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Quote:Fixed the part that was too far from the truth. I don't do that.That's nice in theory. In reality what happens is a person makes a horrible toon, comes to the forums asking about it, gets told by someone that yeah, that toon will be just fine.....spends months leveling it and IO'ing it.....then finally tries to PvP on it and gets owned....not because he's a bad player, but because he's a new player playing a really bad toon that even a good player would have trouble on. He says "man this PvP sucks", and leaves the game.
That's not what we want.
I will say this again, and if I'm wrong... let me know why please. Getting owned (enough to ragequit) in PvP is often due to one's lack of basic PvP skill/tatics/knowledge... not simply the the build they are on.
In your example it seems this player spent months leveling and IOing a toon without PvPing with it along the way, has hopes to be good in PvP just because of a build, and you say this is not a bad player. I disagree. Good players don't have trouble on most toons they play... they use them for what they are good for. They remain aware of what their weaknesses are, and they at least know how to not die. Great players do this while also recognizing the same in anyone and everyone around them, and they can adjust accordingly.
I don't want anyone to leave the game just like you. I happen to think more would PvP if they could retain their PvE roles even if some of the power mechanics change. I happen to PvP in just such a way as indicated by my original post in this thread, and I'm certain i'm no the only one.
If the given description and design of each AT does not hold 100% true in PvP... then I encourage us all to re-write them for the public PvP style without the drama. Give Purpose back to each AT and you might find that many set/set combos are capable of fulfilling that purpose. -
GG to you too X. Thanks for playing.
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Quote:Progress!Now if it was a top player asking for the advice, you'd have a point. But a top player wouldn't ask for the advice in the first place, so it doesn't matter.
It's fair to assume that those who come to the boards looking for advice don't know as much as the people that are here to help. I think it's also fair to say that it is better to encourage these players to do the same as the Vets. It's how I leraned.. it's how you learned. Doing the opposite contributes to what I consider to be a dumbing down of the PvP community.
Quote:lolwhut? Don't tell me it's possible to make a BA/Stone Brute work in PvP. Or an Elec/Ice Blaster. There have always been certain builds that were bad for PvP, even before i13. The problem is that because of i13, there's a great many more builds that are bad for PvP. The goal was to increase diversity in PvP and make it easier to adapt to for newcomers. The only thing it did was nearly eliminate diversity all together.
You look at PvP and see a great many more builds that are bad for PvP after I13...
I saw that too. Now here is the profound part: The abundance of more "Bad" set combos is exactly what creates diversity and allows for adaptation. For every weakness there is a counter to make up for it... and this counter is often found in another's set/set combo. Thoughts and threads rarely make it to this realm of comparisons though. Easier to say things are bad or good. Easy to look at mids and see that this set does 3.9% less DPS or hear about the loophole that is found in this set etc... Smart Teaming atm is seen as stacking many of the same builds, not so much synergizing vastly different builds... Again undestandable but this is not forced upon us or the design. It's just the easy way to do it.
Just as many or more as before.... There are simply less people capable or willing to fill them all atm. -
Quote:Here lies the contradiction and cause of much frustration.lol you talk like I13 affected us in some way we can't get over. Guess what genius...we're still good players, just like we were before I13. Yeah, the game is worse, but it's ok because we still win.
Yes, you are correct and I agree! There are many good players left among us. Players that can make just about anything work and get a kill or add usefulness to a team. Yet here on the boards it is the "good build" that is preached above all else. Any good player (like yourself I'm assuming) knows that a good build doesn't = a good player. It helps, but in doing so it can turn a bad player into a very dependant, not good... player. Waiting on the next FoTM or Exploit/Bug yet to be fixed etc... waiting on instructions...
When I say "preached" I don't mean literally. I mean this constant need to assume "one" is best and better than all... ignoring the plain fact that what's best can change readily in PvP. Ignoring the fact that it IS indeed possible to make things work... if you become good.
What is so wrong with saying ATs have a specific purpose in PvP?
Finally, I find it ironic that those who are so right... those you beleive Max no matter what they tell you... are also those who will say PvP is Bad. Like, peeps are only doing the things they suggest, and have been doing so for over a year now! Slowly new breakthroughs emerge when the *** could of bust wide open long ago. I'm waiting and getting impatient. Continue to call me crazy. -
Quote:I will answer them all if you are seriously wanting to know... but you aren't so it would be another tl:dr post by me that gets ignored completely and loses out to the ease and satisfaction of throwing insults and makin funnies.Dear Dahjee,
1. Some of those descriptions do not fully apply to PvP.
2. Can't blame the community for design flaws and neglect.
3. Please explain how strengths and weaknesses have stayed the same?
4. Please explain how the roles of each AT have stayed the same?
5. Please explain how these changes have helped each AT and powerset?
6. Please explain how these changes have helped my cold/* controller?
7. Please explain how these changes have helped my kin/* def?
8. Please explain how these changes have helped my stone/* tank?
9. Please explain how these changes have helped my */sonic troller?
*That AT list goes on and on but I'll let you answer those first*
10. Noone is/was asking for each AT and set to be able to function independently.
11. I'm sorry that you see play options as a "foul destructive approach" lol.
12. Castle did not approve of all of the changes made to i13. Look it up yourself.
13. You are pretty clueless about why we have i13 PvP 2.0 and PvP in general. If you think you are not clueless (lol), then please give me a complete run down of how i13 came to pass, the reasons for it, how it has globally improved pvp interest and participation?
Once you start to dumb a topic down... I grab my popcorn and prepare to make fools of your ignorance. If you can be objective... and maybe repress some of the emotional hurt and pain that I13 caused you... we can indeed have this conversation, and I will be more than happy to elaborate.
I will give you a hint though: the keyword is Dependancy.
Quote:15. You were farmed in RV on your 50 traps def sitting in a pill box surrounded by a team of heroes.
OI
[woot: 700th post!] -
So much potential in this thread... wait.. we can't have that!!
Time to dUMB it DOwn!!!!!!
Don't let the Smoooooove Taste fool you. -
Mercs have a lot going for them, stuns, holds, lot's of defense debuffing, they web and blind... but great damage is not one of those things. Better to think of mercs as disruption for making kills easier for allies/teammates.
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Here is what bridges PvE to PvP... In it's oldest and most basic form. It is what I use when building a toon for PvP. It is also what I often base PvP success on.
From paraginWiki and also found on the character creation screen:
Blaster:The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Controller:The Controller is at the same time the weakest and yet the most powerful of the hero Archetypes. The Controller has few offensive attacks and possesses the fewest Hit Points. But the Controller has access to a range of powers that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller often depends upon teammates for protection.
Defender:The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long. |
Scrapper:The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of distance attacks. Scrappers possess Critical Strike capability. Their melee attacks have a chance to sometimes do double damage.
Tanker:The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Brute:Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.
Corruprtor:Corruptors twist the forces of the universe to do their bidding. As a Corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your Scourge ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.
Dominator:As a Dominator, you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, albeit not with the same power as a Corruptor. However, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.
Mastermind:As a Mastermind, you excel at using others to do your dirty work. Perhaps you build killer robots, command deadly ninja, order hardened soldiers or street thugs, or summon the undead to do your bidding. Whatever your choice, you have an army of minions at your beck and call. You can summon them when needed, order them to work your will, and even use your powers to enhance them or weaken your foes. The Mastermind is a difficult class to play, often demanding constant attention to control your minions and stave off the retribution of your enemies.
Stalker:Skill can divert clumsy raw power, and precisely applied force can solve many problems. As a Stalker, this is the core of your specialty. You do your best work when attacking from ambush, and can even hide in plain sight to escape foes. Deadly attacks and good defenses make you a dangerous combatant and assassin, but you can be overwhelmed if you're not careful.
It is a community driven deviance from our designed roles that causes PvP to have a completely different system. Actually, it's more a matter of different values and definitions, not a different system altogether. Strengths and weaknesses remain the same. The roles of each AT remain the same. Even more so than in PvE. Changes made were done so to build upon this and should continue to do so IMO... just like in PvE. (example: In PvE some time ago... Tankers got too strong and independant... so Devs nerfed/made them more dependant on others)
Just beacuse smart players can find a way to be completely independant doesn't mean the developers of the game should build around this. IOs allowed a choice. Many saw and see them as a way to be independant of others. Way too many followed this example. Way too many encourage this foul destructive approach. -
I do, and I've offerd my respect time and time again.
I think the problem lies in the fact that you disregard mine... based on something other than logic it seems.
[BTW: Did anyone even read the idea I posted for PvP merits?] -
Quote:I agree to an extent. Good players can often make any set(s) work... because they know how not to die and recognize another's sets, tactics, strengths, and weaknesses sooner than most.DUH! Con could do really well with a dual blades / dark brute too, or a dark/ice tank. Doesn't mean those are good toons. It means he's a good player. Good players can make bad toons work. But the fact remains - with good toons, they'd make them work even better.
My position is that it is far better for to coach others on how to be good PvPers so that they too can make any set/set work... Currently we spend more time telling others what to do and what powers to take/avoid. It's as if we are handing them a crutch to say "Stick with this and only this... and you will have a chance to be good." I've never been one to assume that a player new to PvP automatically means that that player is a retard. Ignorance is not the same thing as stupid... or Bad.
No Good Player I know... would ever admit to the fact that their skill is or was dependant solely on the advice of others. No, the peeps who are considered good for those reasons are simply defined as robots in my book. -
Quote:all the more reason to think outside of it (the box)... ?Because without it the box you want people to think outside of was even smaller.
Quote:Anyone who thinks a traps corr is in any way more viable or survivable than a traps mm is so wrong I am suprised they can remember how to breath. Anyone who thinks a traps corr is more useful than a traps mm to a team be it arena or zone I would believe to suffer from the same affliction. You are as bad as a traps corr in pvp, and thats pretty damn bad.
Quote:Mr. Dahjee, sir, could you please tell me how to succeed at PvP with traps? I'm almost done with leveling my Traps/DP Defender. It is neither a corr or an MM, but I figure it is closer to the corr and you seem to know more about those than Con Man.
PhaseBombing FTW -
Thoughts on a PvP merit system:
I'd like to see a merit system than is tied to the current Rep system in PvP. I 'd like one that would encourage newbie toons to get to 400, and one that encourages seasoned toons to stay at 400... or suffer lower gain.
Also, a merit system that is "free with admission" so to speak. One that rewards all roles in PvP and not just those played solely to get kills. This I think would help to bring in many new Pvper's because they may just feel that they don't have to redefine there entire role and/or purpose to get some sort of reward from participating. Not from simply enetring a PvP zone or arena, but from actively engaging in PvP.
The system would work as so:
Reputation system and timer remains as is.
Players would be flagged with a "PvP combat" status power when affected by or affectting opponents in PvP, and also when using certain ally powers on allies. The duration of this status should be reasonable and perhaps proportionate to the power used so that it accurately reflects those who stay in the fight as opposed to those who don't. (For Example an ally rez might yield longer "PvP Combat" status than a snipe... sorry base huggers)
A teammate's PvP combat status would NOT affect the player. A teammate's kill however would still affect their rep.
PvP merit awarded over time with the PvP reputation of a player affecting the timer and/or bonus. The higher the rep... the larger the merit reward. The lower the rep... the larger the incentive aka bonus.
PvP Merit would be redeemed at current Merit vendors under a new tab.
Rough Example:
At a Rep of 100, a first time gain of 200 PvP merits... and you gain 6 merits per 30 minutes of PvP combat.
At a Rep of 200, a first time gain of 150 PvP merits... and you gain 14 merits per 30 minutes of PvP combat.
At a Rep of 300, a first time gain of 100 PvP merits... and you gain 21 merits per 30 minutes of PvP combat.
At a Rep of 400, a first time gain of 100 PvP merits... and you gain 28 merits per 30 minutes of PvP combat.
Note: Merit gained could likely increase/decrease gradually, and not just at milestones.
This would encourage new players and toons to get get out there and PvP... It would encourage any new toon to get their rep up and in doing so reward them with helpful IOs or the inf. needed from selling to build better as they get better/optimized. Taking away the the pressure to be a killing machine just to get a IO, this system might also promote many to wander into PvP land, if only to make kills easy for the masses of stalkers/blasters already there. Of course the numbers could be adjusted, but I'd at least want the total of one-time merit bonuses to be worth a moderate value PvP IO. Farmable or not... getting to 400 should yield more than a badge imo.
This would also encourage the seasoned toon to stay at or near 400... for maximum reward while PvPing... while stepping up the standard of awesome... because instead of simply getting killshots with hopes of a drop, one would also have to stay in the fight to get the most out of merits.
I would not expect or request the IO drop rates to be changed. -
Quote:I read it all and figured that basically what you're saying is that you've never PvP'ed with a /Traps Corr... that you used a traps /MM to mess with Twixt back in the day... that you gathered all the info on the set from a MM perspective and convinced yourself that you knew of the set even on non MMs. I base this assumption on the ridiculousness of the Blaster vs /Traps Corr example you gave. Either I'm right, or you play your Trapper very poorly and could use some help. Either way... it's a topic to be continued in the appropriate thread if you so choose to do so.Let me start by saying I have played /dev and I have played traps.
Quote:Listen to your own words. Offering help is not the same thing as helping. You are not helping anyone with your so called advice. There is a reason every person who has replied to any of your post save your one friend has told you over and over your advice is horrible, its because it is.
Quote:At this point you are just posting to post, you really haven't even tried to be helpful since your intial burst of traps corr and tp = win post. You have managed to use insulting names and comments when you have not been greated with the acclaim you had obviously hoped for. I am sorry things didn't work out for you. But I admire your spirit to carry on in despite the complete lack of success. Perhaps you should try to learn some new stuff and post more help. Perhaps help people with builds when they ask and offer up truthful represntation of power sets.
Quote:The community here is always willing to accept new people to step up and take the reins of leading new blood. We just want them to be leading them down the right paths.
I will offer something constructive and OP related if you like though. Here's hoping for objectivity. -
Quote:I have no desire to be harsh or stir emotions, or else I would have called you a liar. I didn't really think you were being serious. I was being light. Forgive me still. I am not very good at stepping on egg shells.Its personal when you call me the comedian and come at me. I respond in kind, break down your post so the you understand exactly where I am coming from and going.
Quote:As far as speaking for the community I will step out there and say I do.
Quote:I am one the most knowledgeable and helpful pvpers left. You don't see me firing at people and mocking them, unless they fire first.
Quote:This all started with you telling someone that traps was a completely viable zone toon as a corr. It not just my experience that says its bad. Its pretty much everyone but you.
I'm not sure you are trying to help. If you are, perhaps it's kinda like the rags to riches parent that gives all to the child... and then expects the child to have the same work ethic... gets mad because they don't and goes on to blame a higher power for the circumstances. -
Quote:The funny part is you saying you don't do something... when you actually do. I never claimed not to.I fail to see me being funny their. Good job resorting to name in a reply to a sentence about name calling though, very well played.
Quote:Epic didn't ask for anything to be fixed. He was wanted to know why some things worked they way they did. Then went on to whine and moan about how unfair it is and how lame someone base tping themselves is.
Quote:Here is the good part. I do play traps in pvp. I do have toons with tp I have pvped with. I have posted that over and over. You seem to somehow miss those post though. You didn't invent it. You didn't even perfect it. I have even replied to people around here that they need tp for what they are trying to do.Quote:You can have an opinion without playing the at. Just don't expect any who actually has played it to think your opinion is worth a thing.
Quote:Maybe someday when you come up with better advice or even a better attitude you might be taken more serious around these parts. It probably just won't be any time soon.
Quote:
Please create a removal process that will effectively detach Xanatos from Conflict's left nut.
Reagards, Dahjee.
If you thought with your own mind X, you might not of missed the point.
[Edit: My apologies for the crudeness... to whom it may apply]
Quote:In addition to that, I also have used TP+fly in PvP. In fact, I had that setup on like 90% of my toons from I13 to like I15. I had very good success with it. But Con and I both still stand by our comments about it not being as good as SS+SJ.
Please don't ignore this post, or the one above it Dahjee. It contains important information, which will allow you to sound less stupid in your future posts.
I don't think I am the one that comes across as stupid in my posts Max... your blind resentment of me and whatever I say here is evidence of that.
I encourage and support those who seek to find bugs and suggest fixes for them. I think however that there is a distinct line drawn between that and random changes needed. PvP changes IMO should be based on first understanding the current system so that improvements can be made. This is not the same thing as simply looking at RV/Arena and the way things look or appear currently. No satsifaction can come from looking at things in such a way... just QQ'ing til a change... and more QQ'ing til the next change.
Carry On Though. I'm sure it will be as interesting as the last time. -
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Quote:Haha Conflict the comedian.I am one of the most helpful posters in this section of the forums. I don't resort to name calling.
Quote:Because instead of either getting over it or getting around it all you can do is cry until you get treated fair and just.
So nice that you and some can be exceptions to this rule.... way to double standard mate. I'd like to see you chime in with that statement next time I help someone with teleport and/or Traps or something only to have 15 peeps who have no clue about either chime in with opinions that should be regarded as worthless. -
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Quote:lol yeah we've been over this before. You can't offend someone who doensn't care about you. I know you all care because of the attention given. Also, don't confuse your inside jokes for being more than an inside joke among friends. When you do it goes beyond geeky. Esp. on the internets.There's a difference between raging and thinking someone is an idiot because he says really stupid stuff. One day you will learn this difference.
Hint: We're not angry at you. We're making fun of you.
Trust me, I'm laughing at you Max and many others as well! Emotions are fun!
Seriously, get a club already. -
Quote:Wow! So profound.Freedom has more good players. This means other servers have less. Virtue is one of those servers.
lern2logic
Basically what you... and I... and the OP are saying... is that other servers have both good and bad players... but not as many as Freedom, and that Virtue is one of those servers with both good and bad players. See X, people do agree with me!
hate harder.
I seem to be very good at making you and others rage here Max.... What does that make you? You hating me doesn't make me bad or stupid... it just makes you look like someone that gets angry at people for no reason. Don't let the smoove taste fool you! -
Freedom has the most noobs and nubs and newbie PvPers....
This means most other servers have less. Virtue is one of those servers.
It's funny how this myth of "All deh Best went to freedumb" started and somehow got imbedded into the fact that simply more people went to Freedom during free transfers.
At least it gave bad players something to hide behind. "I'm on freedom withd the Bestest!" -
Quote:Seriously?
I think playing my storm defender is "fun" - it does not mean it is good or viable.
His argument is correct. Fun =/= good.
People can play what they want. But, if they ask why they aren't performing very well, why should we sugar coat it?
Yes yes... and Good =/= fun.
Different strokes for different folks. Most look for both in a set. My point was simply that some people will want the toon they build to be fun to play just as much or more as they want it to be the Greatest ever to PvP. I can only assume that being the greatest ever is what some think all people come here looking to be... I don't see how such a thing will happen just from rolling a good toon.... I have seen good builds do a great deal to boost a players confidence though. -
Quote:This is not a competitive sport... it's a competitive game. Fun is more important to many believe it or not.... cause it's a game, not a sport.Fun =/= good. Having fun with it is one thing, its still trash.
If it were a sport... then being good gets priority.
As helpful as you may think you're being... it isn't needed of you to assume like everyone takes it as Srs as you. -
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Predicting the presence of many more Insulation Shields and Bubblers being needed or found in zones due to Electric Control/ as well as Kinetic/ melee. Both sets seem to have of sapping written all over them... in some way or another.
Sorry to some. I'm sure someone can throw up a link.