as recharged when not or as being active when not (esp. clicks), enemies slide or "poof," teammates will appear to rubberband, etc
  15. It's been over a week and still no sticky. Maybe I PMed the wrong person.
  16. Quote:
    Originally Posted by OzzieArcane View Post
    Reviews regardless of anything else should do at least 2 things. Let the author know if there are things that should or could be done to improve their story arc. However without making suggestions that would drastically effect the story...
    Just to clarify, you said "...the story..." not necessarily "...the arc?" The reason I ask is simply that I've had several suggestions that caused me do some major revisions to *the arc* in order to accomplish them. They left *the story* intact provided I was willing to do the work to keep it the way I wanted.

    Suggestions can be drastic. It'll be the creator's responsibility to decide whether the arc will be better for them and adjust accordingly. The problem comes from a reviewer's suggesting changes based on personal preference, rather than real need, and grading an arc down accordingly. If the need is there, however drastic, it's well within a reviewer's right to point it out.
  17. Oh, I'll still put effort into my arcs when I get good suggestions. I haven't *ever* made wholesale changes based on everything a reviewer has said, but I've stayed open-minded and, as a result, my arcs are far better for it. I got a two star from the first person that reviewed Part 1, and though I think it was over-critical, looking back I probably could have benefitted from trying to be objective about his critique. Unfortunately, his demeanor was so condescending I flushed everything he said.

    The second critique, by Laser Jesus, was only a three, and it wasn't pretty, but it was written in such a way that I was able to remain open-minded about what he said - resulting in changes that contributed to the arc's receiving 4s and 5s from every reviewer since. I have yet to receive a formal critique that didn't result in some change that made my arcs better.

    I just keep on remembering what an affair of the heart my arcs have been, and refuse to let poor decisions by the powers-that-be, or the possibility of negative feedback I don't agree with spoil that. The people that count are the ones that "get it." Don't let the rest cause you to throw the baby out with the bath water.
  18. Quote:
    Originally Posted by theHedoren View Post
    It does say this in-game. Something like "Only arcs set at Final are eligible for Dev's Choice". Arcs that made the DC list before the advanced tags went live don't seem to count.
    Ok, I'll bite again... *where* in-game does it state this, so I can either shut up or rant about how they hide information that's rather important in the darkest corners of the game rather than make it simple to find.

    Edit: As I noted in another thread, "I found where it says that "Final" is the only status that will be accepted for Dev's Choice. As someone else noted, you'll find it if you click on the "?" next to "Story Arc Status" under "Story Parameters." I still think they should explain more fully in the "Rewards" part of the MA tabs in the help section exactly what's required at minimum to be eligible for Dev's Choice, and maybe even create a stickied thread in this forum, rather than assuming everyone will click every question mark in the MA regardless of how obvious the choices for that field seem."
  19. Quote:
    Originally Posted by Eva Destruction View Post
    It does actually make sense. "Looking for Feedback" implies that you are still making changes to the arc, in the hopes of improving it. Once an arc gets Devs Choice you can't make any changes, so you'd better be happy with it.
    Sense or not, the fact that they have many Dev Choices that have something other than "Final" is confusing. They need to clarify what, exactly, they expect from an arc for it to qualify as a Dev's Choice instead of making us speculate simply because they want to keep their options open.

    Edit: I found where it says that "Final" is the only status that will be accepted for Dev's Choice. As someone else noted, you'll find it if you click on the "?" next to "Story Arc Status" under "Story Parameters." I still think they should explain more fully in the "Rewards" part of the MA tabs in the help section exactly what the minimum requirements are to be eligible for Dev's Choice Award, and maybe even create a stickied thread in this forum rather than assuming everyone will click every question mark in the MA regardless of how obvious the choices for that field seem.
  20. Quote:
    Originally Posted by TroyHickman View Post
    For what it's worth, Baron Zoria kicked my backside at least a dozen times before I finally beat him. I have only myself to blame...
    Ah ha! :: pounces :: Troy... buddy... have you published any arcs? Curious minds are dying to know.
  21. Don't sell your own "Professionalism" short, Airhead. Aside from the first time you reviewed one of my arcs - the one where I laughed myself silly as you flayed me - you set a very similar example.
  22. Quote:
    Originally Posted by Lazarus View Post
    "Work in Progress" is the default and all arcs were set to that when they added the tag in issue 15. Apparently the Devs didn't bother to set all the DC arcs to "Final" like how they are all permanently 5-starred.
    Well, I searched the entire help section that applied to MA and couldn't find where it stated that an arc had to be "Final" for it to be considered. That's not saying it's not there... somewhere... but I couldn't find it. Even so, I went ahead and "Finaled" Part 1. That doesn't mean I still won't make adjustments based on constructive feedback, of course, but there's no sense taking chances, I guess. Not that it likely matters, since my bet is that Devs Choices for I16 have probably already been selected, but it never hurts to hope, huh?
  23. Quote:
    Originally Posted by Megajoule View Post
    One thing that might be a factor, which I noticed when I was poking at this setting and happened to check the 'help' -
    Only arcs set to "Final" are eligible/considered for DC.
    Do you remember where, exactly, this was? As I noted earlier, many of the current DCs are set to "Work in Progress." I didn't check all of them, but there may also be some "Looking for Feedbacks." It would really be nice, not to mention professional, if the Devs would stop being so secretive about what criteria they use to select DCs.
  24. Quote:
    Originally Posted by Justice Blues View Post
    Well, the first thing you have to do is set your arc to Final, not Work In Progress or Looking for Feedback. After that, I think praying to the deity of your choice is your best bet.
    Is this specifically stated somewhere recently, because there are several of the DCs that currently read "Work in Progress?" If so, and they've instituted yet another seemingly arbitrary condition, that's just one more thing they're doing to irritate me. Even if I think it's "Final," I want to encourage feedback on my arcs. I've thought my arcs were "Final," several times already, and through feedback still managed to improve them... immensely. I'll go ahead and do it if that's one of the silly requirements, but I won't have to like it.

    Seems pretty par for the course with a lot of the devs' decisions regarding MA lately...
  25. Quote:
    Originally Posted by Lazarus View Post
    Pretty much. I probably would have had an arc DC'ed as well if I hadn't been too busy to come back for Closed Beta. Passing courses on Distillation, Chemical Reactors, Fluid Mechanics, and Physical Chemistry was a much bigger priority.

    If it was just a matter of visibility, then you'd think that at least one of the Reviewers would have been offered Dev Choice by now. (DeviousMe aka AcidZero doesn't count as he already had a DC from closed beta long before he did his handful of reviews)
    Color me very disappointed, then. That explains why so many really *good* arcs haven't seen a DC while the majority of the ones that have probably would only get 4 stars in my book. I've played arcs by each of the primary reviewers in this forum, and they all rate better than any of the DCs I've played, as do the majority of the arcs that have been given five star reviews (and in many cases *4 star* reviews) by those same reviewers...

    ...yeah, VERY disappointing.