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Posts
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Joined
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Guild Wars is buy to play, not free to play. They are two distinct models.
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The secret to understanding Gravity is knowing a good portion of the set's controls come from the pet. Once you get Singy, the set's problems vanish. Playing Grav Doms, I often find myself not even having to throw controls out as Singy gets everything locked down and tanks all the aggro off you. Grav Doms get more blapping time than any other Dom. It's a completely unique feel.
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I'd swear Melora Creager plays CoH after hearing her song "Warbots". It's all about a Bots Mastermind. Anyone here ever hear it?
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All I know is, I'm all for more options, but at the same time I'm glad I don't see men running around in fishnets and high heels, and I don't really see how that enhances the game. I'm all for allowing it, but at the same time I'm glad it currently isn't allowed.
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Quote:If you're soloing a large spawn of Devouring Earth, you will not survive long enough to kill the Guardian and/or kill the Quartz before they kill you. If you simply pull the Guardians, the problem ceases to exist. They'll drop their Quartz and then come after you. The dumb DE are dumb. Having to use different tactics for different villain groups is a good thing, IMHO.A well built SR can do all this and still get his butt handed to him by one DE crystal dropped by a Guardian, even if you sneak up behind him and stun him first.
Even with your incarnate bubbles on. Yes this is a touchy subject for me.
As for the musings in this thread that SR is somehow lacking and should be given more stuff, I say do no want. SR can be softcapped with no set bonuses at all, leaving all your set bonus opportunities for things other than Defense. When every other set out there is scraping together as much Defense as they can get their mitts on, SR is free to do completely different things like +Damage, +Recharage, +HPs, +Regen, you name it. That is the strength of IOing SR.
Super Reflexes is a finely tuned, light weight powerset beautifully simple in its design. I'd hate to see it turned into the all-over-the-map, over-engineered mess that sets like Shield Defense are. And if you think you need Aid Self on SR, you aren't doing it right. On properly built and played SR, the only thing that'll kill you is sudden amounts of massive damage. This is something Aid Self will not help you with, but those free IO opportunities SR gives you will.
And here's hoping Shield Defense's 95% DDR bug gets fixed soon. -
I'd just like to chime in and say Brute Kinetic Melee is greatly underrated. KM/SR Brutes are really something to see. Better survivability from the -Damage component than either a Stalker or Scrapper gets and more damage than a Tanker gets.
Just something to think about. -
The Joker is older than I realized.
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I had the launcher do a consistency check on the game, and after this my Steampunk Booster showed up in game. Can anyone replicate this?
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On Paragon Wiki's page on Physical Perfection, there's a picture of January Jones.
At least there should be. -
You know what would be epic? If they put "JUDGED!" big orange text over the heads of every critter you hit with Judgement.
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They are worthless. Save yourself the trouble and email them to @Daemodand. kthnxbi
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Miracle Uniuqes are worth nowhere near 500 mil, so I'd chalk it up to "typo", and thus, it means little for marketing other than people sometimes make mistakes.
However, gratz all the same. Getting overpaid to that level is pretty epic. And you only had to wait 6 or so months for the result. Lawl.
I take the Walmart approach. Low margin high volume. You like the Tiffany's approach. That's fine, too.
Your rule that items with 0 available are under-priced is a good rule.
The Ski Chalet was the game rewarding you for your marketness. In that moment, CoH was bowing to the goat.
But for me, the ultimate virtue in a video game is fun. -
People said Super Reflexes will retard Fury, too. People are dumb.
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I really like the blind-bookstore analogy. That is an apt description of the AE.
Have to disagree with the Dev's Choice thing, though. Dev's Choice arcs are, for the most part, pretty bad. Special recognition for Dev's Choice authors would be a bad thing. Especially in light of how rare DCs are these days. -
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Gold sellers fear F2P, registering on fan sites gets you hacked, and other interesting tidbits.
Very interesting video. -
Wait, you can do that? *smacks forehead*
I do find that mission fun, though. But yeah, dropping every now and then sounds pretty good. Missions that cut your Endurance bar in half are annoying.
There was a dev chat recently I see. Did no one ask about the "play alone by teaming" thing there? I'm guessing not. -
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Quote:I expect better game knowledge of the creator of Paragon Wiki than this. You know you don't have to run any iTrials at all to unlock Alpha, right? I do thank you for running Paragon Wiki, though. Amazing resource. BTW, solo is a valid play style.Anyhoo, the way that I understand this to work is that currently, if you have 30 characters and you want to unlock the Alpha slot on all 30 of them, you have to run 30 trials. Under the new system, you only have to run one trial. After that, you can trade Incarnate Shards that you earn in solo missions into Incarnate Threads, then Incarnate Threads into Astral Merits, Astral Merits into account-wide Alpha Slot vouchers, which can be used to unlock your alpha slots on your other 29 characters.
Seconded! BillZ is a great guy and not just because he plays SR, though the fact he plays SR does help a bit.
Quote:Well, I'll leave you all to your complaints then. I've been arguing about this stuff since last summer. Eventually, you'll the devs will give you all what you want. Probably not on a timeframe that will make you happy, but what can you do?
Quote:Bill, I already suggested something for soloists that most people agreed with: EvilGeko's Incarnate Strikes -
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That is awesome. Two thumbs up. Way up.